Update Yourself: P2p meets MMORPG

http://news.com.com/2102-1025_3-5698499.html?tag=st.util.print
09/05/2005 14:52
http://www.news.com/
A virtual world with peer-to-peer style
By John Borland
http://news.com.com/A+virtual+world+with+peer-to-peer+style/2100-1025_3-5698499.html
Story last modified Mon May 09 04:00:00 PDT 2005
For a virtual world, it starts out very bare: Just an empty blue space, with a picture of a cat in a "Star
Trek" costume at its center.
But that confused-looking cat is an avatar--a digital representation of a real person (in this case a
reporter)--and the empty blue space is an early "node" in Solipsis, an experiment with building a peer-to-peer
virtual world, released late last month by researchers at France Telecom.
Still in the very early stages of development, the Solipsis project aims to draw together the technological
lessons of "massively multiplayer" games like Sony's "EverQuest" and file-swapping networks like Kazaa or
eDonkey. Developers are hoping to construct a sprawling virtual world that runs on its inhabitants' own linked
computers, rather than relying on powerful central servers like those that run Web sites or EverQuest's
fantasy adventures.
News.context
What's new:
Massively multiplayer games are moving toward adopting a peer-to-peer model.
Bottom line:
Developers are hoping to create grassroots "metaverses" that exceed the ambitions of
"EverQuest" or "Star Wars Galaxies."
More stories on this topic
What's the advantage in that? It sets Internet dwellers free--both in the "free beer" and "free speech" senses,
according to the developers.
"In a closed system, the world is bounded by the imagination of the people working in the company that owns
the world," said Joaquin Keller, one of the developers at France Telecom, the French telecommunications
giant, working on the project. "If your system is open, a lot of ideas will flourish. It's like the difference
between one Web site and the whole Web."
Solipsis and similar peer-to-peer and open-source projects are aiming at nothing less than a radical
transformation of the way that games are developed, and even of the way people communicate and
manipulate information online.
Inspired by science fiction novels like Neal Stephenson's "Snow Crash," which told of a sophisticated online
virtual world called the "Metaverse," these developers want to make digital environments as complicated and
rich as the real world. People might meet in a digital representation of their own rooms, or of the Taj Mahal,
rather than simply exchanging e-mails, for example.
http://news.com.com/2102-1025_3-5698499.html?tag=st.util.print
09/05/2005 14:52
Increasingly, this vision is being blended with the grassroots peer-to-peer and open-source movements,
which aims at distributing computing power and creativity as widely, and as close to the individual user, as
possible.
Most big online virtual worlds, such as "EverQuest" or "Star Wars Galaxies," are hosted on big central
servers. That's partly because the computing requirements of keeping track of a world's consistency--where
people are, which dragons have been killed, which houses have burned down--are high.
Keller and a growing number of developers have something else in mind. In their
vision, each inhabitant's computer is responsible only for keeping track of what's in
its own little corner of the world. In that model, visiting someone else online might
mean a literal visit to their space, which has its own look, rules and feel.
That anarchic model, without a central authority or even purpose, could be even
more overwhelmingly immersive than today's "addictive" online games, some
predict.
"If you had a bunch of P2P worlds, it occurs to me that you might just lose people,"
said Edward Castronova, an Indiana University professor whose upcoming book
"Synthetic Worlds" examines the issues around online games. "People won't show up on scorecards in a
game, won't be in our economy anymore, we won't know where they are. They might be producing valuable
things, and having a rich and productive social and economic life, but all in the virtual worlds."
Not exactly the "Matrix," yet
To be sure, a peer-to-peer virtual world with the three-dimensional visuals and rich environment demanded
by today's game players is far away.
Graphics production alone makes the project a difficult one. Big worlds such as "EverQuest" can cost tens of
millions of dollars to produce, with much of that money going to art and design.
Solipsis is utterly rudimentary in this regard. Two-dimensional images, each representing a person or a "bot,"
float inside the blue space of each individual computer's node. A separate chat room allows visitors to a node
to interact. Graphics production and features like voice chat in future versions are being called for by
developers.
A few other projects, such as the Open Source Metaverse Project, are a little further along. That effort aims
to let developers create their own 3D worlds, which can be hyperlinked together to provide bridges for
server-hopping visitors. That project is drawing on modeling technology from the developers of the "Quake"
video game.
'Second Life'
However, even some larger commercial projects are moving in the grassroots direction, and they could show
a path to the future.
Take "Second Life," the virtual world created by Linden Labs. Rather than offer a traditional game
environment like "EverQuest," it provides a growing world in which inhabitants can build their own homes,
create their own "in-game" games, run businesses or do pretty much anything else that strikes their fancy.
"Second Life" has 28,000 people online today, and some inhabitants are already making more than $100,000
a year in real-world money by selling digital wares constructed inside the world or running full-fledged
role-playing games.
"Second Life" is built on a distributed model, in which numerous servers are connected together, each one
http://news.com.com/2102-1025_3-5698499.html?tag=st.util.print
09/05/2005 14:52
representing about 16 acres of land in the digital world. Those patches of digital space are seamlessly
connected together to create the world as experienced by visitors.
Today, all of those servers are run by Linden Labs, but the world was built to ultimately support a
peer-to-peer model, where players might add their own 16-acre plot into the world from their own computer,
said Linden Labs' chief executive officer, Philip Rosedale. For security reasons--including the fact that a real
currency is traded inside the world--the company hasn't taken that step yet, however.
"Interesting virtual worlds are ultimately going to be so huge that they couldn't possibly
take the centralized approach," Rosedale said. "But pragmatically, we run all the
servers today, since it gives you reliability."
Some analysts say it's exactly that fear of giving way to the total anarchy of
user-created content that may keep commercial ventures from going all the way to
peer to peer. User-created environments will naturally be rough around the edges, and
they might infringe on copyrights here and there and even be dangerous, after all.
But they'll never fail to be interesting, backers say. And that's the point.
"P2P virtual worlds are not for the faint of heart," said Crosbie Fitch, a developer who
has written on the subject for several years. "But where would you rather play? In an expensive Utopia
indistinguishable from an online creche? Or a collection of interactive universes that make the Web look like
a quaint old tool, like Gopher does to Web surfers today? "
Copyright ©1995-2005 CNET Networks, Inc. All rights reserved.
http://www.newscientist.com/article.ns?id=dn7372&print=true
13/05/2005 10:11
HOME | NEWS | EXPLORE BY SUBJECT | LAST WORD | SUBSCRIBE | SEARCH | ARCHIVE | RSS | JOBS
Gamers to rule their own virtual worlds
Click to Print
18:34 12 May 2005
NewScientist.com news service
Will Knight
Multiplayer online games could be made more robust and immersive by using peer-to-peer (P2P)
networking to let players store part of a virtual universe on their own computer.
Researchers say blending P2P networking - best known for letting people find and share music and
video files online - with online gaming could make virtual worlds more stable and, eventually, more
expandable.
Massive multiplayer online role-playing games, or MMORPGs, provide users with a complex virtual
world in which to interact and act out adventures with others. Popular titles in the genre include World
of Warcraft, Everquest II and Final Fantasy XI.
But existing games require users to connect to a centralised server owned and maintained by the
company behind the game. Although this makes a game easier to control and maintain, it also provides
a single point of failure and can complicate expanding it for large numbers of player.
Now researchers at France Telecom have built a simple role-playing game that works without the need
for any centralised server. The project, called Solipsis, lets users interact within a virtual space hosted
collectively on their own computers.
Infinitely scalable
"The idea is to have an infinitely scalable world," says Joaquin Keller, who developed Solipsis at
France Telecom's research laboratory in Issy-Les-Moulineaux, south west of Paris. "The current
approach has limitations."
A user expands the scale of Solipsis just by installing the software. The project currently provides only
a 2D interface for user interaction, but Keller says more complex 3D graphical features are under
development.
Keller adds that designing the P2P virtual world has been tricky because of the need to avoid the
network becoming flooded with communications as the number of users increases. The researchers
dealt with this issue by developing a system that only exchanges messages locally rather than
broadcasting them.
Other P2P-powered games are also under development and some observers say they will enable the
creation of more engrossing and exciting virtual worlds.
Common governance
The Open Source Metaverse Project, for example, lets users build visually complex 3D landscapes that
can be linked to one another online. Some existing virtual worlds may also switch to a P2P network
scheme eventually. Second Life, created by Linden Lab of California, US, was built with a P2P system
in mind, although currently it runs on several large servers.
Julian Dibbell, who co-edits the online gaming weblog Terra Nova, says P2P networking could go
beyond just solving technical issues to generate more interesting forms of virtual interaction. "At the
moment, the games companies are in control, and they tend to be autocratic," he told New
Scientist."When you go peer-to-peer you have the prospect of common or complex governance."
But Dibbells adds that, without central control, it could be a challenge to make sure such games
continue to appeal to users. "How do you make things seem interesting for everyone if individuals can
http://www.newscientist.com/article.ns?id=dn7372&print=true
basically do whatever they want?" he asks.
Unauthorised copying of digital artefacts may be a particular problem, he says, although Second Life
provides a potential solution, letting users add copy controls to items they create within the game.
These items can then be exchanged or sold to other users, and the currency used in Second Life can
be exchanged for real world cash.
Related Articles
Attack on game raises prospect of online extortion
http://www.newscientist.com/article.ns?id=dn7293
21 April 2005
Virtual island sells for $26,500 in cyber assets
http://www.newscientist.com/article.ns?id=dn6807
15 December 2004
Sales in virtual goods top $100 million
http://www.newscientist.com/article.ns?id=dn6601
29 October 2004
Weblinks
Solipsis
http://solipsis.netofpeers.net/wiki/HomePage/
OpenSource Metaverse Project
http://metaverse.sourceforge.net/
Research & Development, France Telecom
http://www.francetelecom.com/fr/groupe/rd/
Second Life
http://secondlife.com/
Terra Nova
http://terranova.blogs.com/
Close this window
Printed on Fri May 13 09:04:45 BST 2005
13/05/2005 10:11
http://www.ratiatum.com/forum/index.php?showtopic=40850
10/05/2005 16:54
Actualités | Téléchargements | Dossiers | Forum | Contact
Site de jeux et de concours gratuits, gagnez de nombreux Cadeaux !
A voir sur Ratiatum.com :
09/05 Le piratage de musique est
insignifiant sur les réseaux
07/05 Etude P2P & Média: Point
Break ou l'effet Brice de Nice
06/05 P2PMag : un nouveau
magazine dédié au Peer-to-Peer
Ratiatum.com
Charte du forum
Aide
Recherche
Membres
Calendrier
Bienvenue invité ( Connexion | Inscription )
Ratiatum [Forum P2P] > Peer-to-Peer et Société > Actualités
En ligne · [ Standard ] · Linéaire+
Solipsis: p2p et monde virtuel partagé, Au delà du p2p?
S ui v re c e su j et | E nv o ye r c e s u je t | I mpri me r c e su je t
atao
aujourd'hui, 11:25
Message #1
Bonjour à tous;
Tit nouveau
Une fois n'est pas coutume, un dinausaure de l'envergure
de France Telecom fait de l'open-source. Et du
Messages : 2
Inscrit le : aujourd'hui, 10:40
peer-to-peer qui plus est! Ils ont sorti Solipsis qui fait
parler de lui dans de nombreux blogs et sites hi-tech (dont
slashdot.org !!!)
Solipsis est un monde virtuel partagé construit sur le
principe des MMORPG (ou MMOG pour jeux online
massivement multijoueurs) mais offrant beaucoup plus de
libertés.
En quelques mots
Comme vous le savez bien, les monde virtuels des MMOG
reposent aujourd'hui pour la majorité sur des serveurs
centraux. Cela entraine toutes les problématiques de
charges que l'on connait et le succès du peer-to-pear. Par
ailleurs, ces serveurs et les mondes virtuels mis en jeux
http://www.ratiatum.com/forum/index.php?showtopic=40850
10/05/2005 16:54
restreignent l'imagination des joueurs et des développeurs.
Solipsis[est une réponse à ces deux problèmes.
Solipsis est un monde virtuel paratgé. Oui. Mais un monde
qui est vide dans son état initial et qui se remplit
uniquement des utilisateus s'y connectant. Il n'y a pas de
villes pré-existantes, pas de contraintes ni de scénario
pré-établit. Nous sommes libres! Bon, le navigateur et ses
plugins sont aujourd'hui limités mais c'est un projet
open-source, ca va s'enrichir...
Charger le logiciel
La version actuelle est la 0.8.1, disponible en tar.gz ou
sous la forme d'un installeur Windows
Page de Download
C'est un peu fastidieux à installer sous linux (voir les
dépendances) mais immédiat sous Windows.
Page d'accueil Solipsis
Pour plus d'infos...
Solipsis Home
Dépendances
* python (at least 2.3)
* wx-python (at least 2.5)
* twisted (at least 1.3, 2.0 not tested yet)
* Python Imaging Library (PIL)
Profitez! (RDV sur solipsis?)
Atao
Ce message a été modifié par atao - aujourd'hui, 11:29.
Nioubi
aujourd'hui, 12:45
Message #2
2 petites questions :
Nomade
- Si c'est un projet développé par FT - R&D, comment se
fait ce que le site que tu proposes soit uniquement en
http://www.ratiatum.com/forum/index.php?showtopic=40850
10/05/2005 16:54
anglais.
Messages : 1517
Inscrit le : 10-03-04
- Peux tu expliquer pourquoi le site de FT - R&D ne trouve
rien quand on recherche solipsis ?
Preuve
Ce message a été modifié par Nioubi - aujourd'hui, 13:30.
atao
aujourd'hui, 13:26
Message #3
Une réponse pour deux questions
Tit nouveau
Solipsis est un travail de recherche et il est
l'aboutissement d'une thèse thèse. La thèse est d'ailleurs
Messages : 2
Inscrit le : aujourd'hui, 10:40
en français :o).
Cela répond au premier point, le langage de recherche
étant l'anglais (à tord ou à raison d'ailleurs...). Cela
signifie aussi qu'on est hors des auturoutes commercialles
de FT. FT grosse entreprise, qui se trouve être légèrement
en retard sur la comm: deuxième point... mais ca va
venir....
