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Claudio Clemente
Name and surname
Portfolio and Reel
Date of birth
About me
Curriculum Vitae
Claudio Clemente
Asset Builder, Character and Environment Artist
10 Cavendish, Eastgate Gardens, GU14AY, Surrey, Guildford, UK
+44 7570811990
[email protected]
Rome, 01-09-1981
Extensive experience about all kind of modeling and sculpting.
I had occasion to realize characters, vehicles, environments, props, high poly and low poly,
to be used in games, vfx and previs.
I have a passion and I’m specialized in character designing and sculpting but I’m discovering
the art of generating ultra realistic shaders and I look forward to see them applied on some
last generation game.
I am exacting in detail research, I am a well organized and effective worker and exalted
by the idea of improving my knowledge by confronting and solving new problems.
Work experiences
From January 2013
to February 2014
From November 2012
to December 2013
From April 2012
to November 2012
CRITERION GAMES / GHOST UK Onslow Street, Guildford, Surrey, GU1 4TN, UK
Two Electronic Arts Studios. I have participated at the Need For Speed: Rivals and Rivals 2 Projects
Environment Artist
TRIXTER PRODUCTIONS GMBH & CO. KG Amalienstrasse 67, 80799 Munich Germany
Visual effects and digital character animation for feature films, television and commercials
3d modeler and texture artist (Freelancer)
THE THIRD FLOOR, 16-18 Berners Street - London W1T 3LN |
Previsualization company, founded in Los Angeles, that operates on cinema titles.
Previs Artist, Asset Builder
From September 2010
to December 2011
DIRECT 2 BRAIN s.r.l., Via Corinto, 12 - 00146 - Roma |
From March 2009
to Decemeber 2011
ANIMATIKA s.r.l., Via dei Lentuli 84, 00189, Rome |
From August 2007
to October 2009
Post-production company working on visual effects for cinema, television, spots and commercials.
Character designer, Asset builder, Concept artist
graphic and post-production studying courses society.
Zbrush, character sculpting, 3D modeling and design teacher
VISION s.r.l., via Dodecaneso 36, 00144, Rome.
Post-production company working on visual effects for cinema, television,
Character designer, concept, layout and 3D artist
Education and training
From July 2012
to present
Human Anatomy for Artists, online studying course,
A workshop about the the human anatomy held by Scott Eaton (Character Supervisor)
From May 2011
to July 2011
High-end Fantasy Game Art Creation, online studying course,
I studied how to create a full detailed character that can be used in modern engines.
From January 2011
to January 2012
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Zbrush Workshop, online studying course,
Zbrush 4.0 new features, hard surfaces, skin, clothes, zspheres and rendering upgrade
From December 2003
to April 2008
Università degli studi di Roma “La Sapienza”, Via Gramsci 53, 00197, Rome.
From September 2000
to July 2002
“Pantheon Multimedia” Institute, via delle Botteghe Oscure 54, 00186, Rome.
Graduated in Graphic Design with full marks.
From September 2000
to June 2003
SRF (Scuola Romana dei Fumetti / Roman School of Comics), via Flaminia 29, 00196, Rome.
I got a degree in GPM (Grafica e Progettazione Multimediale / Graphic and Multimedial Design) with full marks.
I Studied human anatomy, character design, shading, ink, painting, and 2D animation techniques.
Three annual certificates of attendence.
Need for Speed: Rivals - Cirterion Games / Ghost UK - Environment Artist
Need for Speed: Rivals 2 - Cirterion Games / Ghost UK - Environment Artist
Thor 2 - currently in production (2012) - by Marvel Studios - Previs Artist - Asset Builder
All you need is kill - currently in production (2012) - by Doug Liman- Previs Artist - Asset Builder
Maleficent - currently in production (2012) - by Robert Stromberg - Previs Artist - Asset Builder
The Fairytale - currently in production (2011) - by Ascanio Malgarini - Senior modeler, Concept artist
Ce n'è per tutti (2009) - by Luciano Melchionna - 3D Artist
Due vite per caso (2009) - by Alessandro Aronadio - 3D Artist
Il Divo (2008) - by Paolo Sorrentino - 3D Artist - (“Donatello’s David” award for the best VFX)
Proficient and several years
of professional experience
Pixologic - Zbrush
Autodesk - Maya
Autodesk - 3D Studio Max
Adobe - Photoshop
8Monkey Lab - Marmoset Toolbag
Very good knowledge
and extensive experience
Frostbyte - FrostEd
Quixel - Ddo
Chaos group - Vray
Santiago Orgaz - XNormal
The Foundry - Mari
Autodesk - Mudbox
Basic knowledge
Autodesk - Combustion
Adobe - After Effects
Allegorithmic - Substance Designer and Painter
Unreal Engine
Mother tongue
other languages
English - Full professional proficiency
French - Elementary proficiency
Sincerely yours,
Claudio Clemente
Guildford, Jan - 30 - 2014
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