Sports Software Market Trends

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Sports Software Market Size, Share, Growth, Industry Analysis
and Forecast to 2024 - Hexa Research
“Global sports software market is estimated to reach USD
10.31 billion by 2024. The market is expected to grow
rapidly during the forecast period, as companies in the
sports industry are facing a cut-throat competition to host
events internationally to boost their profit.”
The Global Sports Software Market is estimated to reach USD 10.31 billion by 2024. The market is expected
to grow rapidly during the forecast period, as companies in the sports industry are facing a cut-throat
competition to host events internationally to boost their profit.
The top industry players including IBM, SAP, Blue Star Sports and Daktronics are using technologi cal
advancements to capture the market through providing online registrations and sponsorships used for
securing the media rights. The primary drivers for the expansion of the sports software market include the
advancement in technology and the huge demand for software that makes the tasks seamless and less time
consuming for efficient management of the events.
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The massive investment in sports infrastructure has been increasing for the development of stadiums, clubs,
association, complexes and leagues. For instance, the government of Russia allotted USD 10 billion for
hosting the FIFA 2018 World Cup. These massive investments in sports industry have been contributing to the
growing requirement for automation during the forecast period
Sports software helps organizers to automate their administrative work and manage players by offering a
broad range of features such as ease of learning, user-friendly, advanced games management technology.
Sport management software saves time, increase funds, and reduces the errors coupled with rising demand
for automation is anticipated to boost the growth of the market during the forecast period. The sports
software industry is expected to grow at a CAGR of 13.1% from 2017 to 2024.
North America led the sports software market in 2016 with a market share of 55.2% and is expected to
continue its dominant trend during the forecast period as well. The demand for this techn ology has been
increasing owing to the rising need to better manage the performance of the industry including clubs,
leagues, and association.
In 2016, the cloud-based technology was the largest and is expected to continue its dominance over the next
seven years as consumers prefer downloading sports apps through the internet which provides high flexibility
to the companies using the cloud model. On the other hand, on-premise technology is expected to grow at a
slower pace at a CAGR of over 12% owing to its access to a limited audience.
Every organization tries to capture a large market size by introducing innovative features through
technological advancements such as professional football teams using virtual reality as a training method to
keep the interaction with all the players, without having them to be on the field. Companies are replacing
hard tickets by e-tickets. In August 2015, SAP in collaboration with the Women’s Team Association (WTA)
developed an app that uses data to analyze a player’s performance. The major innovations were on-court
coaching, player comparison tool, and equestrian analytics tool.
Hexa Research has segmented the global sports software market based on software, end-use and region:
Segmentation by Software, 2014 -2024 (USD Billion)
• Cloud-based
• On-premise
Segmentation by End-Use, 2017 -2024 (USD Billion)
• Coaches
• Clubs
• Leagues
• Sports Associations
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Segmentation by Region, 2017 -2024 (USD Billion)
• North America
• U.S
• Europe
• Germany
• UK
• Asia Pacific
• Australia
• Japan
• China
• Rest of the World
• Brazil
Key Players Analyzed:
• IBM
• SAP
• Vista Equity Partner
• Blue Star Sports
• Daktronics
• EPICOR Software
• Synergy Sport Technology
• EDGE 10
• Upper Hand
• Jonas Club Centre
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Table of Content of Sports Software Market
Chapter 1. Market Summary
1.1. Market trends & movement
Chapter 2. Sports Software Market Trends: Drivers & Opportunities
2.1. Introduction
2.2. Key industry trends
2.3. Market drivers
2.4. Market restraints
2.5. Value chain analysis
2.6. Porter's Five Forces analysis
2.7. SWOT
Chapter 3. Sports Software Market Trends, By Software
3.1. Global Sports Software market movement, by software, 2016 & 2024
3.1.1. Cloud-based
3.1.1.1. Market estimates and forecast, 2014 - 2024 (USD Million)
3.1.2. On-premise
3.1.2.1. Market estimates and forecast, 2014 - 2024 (USD Million)
Chapter 4. Sports Software Market Trends, By End-User
4.1. Global Sports Software market movement, End User, 2016 & 2024
4.1.1. Coaches
4.1.1.1. Market estimates and forecast, 2014 - 2024 (USD Million)
4.1.2. Clubs
4.1.2.1. Market estimates and forecast, 2014 - 2024 (USD Million)
4.1.3. Leagues
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4.1.3.1. Market estimates and forecast, 2014 - 2024 (USD Million)