Atao
Nioubi
aujourd'hui, 13:30
Ok merci pour tes compléments
Nomade
Messages : 1517
Inscrit le : 10-03-04
Message #4
‫‪http://www.gamer.co.il/gamer2/php/doc.php?id=84186‬‬
‫‪11/05/2005 16:34‬‬
‫הפוך לדף הבית‬
‫כניסה‬
‫ראשי‬
‫‪Gamer//2‬‬
‫חדשות‬
‫כתבות‬
‫טיפים וצ'יטים‬
‫פורומים‬
‫ליגות‬
‫הרשמה‬
‫שכחת סיסמה?‬
‫צור קשר‬
‫חיפוש על פי ערוץ‬
‫‪6‬חיפוש על פי סוג‬
‫‪ :Solipsis‬המטריקס‬
‫בפתח‬
‫מאת‪ :‬מערכת חיים ברשת‬
‫תכירו את 'סוליפסיס'‪ :‬הכלאה‬
‫בסגנון מטריקס בין משחק מרובה‬
‫משתתפים לרשתות שיתוף הקבצים‪.‬‬
‫שבטים‬
‫‪6‬‬
‫חפש‬
‫חנות משחקים‬
‫חדשות נוספות‬
‫‪ :Unreal 2007‬הכרזה רשמית‬
‫כולם ידעו מראש‪ ,‬ועתה מגיעה ההכרזה‬
‫הרשמית‪ ,‬על פיתוחו של כותר חדש בסדרת‬
‫הפעולה מרובת המשתתפים ‪Unreal‬‬
‫‪.Tournament‬‬
‫‪ :Bully‬אלימות בבית הספר‬
‫חברת 'רוקסטאר' ממשיכה בקו האלים‬
‫שמאפיין אותה‪ .‬והפעם‪ :‬משחק חדש בשם‬
‫‪ ,Bully‬שעוסק בבריון הכיתתי‪.‬‬
‫שרתי משחק‬
‫פעולה‬
‫‪ :Demonik‬משחק של הדור הבא‬
‫האם ‪ ,Demonik‬שרק עתה הוכרז‪ ,‬יהיה‬
‫המשחק שישנה את סגנון משחקי‬
‫הפעולה‪-‬אימה?‬
‫אסטרטגיה‬
‫תפקידים‬
‫משחקים המונים‬
‫‪ :Half-Life 2‬גרסת אקס בוקס שחיקה ב‪-‬‬
‫‪E3‬‬
‫מבקרי תערוכת ‪ E3‬יוכלו ליהנות מגרסה‬
‫שחיקה של משחק הפעולה ‪,Half Life 2‬‬
‫ולהתרשם מחבילת התוספות שבדרך‪.‬‬
‫‪PlayStation‬‬
‫‪ :Incredible Hulk‬אתר הבית נפתח‬
‫אתר הבית של משחק הפעולה ‪The‬‬
‫‪Incredible Hulk: Ultimate Destruction‬‬
‫נפתח‪ ,‬והאדמה רועדת‪.‬‬
‫סימולטורים‬
‫ספורט‬
‫‪Nintendo‬‬
‫‪Xbox‬‬
‫חומרה‬
‫משחקי סלולר‬
‫משחקי טלוויזיה‬
‫חברים‪512:‬‬
‫גולשים‪372:‬‬
‫בשרתים‪41/163:‬‬
‫מסך כחול ועליו תמונה של חתול לבוש בגדי סטאר‪-‬טרק‬
‫זו התחלה מעט עלובה לעולם וירטואלי‪ ,‬אבל גם את‬
‫רומא לא בנו ביום אחד‪ .‬החתול הוא דמות המייצגת את‬
‫הגולש והמסך הכחול הוא נקודת מימסר בפרוייקט‬
‫סוליפסיס – ניסיון לבנות עולם עמית לעמית )‪(P2P‬‬
‫וירטואלי שהושק בסוף החודש שעבר על ידי חוקרים‬
‫בפראנס טלקום‪.‬‬
‫הפרוייקט‪ ,‬שנמצא עדיין בחיתוליו‪ ,‬שואב את השראתו‬
‫ממשחקים מרובי משתתפים כמו ‪ EverQuest‬ומרשתות‬
‫שיתוף קבצים כמו קאזה ואידונקי‪ .‬מפתחיו מקווים לבנות‬
‫עולם וירטואלי שיושתת על המחשבים המחוברים של‬
‫תושביו‪ ,‬במקום על שרתים מרכזיים רבי עוצמה כמו אלה‬
‫של אתרי האינטרנט או הרפתקאות הפנטזיה של‬
‫‪.EverQuest‬‬
‫היתרון בכך‪ ,‬לטענת המפתחים היא בשורת החופש‬
‫לתושבי האינטרנט‪ ,‬בסגנון 'חופש הביטוי' או אפילו‬
‫'בירה חופשית'‪.‬‬
‫עוד בגיימר?‬
‫בקרוב‪ :‬פני המין האנושי‬
‫לפרטים המלאים‬
‫בקרוב‪ :‬מרד הנפילים‬
‫לפרטים המלאים‬
‫ראיון מיוחד‪ :‬בנות ה‪CS-‬‬
‫לראיון המלא‬
‫ראיון מיוחד‪ :‬משחקיות ניסיונית‬
‫לראיון המלא‬
‫‪http://www.gamer.co.il/gamer2/php/doc.php?id=84186‬‬
‫‪11/05/2005 16:34‬‬
‫'במערכת סגורה'‪ ,‬הם מסבירים‪' ,‬העולם מוגבל על ידי‬
‫הדימיון של האנשים שעובדים בחברה שהעולם הזה‬
‫נמצא בבעלותה ואילו במערכת פתוחה‪ ,‬רעיונות רבים‬
‫יכולים לפרוח'‪ .‬לדבריהם ההבדל הוא כה גדול עד כי הם‬
‫משווים אותו להבדל שבין אתר אינטרנט אחד וכל הרשת‬
‫כולה‪.‬‬
‫עם זאת יש להבהיר כי המיזם נמצא מרחק שנות אור‬
‫מהסביבה הוויזואלית התלת מימדית והעשירה של‬
‫המשחקים בני זמננו‪ .‬זאת כיוון שהשקעה בגרפיקה‬
‫תכביד יתר על המידה על הפרוייקט‪ .‬רק בכדי לסבר את‬
‫האוזן‪ ,‬בניית עולמות כמו אלו שב‪ EverQuest -‬עולה‬
‫עשרות מיליוני דולרים כשרוב הכסף הולך על גרפיקה‬
‫ועיצוב‪.‬‬
‫גיימגאלך‪ :‬הנוקמים‬
‫לקריאת המגזין‬
‫בקרוב‪ :‬מרחץ דמים‬
‫לפרטים המלאים‬
‫פרויקט הפאנפיקים‪ :‬מקס פיין‬
‫האם זהו סופו של פיין?‬
‫בקרוב‪ :‬אימפריה במלחמה‬
‫לכתבה המלאה‬
‫ביקורת‪ :‬וואו‪ .‬שגעון‪.‬‬
‫לביקורת המלאה‬
‫בקרוב‪ :‬ג'קי כאן‬
‫לפרטים המלאים‬
‫כתוצאה מכך‪ ,‬סוליפסיס למעשה מציע גרפיקה בסיסית‬
‫למדי‪ :‬דמויות דו מימדיות המייצגות את המשתתפים‪,‬‬
‫מרחפות בתוך החלל הכחול של נקודת המימשק של כל‬
‫מחשב‪ .‬חדר שיחות נפרד מאפשר למבקרים בכל נקודת‬
‫מימשק ליצור בינהם קשר‪.‬‬
‫רוצים עוד גרפיקה‪ ,‬שיחות קוליות? אנשי סוליפסיס‬
‫זורקים את הכדור חזרה לרשת ולמפתחים פוטנציאליים‬
‫שיתנו יד למאמץ‪.‬‬
‫לאתר הבית של הפרויקט‪.‬‬
‫תגובות‬
‫מה זה הקשקוש הזה?‪ ...‬למי אכפת חחחח‬
‫‪ ,Tomsha‬פליט ‪11/05/2005 15:37:02 -‬‬
‫כתבה מאוד לא מובנת‬
‫אני לא מבין את הנקודה‪ .‬מה הייחוד של המשחק‬
‫הזה? מה זאת אומרת פתוח‪ ,‬מה הקשר לשיתוף‬
‫קבצים? מי בונה מה?‬
‫‪ ,Talon‬שכיר חרב ‪11/05/2005 14:26:28 -‬‬
‫מה הקשר לגיימר?‬
‫‪ ,yspeed‬אזרח ‪11/05/2005 14:09:22 -‬‬
‫נגיד‪......‬‬
‫לא הבנתי אבל שיהיה‪ ...‬נשמע די מטומטם‪ ...‬לא‬
‫הבנתי אנחנו בונים את המשחק או הם??? ומה עם‬
‫מחשבים חלשים שלא יצליחו להחזיק את‬
‫הסרברים?? זה שטויות‪ ...‬עדיף להם לסגור עכשיו‬
‫את הפרויקט לפני שהוא הופך לשטות של החיים‬
‫הוסף תגובה‬
‫כל הזכויות שמורות ‪ © 2005-1999‬ל‪ | Gamer -‬תנאי השימוש באתר‬
http://www.ariel-networks.com/news/242
このサイトについて
このブログでは、P2Pビジネスやア
リエル・ネットワークに関連する最
新情報を紹介していきます。
【関連サイト】
アリエル・ネットワーク サイトトップ
ArielArea Blog(開発者向け)
【関連製品】
・プロジェクトウェア
アリエル・プロジェクトA
・無料スケジュール共有ソフト
アリエル・マルチスケジューラー
【アリエル・ブログ担当者】
プロダクト・マネジメント室
マネージャ 徳力 基彦
11/05/2005 15:50
2005年 05月 10日
PtoPを利用した仮想世界「Solipsis」の実験始まる
フランステレコムがSolipsisというP2P型の仮想空間の実験を行っているそうです。
Re:
PtoPを利用した仮想世界「Solip
内容もさることながら、フランステレコムの研究所がP2P技術に取り組んでいること
に興味深いものを感じます。
さすがに当分日本語で利用できることはないと思いますが、Skypeもヨーロッパ発
でしたし、案外今後のヨーロッパは注目かもしれませんね。
PtoPを利用した仮想世界「Solipsis」の実験始まる (CNET)
「 仮想世界への入り口は、何もない場所にある--それは空っぽの青い空間で、真
ん中にはスタートレックの衣装を付けた猫の絵があるだけだ。
France Telecomの研究者らは先月末、「Solipsis」というPtoPの仮想世界を構築す
る実験的な試みを発表したが、この困ったような顔をした猫はそのなかのアバター-デジタル空間で実在人物(ここでは筆者)の代わりを務めるキャラクターだ。そし
て、空っぽの青い空間は「Solipsis」の初期段階の「ノード」だ。」
メニュー
[P2Pビジネス記事クリッピング]
コメント (0) | トラックバック (0)
最新記事一覧
アリエル・コラム
<< 新月プロジェクト、朔-0.3.2リリース | 最新記事一覧に戻る | P2P の分類再び(1) >>
メディア掲載履歴
アリエルの最新情報
P2Pビジネス記事クリッピング
コメント
コメントはありません。
イベントレポート
開発中の製品について
トラックバック
アリエル・ブログについて
* ここにトラックバックを送信してください:
http://www.ariel-networks.com/news/242/tbping
新着記事
P2P の分類再び(1) (05/11)
トラックバックはありません。
コメント作成
PtoPを利用した仮想世界
名前:
http://read.seesaa.net/article/3563966.html
12/05/2005 10:05
永遠(とわ)のベータ
IT関連NEWSに対する愚痴とボヤキ、音を活用したBlogアイディア交々、映画やアニメからBBなど各メディアレビュー、てな感じでボチボチと
<<Blog使い分けの悩みどころ・・・| Main | ここでBlogと日記を考えてみる。>>
記事検索
2005年05月11日
検索語句
開放される閉じた世界?
「PtoPを利用した仮想世界「Solipsis」の実験始まる」
http://japan.cnet.com/news/media/story/0,2000047715,20083379,00.htm
>同プロジェクトの最終的な目的は、ソニーの「EverQuest」のような大規模マルチプレイ
ヤーゲームや、KazaaもしくはeDonkeyといったファイル交換ネットワークから学んだ技術的
なアイディアを、1つにまとめ上げることだという。
とかいうと、ご大層な結果を期待するが、
この痛々しい肖像権侵害と思しきアバターのスナップショット見てる限りでは、
齎されるモノにあまり期待できそうにない(苦笑
http://solipsis.netofpeers.net/docs/Screenshot-Navigator.png
「無料」と「自由」の意味での「FREE」だそうだが、
目的やリーダーシップや方向性とかが無いと、結果ってそうは齎されないだろう。
混沌の中から、それらが出てくる可能性が完全なゼロとは言わないが、
タナボタ待ちぼうけの烏合の衆と化す確立の方が遥かに高い。
だって、実際にクリエイティビティーがある人の多くは、
課金できるものを創って、自分の利益と権限を主張したがるだろうから。
実用的で売買できるレベルのものをホイホイくれるオヒトヨシはそうはいないでしょ?
オープンソースだって、方向付けられた目的においての、
名誉というもの目当ての、目立ちたがりや、
人助けという(自己満足かもしれないもの)の代価を欲する
エゴイズムの集まりにすぎないんだけど。
(それを否定してる訳では決してないので!
何で金にもならない事を高度な技術を持った大勢がやってるのかが理解不能な人への解り
易い説明のつもり。
むしろ可能な方は多くの人に役立つ良い事やってガンガン目立ってください!)
それと比べると、「教えて君」と「クレクレ」だけで、何がもたらされるっての?
マーケアンケートくらいにしかならないんじゃないの?
世間で良く言う「アイディアマン」なんていう口先だけの人間じゃなくて、
「技術屋」だったら「言い出しっぺがやる」って暗黙の了解ってのがあったもんだが。
本来、P2Pとかにしろ原初的なものは情報やデータだの、ツールの物々交換の
「ギブ&テイク」の世界で、
著作権侵害した自分の作品でないものを交換するだけの中には「創造性」なんてものは無
検索
新着記事
(05/12)ここでBlogと日記を考えてみる。
(05/11)開放される閉じた世界?
(05/10)Blog使い分けの悩みどころ・・・
(05/10)アクエリオンに混乱している方へ
(W
(05/09)ランチェスター戦略
カテゴリ
日記(9)
科学の威力だ!(9)
東京新生活(4)
Web(45)
ビジネス(85)
レビュー(59)
メディア(27)
TRPG(9)
格闘技(4)
最近のトラックバック
遂に人が乗れる2足歩行ロボット発売!
by la3751の日々雑感(05/11)
アクエリオンに混乱している方へ(W by 日
刊カタログ(05/10)
4mのロボットに会いに行く by モテ隊三銃
士(05/10)
ショートコンテンツ by みんなのうたの広場
(05/09)
ゲーム業界のブレークスルーか!? by
日刊カタログ(05/09)
http://read.seesaa.net/article/3563966.html
12/05/2005 10:05
い。
これ、2ちゃんねるとかの「アップ希望」と「神キター」とかってのと変わらない様な気が・・・
でも例えば、「2ちゃんねる」と「ふたば☆ちゃんねる」を比べると、
文字での表現に基本を置く2ちゃんは、個人を特定しにくい匿名性を利用したいものの文字
ベースの発言に対して、
圧倒的な数の差があるROMという質を問わないレベル含んだ情報を求めるユーザーが殆ど
で、
そこから創造的なモノができること自体が
「ヤラセ含んで行ったとしても奇跡的に稀」だから「電車男」は話題になるわけだ。
一方ふたばは発言の際には、
殆どは著作権や肖像権侵害にしろ「発言する限りは何か貼れ」って事がマナー(?)となってい
る。
ぶら下がりだけは許さずに「オマエもなんかネタよこせ」って空間ということと、
文字を書くリソースよりは、例えコピペでも画像加工する作業が必要なので、投稿者が限られ
るが「折角UPするのなら・・・」とネタに凝る人間も多いような気がする。
「OSたん」の摩訶不思議なクリエイティビティーと、内部マーケによる淘汰のスクリーニングや
先鋭化って現象はコラボレーションとして成り立っていた。
http://ostan-moyashi.hp.infoseek.co.jp/ostan/
http://ja.wikipedia.org/wiki/OS%E3%81%9F%E3%82%93
民明書房並に存在しない(下記はムック本)
【楽天ブックス】民明書房大全
架空の「とらぶる・ういんどうず」「双葉利秋」を信じてしまうアメリカ人まで現れ英語の
Wikipediaで解説する必要まで・・・
http://en.wikipedia.org/wiki/OS-tan
http://www.otakubell.com/os-girls/
恐ろしく久々に見たらなんか知らぬ間にファンブックだの出るし
http://www.toranoana.jp/mailorder/comic/050613ostan/050613ostan.html
「Operaたん」だのまであるのか・・・(Firefox-koは知ってたが)
http://en.wikipedia.org/wiki/Unofficial_OS-tan_based_Computer_Mascots
「実験」だの「学術」だのって言葉の中には「成果に対する逃げ」の要素があって、
その為にリソースとか時間とか金を費やすのかよって気がするんで、
どうせなら成功するようにもってった方がいいと思う。
だから「自由」って事が前提にしても、成果を求める限りは加減があるので、
少なくともGPLとかクリエイティブコモンズ準拠だのって決め事はしとくべきだと思うし、
SNS的に開発環境を構築していった方が有効だと思う。
ある程度「閉じる」ことや「共通の目標」がある事のメリット。
SNSの場合なら、情報の充実度=ユーザー数とも考えられるか?
でもなぁ、規模が大きくなればなるほど、SNS乞食が相当潜り込んだし、
SNS内蛇頭のせいで、SNS間ハシゴしてるだけの本来の使い方を勘違いしてる輩とかいるし
なぁ。
相談スレッドだけ立てて、回答者が集まっても礼も言わず立て逃げするマナー論外なクレクレ
まで入り込んでるし。
そろそろ、繋がりでのプラス面だけでなくて、
内部の迷惑な人間と距離を置ける仕組みも必要なのかもね。
人によって「大切な人」の内容は当然違うので、
サーチする:
人気商品
河北茶3本詰合せ
お試し河北茶セット
よもぎ麺
おかずセット(鯨)
おつまみセット
煮魚セット
石巻産焼きのり
河北茶飲みくらべセット
宮古そば
うっちん
ノイコンボード(グランドピアノ用)
エコパット
星☆星 ピンブローチ
うさぎ ピンブローチ(走)
花*イヤリング
花*イヤリング
ノイコンボード(アップライトピアノ用)
*花* ピアス
*花* ピアス
イチゴ ピンブローチ
新着商品
本物のFIFA ANTHEM収録CD
黄土石鹸(3個セット)
完全無農薬 赤じゃがいも1kg
よもぎ麺
うっちん
トリプルA MDソープ NET100g
宮古そば
ゲルアンドゲルレギュラークリーム NET150..
地模様シルクバック
地模様シルクバック
ゲルアンドゲル トリプルAクリーム NET15..
セクシーショーツ★シースルーブラック
ノイコンボード(グランドピアノ用)
鋼の錬金術師 TVシリーズ・コンプリート
DV..
劇場版 アップルシード”APPLE SEED”
劇場版 ふしぎの海のナディア
スチームボーイ 通常版DVD
忍風戦隊ハリケンジャー TVシリーズ・コ
ン..
爆竜戦隊アバレンジャー TVシリーズ・コ
ン..
天上天下 コンプリートDVD-BOX(ボック
ス)..
http://read.seesaa.net/article/3563966.html
(数百人との繋がりがあると称する人間を
人脈があると考えるか、尻が軽いから信用出来ないと考えるかとかね)
フィルタリング設定できるツールとかあると不愉快な思いをしなくて済むか?
業者はユーザー数増やせばいいってなもんかも知れないけど、
人が増えるほど、変な輩やウソツキも当然増えてしまうので、環境は荒れる
膨大なデータと、希少情報は違うので。
一般常識はほぼ無価値だし、秘密な事ほど価値もあるってことも無視できなくなるのでは。
オープンである事や、共有する事のメリットと、
クローズである事や、独占する事のメリットという双方があるのだから。
しかも、この記事だと
「思考環境」は開放されているそうだけど、
「生活環境」はより閉鎖的になっているような気が(苦笑
ということで他にも論理的矛盾を言葉から指摘して証拠としてみよう
>「閉鎖的なシステムの中では、世界はその世界の住人、すなわち企業の社員の想像力以
上には広がらない」
>「システムがオープンなら、多くのアイディアが次々に現れるだろう。1つのウェブサイトと
ウェブ全体が別のものであるのと同じように、これら2つのシステムも異なっている」
この「オープン」の指すものの提議がおかしいし矛盾する。
例えばこうも言える
「この”オープン”と称するシステム」に関わっている人しかプロジェクトには携われないので、こ
れもまた結局「クローズ」なシステムだと(W
ぶっちゃけ、コンピュータの無い人からのアイディアは全く吸い上げられない。
=このシステムに携わる人以上の想像力には広がらない(W
>1つのウェブサイトとウェブ全体が別のものであるのと同じように
っていうんなら、既存のサイト同士やコミュニティー同士をお見合いさせるツールがあれば済
むって話じゃん。セルコンピューティングは全く関係無い。
>コンピュータの処理能力と創造力を、可能なかぎり広範に、かつ可能なかぎり個人ユー
ザーに近いところまで分散させることを狙いとしている。
創造力を分散させてどうする(W。纏めるの間違いだろ(W
と揚げ足まで取りつつも、
要は「セルコンピューティングの実験」がしたいので、
それが効果的との説得に有用と思しき「お題目」が「創造力」なんだろうと勘ぐる
ま、サーバの負荷分散には大賛成。
http://www.grid.org/home.htm
現行もUDでの癌や白血病治療法研究とかってある訳ですけど
https://www.ud.com/home.htm
マシンの処理能力って実は、ムーアの法則状態で進歩したおかげで、
各家庭に数十年前のスーパーコンピュータがはいってるみたいなもんなんだけど、
どう使ってるかっていうと・・・
人間って結構生産的じゃないことだけが立証される(W
SONYのPS3設計思想や戦略は「ちゃんと動けば」あながち間違いではないと思う
んだけど、PSPみてもそうだけど、「円盤発射」だの「仕様発言」だのって見てると、
根幹的ハード技術力の方に疑問点が相当残る。
「SONYタイマー」問題とか解消する為のQCとかってやってるのかね?
分散コンピューティングさえ「ちゃんと動けば」、
「参加者が増えれば増えるほど快適になる」とかって事も考えられる。
12/05/2005 10:05
売れ筋商品
早聞き時事フランス語 5号
早聞き時事フランス語2
【はなまるマーケット紹介商品】沖縄バヤ
リ..
シガーメイト【送料無料】
LaFranceTV 07 エマニュエル・ベアール
早聞き時事フランス語1
早聞き時事フランス語 4号
Rexona(レクソーナ) アクティブ(スティ
早聞き時事フランス語3
沖縄・あんま~のEM上等石けん
マスティマックス MASTY MAX・2個セッ
ト・..
CDアルバム「花・鳥・風・月」
Active Manuka Honey 250g
パワーブリーズ スポーツ レッド
縮毛矯正・ストパー不要 遠赤・イオンケ
ア..
セクシーショーツ★すけすけ・みえみえN
セクシーTバック★悩殺ローズBE
超時空要塞マクロス コンプリートBOX
セッ..
Balloon Version1.00
Do-バランス
新着ショップ
スノーボードパーツショップ
NE OUTLET
直輸入品販売のインポートファイブ
こだわり食品の店≧古井
宮古そば オンラインショップ
Blue Lagoon ContactLens
♪音を楽しもう♪
aaa
Claire☆Lumiere (くれ-る..
何かとショップ
にこにこオンライン
境川商店
c・k・b
ほのぼの本舗
ブレインネット オンラインストア
Lilee CosMates
まごころ北海道
コスプレ衣装製作の東雲社 シーサー支
店
毎日健康セブンライフ
沖縄そば&沖縄ドリンク&沖縄物産ショ
プ
RDF Site Summary
RSS 2.0
http://read.seesaa.net/article/3563966.html
12/05/2005 10:05
サーバ分散に貢献してくれる人間を集めるほど環境がよくなるとか?
(立上げの時には、補助的なサーバシステムが逆に必要だろうけど)
だから、創造性って事主体なら、負荷増やす3Dに拘る必要なんて本来ないんだよね。
この辺りが、技術屋の暴走なんだか、狩猟民族の奥行き信仰なんだか知らんが、
Quakeエンジンなんて三半規管の感覚矛盾で酔うだけじゃん。
だいたい検索や多数ファイル一括加工の場合、GUIよりCUIのシェルコマンドの方が優れてる
し、
わざわざ3Dで複雑に表示する必要自体が無い情報の方が殆どだっての。
目的としている筈の「想像力」や「創造力」って「自分の脳みそ」を鍛えた方がイマジネーション
は豊かになるし。
「綺麗な人」って言葉から何を思い浮かべるかなんて、機械には判読できないでしょ?
