A Brief History of BANDAI Since BANDAI’s establishment in 1950, the Company has developed numerous hit products through the years that reflect the spirit of the times. Here, we trace BANDAI’s footprints in time through a geneology of some of these hit products. Always with the Dreams of the Times Milestones at BANDAI Signature Products 1950 1950 Sales of BANDAI’s first toy with product warranty begin ★ ★ 1955 1961 ★ ★ 1971 1974 1975 ★ BANDAI-YA Inc. established in Asakusa-Kikuyabashi, Taito-ku, Tokyo Industry pioneering quality-control system established, and sales of BANDAI’s first toy with product warranty begin. Name changed from BANDAI-YA Inc. to BANDAI Inc. BANDAI AMERICA INC. established. The Kamen Rider Henshin (Transformation) Belt becomes a hit product. ★ Chogokin ★ 1971 Mazinger Z launch 1974 Super Sentai action hero series launched BANDAI enters the capsule products market ★ BANDAI (H.K.) CO., LTD. established in Hong Kong as an overseas manufacturing base ★ Space Battleship Yamato plastic models launch ★ 1977 1978 1980 1981 ★ Ultraman ★ Gunpla ★ soft vinyl figures launch launch BANDAI enters the candy toy market BANDAI adopts “Dreams and Creation” as a corporate slogan and renews its corporate logo to the current version ★ BANDAI enters the apparel market ★ Kinniku-Man (Muscleman) erasers become a hit as a vending machine capsule product ★ 1983 Kinniku-Man (Muscleman) eraser 1984 19 ★ 1977 Donjara children’s mahjong games launch 1980 BANDAI-YA was founded by Naoharu Yamashina, the Company’s first president. The Company started out as a wholesaler of celluloid toys and metal vehicle toys, as well as rubber flotation aids, and introduced its first original product, the Rhythm Ball, in September of 1950. This was the first sign of BANDAI’s future as a developer and inventor of toys. The Kamen Rider Henshin (Transformation) Belt was developed by Popy Co., Ltd., a group company set up to specialize in manufacturing character-based toys. The belt featured gimmicks similar to the one worn by the TV character, such as a glowing, spinning typhoon at the center of the buckle, as well as novel packaging. It became a mega-hit, selling over 3.8 million units during the time the TV program was on the air. Milestones at BANDAI 1986 ★ Signature Products Nekonyanbou beomes a hit product Nekonyanbou BANDAI enters the lifestyle goods market ★ The Saint Seiya Saint Cloth animation series becomes a hit ★ 1987 Saint Seiya Saint Cloth ★ BANDAI enters the card game market ★ The Sailor Moon series becomes a hit among young girls. ★ The Power Rangers series is introduced to the American market 1994 ★ Charadeco launch 1995 ★ The BANDAI Children’s Questionnaire is launched 1988 1993 1993 With the catchphrase of “In the name of the moon, I will punish you!” Sailor Moon captured the admiration of girls all over Japan. BANDAI merchandised a range of hit products from the show, such as transformation items, rods, and dolls. The TV animation series went on to become a long-running hit that was broadcast for five consecutive years. Power Rangers This is the noteworthy first model of the Chogokin series, which to this day represents BANDAI’s line of ever-popular character-based toys for boys. With its die-cast construction giving it weight and presence, finely detailed features, and the“rocket punch” function, this product achieved widespread popularity, selling over 500,000 units in its first year. The Space Battleship Yamato plastic model series was developed with attention to quality and targeted high school students and young adults, the main fan base of the TV program. At the time, the show boasted a 12 to 22% audience rate as an animation TV program and drew in over 2.25 million viewers as a feature film. After attaining sales of 250,000 units in the first three years, the series has continued to spawn a wide array of products. The Gundam Plastic Model series, known more commonly among enthusiasts as Gunpla, has sold over 400 million units to date. Product strengths such as reasonable pricing and easy assembly worked in synergy with the popularity of the animation series and sparked a Gunpla boom when the product was launched. By 1981, the following year, the series was so popular that overall sales reached 25 million units, with production unable to keep up with demand even at full capacity. HYPER YO-YO Digital Monsters 1996 ★ Tamagotchi 1997 ★ 1999 ★ 2002 ★ Bikkura? Tamago bath salts launch 2004 ★ Pretty Cure series launched ★ 1996 launch HYPER YO-YO launch Digital Monsters launch Primopuel talking stuffed toys launch 1999 Tamago (Egg)+Watch = Tamagotchi. Based on the innovative concept of a “portable digital nursing game,” Tamagotchi became an astounding, overnight hit among high school girls, recording domestic and international sales of 40 million units. Reintroduced as the Tamagotchi Plus series in 2004, it is now growing again in popularity among elementary school girls. Primopuel is an emotionally soothing stuffed toy with a built in optical sensor that talks in a wide range of phrases and sings songs in reaction to being touched or cuddled. The doll has a fan base from young to old and was developed as a toy to be enjoyed across three generations; mainly for seniors finished with child reaing, but also for their chidren and grandchildren. 