4.1.4. Sports Association
4.1.4.1. Market estimates and forecast, 2014 - 2024 (USD Million)
Chapter 5. Sports Software Market Trends, By Region
5.1. Global Sports Software market movement, by region, 2017 & 2024
5.1.1. North America
5.1.1.1. Market estimates and forecast, 2014 - 2024 (USD Million)
5.1.1.2. Market estimates and forecast, by software, 2014 - 2024 (USD Million)
5.1.1.3. Market estimates and forecast, by end-user, 2014 - 2024 (USD Million)
5.1.2. Europe
5.1.2.1. Market estimates and forecast, 2014 - 2024 (USD Million)
5.1.2.2. Market estimates and forecast, by software, 2014 - 2024 (USD Million)
5.1.2.3. Market estimates and forecast, by end-user, 2014 - 2024 (USD Million)
5.1.3. Asia Pacific
5.1.3.1. Market estimates and forecast, 2014 - 2024 (USD Million)
5.1.3.2. Market estimates and forecast, by software, 2014 - 2024 (USD Million)
5.1.3.3. Market estimates and forecast, by end-user, 2014 - 2024 (USD Million)
5.1.4. RoW
5.1.4.1. Market estimates and forecast, 2014 - 2024 (USD Million)
5.1.4.2. Market estimates and forecast, by software, 2014 - 2024 (USD Million)
5.1.4.3. Market estimates and forecast, by end-user, 2014 - 2024 (USD Million)
Chapter 6. Key Country Markets
6.1. U.S.
6.1.1. Market estimates and forecast, 2014 - 2024 (USD Million)
6.1.2. Market estimates and forecast, by software, 2014 - 2024 (USD Million)
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6.1.3. Market estimates and forecast, by end-user, 2014 - 2024 (USD Million)
6.2. Germany
6.2.1. Market estimates and forecast, 2014 - 2024 (USD Million)
6.2.2. Market estimates and forecast, by software, 2014 - 2024 (USD Million)
6.2.3. Market estimates and forecast, by end-user, 2014 - 2024 (USD Million)
6.3. UK
6.3.1. Market estimates and forecast, 2014 - 2024 (USD Million)
6.3.2. Market estimates and forecast, by software, 2014 - 2024 (USD Million)
6.3.3. Market estimates and forecast, by end-user, 2014 - 2024 (USD Million)
6.4. China
6.4.1. Market estimates and forecast, 2014 - 2024 (USD Million)
6.4.2. Market estimates and forecast, by software, 2014 - 2024 (USD Million)
6.4.3. Market estimates and forecast, by end-user, 2014 - 2024 (USD Million)
6.5. Australia
6.5.1. Market estimates and forecast, 2014 - 2024 (USD Million)
6.5.2. Market estimates and forecast, by software, 2014 - 2024 (USD Million)
6.5.3. Market estimates and forecast, by end-user, 2014 - 2024 (USD Million)
6.6. Japan
6.6.1. Market estimates and forecast, 2014 - 2024 (USD Million)
6.6.2. Market estimates and forecast, by software, 2014 - 2024 (USD Million)
6.6.3. Market estimates and forecast, by end-user, 2014 - 2024 (USD Million)
6.7. Brazil
6.7.1. Market estimates and forecast, 2014 - 2024 (USD Million)
6.7.2. Market estimates and forecast, by software, 2014 - 2024 (USD Million)
6.7.3. Market estimates and forecast, by end-user, 2014 - 2024 (USD Million)
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Chapter 7. Competitive Landscape
7.1. Competitive landscape analysis, 2016
7.2. Strategic framework
7.3. Potential customer base concentration
7.4. Company market positioning
7.5. Company profiles
7.5.1. IBM
7.5.1.1. Company Overview
7.5.1.2. End User Benchmarking
7.5.1.3. Financial Performance
7.5.1.4. Recent Initiatives
7.5.2. SAP
7.5.2.1. Company Overview
7.5.2.2. End User Benchmarking
7.5.2.3. Financial Performance
7.5.2.4. Recent Initiatives
7.5.3. Vista Equity Partner
7.5.3.1. Company Overview
7.5.3.2. End User Benchmarking
7.5.3.3. Financial Performance
7.5.3.4. Recent Initiatives
7.5.4. Blue Star Sports
7.5.4.1. Company Overview
7.5.4.2. End User Benchmarking
7.5.4.3. Financial Performance
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7.5.4.4. Recent Initiatives
7.5.5. Daktronics
7.5.5.1. Company Overview
7.5.5.2. End User Benchmarking
7.5.5.3. Financial Performance
7.5.5.4. Recent Initiatives
7.5.6. EPICOR Software
7.5.6.1. Company Overview
7.5.6.2. End User Benchmarking
7.5.6.3. Financial Performance
7.5.6.4. Recent Initiatives
7.5.7. Synergy Sport Technology
7.5.7.1. Company Overview
7.5.7.2. End User Benchmarking
7.5.7.3. Financial Performance
7.5.7.4. Recent Initiatives
7.5.8. EDGE 10
7.5.8.1. Company Overview
7.5.8.2. End User Benchmarking
7.5.8.3. Financial Performance
7.5.8.4. Recent Initiatives
7.5.9. Upper Hand
7.5.9.1. Company Overview
7.5.9.2. End User Benchmarking
7.5.9.3. Financial Performance
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7.5.9.4. Recent Initiatives
7.5.10. Jonas Club Centre
7.5.10.1. Company Overview
7.5.10.2. End User Benchmarking
7.5.10.3. Financial Performance
7.5.10.4. Recent Initiatives
7.5.11. List of other vendors
Chapter 8. Methodology and Scope
8.1. Research methodology
8.2. Research Scope & Assumptions
8.3. List of data sources
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and consulting services to a host of key industries across the globe. We offer comprehensive business
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sports software market size was valued at USD 3.87 billion in 2016 and is anticipated to witness substantial growth owing to the rising needs to manage international events, leagues, clubs smartly.