それと、題目の「不確実な創造性」より有益な「現実面での成果」を上げるには
参加する側のメリットを「アナログな実益」にまで反映させる必要があるんだよね。
この点「Second Life」の中でRMTだろうが営利目的が実現されてるって事の方が、
「期待できるか出来ない成果」よりも「現実に」バーチャルゲームの中で起きてる事として事象
研究した方が良いのではと思う。
http://japan.cnet.com/news/media/story/0,2000047715,20083379-2,00.htm
>独自の「ゲーム内ゲーム」をつくり出したり、ビジネスを行ったり、その他思いつくかぎりのこ
とをほぼすべてできるような成長する世界を提供している。
見る限りはそんなに既存の3DMMORPGと差はなさげなんで、
http://secondlife.com/
「思いつくかぎり」ってのは明らかに誇張表現だろうけど、
ゲーム内でロールプレイングゲームを運営!?(W
確かにこんな事もしてる(W
http://www.sluniverse.com/pics/pic.aspx?id=8266&sort=PictureID+desc
http://www.sluniverse.com/pics/pic.aspx?id=8195&sort=PictureID+desc
余談だが
>タージマハールにアバターを住まわせ
ってのにアメリカ人の知識レベルが・・・
タージマハールってのは噛み砕いた言い方すれば「お墓」だよ。(正確には「廟」)
如何にもラスベガスのホテルにタージマハールだのピラミッド型の創ったりとかする連中らし
い。
両方とも「墓」です。
posted by ZEN at 13:09 | TrackBack(0) | Web
この記事へのTrackBack URL
http://blog.seesaa.jp/tb/3563966
http://blog.goo.ne.jp/diska/e/ba4f165cbb226ecf7a57f12f8ef29a4b
11/05/2005 15:51
あかまど(仮)
net初心者の自称ソフト技術者。Gamer属性。あとSound Horizonとか。あらぬ方向にも…?
goo ブログ
CALENDAR
P2P仮想空間Solipsis。
2005年5月
日 月 火 水 木 金 土
1 2 3 4 5 6
8 9 10 11 12 13
15 16 17 18 19 20
22 23 24 25 26 27
29 30 31
7
14
21
28
gooID:
web / 2005-05-11 03:12:47
パスワード:
Cnetに、「PtoPを利用した仮想世界「Solipsis」の実験始まる」
という記事があった。
c ログイン状態を保持する
d
e
f
g
どうにも理解しがたいというか、説明しにくい話なのだけど、
ログイン
まぁ、タイトルのとおりだ。「P2P仮想世界」の話だ。
前月
ブログの作成・編集
翌月
ENTRY ARCHIVE
2005年05月
2005年04月
2005年03月
さしあたって、今時点のSolipsisは、「2次元座標のついたアバ
ター付きチャットソフト」以外の物に見るのは困難だが、PtoP
な上GPLなため、どういう成長をするかはかなり興味深い。い
まは研究用というレベルで、もうちょっと遊べるようにならない
と、いじる人はあんまり増えない気もするけど、P2Pの恐ろしさ
RECENT ENTRY
5グラムのHMD「Tele-glass」。
P2P仮想空間Solipsis。
カーボンナノチューブ・ディスプ
レイ実用化。
忘れた頃にランドウォーカー。
Sober.Pの威力。
フリーポート上陸。
MetroとPDF。
一次元上(うえ)の知性。
EverQuestII OpenBeta。
Opera8.0が200万本突破。目標
は6000万!?
RECENT COMMENT
KimI/忘れた頃にランドウォー
カー。
ず。/忘れた頃にランドウォー
カー。
ず。/EverQuestII OpenBeta。
Mickey/Opera8.0が200万本突
破。目標は6000万!?
Kimiru-Hamiru/Lv<キャップ
(装備)>。
ず。/Lv<キャップ(装備)>。
かん/Opera8.0の記事。
kzm/Opera100万本。SR#3.「事
故」
ずーすか。/Opera100万本。
SR#3.「事故」
KimI/Opera8.0の記事。
gooおすすめリンク
goo トップ
goo ブログ トップ
gooメール
はなかなか消滅しないところだ。時間がたくさんあれば何か生
まれる。
各々のノードは空間(今は平面だが)を持って、その空間は、
理想的には、本人が完全に制御できる。
ビューアやらプロトコルやらも発達していく必要があるのだろう
が、物理法則まで含めた俺ルールの押し付け合いや、自分
の空間へのコピーや修正をしていくうちに、レギュレーション
・今日のトレンドを
今すぐチェック!
【今週のお題】
・GWはどのように過ご
されていますか?
携帯
携帯からもアクセス
の範囲やら選択肢やらが絞られてきて、仮想空間のルール
が生まれたり、発達する土壌になるかも知れない。
以前読んだVRMLの書籍の主張は、「仮想空間」の発想の根
源は、「人は位置や距離を必要とする」というものだったように
思う。「WWWのハイパーリンクが実現した『ノード間距離0』の
世界は人間の頭とか心に馴染まない」から、システムで空間
のメタファを用意するという考え方だ。
この考え方は今もいわゆるオンラインゲームに生きている。
今あるゲーム世界は、ぼくの知る限り、ユークリッド空間で、ラ
プラスの魔が支配できる世界だけど、独立した仮想空間同士
がつながり始めてできるコミュニティの共有する世界が、3次
元空間じゃないメタファとか、ノード間の通信の時間差が距離
になるようなメタファに収束したら、それはそれでおもしろい。
ぼくはついていけないかも知れない。まぁ、ブログやらメール
端末やら、あるいはWebの空間すら理解できてないのかも知
QRコード(使い方)
http://blog.goo.ne.jp/diska/e/ba4f165cbb226ecf7a57f12f8ef29a4b
RECENT TRACKBACK
男としてどっちがいいんだ?(モ
テ隊三銃士)
るくるく(本ハ心ノ憩イナリ)
OperaのCEOが大西洋を泳い
で横断?(ねこビンタ)
オペラCEO、水泳による大西洋
横断に挑戦(Mac miniで起業で
きるか?)
頑張れとしか言いようが無い(中
杉通りの怪人)
AdobeがMacromediaを買収?
(Johnny style!)
セキュリティ強化されたブラウザ
Opera 8がリリース(noharmのお
うち)
Opera 8を使ってみた(中杉通り
の怪人)
公式RMT搭載か!? エバー
クエストII(やっぱり、ゲーム好
き!?)
ひぇーー、アドビシステムがマク
ロメディアを買収へ!!34億ド
ル(ワールドインターネットビジ
ネスニュース)
11/05/2005 15:51
れないんだけど。
---こういうのが記事になることについて、「Cnetの色がよくわかん
ない」とか、「何か昔のWired誌っぽい」とかいう感想もあるん
だけど。
---参照記事:
Cnet:PtoPを利用した仮想世界「Solipsis」の実験始まる
KimI
コメント ( 0 ) | Trackback ( 0 )
前のページへ
次のページへ
コメント
コメントはありません。
CATEGORY
Weblog
Opera
Sound Horizon
games
web
books
cyber
FFXI
コメントを投稿する
名前
タイトル
URL
BOOKMARK
コメント
goo
最初はgoo
MY PROFILE
goo ID
diska
性別
都道府県 東京都
自己紹介
net初心者の自称ソフト技術
者。最近の話に疎いオタクくず
れ。ゲーム好き。
※規約に同意の上 コメント投稿を行ってください。
投稿
SEARCH
このブログ内で
検索
6
この記事のTrackback Ping-URL
http://blog.goo.ne.jp/tbinterface.php/ba4f165cbb226ecf7a57f12f8ef29a4b/39
http://sky.s101.xrea.com/blog/archives/200505/10-2335.php
11/05/2005 15:52
記事全文検索
検索
⇒本・CD・DVDの買取ならお任せください。
SKY WATCH
HELP
・不明な点は【HELP】をどうぞ。
・連絡先等は【Information】をご
覧ください。
・サイト本体も閲覧くだされば幸い
です。
*Written in Japanese*
RSS feed
RSS 1.0
RSS 2.0
ATOM 3.0
AskJeeves 動画検索とBlog検索へ進出 | ホーム | 「特定のオンラインゲームに突出した苦情数」国民生活センター
が報告書
P2Pコミュニティ「Solipsis」の可能性
⇒「特定のオンラインゲーム
出した苦情数」国民生活セン
が報告書
P2Pのコミュニテイサービスだそうです。
・PtoPを利用した仮想世界「Solipsis」の実験始まる(CNET)
これは結構面白いかも。
⇒P2Pコミュニティ「Solipsis
可能性
現状、アバターコミュニティは多々あるけど、そこから外に出ることが出来ない。
⇒AskJeeves 動画検索とB
検索へ進出
例えば、Yahooのアバターなら、どんなにがんばったところでYahoo内でしか使えず、他のサイトに「出張」することが
▽カテゴリリスト
不可能なわけです。
インターネット
服やアイテムを買うのに金を取られるのが一般的ですが、幾ら金をかけたところで所詮はそのサイトに留まるしかな
-オンラインストレージ
-IT戦士
BLOG
-ブログる場合ですよ
⇒「一太郎訴訟」控訴審は知
高裁・大合議制で
その点、P2Pならそういう呪縛に囚われることがない。
⇒ニュース投稿用スクリプトを
てみました
ら色んなサイトが相乗りして、ユーザーはポータルサイトに関係なくアバターを「流用」できる。
-グッズ・アイテム
ソフトウェア
記事で語られてるゲームはさすがに夢物語な気がしますが(擬似的に「ゲームのようなコミュニティ」になるとして
ゲーム
も)、そういう、ボータレスなアバターコミュニティができたら面白いかもなぁ…。
アニメ
ただ理想は中央サーバーのないP2Pですが、絶対に悪さ(フィッシング詐欺等、悪質なものを含めて)をするユー
本・雑誌
企業
ザーがいる以上、中央サーバーが必要になる。
社会・時事
中央サーバーを置くと、そういう理想的な「自由度」にやはり制限がかかってしまうジレンマが生まれる。
生活
…んー。
「自由度が格段に高いIM」のイメージであってるか。
自由度と管理のバランスのさじ加減が難しいけれど、そこをクリアできれば面白いモノが出来そうだ。
[インターネット] Clip!!
投稿者:minami | 投稿日時:2005年05月10日 23:35 | コメント (0) | トラックバック (0)
【マーケティングセンター】
この記事に対するコメント
アンケートモニター募集
-----------------------------この記事に対するコメントはありません。
55で眠れない!!キャンペーン
この記事に対するトラックバック
BS blog Ranking
この記事に対するトラックバックはありません。
なんでもリング
≪●≫♥♠
(Web全体検索)
検索
⇒「1チップMSX」遂に製品化
⇒重さ約7kgのハンバーガー
⇒「ウィルス対策ソフトを買え
迫るウィルス
⇒「MS Metro」vs「Adobe P
は作られた構図
⇒GoogleがWebアクセス高速
ツールを提供
⇒バンダイ+ナムコ=バンダイ
コHD
その他
お知らせ
⇒次世代Xbox の画像が正
表前に流出?
く逃れることができない。
ログインすれば、チャットでもファイル交換でもボーダーレスにコミュニケーションができ、オープンソースプロジェクトな
PC
Preview
▽最近の記事/新着順
件
⇒Lenovo、IBM PC部門を正
に買収完了
⇒車泥棒、トランクに閉じ込
れる
⇒Apple、ジョブズ氏の伝記出
社へ報復行為?
ドットフォンパーソナルV
root権限ご提供の次世代
ティング
[VPSサービス]\2,980~
□P
2005年05月
日月火水木金土
1 2 3 4 5 6 7
この記事のトラックバックURL
8 9 10 11 12 13 14
http://sky.s101.xrea.com/mt/mt-tb.cgi/370
15 16 17 18 19 20 21
写真やイラストをハンコにしよう
【ハートポン!】
-----------------------------コメントを投稿する
恋愛と結婚をまじめに考えるあ
なたへ・・・
*匿名投稿(URL・メアド非入力)が可能です。
ブライダルネット
*強制改行ではありませんので、適度に改行を入れてください。
22 23 24 25 26 27 28
29 30 31
⇒2005年
⇒2005年
⇒2005年
⇒2005年
⇒2005年
⇒2004年
http://shinshu.fm/MHz/06.66/archives/0000048593.html
11/05/2005 15:52
備忘見聞録(仮)
適当にやっています。
2005年05月10日
<< May 2005 >>
P2P > Home > 普通
信州FM
PtoPの新しい利用法、それとも新たな世界の先駆け、どちらにしても一つの踏み出しの
一歩である。この一文では何のことやらさっぱりであろうから説明すると、peer-to-peerを利
用した仮想世界の構築が始まっているとのことである。仮想世界といっても現在ある
MMORPGのように美麗な物ではなく簡素な物である。今回の試み、今あるMMORPGが
サーバにアクセスすることによって世界に参加している野に対して、PtoP形式を利用する
ことによって、その制約から逃れることが目的だそうである。また最近、仮想世界での生
活を楽しむといったものも出始めている。
これからどのように仮想世界が広がるかは分からないが、面白い世界が広がっていって
欲しい物である。
Sun Mon Tue Wed Thu Fri Sat
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
検索
参考URL:PtoPを利用した仮想世界「Solipsis」の実験始まる
[ 投稿者:betrayer at 00:00 | 普通 | コメント(0) | トラックバック(0) ]
検索
j 電子の海から n
k
l
m
n
i この番組から
j
k
l
m
この記事へのコメント
最近のエントリー
この記事へのトラックバック
この記事へのトラックバックURL
http://shinshu.fm/MHz/06.66/a01522/0000048593.trackback
最近のコメント
この記事の固定URL
http://shinshu.fm/MHz/06.66/archives/0000048593.html
記事へのコメント
名前:
URL/Email:
タイトル:
フリートークの時間
P2P
フリートークの時間
情報へのアクセス手段
なんちゃってiPod shuffle
読了 その27
フリートークの時間
ちょっとした疑問 (betrayer)
無線ICタグ実用化!金... (shun)
何が基準かそれが問題... (betrayer)
無題 (くいしんぼう同盟)
お粗末さまです。 (betrayer)
[必須]
最近のトラックバック
セキュリティ対策の決...
(EspressChart & EspressReport Tech
Blog)
マイクロソフト Wind... (ワールドイン
ターネットビジネスニュース)
光学ディスクの寿命は... (とある中学
最終更新時刻: 2005年5月11日(水) 22時04分
PtoPを利用した仮想世界「Solipsis」の実験始まる
John Borland(CNET News.com)
2005/05/10 13:14
スパム・フィッシングメール対策最新情報!
スパムメール対策最新テクノロジー1
ストレージ統合やILMの新しい選択肢!
次世代NASソリューションExaStore EX。
Trackback (8)
仮想世界への入り口は、何もない場所にある--それは空っぽの
青い空間で、真ん中にはスタートレックの衣装を付けた猫の絵があ
るだけだ。
France Telecomの研究者らは先月末、「Solipsis」というPtoPの仮
想世界を構築する実験的な試みを発表したが、この困ったような顔
をした猫はそのなかのアバター--デジタル空間で実在人物(ここで
は筆者)の代わりを務めるキャラクターだ。そして、空っぽの青い空
間は「Solipsis」の初期段階の「ノード」だ。
Solipsisの取り組みはまだ始まったばかりだが、同プロジェクトの
最終的な目的は、ソニーの「EverQuest」のような大規模マルチプ
レイヤーゲームや、KazaaもしくはeDonkeyといったファイル交換
ネットワークから学んだ技術的なアイディアを、1つにまとめ上げるこ
とだという。開発者らは、複数のウェブサイトやEverQuestのファンタ
ジーアドベンチャーを動かしているような強力な中央サーバを利用
する代わりに、PtoPでつながったユーザーのコンピュータ上で動作
する、大規模な仮想世界を構築したいと考えている。
だが、そうすることで得られる利点とは何だろうか。この質問に対
して、開発者らはインターネット上の住人を「フリー」にすることだと
言う。ここでいうフリーとは、「タダで飲めるビール」という場合のフ
リーと、「言論の自由」という場合のフリーの、両方の意味を併せ持
つものだ。
「閉鎖的なシステムの中では、世界はその世界の住人、すなわち
企業の社員の想像力以上には広がらない」と話すのは、France
Telecomでこのプロジェクトに携わるJoaquin Keller。「システムが
オープンなら、多くのアイディアが次々に現れるだろう。1つのウェ
ブサイトとウェブ全体が別のものであるのと同じように、これら2つの
システムも異なっている」(Keller)
フジサンケイビジネスアイと連動中
IBM、1万人規模のリストラ--10億ドルのコスト削減
ワールドカップチケットの当選をかたるワーム拡大
米軍の機密情報、「コピーアンドペースト」で流出
ヤフー vs グーグル:ビデオ検索での競争が本格化
レノボ、IBMのPC事業買収を完了
Firefoxのダウンロード数、5000万回を突破
ミュンヘン市、Debian Linuxの導入を決定
サンにバイアウトの噂--ビジネスウィークが報道
ヤフー、音楽検索エンジンを開発中
ポッドキャスティング革命の第2章が始
まる・ポッドキャスティングで番組を聞いたこと
のある人なら、良い番組を探すのが難しいこ
とに気づいたはずだ。そこで登場するのが
ポッドキャスティング専用の検索エンジン
「Podscope」である。
安値圏でもがくソニーの業績回復はピ
ンぼけ・前3月期の連結決算と今3月期の業
績見通しを受けて、その収益回復の遅れに
警戒感が強まり株価は下落したが、先行きの
市場の見方は強弱まちまちだ。
マイクロソフト「Trusted Windows」の現
状・マイクロソフトはかつて、Windowsマシン
内に存在する機密情報を保護する方法につ
いてビジョンを打ち出したが、10年近くたった
今でもこのビジョンはまだ実現されていない。
「M1000は新しい携帯電話の流れへの
挑戦」--NTTドコモ・NTTドコモが発表した
PDAライクな携帯電話端末「ビジネスFOMA
M1000」が注目を集めている。PC用サイトや
メールが見られるこの端末は新たな流れを作
るのだろうか。
国連がサイバースペースの未来を考え
る日・国連の関連機関である国際電気通信
連合(ITU)はインターネットに関しては事実
上何の影響力も持っていない。しかし、ITU
がこうした状況を変えたいと考えていることは
ほぼ間違いない。
第4回:メールかブラウザか、携帯電話
向けデータサービスの行方・携帯電話向
けデータサービスとして、中国ではメールを
利用したタイプが普及しているが、パケット課
金の導入でブラウザベースのサービスも復活
しつつある。
Solipsisや類似するPtoPおよびオープンソースプロジェクトでは、
ゲームの開発方法を抜本的に変革することに加え、ユーザーのコ
ミュニケーションやオンラインでの情報操作のやり方まで変えること
を狙っている。
Neal Stephensonの書いた「Snow Crash」は、「Metaverse」と呼ば
れる先進的なオンライン仮想世界に関する物語だが、これらのSF
小説から着想を得た開発者らは、デジタル世界を現実世界と同じ
ように複雑で豊かな環境にしようと考えている。その結果、ユー
ザーは単に電子メールを交換する代わりに、例えば自分の部屋
や、あるいはタージマハールにアバターを住まわせ、そこで人と会
えるようになるかもしれない。
こうしたアイディアは次第に、草の根的なPtoPプロジェクトや、
オープンソースプロジェクトと融合するようになってきている。これら
のプロジェクトでは、コンピュータの処理能力と創造力を、可能なか
ぎり広範に、かつ可能なかぎり個人ユーザーに近いところまで分散
させることを狙いとしている。
EverQuestや「Star Wars Galaxies」に代表される大規模なオンラ
イン仮想世界の大半は、大型の中央サーバによってホスティングさ
れている。ユーザーがどこにいて、どの竜が倒され、どの家が焼き
払われたのかなど、仮想世界の一貫性を保つには、高いコン
ピュータ処理能力が要求されるというのが、その理由の1つだ。
だが、Kellerやほかの多くの開発者には、別のアイディアがある。
彼らは、仮想世界における住人の周辺環境情報は、各ユーザーが
自らのコンピュータで管理すればよいと考えている。その場合、オ
ンライン上のだれかを訪ねるというのは、固有の外観や決まり、特
徴などを持つその人物の居場所を、文字通り訪れることを意味する
ようになる。
| 1 / 2 | 次のページ
関連記事
ソニー、オンラインゲーム用のオークションサイト「Station Exchange」を開設へ
2005/04/22 17:44
スタートレックのマルチプレイヤー・オンラインゲーム、2006年にも提供開始へ
2004/09/08 21:09
「オンラインゲームの売上は2008年までに現在の3倍に」--米調査
2004/07/13 17:52
オンラインゲーム市場を狙う大手IT企業の思惑
2004/06/21 10:00
インテル、中国最大のオンラインゲームプロバイダと提携
2004/06/10 17:47
MBIのアンケートに答えてiPod shuffleを当てよう!
