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Jimmie Smith

Portland, Oregon, US1988-01-28

36 документов

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Smartwatch display is the thick/thin electronic display screen made up of glass, plastic, or other flexible substrates. These screens are lightweight and foldable. As the demand for user-friendly and ubiquitous displays is expected to increase, many industry participants are working toward the development of large and high-resolution displays for smartwatches. Such displays make the screen of these watches durable and resistant to damage and increase the amount of content that can be displayed. In the future, we estimate that out of the rigid and flexible displays, the latter will be an embedded part of a wide range of applications. Global SmartWatch Display Market to grow at a CAGR of 151.8% in terms of revenue during 2014-2019. Read more details @ http://www.bigmarketresearch.com/global-smartwatch-display-2015-2019-market  

16 сентября 2015
187

A fantasy sport, also known as rotisserie or owner simulation or roto, is an online game that allows end-users to own a fantasy sport team along with real-life professional players. The performance of the fantasy sport team depends on the real-life performance of players. End-users participate in various fantasy sports events after paying league fees. The winners of these sports events are given cash prizes and other items such as coupons, freebies, and goods samples. Fantasy football, fantasy baseball, fantasy basketball, fantasy hockey, fantasy auto racing, fantasy golf, fantasy cricket, fantasy professional wrestling, and other fantasy sports are gaining popularity day by day worldwide. These games can be played as a daily event or may range to month-long seasons. Global Fantasy Sports market to grow at a CAGR of 10.32 percent over the period 2014-2019. View more details @ http://www.bigmarketresearch.com/global-fantasy-sports-2015-2019-market  

01 октября 2015
69

In 2015, the Philippines will be a relatively small telecom services market in the Asia-Pacific region, with estimated revenue of US$7.8bn or 2.6% of GDP, almost the same as the previous year. Mobile voice services will be the most important growth driver, generating $260m more revenue in 2015 than in 2014. Operators focus on offering more digital services, improving network capacity and reliability, and migration of customers from 2G to 3G will be the major growth driver for mobile data services in Philippines. The top operator, PLDT, will alone account for 53% of overall service revenue in 2015, with Globe Telecom taking 31% of the entire market. Both operators are continuously strengthening their positions by increasing network capacity and partnering with international Internet companies, which make it hard for new entrants to gain a significant portion of the market. Adoption of 3G technologies is at 43.7% of the mobile subscription base, slightly lower than 2G subscription; however, we project 3G subscriptions to grow rapidly and account for the majority of the market by 2016 and mostly replace 2G by 2020. 4G subscriptions will grow steadily to reach 25.5m by year-end 2020, 17% of total mobile subscriptions in the Philippines. View more details of "Philippines - Telecom Digital Transformation" @ http://www.bigmarketresearch.com/philippines-operator-partnerships-and-national-broadband-initiatives-drive-telecom-digital-transformation-market  

14 января 2016
62

AaaS emerged from the integration of cloud computing and analytics solutions. It acts as a service model that involves analysis taking place using analytics software and being delivered through web-based technologies. AaaS providers offer services under subscription-based or pay-per-use models. AaaS products include cloud-based BI solutions and SaaS-based social media AaaS. Cloud BI solutions involve effectively delivering business analytics solutions to customers at low cost. SaaS-based social media AaaS involves remote positioning of different tools, which helps collect data, analyze the trends and patterns of visitors, and find better ways to serve customers. Global Analytics as a Service Market to grow at a CAGR of 29.08% during the period 2016-2020. View more details of "Analytics as a Service Market" @ http://www.bigmarketresearch.com/global-analytics-as-a-service-market  

27 января 2016
61
Global Games Market 2015-2019
Global Games Market 2015-2019technical documentation

The popularity of PCs and electronic devices have led to the development and commercialization of gaming. Electronic systems used to play video games are known as platforms. The different types of platforms are TVs, consoles, mobile devices, PCs, and others. There are various types of games available for different gaming platforms. Video games are available in two major formats, physical and digital. Global Gaming Market to grow at a CAGR of 6.59% over the period 2014-2019. View more details of "Global Gaming Market" @ http://www.bigmarketresearch.com/global-games-2015-2019-market  

20 октября 2015
58

Electronic commerce, commonly called e-commerce, refers to the process of buying and selling products and services over computer networks. Several industries, such as traditional brick-and-mortar retailers, banks, travel agents, and online vendors, have aggressively incorporated e-commerce solutions. This technology helps them operate through web portals, gain competitive advantage, and reach more customers quickly. E-commerce software offers advanced capabilities such as searching, order management, cart management, content management, marketing, and reporting. Retail E-commerce Software Market in EMEA to grow at a CAGR of 12.55% over the period 2014-2019. Read more details @ http://www.bigmarketresearch.com/retail-e-commerce-software-in-emea-2015-2019-market  

16 сентября 2015
39