20 A Brief History of BANDAI BANDAI - From Japan to All Over the World Milestones at BANDAI Management integration with NAMCO LIMITED; formation of BANDAI NAMCO Holdings Inc. ★ Operation of DATACARDDASS begins ★ 2005 BANDAI NAMCO Holdings Inc. established 2006 BANDAI Hobby Center Omochanomachi BANDAI Museum Mojibakeru Kanji-Animal Transformers ★ Signature Products 2005 The BANDAI Hobby Center plastic model production plant opens in Shizuoka Prefecture Omochanomachi BANDAI Museum opens in Mibu Town, Tochigi Prefecture ★ Tamagotchi Department Store opens in Harajuku, Tokyo as an official Tamagotchi shop ★ 2007 2008 ★ BEN 10 toys become a hit product on the global market 2009 ★ The official Premium Bandai shopping site opens The candy toy Mojibakeru Kanji-Animal Transformers launch ★ GUNDAM Café opens in Akihabara, Tokyo as an official Gundam cafe ★ Cumulative sales of Gunpla surpass 400 million units 2012 ★ 2010 GUNDAM Café 2012 2013 2014 DX Yo-kai Watch 2015 35th anniversary of Gunpla 21 ★ ★ ★ Aikatsu! series launched STRICT-G, an apparel brand capturing the spirit of Gundam, launch Hako Vision, a palm-sized projection mapping device, becomes a hit ★ The Yo-kai Watch series becomes a hit ★ A series of products, content and events commemorating the 35th anniversary of Gunpla is launched Aikatsu! is an animation series featuring a girl striving to become a teen idol as the main character. BANDAI’s merchandizing of the series has expanded beyond TV broadcasts and DATACARDDASS to the marketing of apparel imbued with the same spirit as the school uniform and clothing worn by the main character. The life-sized silhouette of the heroine striving to realize her dreams has struck a chord among elementary school girls. The Toys and Hobby Strategic Business Unit’s mid-term vision from fiscal 2015 through fiscal 2017 The star mark (☆) is the idea of wanting the individual employees of the Toys and Hobby SBU“to become stars” acting globally. 2013 Merchandise designed to realize the childhood dreams of women became a hot topic in Japan. BANDAI leveraged Sailor Moon and other beloved childhood animation heroines of women in their 20s and 30s to turn out a wide array of products including cosmetics and collectors figures. Merchandise targeting the women market become a hit ★ DATACARDDASS arcade game machines were introduced in March 2005 as a new digital card interface for hosting video games played together with BANDAI’s character card games. In the first year of their release, 7,000 of these machines were installed in the Japanese market. After robust growth driven by combining the popularity of animation characters from Dragon Ball Z and NARUTO with the play capability of DATACARDDASS, the game machine lineup was strengthened in 2006 to include Tamagotchi for girls and Digital Monsters for boys. 2014 BANDAI created a buzz with Hako Vision, a palm-sized device for the easy enjoyment of 3D projection mapping and other video images. BANDAI sells projection mapping recreations of actual events, and character tie-in products. ©2015 テ レ ビ 朝 日・東 映AG・東 映 ©BANDAI・WiZ/TV TOKYO・2014Teamた ま ご っちTV TM & ©Sprükits. TM & © DC Comics (s15). TM & ©Sprükits.©2015Microsoft. ©Disney ©Toei Company, Ltd ©SCG Power Rangers LLC. All Rights Reserved. ©2011 石森プロ・テレビ朝日・ADK・東映 ©2011 ISHINOMORI PRODUCTION INC. and TOEI COMPANY, LTD. All Rights Reserved. ©2014 テレ ビ 朝 日・東 映AG・東 映 ©2013 TOEI COMPANY,LTD.ALL RIGHTS RESERVED. ©Masami Kurumada / Saint Seiya soul of gold Production committee ©LYW ©SOTSU・SUNRISE ©BNP/BANDAI, DENTSU, TV TOKYO ©石森プロ・東映 ©2014 石森プロ・テレビ朝日・ADK・東映 ©円谷プロ ©L5/Y WP・T X ©2014 LE VEL- 5 Inc. ©ふなっしー ©Disney/Pixar©Disney ©ABC・東映アニメーション ©BANDAI,WiZ ©TRY WORKS ©Q - LIA ©やなせたかし/フレーベル館・TMS・NTV ©Fujiko-Pro,Shogakukan,TV-Asahi,Shin-ei,and ADK ©BANDAI 2006 ©BANDAI 2014 ©フジテレビジョン ©1999 BANDAI・WiZ ©尾田栄一郎/集英社・フジテレビ・東映アニメーション ©車田正美/ 「聖闘士星矢 黄金魂」 製作委員会 ©ダイナミック企画・東映アニメーション © & TM Lucasfilm Ltd. ©1976, 2015 SANRIO CO., LTD. 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