登録はこちらから メールアドレス
購 読
地域データセンタのインフラを支えるInfraStruXure
出光興産、三井住友カードが選んだIT基盤 - 圧倒的な
柔軟性と信頼性を実現するBEA WebLogic - BEA
Business Review Vol.6
最適なケーブル管理を提供するマルチベンダー対応
ラック
SAN早わかりハンドブック 日本ストレージ・テクノロジー
<Cisco SAFE>セキュリティのための設計提案[入門
編]
レッシグブログ・リンクに
対するノルウェーの考え
方
今日の見どころ・アップ
ル、タブレットMacの特許
を取得
情報化社会の航海図・
ネットの普及とメディアの
変化
江島健太郎の千里眼・
日本Zopeユーザ会と
CJKV日中韓越情報処理
【3way充電でいつでもおしゃれに音楽を携帯】
D-snap SV-SD100V
(Panasonic)
Let'snote 夏モデ
ル
Xacti DSC-S5
(三洋電機)
(Panasonic)
“新”VIERA
PENCK
(panasonic)
(au)
http://www.japan.cnet.com/news/media/story/0,2000047715,20083379...
11/05/2005 15:48
最終更新時刻: 2005年5月11日(水) 22時04分
PtoPを利用した仮想世界「Solipsis」の実験始まる
John Borland(CNET News.com)
2005/05/10 13:14
スパム・フィッシングメール対策最新情報!
スパムメール対策最新テクノロジー1
ストレージ統合やILMの新しい選択肢!
次世代NASソリューションExaStore EX。
Trackback (8)
中心となる組織や目的さえもない、無秩序と言ってもよいこの仮
想世界は、「病みつきになる」とされる現在のオンラインゲームより、
はるかに中毒性の高いものになると推測する向きもある。
「PtoPの世界が山ほど存在していたら、人はそこにこもりきりに
なってしまうかもしれない」と語るのは、インディアナ大学教授の
Edward Castronova。同氏はまもなく上梓される著書「Synthetic
Worlds」のなかでオンラインゲームにまつわる問題を論じている。
「ゲームの得点表に名を連ねることも、現実の経済システムに参加
することももはやなくなり、彼らがどこに存在しているのかも把握でき
なくなるだろう。彼らは、貴重な物を生産しているのかもしれない
し、豊かで生産的な社会/経済生活を送っているのかもしれない
が、それらはすべて仮想世界のなかでの話だ」(Castronova)
「マトリックス」にはまだ遠い
もっとも、今日のゲームプレイヤーが待望するような、3次元のビ
ジュアルと豊かな環境を持つPtoP仮想世界が実現するのはまだ先
のことである。
同プロジェクトでは、グラフィック部分の制作だけでも大変だとい
う。EverQuestのように大きな仮想世界になると、数千万ドルの制作
費が必要になる場合もあるが、予算の多くはアートとデザインの部
分に使われている。
Solipsisはこの点については非常に原始的で、人や「ボット」を表
す2次元のイメージが、各ユーザーのコンピュータノードの青い空
間に浮かんでいるというスタイルを採っている。別個に設けられた
チャットルームでは、ノードを訪問したユーザー同氏がコミュニケー
ションを取ることも可能だ。開発者らは現在、グラフィックの制作や、
フジサンケイビジネスアイと連動中
IBM、1万人規模のリストラ--10億ドルのコスト削減
ワールドカップチケットの当選をかたるワーム拡大
米軍の機密情報、「コピーアンドペースト」で流出
ヤフー vs グーグル:ビデオ検索での競争が本格化
レノボ、IBMのPC事業買収を完了
Firefoxのダウンロード数、5000万回を突破
ミュンヘン市、Debian Linuxの導入を決定
サンにバイアウトの噂--ビジネスウィークが報道
ヤフー、音楽検索エンジンを開発中
ポッドキャスティング革命の第2章が始
まる・ポッドキャスティングで番組を聞いたこと
のある人なら、良い番組を探すのが難しいこ
とに気づいたはずだ。そこで登場するのが
ポッドキャスティング専用の検索エンジン
「Podscope」である。
安値圏でもがくソニーの業績回復はピ
ンぼけ・前3月期の連結決算と今3月期の業
績見通しを受けて、その収益回復の遅れに
警戒感が強まり株価は下落したが、先行きの
市場の見方は強弱まちまちだ。
マイクロソフト「Trusted Windows」の現
状・マイクロソフトはかつて、Windowsマシン
内に存在する機密情報を保護する方法につ
いてビジョンを打ち出したが、10年近くたった
今でもこのビジョンはまだ実現されていない。
「M1000は新しい携帯電話の流れへの
挑戦」--NTTドコモ・NTTドコモが発表した
PDAライクな携帯電話端末「ビジネスFOMA
M1000」が注目を集めている。PC用サイトや
メールが見られるこの端末は新たな流れを作
るのだろうか。
国連がサイバースペースの未来を考え
る日・国連の関連機関である国際電気通信
連合(ITU)はインターネットに関しては事実
上何の影響力も持っていない。しかし、ITU
がこうした状況を変えたいと考えていることは
ほぼ間違いない。
http://www.japan.cnet.com/news/media/story/0,2000047715,20083379...
11/05/2005 15:48
今後のバージョンに搭載するボイスチャットなどの機能の開発を進
めているという。
これに対し、Open Source Metaverse Projectのような他のプロ
ジェクトのなかには、もう少し手の込んだものもある。Open Source
Metaverse Projectでは、開発者が独自に3Dの世界を作り出せるよ
うにするのが狙いだ。これらの世界は互いにハイパーリンクでつな
がり合い、訪問者がサーバー間を行き来できるようにしてある。この
プロジェクトでは、人気ビデオゲーム「Quake」の開発者が生み出し
たモデリング技術を利用している。
Second Life
しかし、大規模な営利目的のプロジェクトのなかにさえ、草の根の
方向へ進んでいるものもあり、これらのプロジェクトが未来への道を
指し示している可能性がある。
第4回:メールかブラウザか、携帯電話
向けデータサービスの行方・携帯電話向
けデータサービスとして、中国ではメールを
利用したタイプが普及しているが、パケット課
金の導入でブラウザベースのサービスも復活
しつつある。
Novell SUSE LINUX Professional 9.2
MTBF(平均故障間隔)の解説と規準
EMC情報誌 on Life in infomation 2004年秋号
データセンタ(サーバルームおよび電算室)の冷却能力
を損なう問題を回避する方法
Novell Linux Desktop 9
レッシグブログ・リンクに
対するノルウェーの考え
方
今日の見どころ・アップ
ル、タブレットMacの特許
を取得
情報化社会の航海図・
ネットの普及とメディアの
変化
江島健太郎の千里眼・
日本Zopeユーザ会と
CJKV日中韓越情報処理
【3way充電でいつでもおしゃれに音楽を携帯】
たとえば、Linden Labsが開発した「Second Life」という仮想世界
では、EverQuestのような従来のゲーム環境を提供する代わりに、
そのなかで住人が自分の家を建てたり、独自の「ゲーム内ゲーム」
をつくり出したり、ビジネスを行ったり、その他思いつくかぎりのこと
をほぼすべてできるような成長する世界を提供している。
「Second Life」には現在2万8000人の住人がいるが、なかにはこ
の世界の内側でつくったデジタルの物品を販売したり、ロールプレ
イングゲームを運営するなどで、すでに年間10万ドルを超えるお金
を稼いでいる住人もいる。
この記事は海外CNET Networks発のニュースを編集部が日本向けに編集したもので
す。 海外CNET Networksの記事へ
前のページ | 2 / 2 |
関連記事
ソニー、オンラインゲーム用のオークションサイト「Station Exchange」を開設へ
2005/04/22 17:44
スタートレックのマルチプレイヤー・オンラインゲーム、2006年にも提供開始へ
2004/09/08 21:09
「オンラインゲームの売上は2008年までに現在の3倍に」--米調査
2004/07/13 17:52
オンラインゲーム市場を狙う大手IT企業の思惑
2004/06/21 10:00
インテル、中国最大のオンラインゲームプロバイダと提携
2004/06/10 17:47
MBIのアンケートに答えてiPod shuffleを当てよう!
登録はこちらから メールアドレス
新着記事
購 読
D-snap SV-SD100V
(Panasonic)
Let'snote 夏モデ
ル
Xacti DSC-S5
(三洋電機)
(Panasonic)
“新”VIERA
PENCK
(panasonic)
(au)
http://games.slashdot.org/article.pl?sid=05/05/09/1726230&tid=209
joaquin.ke
Posted by Zonk on Monday
May 09, @11:16PM
Sections
from the reality's-building-blocks
dept.
3 more
AskSlashdot
5 more
Books
BSD
2 more
Developers
Advertisement
Solipsis - a Decentralized
Open-Source MMORPG
Preferences
Subscribe
Journal
Logout
Main
Apache
Apple
10/05/2005 16:49
joaquin.keller (741808)
joaquin.keller
[email protected]
(email not shown publicly)
Karma: Positive
Anonymous Reader writes
"Calling it an MMORPG is a bit of a misnomer
because at this point there aren't any players, much
less hit points, monsters, or flaming swords.
Solipsis is an open-source project that aims to
create a decentralized multi-user virtual world. It's
still very much in its infancy, and as such the
visuals are a bit lacking, but the aim is to create an
endlessly scalable user-contributed world and it
seems it's a nice platform to play with."
Related Links
· Compare prices on RPGs
· Review IT Products
· aims to create a decentralized
multi-user virtual world
· More Role Playing (Games) stories
1 more
Games
Hardware
2 more
Interviews
IT
1 more
Linux
Politics
Science
2 more
YRO
Help
FAQ
Bugs
Stories
Old Stories
Old Polls
Topics
Hall of Fame
Submit Story
About
Solipsis - a Decentralized Open-Source MMORPG | Preferences | Top | 37 comments | Search
Discussion
Threshold: -1: 37 comments 6 Threaded
c
d
e
f
g
Change
6 Oldest First
6 Save:
Reply
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in
any way.
well, in theory. (Score:1)
by Neitokun (882224) <[email protected]> on Monday May 09, @11:21PM
(#12481671)
(http://nmalynn.sheezyart.com/)
but you just know that this place is going to end up with n00bs making whorehouses
and warez trading places. but, it's an interesting idea... i hope they can keep the stupid
idiot factor down....
[ Reply to This ]
Re:well, in theory. (Score:3, Funny)
by ArsonSmith (13997) on Monday May 09, @11:47PM (#12482014)
(Last Journal: Wednesday January 15, @09:17AM)
http://games.slashdot.org/article.pl?sid=05/05/09/1726230&tid=209
Supporters
Code
Awards
10/05/2005 16:49
> n00bs making whorehouses and warez trading
If we're lucky!
Services
Broadband
PriceGrabber
Product Guide
Special Offers
Jobs
-Make fun if you want but it's for a good cause: Stormtrooper MS [ti
[ Reply to This | Parent ]
Glorified Decentralized Chat (Score:2, Insightful)
by bhive01 (832162) * on Monday May 09, @11:22PM (#12481689)
This program is no more than a glorified decentralized chat proggy. Anybo
out where to find people yet? The Hive
[ Reply to This ]
Re:Glorified Decentralized Chat (Score:3, Interesting)
by ZephyrXero (750822) <zephyrxero@@@yahoo...com> on Tu
10, @12:59AM (#12482823)
(http://penguin.agrid.usm.edu/~deisenhardt | Last Journal: Monday April 25
Yeah, kind of reminds me of "The Palace" from back in the day....I
for something a little more akin to current MMORPGs....perhaps 3d
-Zephyr Radio - Rock, Electronic & More [usm.edu]
[ Reply to This | Parent ]
most MMOs (Score:3, Insightful)
by HTL2001 (836298) on Monday May 09, @11:37PM (#12481857)
most MMOs forbid client modification... this makes it easy!
and since its decentralized, server modification also. unless they store user
on a central server, cheating is gonna be BAD.
[ Reply to This ]
Re:most MMOs (Score:1)
by Jamu (852752) on Monday May 09, @11:50PM (#12482055
If it's peer to peer then your internet connection will go down when
a-hole takes a dislike to you.
[ Reply to This | Parent ]
Re:most MMOs (Score:4, Interesting)
by Elwood P Dowd (16933) <[email protected]> on Tues
10, @01:45AM (#12483216)
(http://homepage.mac.com/dojothemouse | Last Journal: Monday May 09, @
http://games.slashdot.org/article.pl?sid=05/05/09/1726230&tid=209
10/05/2005 16:49
unless they store user data securly on a central server, cheating is
gonna be BAD.
No, cheating is going to be redefined. While they're a billion miles from
Metaverse-like, Neal Stephenson already worked this out pretty well. While
you're walking along the street, the computers that run the street place limits on
the appearance of your avatar. The sunbeams shooting out of your hairdo do not
extend across everything else on the street.
When you get into a fight on one server (in a bar, for example :), they can track
your stats. If several servers agree that they trust each other, then they could
share stats. Everyone knows there's no cheating in the Black Sun.
If you're worried that the <Lord Pants; Level 60> floating above your head
won't mean anything because anyone will be able to do that... then yeah, you're
exactly right. Some servers will follow conventions and some won't and that's
fine. Hang out in the areas where you like the rules.
-There are no trails. There are no trees out here.
[ Reply to This | Parent ]
Re:most MMOs (Score:1)
by tprime (673835) on Tuesday May 10, @02:51PM (#12487345)
This will make the MMO MORE like real life than others, if what you
describe is true. There are certain areas of each city that you do not
venture into. Be it for violence, drugs, etc. this creates the first true
MMORPG ghetto.
[ Reply to This | Parent ]
Croquet (Score:5, Informative)
by Elwood P Dowd (16933) <[email protected]> on Monday May 09,
@11:44PM (#12481963)
(http://homepage.mac.com/dojothemouse | Last Journal: Monday May 09, @11:31PM)
Also vaguely interesting and along similar lines is Alan Kay's Croquet
[opencroquet.org] project.
It's not particularly mind blowing, but it has potential.
-There are no trails. There are no trees out here.
[ Reply to This ]
http://games.slashdot.org/article.pl?sid=05/05/09/1726230&tid=209
10/05/2005 16:49
Cool... Let's see where this leads to. (Score:4, Informative)
by obi (118631) on Monday May 09, @11:47PM (#12482008)
I'm quite interested in such a system. However, for a true decentralized system you
need to put trust metrics at the core of the system, because cheating would just be too
easy otherwise.
With a client/server model, you can just say: "everyone trusts what the server says,
what the server says goes". With a P2P model you have no such easy way out.
Anyway, I'll be very closely watching this - the only distributed system that comes
close is opencroquet, but that's not really suitale for a real-time environment.
While they might not necessarily succeed, it'll be very interesting to see their
experience and conclusions once their prototypes start being used.
[ Reply to This ]
Re:Cool... Let's see where this leads to. (Score:3, Interesting)
by rvw14 (733613) on Tuesday May 10, @12:32AM (#12482513)
Here is an interesting article on cheating in MMORPGs.
http://www.arena.net/news/articles/mikearticle0408 02.html [arena.net]
[ Reply to This | Parent ]
is hacking the game part of the game? (Score:1, Offtopic)
by evilmousse (798341) on Monday May 09, @11:54PM (#12482102)
(http://www.referential-integrity.com/evilmousse/ | Last Journal: Saturday February 12,
@10:40PM)
it should be. they should call the game "hackers vs. GMs". oodles of fun! i'm serious. it
would be awesome!
-why would god want to explain super-advanced physics to ancient camel-fuckers
anyway, it'd be pointless.
[ Reply to This ]
Neverwinter Nights (Score:1)
by PhiznTRG (261350) on Tuesday May 10, @12:00AM (#12482176)
http://games.slashdot.org/article.pl?sid=05/05/09/1726230&tid=209
10/05/2005 16:49
Isn't this something that could have been implemented with NWN and the portals that
allow connections between different worlds?
As others have mentioned, the cheating and stupidity will be the biggest hurdles to
overcome.
[ Reply to This ]
As an oldtimer, let me say... (Score:4, Interesting)
by Anonymous Coward on Tuesday May 10, @12:00AM (#12482183)
*Waves cane*
We called them MUDs in our day! And people played with the concept of
decentralizing them back then as well. Nothing ever came of it, AFAIK. As other
posters have said, trust is a huge issue. There are other problems with latency,
bandwidth, synchronization, etc.
[ Reply to This ]
Hacks (Score:5, Interesting)
by CrazyJim1 (809850) on Tuesday May 10, @12:06AM (#12482255)
(Last Journal: Friday November 19, @01:02AM)
When you do that client side stuff, you need to put checks on hackers. I won't get into
much detail because maybe .01% of people who read this care, but you can pull off
anti-hack tricks. Its important not to allow players to know the anti-hack tricks because
they'd work around them. But if you make people pay for the game, and ban them, the
overhead of loss will prevent most hackers.
For example: Have every client connect to the main server to track stats. If a stat gets
modified faster than it could be changed in game, then an alarm goes off.
If you set up tons of trip wires like this, and institute a player based police system such
as Halo 2 has, then you're set. If you don't protect a client side game against hacks,
then if it gets popular, it will be hacked into the ground.
-God spoke to me. [geocities.com]
[ Reply to This ]
Re:Hacks (Score:3, Interesting)
by cbr2702 (750255) on Tuesday May 10, @04:26AM (#12484313)
(http://sccs.swarthmore.edu/~cbr)
http://games.slashdot.org/article.pl?sid=05/05/09/1726230&tid=209
10/05/2005 16:49
Or you can make a fully decentralized system and pay no heed to cheating. You
don't need to have a global idea of stats to have a good game. Each player can
run a server component. Different servers correspond to different parts of the
world, with a registration/transfer system. Sort of like the web with hyperlinks.
Let players decide which servers they like. A server can keep stats, protect
names, restrict avatars, or not. Servers with silly rules won't get used. Let econ
do the work for you.
--
This post written under Gentoo-linux with an SCO IP license.
[ Reply to This | Parent ]
Re:Hacks (Score:2, Informative)
by Jahf (21968) on Tuesday May 10, @06:23AM (#12485146)
(Last Journal: Thursday August 05, @10:55PM)
For example: Have every client connect to the main server to track stats. If
a stat gets modified faster than it could be changed in game, then an alarm
goes off.
Under that assumption you have to at least allow 20 hours if not 24 hours of
change. Sorry, but given the rate of casual players this would still screw them.
You could still advance your character (characters with multiple computers or
program instances) as if you were playing all day every day. Not nearly as fast
as an insta-cheat, but still far more than a regular "real" player can keep up
with.
There is almost no way that a true P2P game would be able to prevent hacking,
even with a background checking server (which wouldn't be true P2P anyway).
We've already seen a few cases of P2P hashes being hacked without changing
their sums recently.
A police system is going to be far more effective than the alternative, but then
you have to deal with the question of "10 people flagged this account as
cheating but 20 people flagged him as being ok". Its less of an issue in a
multiplayer game like Halo 2 (it isn't "massive" and you don't care nearly as
much if player A is cheating because he only affects players B through Z, not
players B through ZZZZZZ).
There is another plausible idea ... have the P2P network randomly change
various binaries used in the game and force all clients to update to the new
binaries to continue playing. The clients would have to download the binary
http://games.slashdot.org/article.pl?sid=05/05/09/1726230&tid=209
10/05/2005 16:49
-and- propogate it and each client would perform checks back to the server
(perhaps even sharing it back to the server in random intervals) so that the
server can confirm that not only is the hash the same, but the bits are not
different. If the server finds altered binaries, it can force a traceback through the
clients that that slice was shared from until it finds the "right" slice. The slice
-after- that is the one causing the problems. Eventually the entire client would
be refreshed and any impurities wiped out.
It wouldn't prevent cheating 100% of the time, but it would remove 100% of the
cheats -over- time.
And if it gets used by a software company, consider this prior art.
-It is more productive to voice thoughtful opinions
judge (moderate) others.
(reply) than to
[ Reply to This | Parent ]
Re:Hacks (Score:0)
by Anonymous Coward on Tuesday May 10, @06:36AM (#12485213)
Do you even know what prior art is fucktard?
[ Reply to This | Parent ]
Re:Hacks (Score:0)
by Anonymous Coward on Tuesday May 10, @09:57AM (#12486101)
Oh yes, because you're the first one to ever think of this. Nice try tho.
[ Reply to This | Parent ]
Hmm. (Score:1)
by say__10 (768448)
on Tuesday May 10, @12:36AM (#12482557)
(http://www.say-10.net/)
I read this and thought "metaverse" anyone else think that too??
-Home of the midwest loser - www.say-10.net [say-10.net]
[ Reply to This ]
Re:Hmm. (Score:1)
by GrassMunk (677765) on Tuesday May 10, @02:48AM (#12483591)
To be honest i would love the idea of a metaverse. But its never going to
happen. Ever. Because its a useless tech. Unless we can get full immersion like
snow crash people wont use it. I've thought how awesome a metaverse would
be, hell snowcrash is my all time favorite novel but 3d chat just wont cut it.
[ Reply to This | Parent ]
http://games.slashdot.org/article.pl?sid=05/05/09/1726230&tid=209
10/05/2005 16:49
Trouble. (Score:1)
by Seumas (6865) on Tuesday May 10, @12:47AM (#12482683)
Sounds like it's welcoming a lot of trouble from those who are ill-prepared to properly
contribute (sort of like people who don't know better and set their P2P clients to be full
hubs) and people who want to intentionally introduce problems or cracks into the
system.
Hopefully people would still have to pay to play. I think that subscriptions to
MMORPGs set an entry level to prevent a lot of troublemakers from joining up and
disrupting everything.
[ Reply to This ]
Otherland (Score:1)
by MistabewM (17044)
on Tuesday May 10, @12:52AM (#12482744)
I think Tad Williams may be intrested in this. And if you are reading this Tad, try
fitting a story into less then 700 pages sometime. I may stay intrested that way.
-"A learning experience is one of those things that says, 'You know that thing you just
did? Don't do that.'" - DNA
[ Reply to This ]
Re:Otherland (Score:2)
by geminidomino (614729) *
on Tuesday May 10, @05:21AM (#12484677)
(http://www.mangaschool.com/ | Last Journal: Monday November 15, @06:06PM)
Oh hell no. I don't want to lose content because you have ADD.
-Help! We're being attacked by the Culture of Life! Send Zombies!
[ Reply to This | Parent ]
Re:Otherland (Score:2)
by Dr. GeneMachine (720233) on Tuesday May 10, @07:53AM
(#12485595)
I second that.
Tad? Are you hearing this? Keep it up, dude! Give us more!
-This comment does not exist.
[ Reply to This | Parent ]
Re:Otherland (Score:1)
by Blacken00100 (864342) on Tuesday May 10, @04:37PM
(#12488352)
Ugh, no. "Content" is fine; page after page of mind-numbing
description isn't "content."
[ Reply to This | Parent ]
http://games.slashdot.org/article.pl?sid=05/05/09/1726230&tid=209
10/05/2005 16:49
Nice... but unfortunately. (Score:3, Insightful)
by AzraelKans (697974) on Tuesday May 10, @12:54AM (#12482763)
Unfortunately this is nothing "new" a good bunch of indie developers have tried to
keep down the costs of creating a indie mmorpg by not having a central server (include
myself to that list), and keeping it peer to peer instead.
However so far is a lot more of theory (and some mixed bag tech demos) than actual
results. Lets face it, if a super MMORPG (like WOW) is having trouble to keep a lag
free (more or less) environment by using centralized state of the art equipment and
systems with lots of bandwidth to spare. What chances does a run of the mill client in a
home PC have? (which is usually connected to a bandwidth sucker proxy which is
connected to a bunch of dumb users with a lot of spyware installed) a: none. The lag
would be completely unbareable is hardly noticeable for web surfing but for a system
sending an update of several dozens of users each 2-3 seconds is a killer.
In the future we are going to see more systems like "guild wars" in which areas are
instantiated for a limited number of users (including user based servers I think) instead
of one server farm trying to handle all the users all the time. Now thats an idea that
actually works! (although it takes the "massive" mostly out of the equation.) and it
should be interesting for small developers.
-Go ahead MOD my day!
[ Reply to This ]
Re:Nice... but unfortunately. (OT) (Score:1)
by orgelspieler (865795) on Tuesday May 10, @02:02AM (#12483334)
bandwidth sucker proxy
Is that like The Hudsucker Proxy [imdb.com]?
[ Reply to This | Parent ]
Re:Nice... but unfortunately. (Score:2)
by S3D (745318) on Tuesday May 10, @09:12AM (#12485944)
The lag would be completely unbareable is hardly noticeable for web surfing
but for a system sending an update of several dozens of users each 2-3 seconds
is a killer.
I don't think the real lag would be worse then with normal server based
MMORPG. The thing is, to play a game you have to interact not only with
server, but with other client. Whatever lag other client have will affect you too
while you are interacting with it in the normal MMORPG. In the central server
http://games.slashdot.org/article.pl?sid=05/05/09/1726230&tid=209
10/05/2005 16:49
case clients connect through the server. In the distributed case they connect
directly. The latter case should be faster. Of cause enviroment synchronization
will be more difficalt.
[ Reply to This | Parent ]
It's been done before... (Score:2)
by SirBruce (679714) on Tuesday May 10, @12:55AM (#12482769)
(http://www.mmogchart.com/)
Back in the MUD days, Marcus J. Ranum created UnterMud, which allowed people to
connect their own personal muds and transfer objects between them. Nothing really
became of it, though; although players want user extensibility, they also need a
structured ruleset within which they can play, which they can rely on to provide a
consistent framework for their play. They don't want the risk of radical rules changing
whenever they move from one server to another.
Bruce
[ Reply to This ]
Missing the point (Score:3, Interesting)
by istewart (463887) on Tuesday May 10, @01:30AM (#12483099)
I think the guy who said that it's basically a glorified decentralized chat system hit it
right on the head. I read this and thought "Metaverse," and their webpage/wiki says as
much. I don't think it's meant to be any sort of a coherent game, although doubtless
someone will use it as such.
I think world boundaries and "streets" and other such metaphors for the physical world
can be set up by using connection forwarding through other servers. For instance, if
your Solipsis server is hosting a structure that's down the "street" from your buddy's
server, then you would only accept incoming connections from your buddy's server.
You would also block connection spoofing and maintain the illusion by checking back
with his server to ask, "is XXX.XXX.XXX.XXX connected to you, and is it headed
my way (trying to connect to me)?" Of course, lag issues would have to be worked out,
but I certainly think it's something to work from.
I think goofy hacks will run wild, just like in Snow Crash, but server security can be
set up to maintain a coherent world and keep out people you don't want around.
[ Reply to This ]
Re:Missing the point (Score:2)
by Suppafly (179830) <suppafly@livejoF ... m minus language> on Tuesday
May 10, @01:56AM (#12483302)
(http://suppafly.livejournal.com/)
http://games.slashdot.org/article.pl?sid=05/05/09/1726230&tid=209
10/05/2005 16:49
i wonder if something like that could be accomplished with pirate WOW
servers
-Free Music and Witty Commentary [pityfive.com]
[ Reply to This | Parent ]
Better in theory than in practice (Score:3, Interesting)
by petrus4 (213815) on Tuesday May 10, @01:41AM (#12483192)
(http://aqpeag.blogspot.com/ | Last Journal: Tuesday April 05, @05:26PM)
I had a look at this a week or so back, since there was a link to it on Terra [blogs.com]
Nova [blogs.com].
I really wasn't particularly impressed, to be honest, although I'm willing to give it the
benefit of the doubt and say that it is still very much early days as far as the project is
concerned.
There would also be a couple of major obstacles to this in the real world, sadly.
a) With regards to content in particular, Sturgeon's Law [jargon.net] would probably
apply with a brutal vengeance.
b) With client-side character files and (worse yet) individual control of bandwidth from
peers, you'd see 14 year old Neo wannabes swarming out of the woodwork
everywhere, with things like the recent Blizzard speed hack, item duping, and so forth.
c) Although most people might, not everybody has broadband yet, sadly...and for this,
everyone would need to. (I'm still on a 56k modem myself)
At least in terms of its level of progress, Croquet [opencroquet.org] is far more
interesting. I downloaded it and had a mess around with it...and although there are
some issues which could be majorly improved, (texture size needs to be made uniform,
for one thing) it's coming along well. It will be a while I think before a sufficient
portion of the online population will have the processing capacity or bandwidth for a
networked version of Croquet to be large-scale viable...but when we get to that point it
could be very interesting. It essentially looks like an ancestor of the sort of completely
3D, networked virtual environment that Gibson and others wrote about.
-Dedicated to giving unfunny /. "humour" the Troll/Overrated/Redundant mod points it
deserves.
[ Reply to This ]
What this... (Score:2)
by creimer (824291) on Tuesday May 10, @04:44AM (#12484441)
(http://www.creimer.ws/)
http://games.slashdot.org/article.pl?sid=05/05/09/1726230&tid=209
10/05/2005 16:49
Sounds like a MUD to me. Or did I miss something?
-You should date anything with a pulse, bad judgement and no restraining orders
against you. - Dogbert
[ Reply to This ]
Re:What this... (Score:0)
by Anonymous Coward on Tuesday May 10, @05:25AM (#12484712)
You're completely wrong my friend. MUDs are not frequented by stars like
Britney Spears, J-lo and Aguilera.
[ Reply to This | Parent ]
Re:What this... (Score:2)
by creimer (824291) on Tuesday May 10, @05:42AM (#12484841)
(http://www.creimer.ws/)
MUDs are not frequented by stars like Britney Spears, J-lo and Aguilera.
So I would find Michael Jackson in MUD instead? That would explain a
lot.
-You should date anything with a pulse, bad judgement and no restraining
orders against you. - Dogbert
[ Reply to This | Parent ]
Sigh. (Score:1)
by But Who's Counting (703446) on Tuesday May 10, @04:18PM (#12488163)
Internet drinking game: take one drink whenever someone proclaims that they want to
make a multi-user system resembling Neal Stephenson's Metaverse. The last player
who hasn't died of alcohol poisoning by the end of the week wins.
[ Reply to This ]
Search
Barbie says, Take quaaludes in gin and go to a disco right away! But Ken
says, WOO-WOO!! No credit at "Mr. Liquor"!!
All trademarks and copyrights on this page are owned by their respective owners. Comments are owned by the Poster. The
Rest © 1997-2005 OSTG.
[ home | awards | contribute story | older articles | OSTG | advertise | about | terms of service | privacy | faq | rss ]
The second installment of Engadget's interview with Bill Gates
WIN member since Jan, 2004
Solipsis: Decentralized open-source
MMORPG
Advertisement
Posted May 6, 2005, 3:49 PM ET by Jordan Running
Calling it an MMORPG is a bit of a misnomer because
at this point there aren’t any players, much less hit
points, monsters, or flaming swords. Solipsis is an
open-source project that aims to create a decentralized
multi-user virtual world. It’s still very much in its
infancy, and as such the visuals are a bit lacking, but
the aim is to create an endlessly scalable
user-contributed world.
Advertisement
Thanks, Joaquin.
Read
MARKETPLACE
Permalink | Email this | Comments [0]
Recent Entries
» Solipsis: Decentralized open-source MMORPG (5/6/2005)
» MashBoxx opens public beta test (5/6/2005)
» Broadcast Flag struck down in appeals court (5/6/2005)
» Peer Impact beta goes public (5/6/2005)
» EMI signs on with Snocap music fingerprinting (5/6/2005)
(Add your comments)
Reader Comments
Be the first person to comment on this entry.
Buy any four (4) new
Michelin® tires and
get a $50 Visa® gift
card. It's our way of
saying thanks for
buying Michelin®
tires.
Magazines.com Instant
Win Game Chance to
instantly win a iPod
Mini® each week plus
other great daily
prizes.
With GoToMyPC you
can access your
programs, files, emails
and network – from
anywhere! Try it Free!
Get your own text link
here.
Add your comments
Please keep your comments relevant to this blog entry: inappropriate or
purely promotional comments may be removed. Email addresses are never
displayed, but they are required to confirm your comments. To create a live
link, simply type the URL (including http://) or email address and we will
RECENT
COMMENTS
5/9/2005
http://thematrixcommunity.com/ubb/ultimatebb.php?ubb=get_topic;f=...
History
Archive
Gallery
#dotr
10/05/2005 17:02
Mainframe
Radio
Wiki
Disclaimer Guidelines
login | register | directory | search | faq | calendar
| donate | forum home
» You are not logged in.
Login or register
The Matrix Community Message Board » Forums » Déjà Vu »
Snowcrash Fans - getting closer
Email this page to someone.
Author
Kira Scurro
Thread: Snowcrash Fans - getting closer
posted 09-05-2005 15:38
this has absolutely nothing to do with mxo (though the matrix is used
in the article), but i thought gamers would be more interested in this
than anyone else, so i'm putting it here.
quote:
A Free Mind
Member # 59
A virtual world with peer to peer style
Published: May 9, 2005, 4:00 AM PDT
For a virtual world, it starts out very bare: Just an empty
blue space, with a picture of a cat in a "Star Trek"
costume at its center.
But that confused-looking cat is an avatar--a digital
representation of a real person (in this case a
reporter)--and the empty blue space is an early "node" in
Solipsis, an experiment with building a peer-to-peer
virtual world, released late last month by researchers at
France Telecom.
Still in the very early stages of development, the Solipsis
project aims to draw together the technological lessons of
"massively multiplayer" games like Sony's "EverQuest"
and file-swapping networks like Kazaa or eDonkey.
Developers are hoping to construct a sprawling virtual
world that runs on its inhabitants' own linked computers,
rather than relying on powerful central servers like those
that run Web sites or EverQuest's fantasy adventures.
What's the advantage in that? It sets Internet dwellers
free--both in the "free beer" and "free speech" senses,
http://thematrixcommunity.com/ubb/ultimatebb.php?ubb=get_topic;f=...
according to the developers.
"In a closed system, the world is bounded by the
imagination of the people working in the company that
owns the world," said Joaquin Keller, one of the
developers at France Telecom, the French
telecommunications giant, working on the project. "If your
system is open, a lot of ideas will flourish. It's like the
difference between one Web site and the whole Web."
Solipsis and similar peer-to-peer and open-source projects
are aiming at nothing less than a radical transformation of
the way that games are developed, and even of the way
people communicate and manipulate information online.
Inspired by science fiction novels like Neal Stephenson's
"Snow Crash," which told of a sophisticated online virtual
world called the "Metaverse", these developers want to
make digital environments as complicated and rich as the
real world. People might meet in a digital representation
of their own rooms, or of the Taj Mahal, rather than
simply exchanging e-mails, for example.
Increasingly, this vision is being blended with the
grassroots peer-to-peer and open-source movements,
which aims at distributing computing power and creativity
as widely, and as close to the individual user, as possible.
Most big online virtual worlds, such as "EverQuest" or
"Star Wars Galaxies," are hosted on big central servers.
That's partly because the computing requirements of
keeping track of a world's consistency--where people are,
which dragons have been killed, which houses have
burned down--are high.
Keller and a growing number of developers have
something else in mind. In their vision, each inhabitant's
computer is responsible only for keeping track of what's in
its own little corner of the world. In that model, visiting
someone else online might mean a literal visit to their
space, which has its own look, rules and feel.
That anarchic model, without a central authority or even
purpose, could be even more overwhelmingly immersive
than today's "addictive" online games, some predict.
"If you had a bunch of P2P worlds, it occurs to me that
you might just lose people," said Edward Castronova, an
10/05/2005 17:02
http://thematrixcommunity.com/ubb/ultimatebb.php?ubb=get_topic;f=...
10/05/2005 17:02
Indiana University professor whose upcoming book
"Synthetic Worlds" examines the issues around online
games. "People won't show up on scorecards in a game,
won't be in our economy anymore, we won't know where
they are. They might be producing valuable things, and
having a rich and productive social and economic life, but
all in the virtual worlds."
Not exactly the "Matrix," yet
To be sure, a peer-to-peer virtual world with the
three-dimensional visuals and rich environment demanded
by today's game players is far away.
Graphics production alone makes the project a difficult
one. Big worlds such as "EverQuest" can cost tens of
millions of dollars to produce, with much of that money
going to art and design.
Solipsis is utterly rudimentary in this regard.
Two-dimensional images, each representing a person or a
"bot," float inside the blue space of
Continued...
check out that open source metaverse link on the "continued" page,
too. looks pretty exciting.
-------------------~BELIEVE~
From: la , ca | Registered: Sep 2001 | IP: Logged |
Igpajo
Operator
Member # 11
posted 09-05-2005 16:08
That's interesting as hell, but I wonder how vulnerable the user's
PC's that are participating and sharing computing power to sustain
the system would be to malicious attacks. I don't know much about
that kind of thing but it seems like opening your computer's
processing power up to support a system being used by thousands of
other people would have some security risks. But then, if a
programming-illeterate like me can think of it, I'm sure the creators
of the system have to.
-------------------If you're not Outraged, you're not paying attention!
From: Wa, USA | Registered: Sep 2001 | IP: Logged |
http://thematrixcommunity.com/ubb/ultimatebb.php?ubb=get_topic;f=...
Kira Scurro
10/05/2005 17:02
posted 09-05-2005 21:23
sure, i'd think the same thing about all p2p networks, but evidently
they've gotten around that problem.
A Free Mind
Member # 59
-------------------~BELIEVE~
From: la , ca | Registered: Sep 2001 | IP: Logged |
Printer-friendly view of this thread
Switch To: Déjà Vu
6
Go
Contact Us | The Matrix Community | Privacy Policy
Powered by Infopop Corporation
UBB.classic™ 6.7.2
History
Archive
Gallery
#dotr
Mainframe
Radio
Wiki
Disclaimer Guidelines
http://www.gamerszion.com/forums/showthread.php?t=2114
10/05/2005 17:00
Main Site | Forums | The Gamer's Zion Network | GZ Partyline | GZRadio! | GZ Staff | Search
GZ
Please support us by clicking the advert below.
Gamer's Zion > Announcements > Frontpage News
Solipsis - a Decentralized Open-Source
MMORPG
Home
Register For Free!
Arcade Game Search
Members List
User Name User Name
Password
Calendar
Arcade
Log in
Today's Posts
Search this Thread
Yesterday, 06:13:04 PM
Dancin' Machine
Respected Legend
Join Date: Apr 2004
Location: Jimhead's Paradise
Gender: Male
Posts: 1,455
Yesterday, 06:17:04 PM
TrickyPhillips
Dancin' Machine
Respected Legend
Search
Go
Thread Tools
TrickyPhillips
b Remember Me?
c
d
e
f
g
Display Modes
#1
Solipsis - a Decentralized Open-Source MMORPG
Anonymous Reader writes "Calling it an
MMORPG is a bit of a misnomer because at this
point there aren't any players, much less hit
points, monsters, or flaming swords. Solipsis is
an open-source project that aims to create a
decentralized multi-user virtual world. It's still
very much in its infancy, and as such the visuals are a bit
lacking, but the aim is to create an endlessly scalable
user-contributed world and it seems it's a nice platform to play
with." Read More...
#2
I think open source projects are wonderful. They really allow
things to get done easier, if you've got the right group of
people together, on the development team. I'm going to be
keeping my eye on this project for a while. It may just go
downhill, but I'm looking forward to seeing what happens with
it.
__________________
http://great-source-for.blogspot.com/2005/05/this-article-is-sponsored...
10/05/2005 10:11
BlogThis!
GREAT-SOURCE-FOR
GREAT-SOURCE-FOR IS A DIRECTORY OF SITES THAT IS A SOURCE FOR ALL KINDS OF
VITAL, PERTINENT AND TIMELY SOURCE INFORMATION ABOUT A TREMEDOUS VARIETY OF
MEDICAL AND OTHER SOURCE CONTENT. HERE YOU CAN FIND THE SOURCE FOR ALL YOUR
NEEDS
MONDAY, MAY 09, 2005
ABOUT ME
TH OMAS
This article is sponsored by http://www.great-source-for.com
V I E W M Y C O M P L E T E P RO FI L E
PREVIOUS POSTS
Meet Lucene
By Otis Gospodnetic and Erik Hatcher
This article is sponsored by
http://www.great-sou...
This article is sponsored by
http://www.great-sou...
This article is sponsored by
http://www.great-sou...
This article is sponsored by
Understanding Lucene
Using the basic indexing API
Working with the search API
Considering alternative products
One of the key factors behind Lucene's popularity and success is
its simplicity. The careful exposure of its indexing and searching
API is a sign of the well-designed software. Consequently, you
don't need in-depth knowledge about how Lucene's information
indexing and retrieval work in order to start using it. Moreover,
Lucene's straightforward API requires you to learn how to use
http://www.great-sou...
This article is sponsored by
http://www.great-sou...
This article is sponsored by
http://www.great-sou...
This article is sponsored by
http://www.great-sou...
This article is sponsored by
http://www.great-sou...
This article is sponsored by
http://www.great-sou...
http://great-source-for.blogspot.com/2005/05/this-article-is-sponsored...
Source: Suns' D'Antoni to Be Coach of Year (AP via
Yahoo! News)
After unleashing the Phoenix Suns to a frenetic pace and guiding
them to a league-best 62 wins, Mike D'Antoni is the NBA's coach
of the year, a league source said on Monday.
Source: Suns' D'Antoni to Be Coach of Year (ABC News)
Phoenix Suns' Mike D'Antoni to Be Named NBA's Coach of Year,
League Source Says
Can You Really Get Sued for Using Open Source?
(InternetNews.com)
Not so long ago Microsoft's Steve Ballmer alleged that Linux was
infringing on some 228 patents. But open-source software is,
from a legal standpoint, no more risky to deploy than proprietary
products.
Source: Suns' D'Antoni to Be Coach of Year (San
Francisco Chronicle)
After unleashing the Phoenix Suns to a frenetic pace and guiding
them to a league-best 62 wins, Mike D'Antoni is the NBA's coach
of the year, a league source said on Monday. The outcome of the
vote first was reported by the East Valley Tribune in Mesa...
Solipsis - a Decentralized Open-Source MMORPG
(Slashdot)
Anonymous Reader writes "Calling it an MMORPG is a bit of a
misnomer because at this point there aren't any players, much
less hit points, monsters, or flaming swords. Solipsis is an
open-source project that aims to create a decentralized
multi-user virtual world. It's still very much in its infancy, and as
such the visuals are a bit lacking, but the aim is to create an
endlessly scalable
10/05/2005 10:11
http://digitalistas.blogspot.com/2005/05/la-nueva-frontera-mundos-virt...
10/05/2005 10:10
BlogThis!
digitalismo
10.5.05
La nueva frontera: mundos virtuales en estilo
P2P.
Los mundos virtuales han sido una de las grandes utopías de la era
digital. La esquina donde se cruzan los sistemas de simulación y la
realidad virtual es una de las más transitadas de las ciberculturas.
Ya en los años '80 uno de los primeros proyectos de Alan Kay para
Weblog de Hugo Pardo Kuklinski y
Carlos Scolari para digitalistas
iberoamericanos.
Apple fue un acuario virtual donde los niños podían aprender los
principios de la ecología interactuando con el software. Proyectos
más recientes como Sodaplay, una simple pero potente máquina
para la creación de criaturas animadas en formato vectorial, se
están deslizando hacia la creación de ecosistemas para que puedan
(sobre)vivir esos mismos entes (ver el forum llamado Sodarace).
Hasta ahora los mundos virtuales (MUD, comunidades virtuales
varias, el mismo Sodaplay del futuro) estaban ubicados en un único
y potente ordenador bajo el control de una empresa o institución
que los creaba y "administraba". Sin embargo, un grupo de
investigadores de France Telecom está trabajando en el proyecto
portales temáticos
Infonomía
Portal de la Comunicación
Quaderns Digitals
Infoamérica
Educ.ar
Solipsis, un intento por democratizar los mundos virtuales
Telos
empleando la tecnología Peer to Peer. De esta manera el mundo
Dialógica
virtual no se instalaría en un único ordenador ni el poder de
Comunicación y medios
intervenir en ese mundo estaría concentrado en un único sujeto o
Mexicana de comunicación
institución, sino que se expandiría a todos los miembros de la
comunidad en un entorno open-source. En otras palabras, en
joyitas
Solipsis -un "public virtual territory" según sus creadores- el mundo
acapulco66
virtual evolucionaría a partir de las dinámicas impuestas por sus
creatiu.com
usuarios. Como en la Wikipedia, cualquiera podría incorporar nuevos
MIT Research
entes al mundo virtual de Solipsis. Más información en el artículo "A
Wired news
virtual world with Peer to Peer Style" publicado por News.com.
NYT technology news
posted by carlos scolari at 00:10
Technology Review
0 comments:
Post a Comment
·····································
http://www.nooface.net/archives/2005/05/emergence_of_pe.html
10/05/2005 10:02
Nooface: In Search of the Post-PC
Interface
« Global Mobile Phone Market To Reach 3/4 Billion Handsets This Year | Main
May 09, 2005
Emergence of Peer-to-Peer Virtual Worlds
This article on news.com summarizes the current state of peer-to-peer virtual worlds. Unlike managed virtual
worlds such as Everquest or The Sims, which rely on centralized servers to manage the consistency of the
virtual environment, peer-to-peer systems are based on ad hoc connections and provide its users with
freedom from the predefined policies of traditional MMORPGs. The article focuses on the recent release of
Solipsis, a pure peer-to-peer system for a massively shared virtual world (see screenshots and this Slashdot
discussion), and it also mentions Croquet and the Open Source Metaverse Project.
Posted by Editor at May 9, 2005 05:52 PM
Comments
Post a comment
Name:
Email Address:
URL:
j Yes
k
l
m
Remember Me? n
Comments: (you may use HTML tags for style)
i No
j
k
l
m
n
http://geek.justsaynotosearches.org/modules.php?name=News&file=art...
Home
Downloads
10/05/2005 10:04
Your Account
Forums
Login or Register
Navigation
Home
News
Classifieds
Legal Documents
Mobile Access
News Topics
News Archive
News Submission
Search
Search the Web
May 10, 2005
Solipsis: Decentralized open-source MMORPG
Calling it an MMORPG is a bit of a
misnomer because at this point there
aren’t any players, much less hit points, monsters,
or flaming swords. Solipsis is an open-source
project that aims to create a decentralized
multi-user virtual world. It’s still very much in its
infancy, and as such the visuals are a bit lacking,
but the aim is to create an endlessly scalable
user-contributed world.
Related Links
· More about Games
· News by BoXeR
Most read story about
Games:
Portable Gaming, Sony-Style
Article Rating
Average Score: 5
Votes: 1
Read the Full Story Here.
Posted on Monday, May 09 @ 10:23:31 CDT by BoXeR
Community
Please take a second and vote
for this article:
Request Ban
Calendar
Contact
n
j
k
l
m
j
k
l
m
n
j
k
l
m
n
j
k
l
m
n
j
k
l
m
n
Donations
Feedback
Forums
Geek Portal
Members_List
Recommend Us
Cast my Vote!
Shout Box
Supporters
Content
Options
Guides
Downloads
Encyclopedia
FAQs (Help)
Printer Friendly
Reviews
Surveys
Send to a Friend
Web Links
Info
Death Counter
Staff
Statistics
Top 10
Associated Topics
http://www.p2pforum.it/forum/showthread.php?t=34311
WinMX Italia
P2P SicuRo
eMule-italia.it
10/05/2005 10:06
eXeem.it
P2P Forum Italia > P2P
Articoli e Notizie
Cerca
User Name User Name
Solipsis: il P2P
incontra il MMORPG
Home
Registrati
FAQ
Password
Regolamento
Lista utenti
Calendario
Vedi Commenti
Accedi
Messaggi di oggi
Strumenti Articolo
b Ricordami?
c
d
e
f
g
Cerca
Cerca nell'Articolo
Solipsis: il P2P incontra il MMORPG
In sviluppo un nuovo sistema peer-to-peer che darà la possibilà di sviluppare una rete logica sociale
molto potente.
Inserito da: VedoVa_NeRa
Data pubblicazione: 08-05-2005
"Sembra davvero interessante", è la risposta all'email ricevuta da
Joaquin Kellr in Francia.
Gli appassionati di Social Software: incontrano persone e si fanno
nuovi amici
I Pionieri dell'elettronica: ottengono della terra gratis e possono conquistare il nuovo
mondo
Il programmatore Python: può aggiungere il suo plugin ed hack.
Si parla del rilascio di Solipsis 0.8, un MMORPG p2p ed un progetto di dimensioni davvero
notevoli per la costruzione di un "massively shared virtual world" (mondo virtuale condiviso
a livello globale) come Keller e i suoi colleghi sviluppatori dicono sul sito di Solipsis "Non ci
sono server: tutto si basa sui computer degli utenti finali"
Un mondo peer-to-peer con l'introduzione in futuro anche di funzionalità di scambio file.
Al momento tuttavia Solipsis, open source e distribuito con Licenza GNU General Public
License, è un mondo deserto, privo di ogni vita.
Non ci sono città precostituite, non ci sono abitanti ne scenari.
Ma è destinato ad evolvere lentamente in una rete di peer che collaborano in tempo reale
per popolarlo e svilupparlo. E a renderlo anche più intrigante "l'architettura di rete separa
chiaramente i diversi compiti, così sia gli hacker del p2p che gli appassionati di multimedia
possono divertirsi" dice Keller.
http://www.p2pforum.it/forum/showthread.php?t=34311
10/05/2005 10:06
Solipsis è scalabile e può essere esteso a "milioni, miliardi di utenti e di entità ed è
progettato per essere ampio come il Web"
Per adesso funziona su Windows e Linux. Ma la squadra di sviluppo ha pianificato di
svilupparne anche una versione per MAC OS X nel prossimo futuro.
Ecco una breve intervista con Keller realizzata da p2pnet.net. In futuro inseriremo
documenti più dettagliati sulla rete di Solipsis.
p2pnet Dove vivi in Francia?
Keller A Parigi. Lavoro al centro di ricerca della France Telecom di Les Moulineaux
p2pnet Ha creato lei Solipsis?
Keller Si. l'idea mi venne nel 1998. Ma il progetto è partito nel 2001 quando fu fondato
dalla France Telecom
p2pnet Perché avete scelto il nome Solipsis?
Keller Viene dalla parola Solipsismo, una dottrina filosofica che sostiene che la realtà esiste
solo nella mente di ognuno di noi. Alcuni trovano difficile immaginare un mondo senza Dio.
Nel mondo virtuale di Solipsis, puoi avere solo una visione locale: nessuno può avere una
visione globale. Sarà, per esempio, impossibile sapere esattamente quanta gente è in
Solipsis. Oggetti e persone sono la stessa cosa. Eseguono lo stesso codice. Sono peer-nodi
in una rete logica che si diffonderà attraverso tutto Internet.
Questo è il sogno dietro il progetto Solipsis
Se in quel punto vedo tutti e tutti vedono me allora sono li
p2pnet Chi lavora con te?
Keller A Settembre 2001 ho arruolato uno studente, Gwendal Simon, per farlo lavorare con
me su Solipsis. Antoine Pitrou ha cominciato a lavorare su Solipsis a Novembre, ed
Emmanuel Bréton in Marzo. Lavorano sul progetto anche Didier Gorges (monetizzazione) e
David Dugoujon (codice).
p2pnet Qual'è l'obiettivo di Solipsis?
Keller L'idea principale è di abilitare un cyberspazio simile al WEB ma costruito con i
contributi dei singoli utenti usando i loro computer.
p2pnet A che punto siete?
http://www.p2pforum.it/forum/showthread.php?t=34311
10/05/2005 10:06
Keller E' come se ci trovassimo nei primi anni 90 con il server web ed il browser mosaic,
ma senza pagine web. Le differenze principali sono 1) In Solipsis "mosaic" ed il "server web"
sono lo stesso programma (il nodo), così i lettori sono anche fornitori di contenuti ( la
prossima versione implementerà il file sharing e 2) Quando navighi sul Web sei solo. In
Solipsis incontri gli altri navigatori.
Non so se Solipsis sarà il sistema che funzionerà, ma sono sicuro che ci sarà in futuro un
sistema come questo.
p2pnet Come ti è venuta l'idea?
Keller Leggendo il romanzo di fantascienza Snow Crash di Neal Stephenson nel 1998. Mi
ritrovai con il nucleo dell'algoritmo nel 2001. Nel 2002 avevamo il primo pezzo di codice
funzionante (grazie soprattutto a Gwendal). Solipsis è diventato Opensource nel primo 2004
ed ho presentato Solipsis al codecon2004.
p2pnet Vedo che usate la licenza GNU. Cosa significa in termini del futuro sviluppo?
Keller Speriamo che altri sviluppatori si uniscano a noi
p2pnet Può (o potrebbe) Solipsis essere usato in contesti diversi dal MMORPG?
Keller Solipsis è votato all'interazione sociale. Il gioco non è l'applicazione primaria. La
maggior parte della gente usa i MMORPG per incontrare altra gente. Fare punti non è lo
scopo principale. Le persone interagiranno come sugli attuali programmi di messaggistica
istantanea ma con gente che prima era completamente sconosciuta. Solipsis è un luogo di
incontro. La gente creerà gruppi secondo i propri interessi, così ci saranno posti in cui
parlare di sport, altri in cui parlare di musica o politica.
p2pnet Quali sono i piani futuri?
Keller Continueremo a lavorare su Solipsis. In qualche settimana aggiungeremo i "profili"
alle entità del mondo virtuale. I profili sono una sorta di sito web personale con link ad altre
entità. Daranno sostanza al mondo.
Abbiamo in programma di creare collegamento DaWebaSolipsis e DaSolipsisalWeb - cioé
clicchi su una pagina WeB e salti da qualche parte su Solipsis e viceversa.
p2pnet Solipsis sarà sempre gratuito?
Keller Proprio così. Abbiamo anche intenzione di costruirci un business su Solipsis e di dare
la possibilità ad altra gente di costruire il proprio.
Per ulteriori informazioni Solipsis HomePage
Traduzione libera a cura di VedoVa_NeRa per www.p2pforum.it
Originale inglese a cura di www.p2pnet.net
Questo articolo vi arriva grazie alle donazioni di asterix che contribuiscono a
mantenere online p2pforum.it
__________________
News Ticker | Forum Netiquette | Regolamento
Giochi Arcade | Galleria Immagini | Fantacalcio | Free Hosting
"Come io vi ho amati, anche voi amatevi gli uni gli altri."
Commenti
http://www.p2pforum.it/forum/showthread.php?t=34311
10/05/2005 10:06
di mother on Ieri, 16:30
#2
Re: Solipsis: il P2P incontra il MMORPG
Grande vedova...avevo aperto un topic qualche settimana fa a riguardo (poi chiuso per mio
errore).
Corro subito a provarlo per vedere com'è.
Grassie
« Articolo Precedente | Articolo Successivo »
Regole di scrittura
Tu
Tu
Tu
Tu
non
non
non
non
puoi
puoi
puoi
puoi
aprire nuove discussioni
rispondere ai messaggi
allegare file nel messaggio
modificare i tuoi messaggi
Il codice vB è On
Gli smilies sono On
Il codice [IMG] è On
Il codice HTML è Off
Vai al forum
P2P Articoli e Notizie
6
Vai
Discussioni Simili
Discussione
Creatore discussione
Forum
Risposte
Ultimo Messaggio
Snocap e MashboxX - Seria minaccia per le reti
P2P?
VedoVa_NeRa
TekLog News
7
08-05-2005 18:39
RIAA vs P2P: gli artisti non vedono
miglioramenti, anzi...
Sonic
TekLog News
12
08-04-2005 13:07
P2P Manifesto - (ver. Italiana)
VedoVa_NeRa
P2P Articoli e Notizie
18
02-02-2005 17:43
Dal Manuale dei FastWebbiani - IL Capitolo sul
P2P
IL_CONTE
P2P Café
4
12-01-2005 11:50
Celebriamo il Peer-to-Peer
VedoVa_NeRa
P2P Articoli e Notizie
12
15-12-2004 22:21
Tutti gli orari sono GMT +1. Ora sono le 09:05.
Contattaci - HomePage - Archivio - Informativa sulla Privacy - Versione RSS - Vai in cima
Powered by: vBulletin Version 3.0.7
Copyright ©2000 - 2005, Jelsoft Enterprises Ltd.
P2P Forum - Supporto italiano file sharing su reti peer to peer
Update Yourself: P2p meets MMORPG
1 of 1
http://blogb0ni.blogspot.com/2005/04/p2p-meets-mmorpg.html
BlogThis!
update yourself
S H ARE I N F O R M AT I O N I S N O T A C R I M E . . . N O T S T I L L !!!
29 aprile 2005
P2p meets MMORPG
Fonte wikipedia.org e p2pnet.net 28.04.2005
“Looks really interesting,” we replied in response to an email we’d
had from Joaquin Keller in France.
* Social software addict: meet people and make new friends
* Electronic pioneer: take your land for free and settle the new
world
* Python programmer: add your own communication plugins and
hacks
And it was interesting indeed because Keller was telling us about
about me
B0Ni
View my complete profile
previous posts
RIAA discovers Internet2
"...The RFID implant in my left
hand..."
Get RSS feeds on your Playstatio
Portable
Sony PSP Hack: Web Browsing o
PSP with Wipeout Pure
Si aprono le danze
the release of Solipsis-0.8, a p2p MMORPG with truly astounding
dimensions for a, “massively shared virtual world,” as Keller and his
co-developers say in their Solipsis site. “There is no server at all: it
only relies on end-users' machines.”
Solipsis=A peer-to-peer system for a massively multi-participant
virtual world.
Bye
posted by b0ni at 7:16 pm
0 comments:
Post a Comment
<< Home
03/05/2005 15:23
Voidstar - Solipsis: Official release
1 of 3
http://www.voidstar.com/node.php?id=2333&voidstar=f4925bae483b...
Just Say No To DRM
Menu
• About Voidstar
• Blog
• Articles
• Books
• News feeds
• Forum
• Search
• Syndicate this blog
• Refer this page
• SEA Wiki
• UK Political Blogs
My Stuff
• My CV / Resume
• New FF Site
• FF Motorcycles
• Bikeweb
• P2P in B2B
• B2B in HiTech
• My Radio Station
• FF mail list
• MC-Engine mail list
Links & Blogs
• Technorati Profile
• Dangerous Thinking
• Ecademy
• BurningBird
• The RDF Patent Wiki
• Related Pages
• BlogCon 2002
• FishRush
• Fusion Anomaly
• Celebrity Blogmatch
• RageBoy
• Daypop
• Spiked Online
• Blogdex
• Boing Boing
• Memepool
• Need To Know
• AMA Superbike
• R.U.Sirius
• DisInfo
• Robert Anton Wilson
• Who Links Here
Solipsis: Official release
Tasty Tags
Solipsis: Official release
P2P MMPRPG [from: del.icio.us]
[ << FoundCity ] [ Google Maps Hacking and Bookmarklets >> ]
[ 29-Apr-05 8:40am ] [ 0 comments ] [ G ] [ TB ] [ # ] [ MMPRPG
p2p
]
,
Comments
List - max
6 Date - old 6 Filter - 0 6
Update settings
Moderate comments
Add comment
AdSense advertising.internet AJAX
Alexa allofmp3 Amazon Apple
audio BBC birthday BitTorrent
blogs bookmarklet Broadband
browsers Chap chillout conference
cooking CSS curry del.icio.us
DRM Drupal Ecademy email
etcon etech FF Firefox Flickr
folksonomy font Gadget geek geo
Google
geourl gis gmail
greasemonkey hard-drive hardware
Hippy Identity Instant Messengers
internet explorer iPod itunes long
tail maps microsoft Money MP3
Music Napster NTL OSS
P2P phones Photos PHP podcast
Politics power law
Programming prototyping
Psychology radio rap RDF RSS
Russian Scooters semantic web
Skype spam Sysadmin tag tags
Technorati The ThisSucks/adsense
toolbar tools Tory trip-hop TV UK
upgrades Voip webservices WiFi
wiki wikipedia windows Wine
wishlist XML YASN
Backing Blair
Login
Email or UserID:
Password:
03/05/2005 15:05
The Ten Thousand Year Blog (June 02003-)
1 of 7
http://www.davidmattison.ca/wordpress/index.php?s=solipsis
The Ten Thousand Year Blog (June 02003-)
02005/05/02
Solipsis, a French-developed peer-to-peer system for a massive virtual world
Posted by: David @ 14:13
Tagged and filed under: Cool Tools, Information Knowledgists, Collaborative Web, Searcher Magazine
Threads, virtual worlds, P2P, wikis, libraries, archives, photography
View my tags at Technorati.com: virtual worlds, P2P, wikis, libraries, archives, photography
View The Ten Thousand Year Blog Tags and Topics Cosmos
Back in 1839 the French government purchased the rights to and granted a pension to Louis Jacques
Mande Daguerre (1787-July 1851), the inventor of a photographic process he named the daguerreotype.
France in turn donated the technology to the world and changed the course of history as this process
became the first commercially successful photographic process. Only the world did not include England,
where commercial photographers had to license the process if they wanted to legally use it. Fortunately,
an English inventor, William Fox Talbot, had created a competing photographic process called the
Talbotype or the calotype, a true negative-positive process, which led to a further evolution of
photography. The daguerreotype and the calotype essentially became extinct (there are modern
practioners today) when another process involving light-sensitive wet collodion was released in 1851, the
year Daguerre died. Glass was used as the medium to which the collodion was poured onto, exposed in
the camera, and then developed. Thus the term glass negatives.
I read this afternoon of a new French invention being led by the R&D Division of France Télécom and
made available to the world. This invention is called Solipsis, “a peer-to-peer system for a massively
multi-participant virtual world. Solipsis is a pure peer-to-peer system for a massively shared virtual
world. There is no server at all: it only relies on end-users’ machines. … Solipsis is a public virtual
territory. The world is initially empty and only users will fill it by creating and running entities. No
pre-existing cities, habitants nor scenario to respect… Solipsis is open-source, so everybody can enhance
the protocols and the algorithms. Moreover, the system architecture clearly separates the different tasks,
so that peer-to-peer hackers as well as multimedia geeks can find here a good place to have fun! The best
approximation of what could be Solipsis in a near future may be Neal Stephenson’s Metaverse.”
The Solipsis Wiki, from which the above quote is taken, is powered by Wikka Wakka Wiki 1.1.6.0.
I wonder when the first libraries and archives will appear.
Comments (0)
Search:
Search
03/05/2005 15:07
Terra Nova: Innovation II- 03/05/2005 - http://terranova.blogs.com/terra_nova/2005/04/innovation_ii.h...
Meta
Data
About TN
« Innovation I | Main | See Jose hit »
Nothing herein is legal
advice.
Apr 27, 2005
Other Players Papers
Search on TN
State of Play Videos
Syndicate TN (RSS)
Technorati TN
Innovation II
Joaquin Keller told us about Solipsis - a peer-to-peer MMOG. Some of us have heard o
another peermog, but we were asked not to bally-hoo it. Anyway: it's Kazaa meets EverQ
Recent
Discuss.
Comments
Posted by Edward Castronova on April 27, 2005 | P
Sam Kelly on Dances with
Turing
Sam Kelly on Dances with
Turing
TrackBack
magicback on Consoles
and Virtual Property
Unggi Yoon on Consoles
and Virtual Property
Yaka St.Aise on Dances
with Turing
TrackBack URL for this entry:
http://www.typepad.com/t/trackback/2352571
Raph on Consoles and
Virtual Property
Listed below are links to weblogs that reference Innovation II:
Cory Ondrejka on
Consoles and Virtual
Property
Comments
Jeff Cole on Consoles and
Virtual Property
There are very few things which cause me to experience the sense of childlike awe which
gus on Dances with Turing
spoke of, but this is one of them. I want to have the author of this program's baby. I cons
Eric on Consoles and
Virtual Property
since most likely we're both male, and I'm heterosexual, that could be difficult...however
offer still stands regardless. ;-)
Upcoming
In the words of Wayne and Garth, we most definitely are not worthy.
Conferences
Posted by: Petrus | April 27, 2005
2005 05.18-20 E3
2005 05.28-30 Command
Lines UW Milwaukee
2005 06.17-20 DiGRA
2005 06.23-26 Ed, Tech,
Games, UW Madison
Looked through it quickly. Any commentary and analysis on the different implementatio
currently disclosed?
2005 08.10-14 Edinburgh
Fest
Posted by: magicback | April 27, 2005
2005 09.16-18
Accelerating Change
Petrus, in awe, wrote I want to have the author of this program's baby.
Archives
May 2005
[Not intended to be mean] As a game of wordplay, think of the alternative meanings tha
April 2005
out of this string of modifers.
March 2005
February 2005
Terra Nova: Innovation II - 03/05/2005 - http://terranova.blogs.com/terra_nova/2005/04/innovation_ii....
Intended meaning: This program has an author, and I want to have the author's baby.
January 2005
December 2004
November 2004
Meaning based strictly on word order: This program has a baby. The baby was authored
October 2004
September 2004
someone. I want to 'have' the author.
August 2004
****
100K
Group
US
Anyway - one thing that's either kind of cool about this or should seriously make me feel
Ultima Online
unlucky. I have the final pre-pub draft of my book sitting on my desk. In it, there' are lot
EverQuest
places where I write "Hoo boy, once P2P and MMORPG meet, it's going to be a hum-din
Dark Age of Camelot
when the dang book hits the stands, this will already have happened. *Dated before publ
Star Wars Galaxies
City of Heroes
[sigh]
World of Warcraft
The closest I come to predicting is saying "You know, these are not pie-in-the-sky foreca
100K
two technologies are laying around right now and just need to be connected." So I don't
Group
maybe it will make me look smart if it's just bubbling up as the book comes out.
Asia
Legend of Mir
I do think peermogs are an almost scary concept. If they work. In the book (more shame
Final Fantasy XI
plugging SORRY) I coin this term 'toxic immersion' and discuss how peermogs could be
Lineage II
trouble if they are addictive. We'll just lose people.
MU Online
Ragnarok Online
Posted by: Edward Castronova | April 27, 2005
Lineage
Kingdom of the Winds
100K
I wish this had come out before my talk at KTH Stockholm last week, which was basicall
for the technology that this seems to deliver.
Group
Europe
(1.4mb of Powerpoint slides temporarily available here, and you'll need two fonts from h
Dubit
here to read it).
Runescape
Playdo
Habbo Hotel
Richard
Posted by: Richard Bartle | April 27, 2005
More
Worlds
A Tale in the Desert
Achaea
I do think peermogs are an almost scary concept. If they work. In the book (mor
Active Worlds
shameless plugging SORRY) I coin this term 'toxic immersion' and discuss how
Counter-Strike
peermogs could be serious trouble if they are addictive. We'll just lose people.
Dark Ages
EVE
Iron Realms
The traditional client server model still has a great deal of utility and appeal that should
Kingdom of Loathing
you for a while. P2P inherently has issues with authority (ie cheating) and consistancy th
LambdaMOO
likely to be solved easily.
Matrix Online
Neopets
Neverwinter Nights
Posted by: Thabor | April 27, 2005
Play.net
Project Entropia
The war between Kazaa users and the RIAA is a good case in point. Basically, the RIAA p
Ryzom
contractors to flood Kazaa with "fakes" of popular songs, so that if you try to download B
Second Life
Shadowbane
Spears' latest, you get a 30 snippet segment of the song (legal fair use max for copying) f
Skotos
by silence. Or worse; supposedly Madonna had the network flooded with an obscene dia
Terra Nova: Innovation II - 03/05/2005 - http://terranova.blogs.com/terra_nova/2005/04/innovation_ii....
The Game Neverending
against music pirates. Veteran Kazaa users are trying to fight back with things like swapp
The Sims Online
stamps of "legit" files, firewalling known RIAA contractors, and the like. Aside from the
There
legal implications, it's a good example of how a peer-to-peer network can be subverted g
ToonTown
Vanguard
enough motivation.
Vzones
Yohoho! Puzzle Pirates
Beyond that, there's the model we've seen with 3rd party UO servers; most last just long
for the owners to realize that the average MMG user can be somewhat demanding.
Posted by: Scott | April 27, 2005
From the Solipsis wiki:
"The world is initially empty and only users will fill it by creating and running entities. N
existing cities, habitants nor scenario to respect..."
Is it just me, or does anyone else reading that hear, "no ... respect"?
"Solipsis is developed within France Télécom - R&D Division∞.
NB: The name 'Solipsis' comes from Solipsism∞, a philosophical doctrine that claims th
only exists in one's mind."
Go ahead. Try to tell me those two things ("France" and "solipsism") are unrelated. I dar
Seriously, the peermog idea is intriguing. I have technical questions, mostly concerning
(Scalability probably won't be an issue for homebrewed games -- creating enough conten
the box will be a far more common problem.) But the notion of cutting out the slow, exp
middleman is probably too seductive a siren call to ignore.
Question: How will the big client/server players react if a few peermogs get a lot of posit
Will the typical choice be "beat 'em" (ad buys to promote having more/better features th
peermogs) or "join 'em" (create their own peermogs)?
Scott> the average MMG user can be somewhat demanding
Heh.
--Flatfingers
Posted by: Flatfingers | April 27, 2005
The main idea behind Solipsis is to enable a web like cyberspace:
built by users contributions and running on users machines.
We are now like in early 90s with httpd + mosaic but no webpages.
The main differences is that:
1) In Solipsis "mosaic" and "httpd" are indeed the same program (the node), so "readers
"content" providers (next version will implement file sharing)
Terra Nova: Innovation II - 03/05/2005 - http://terranova.blogs.com/terra_nova/2005/04/innovation_ii....
2) When you "surf" the web you are alone. In Solipsis you meet the other surfers
I don't know if Solipsis will be the system that will work but I am sure that there will be i
future a system like this one.
-- Joaquin
Posted by: Joaquin Keller | April 27, 2005
I just finished reading Richard's presentation. It seems like a fair summary.
I'd agree that Solipsis seems to have the potential to be very cool. It is clearly in the realm
virtual worlds, not the in the realm of MMOGs.
Commerical use would require a far more stringent set of features that would drift the
arcitecture back towards client-server.. A clear delination of client content from server ru
content. Seperate trust lists to approve transmission of the server and client. And some a
established for publishing the trust lists. Handling of distribution and redundancy.. Prob
few other things that haven't even occured to me.
Its not that attractive commerically for any arbitrary client to be able to publish server d
others, or to act as an authority for rule interaction.
Also each commerical features acts as a limiting factor for how much growth a P2POG co
handle. Someone could probably do well developing something along these lines targete
to MMOG publishers as a 3rd party module
Posted by: Thabor | April 27, 2005
What am I missing here?
This sounds like something that wouldn't be very fun at all. There would be heaps of con
overwhelming majority of which would be complete dreck.
You would never know when the server you were playing on would go down. Your favori
could disappear tomorrow, or an hour from now.
Peer-to-peer is nice for going out and getting something you need on a one-shot basis, b
long term, continuous reliability it definitely is not the way to go.
Furthermore, I have absolutely ZERO confidence in the general public to create fun, com
content. I am not saying nobody can, but the majority cannot.
Go visit Neverwinter Nights fan sites (like NWN Vault). 95% (or more) of the stuff is com
trash.
Maybe I am totally missing something crucial here about what would make this actually
interesting rather than titanically boring and frustrating?
Terra Nova: Innovation II - 03/05/2005 - http://terranova.blogs.com/terra_nova/2005/04/innovation_ii....
Posted by: Aryoch | April 27, 2005
Come on. Don't be so pesimistic. The web is user generated.
Some users are more skilled than others some are boring other not.
Look at the blogs.
Sure we need stable solipsis nodes. Just co-locate solipsis nodes with your -stable- apach
Posted by: Joaquin Keller | April 27, 2005
Call me crazy, but with P2P why do you need a server machine at all?
One of the nice things about distributed processing is that you can lose a node or two wit
losing the entire system (as happens when a server coughs and dies). Look at the success
terms of usage numbers) of the SETI@home project -- "graceful degredation" is a hallma
well-designed P2P system.
That said, it will probably limit the kinds of worlds you can create if everybody has to ha
copy of the executable and all data running on their home machine (or even their Apach
server if you really wanted to do it that way). You'll also have issues with players being ab
hack their client files, but some sufficiently burly encryption might prevent that problem
In short, sure there'd be problems with a peermog approach -- so? What technology *do
have inherent problems that need to be overcome?
The content creation problem is a separate issue, and that one I'm not so sanguine about
Sturgeon's Law will definitely apply; the question is whether there'll be enough hits amo
the misses for the entire concept to retain buzzworthy status.
--Flatfingers
Posted by: Flatfingers | April 27, 2005
I think peer to peer worlds have a great future. I’m building one myself. Solipsis looks lik
interesting effort. I particularly like the use of geometry to find missing neighbors. But lo
through the protocol, I didn’t see any explicit system of cheater discovery. That worries m
MMOGs amply demonstrate, there are people who will create cheating nodes “just for fu
Though absolutely pure peer to peer is intellectually satisfying, I’m not sure its entirely p
given that some nodes will be “in the hands of the enemy”. Myself, I think a lot of advant
be got from mostly peer to peer with some central server for final authority. Plus in my c
using an already accepted 3rd party authority like DNS. Is there a cheater discovery pack
the works as elegant and as the position discovery?
Posted by: Hellinar | April 27, 2005
Edward,
On reflection, I realise that you are correct about my grammatical gaffe in the earlier com
Terra Nova: Innovation II - 03/05/2005 - http://terranova.blogs.com/terra_nova/2005/04/innovation_ii....
Sadly I consumed a certain amount of marijuana some years ago, as part of the usual tro
youth that I believe many of us experience. However, I have noticed that my capacity for
coherent grammar and sentence structure (indeed, my degree of intelligence in general)
genuinely never been at quite the same level that it was before I smoked.
Posted by: Petrus | April 27, 2005
I'm messing around with Solipsis at the moment. There are a couple of people on, I think
can't quite figure out how to communicate with them. There is a chat room, but they don
to be receiving my messages. Will keep trying, as I'm interested in this.
Posted by: Petrus | April 27, 2005
Edward,
Just noticed your comment about toxic immersion re peermogs, and the threat of losing
Based on some of the horror stories I've read about EQ, I'm not sure how a peermog cou
necessarily be much worse. (although if it could, I really don't want to think about it) I re
hearing recently about Sony supposedly granting people the ability to order pizza from w
EQ...which in my mind is completely wrong.
Although the other thing re peermogs is that in my experience with eMule anywayz, you
generally don't get anywhere near your full bandwidth capacity for downloading files. If
the case, it's unlikely to me that a fully three dimensional environment would be feasible
peermog...and although it's true that MUDs can be addictive, (I have a brother who faile
two years of high school because of the amount he was playing Imperial Diku) from wha
seen, the 3D element seems to be a prerequisite for generating truly life-threatening add
problems.
Posted by: Petrus | April 27, 2005
Peer-to-peer shared spaces aren't new, by the way. Croquet, being worked on by numero
educational institutions and led by Alan Kay and David Smith, is also peer to peer and se
quite a bit further along.
More importantly, the security aspects of p2p MMOs are pretty scary. While I am a huge
user-created content (obviously) a p2p MMO is different than using firefox to surf to apa
Imagine web surfing where you give every website you visit your identity, credit cards, a
your stuff for safe keeping. You have the delightful combination of hostile script code su
hostile hosts. The positive is that everyone is trying to solve this security problem -- the n
is that it might not be solvable.
Posted by: Cory Ondrejka | April 27, 2005
Scott> The war between Kazaa users and the RIAA is a good case in point. Basically, the
pays contractors to flood Kazaa with "fakes" of popular songs.
You understand what this is, right? This is force projection within the continuum. It's no
dropping litigation or bombs on servers. It's going inside the comm network and workin
Terra Nova: Innovation II - 03/05/2005 - http://terranova.blogs.com/terra_nova/2005/04/innovation_ii....
its rules. And that's all you can do to project force in a P2P network. You realize what it m
The only way for, say, a government to influence a P2P fantasy world is to send agents in
world and use griefing or PvP rules to get the community to do what you want.
It's Marines in mithril armor.
Stealth and those wicked high-level AE spells have genuine security implications. 'Bind S
becomes a useful surveillance tool. The norms of PvP combat in today's worlds are ur-str
of conflict in real wars that will happen some day, in some system.
I floated some of this stuff to serious security people about 18 months ago. I don't think
bought it. But I can't get around it.
Cory> Peer-to-peer shared spaces aren't new, by the way. Croquet, being worked on by
numerous educational institutions and led by Alan Kay and David Smith, is also peer to
seems quite a bit further along.
That's the other one. Julian Lombardi at Wisconsin is the name I associated there.
Hellinar> I think peer to peer worlds have a great future. I'm building one myself.
Gah!!!! That makes three! I'll retire to Bedlam.
Posted by: Edward Castronova | April 27, 2005
Richard's vision and the aim of Solipsis , and perhaps Edward's (have to read the book),
probably what is going to happen rather than P2P Virtual Worlds, but what of P2P MOG
NWN?
On the gaming front, I envision more of connected game worlds hosted by a decent num
ISPs with protocols to move avatars and objects across worlds. The downside case is tha
will start putting forth immigration & visit policies and end up looking very much like th
Posted by: magicback | April 28, 2005
The Solipsis system describes a peer-to-peer system. Richard Bartle's slides desicribe a
client/server architecture where everyone can have a server with their own private world
two are different, and I suspect Richard Bartle's proposal is more doable, or at least has
ability for more interesting content.
So... I wave my hand, add a few items to my VW's schedule, and the system is magically
working. What does it give the user?
1) The ability to create their own worlds, which they have in text MUDs, the system I'm w
on, and Second Life. (My system will have static 360 surround images like Myst III, no 3
accelerator or animated models.)
Terra Nova: Innovation II - 03/05/2005 - http://terranova.blogs.com/terra_nova/2005/04/innovation_ii....
2) The ability to host their worlds on their own computers, as with text MUDs and my sy
3) Convenient way to portal between worlds. They don't have to type in a new URL, but
on an in-game door. Easy to impliment.
4) The ability to port their character's visuals, as well as approved items, between worlds
where I run into non-technical problems:
a) 3D model - I wave my hands. Poof. Done. Except for some policing with too many pol
offensive models, etc.
b) Approved races and items - Poof. Done. However, the chances are that any unique ite
from a world won't transfer over. A stock sword might, but a sword of vorpal undead slay
probably won't, UNLESS a group of VW authors gets together and defines a standard lib
new stock objects, like D&D coming out with supplimentary rule books of magic items,
monsters, and races.
c) What prevents one VW from being monty haul and destroying the VW economy of eve
else's world? Nothing. My VW can give players 1M GP just for entering. Of course, my VW
blacklisted, and any character referred from my generous world can be denied. BUT, unl
worlds block my site, one of them can be used for "loot" laundering, carrying the loot fro
world, to the Carribean shell world, to any other world. I can also change my IP address
back in business until I'm blacklisted again. Conversely, a world subscribes to a list of tru
worlds and blacklists everyone else, but I suspect the average "confederation" of self-tru
worlds would be less than 20 members.
d) Minor problems, like: New PC enters world and finished in room A. Several weeks lat
enters, but with different stats and the referral says to put the PC in room B. The default
behavior is to use the new PC stats along with room B, but either case could be argued, e
if the new version of the PC had lost some items. Another minor problem: PC's or user's
already used by someone else.
From a player perspective:
1) I think socializers will love it. It may turn into one of the many huge but empty 3D cha
out there, though. (Socializers may want mud-mail forwarding, which is a bit tricky.)
2) Non-competitive RPG will like the concept of taking their characters between worlds,
might not be so happy when their favorite magic item doesn't transfer. This can be most
handled by logo-ing worlds that comply to specific magic-item standards.
3) Competitive players won't like it because there will always be an overly generous VW
there, and probably intentionally built.
4) Explorers will like it.
5) Builders will like it. Again, they may end up building too much. 1 billion virtual world
Terra Nova: Innovation II - 03/05/2005 - http://terranova.blogs.com/terra_nova/2005/04/innovation_ii....
counting, for only 1 million players.
Any comments? I'd like to be convinced.
Posted by: Mike Rozak | April 28, 2005
I do think peermogs are an almost scary concept. If they work. In the book (more sham
plugging SORRY) I coin this term 'toxic immersion' and discuss how peermogs could be
trouble if they are addictive. We'll just lose people.
Don't worry, Sturgeon's Law to the rescue. 90% of what the peers will produce will be cr
because 90% of anything is crap. And peers don't have a quality control department to s
Posted by: Tobold | April 28, 2005
I like the idea. However, relating it to the Metaverse in Snowcrash is a bit over the top fo
seems that this current setup is complex and that in order to truly "enter" this virtual wo
need to have a certain level of technical proficiency. It is one thing to let advanced users
stuff and add new content but in order for this to be successful you need to have someth
everyone.
Posted by: Seth Sivak | April 28, 2005
1) Crosbie Fitch has been talking about distributed virtual worlds since the mid-90's, and
series of articles about design considerations and the various issues surrounding massiv
persistent worlds in a p2p environment (including, if I remember correctly, some of the
concerns mentioned here) which were published at least five years ago on Gamasutra.
2) As others here have noted, Alan Kay and the Croquet crowd have been tackling this sp
a while, at its most basic and critical points, and made some striking progress.
3) Distributed VW has always been the assumed architecture for our Mars First! project
also one of the architectures under consideration for a foundation-funded educational M
which I'm beginning to assemble the advisory and development teams.
I'm not suggesting that we or anyone else has already solved the thorny problems or alre
a viable, scalable, peer-based VW. Just pointing out that peer-based architecture has bee
the strategic thinking of some virtual world developers for a while now. It is a natural ap
of our increasingly P2P culture (not to mention an inherently democratic and decentrali
architecture that might/should lead thinking about mmo design away from the authorita
centralized and paranoid model it currently exclusively inhabits, toward a trust-based,
heterarchical and cooperative model of development, creation, community management
administration...)
All of which is not to take anything from this latest effort, in any way. But it probably sho
surprise this crowd that quite a few, similar think-outside-the-box efforts are well under
outside the mainstream, risk-averse game industry.
Terra Nova: Innovation II - 03/05/2005 - http://terranova.blogs.com/terra_nova/2005/04/innovation_ii....
Perhaps it just reminds us all of the importance of staying inquisitive and looking beyon
"usual suspects" to keep abrest of new ideas and new research, and of the danger of livin
our assumptions, lest we find ourselves intently perfecting the horse-driven carriage whi
are dreaming of rocketships to the Moon.
Incidentally, security is only a major concern in an adversarial relationship.
Posted by: galiel | April 28, 2005
Cory> a p2p MMO is different than using firefox to surf to apache. <
What if the architecture was similar to using Firefox to surf Apache? That’s what I am ai
in my world. In my personal vocabulary, I’d divide Net protocols into Watcher protocols
Listener protocols. A web browser is a Watcher. The client looks at a particular place of i
choosing at a time of its own choosing. Most MMOG client use Listener protocols, they o
ear to the world, and wait for someone else to send them at message. My theory is that L
protocols are inherently less secure than Watcher protocols. Solipsis protocol has a stron
Listener component to it, which in my view decreases the security.
Listener protocols are widely adopted in MMOGs because they lead to a faster, exciting w
But my world supports a gardening game, where speed is not such an issue. My percepti
that current MMOGs are aimed at people who have had a boring day at school and come
and want some action. My game is aimed more at people who have had a frazzled day at
office, and want some beauty and tranquility. With perhaps some quiet but creative putt
around. I think a Watcher type protocol provides enough speed for that application. Wh
provides the security benefits I expect, time will tell.
Posted by: Hellinar | April 28, 2005
EC Habitats (c. 1997) was initially p2p and had secure distributed objects. Each system h
it's own objects, and you could carry your objects (avatar, pocket contents, etc.) on to oth
people servers. This is a Damn Hard Problem and something Chip and I have been remi
writing about.
The star connection problem becomes unwieldy, so we rearchitected around a proxy-hos
- When you carry an object you host to another server, that host recieves host authority o
object. This massively reduced the connection mess.
Solipsis has a long way to go and (if it starts to succeed) is about to hit a raft of nasty pro
like the one I described above.
I must take issue with one naïve statement in this thread though:
galiel> "Incidentally, security is only a major concern in an adversarial relationship."
This is demonstratively and utterly false.
Any time you offer your machine for connection in a distributed network, ALL connectio
Terra Nova: Innovation II - 03/05/2005 - http://terranova.blogs.com/terra_nova/2005/04/innovation_ii....
security concern. How do you think software viruses spread? Someone you trust gives it
Security is a design constraint in a distributed system, not a layer, not an afterthought.
Posted by: F. Randall farmer | April 28, 2005
> This is force projection within the continuum.
I fear the day when class balance issues are settled by summits in Geneva.
Posted by: Scott | April 28, 2005
> This is force projection within the continuum.
I fear the day when class balance issues are settled by summits in Geneva.
...but, but, isn't that metagaming ?
Eek !
;)
Posted by: Yaka St.Aise | April 28, 2005
Sorry, I got into a bit of a rant in my last post. The idea of a distributed world is technica
interesting to me. Unfortunately, I can't find enough player benefits to outweigh the dow
and difficulties of implimentation. Many people here obviously think the benefits outwe
costs. So what am I missing?
Posted by: Mike Rozak | April 28, 2005
>I didn’t see any explicit system of cheater discovery. That worries me. As MMOGs amp
demonstrate, there are people who will create cheating nodes “just for fun”.
It seems that if you could distribute all world decisions over random multiple nodes (and
ones local in virutal space)... you would have the ability to improve cheater detection gre
player A from node A suddenly starts killing everyone around through using some cheat
server... Servers B and C randomly picked to audit that data will disagree with the result
(minority reports automatically dropped, or some such rule), and automatically invalida
A's inputs. This could also be used as sort of a RAID server to backup content from any w
(node) that goes down. Just make sure there's at least three copies of everything (or mor
depending on demand/load balancing). Easier said than done, of course.
Posted by: Yak | April 28, 2005
Minority Report: Didn't anyone see the movie!
The implementation is probably more like what they are doing for micropayments: arcan
statistical probabilistic quantum analysis :)
Terra Nova: Innovation II - 03/05/2005 - http://terranova.blogs.com/terra_nova/2005/04/innovation_ii....
Posted by: magicback | April 29, 2005
There are some works on preventing cheating in distributed multiplayer games. See for i
NEO (pdf).
Solipsis is far to be a funny world ready to welcome gamers. It just provides a good infra
for such peer-to-peer virtual world.
By the way, I guess that it aims to create a "meeting place" rather than a "shoot'em up"..
Posted by: Gwendal | April 29, 2005
> Security is a design constraint in a distributed system, not a layer, not an afterthought
Randy is correct, of course, and my intentionally provocative statement was poorly word
thus did not communicate my intent. I think the point I *meant* to make is still valid:
There are many aspects to security, and many layers of implementation. I was addressin
gameplay-sociological considerations, intending to make the point that games centered
violent confrontational competition, which also assume an antagonistic dynamic betwee
developer and player, tend to have a rather large administrative nightmare. Some aspect
security are purely structural, as Randy points out, but others are a matter of design and
dynamics.
For example, IP theft is a problem in a proprietary system, not an open one. Piracy is a p
when units sold are the prime revenue base, as opposed to a purely subscription-based b
model. Certain hacks are only a problem in a game based on power dynamics such as str
defense, offense, etc. - they are less of a problem in a game designed around other huma
dynamics. (It was the latter I was thinking of primarily when I made my poorly worded
pronouncement. In a game that is not zero-sum and not about individual accumulation
and wealth, many forms of "hacking" have less of a meaningful effect on gameplay.
Many security issues can be solved with intentional social architecture, that was my poin
seems that, in today's game designs, ALL security is of the military mindset - armed gua
punitive measure, and an assumption of venality on the part of the "enemy" (our audien
customer!) What I am suggesting is that there are other forms of security that follow a d
model. Not everyone in every community has to put seven locks on their door and own a
doberman.
In real life, I don't have to worry about my wife hacking my bank account - we share the
account and know all of each other's passwords. We have to, we are a partnership raising
family, and if anything were to happen to one of us, the other would need access to every
share.
Similarly, when I was in the military, I didn't have to worry about locking up my belongi
when I was deployed with my own close-knit unit.
Security is not purely a technical problem, it is also, in many case even predominantly, a
Terra Nova: Innovation II - 03/05/2005 - http://terranova.blogs.com/terra_nova/2005/04/innovation_ii....
relationship problem.
We should, perhaps, look at what in our design models exacerbates security issues and w
our design considerations could ease them.
That is the point I was attempting, in my awkward short-hand, to make.
Posted by: galiel | April 29, 2005
A real example of non-defensive security management in a multi-player game:
In Terra, an early MMOG, I largely solved the problem of bug exploits through a social a
rather than a technical one.
I simply nurtured a culture where there was greater reward in being a "bug discoverer" t
exploiting the bug for game advantage.
We celebrated our "Bug Hunters", lauded them to the community, and even let their clan
our supervision and within reason, enjoy the exploit for a short time before expecting th
disclose it. No one ever abused this privilege, and, I found, it turned those most apt to da
the game into its greatest protectors. Publicity and fame turned out to be more powerful
impetus to cheat.
Of course, it helped that we had also designed the game as a group v group, rather than a
environment. I found that this created a dynamic more like sports competition than bloo
combat - even though Terra was a tank war game.
Obviously, you can't protect a server from a DOS attack with good will and wishful think
what makes the real world work is more than just police with guns, it is the norms of civ
and the consensual agreement to behave within certain parameters. Design and social
architecture have determinative influence on behavior--areas which don't seem to be ad
considered in these kind of discussions.
Posted by: galiel | April 29, 2005
Peer worlds could tag their "money" objects with public key encryption of serial number
they'd be able to have currency issuers with peer specific exchange rates. That way a wor
gave money out too freely would find its issued currency was not very valuable... 1000 go
issued by free money city might be worth 1 silver in work for your money land... I think t
could be done but it'd get complex of course :)
Posted by: Dee Lacey | April 29, 2005
Post a comment
Name:
c Remember personal info?
d
e
f
g
Teknowledgy
7 of 23
http://teknowledgy.blogspot.com/2005_04_01_teknowledgy_archive....
to enable the remote viewing and robotic control of live video over the
Internet without requiring any software beyond a web browser on the
user's computer.
*
*
*
*
*
*
*
*
Development Status: 4 - Beta
Environment: Web Environment
Intended Audience: Education, Science/Research
License: GNU General Public License (GPL)
Natural Language: English
Operating System: Linux
Programming Language: Java, JavaScript, Perl
Topic: Dynamic Content, HTTP Servers, Display
# posted by MXTRON : 11:54
Solipsis
Solipsis is a pure peer-to-peer system for a massively shared virtual
world. There is no server at all: it only relies on end-users' machines.
Solipsis is a public territory and not a privately owned space. Also, as
Solipsis is open source, everybody can enhance the protocols and
contribute to the Creation. The world does not pre-exist, it is empty
and only the user will fill it by create and run entities. The best
approximation of Solipsis may be Neal Stephenson's Metaverse∞.
The shared virtual worlds of nowadays MMORPG strongly rely on
privately owned servers. These servers are an expensive bottleneck
that limits their scalability. Moreover, these servers bound the
freedom of the virtual world inhabitants and the imagination of the
world-builders and developers. Solipsis resolves these problems.
Moreover, it is free and open-source.
* Development Status: 3 - Alpha
* Environment: No Input/Output (Daemon), Win32 (MS Windows), X11
Applications
* Intended Audience: End Users/Desktop, Science/Research
* License: GNU Lesser General Public License (LGPL)
* Natural Language: English, French
* Operating System: OS Independent
* Programming Language: Python
* Topic: Internet
# posted by MXTRON : 11:47
Classic Forum
The Classic Forum is a classical threaded forum that consists of a
daemon that holds all data in RAM and client programs that query the
daemon or use shared memory to retrieve the data. It's designed to be
very fast and flexible and has a very well designed plugin interface.
The user interface features 72 configuration options and includes very
nifty filtering options.
[Environment] No Input/Output (Daemon), Web Environment
[License] OSI Approved :: Artistic License
03/05/2005 15:44
Solipsis: Information From Answers.com
1 of 2
http://www.answers.com/main/ntquery?s=solipsis&method=2&gwp=13
Go
Tell me about:
Business
Entertainment
Food
Health
People
Places
Reference
Science
Sports
Word
Solipsis
>> Jump to:
Wikipedia
Mentioned In
Web Pages
Images
News
Blogs
Products
Wikipedia
Solipsis
Solipsis is an open-source system for a massively multi-participant shared virtual wor
designed by Joaquin Keller and Gwendal Simon at France Télécom Research and
Development Labs. It aims to provide the infrastructure for a Metaverse-like public v
territory. Relying on a peer-to-peer architecture, the virtual world may potentially be
inhabited by an unlimited number of participants.
A Solipsis entity is a basic element of the virtual world. To exist, an entity should run
Node that may be controlled by a Navigator. Nodes are self-organized in a pure peer
network where relationships depend on virtual proximity. A Navigator is mainly devo
act as a Graphical User Interface. Some communication services may be plugged on t
Navigator for interaction between entities.
The virtual world is initially empty and is only filled by entities runned by end-user's
computers. All Solipsis Nodes are functionnaly equal and no pre-fixed infrastructure i
required. Therefore, there is no bound on the freedom of the virtual world inhabitants
imagination of the world-builders and developers.
Solipsis currently consists of:
a peer-to-peer protocol over UDP which is used by Nodes. The Solipsis Proto
gives to a Node the ability to ensure the presence of its entity within the virtual
Moreover, this protocol aims to guaranty the maintaining of some suitable glob
properties.
a Node-Navigator Interface: an API between the Node and the Navigator. Cur
in XML-RPC, this interface allows a Navigator to control a Node and to retriev
informations on the virtual surroundings.
a basic implementation of a Solipsis Node and a Solipsis Navigator under licen
L-GPL. The Navigator features a 2D representation of the virtual world and cha
03/05/2005 15:16
Solipsis: Information From Answers.com
2 of 2
http://www.answers.com/main/ntquery?s=solipsis&method=2&gwp=13
communications.
See also
Snowcrash
OSMP
External links
Solipsis Homepage
osmp
http://www.wired.com/news/games/0,2101,65865,00.html
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not h
been reviewed by professional editors (see full disclaimer)
Mentioned In
solipsis is mentioned in the following topics:
Snow Crash
peer-to-peer
MMORPG
Python programming language
Copyrights:
Wikipedia information about Solipsis
This article is licensed under the GNU Free Documentation License. It uses
material from the Wikipedia article "Solipsis". More from Wikipedia
Sponsored Links
Solipsis Info
Free articles and
information
about Solipsis.
www.MyWiseOwl.com
Jump to: Wikipedia
6
Send this page
Print this page
Tell me about:
Home About
Tell a Friend
Buzz
Privacy
Terms of Use Contact Us
GreenLink
Go
Help
Site Map
03/05/2005 15:16
Solipsis
1 of 1
http://www.mywiseowl.com/articles/Solipsis
Solipsis
Solipsis is a system for a massively multi-participant shared virtual world designed by Joaquin
Keller and Gwendal Simon at France Telecom R&D.
It relies on a peer-to-peer architecture, so its main characteristic is the scalability: the world may
be inhabited by an unlimited number of participants.
As there is no central authority, there is no bound on the freedom of the virtual world inhabitants
and the imagination of the world-builders and developers.
The program consists in two distinct sub-modules: the Solipsis Node is responsible of the
maintaining of the virtual world structure, while the Navigator allows the user to "drive" theirs
nodes around Solipsis world and chat or interact with other people in the world.
External links
Solipsis Homepage (http://solipsis.netofpeers.net)
Solipsis on Sourceforge (http://sourceforge.net/projects/solipsis/)
Retrieved from "http://www.mywiseowl.com/articles/Solipsis"
This page has been accessed 34 times. This page was last modified 12:13, 22 Nov 2004. All text is
available under the terms of the GNU Free Documentation License (see Copyrights for details).
03/05/2005 15:06
Smart Mobs: Multi-participant virtual worlds
1 of 3
http://www.smartmobs.com/archive/2005/05/01/multiparticipa.html
Home | About the Book | Speaking Services
Mobile communication, pervasive computing, wireless networks, collective action.
Smart Mobs Weblog
About the Book
» Table of Contents
» Book Summary
» Reviews, Articles, Interviews
» Appearance Schedule
» Bibliography
« Supergames: Jane's smartmob phun | Main | "Dell
stumps for free Wi-Fi" »
.: SYNDICATE :.
May 01, 2005
Multi-participant virtual worlds
Smart mobs emerge when
communication and computing
technologies amplify human
talents for cooperation. The
impacts of smart mob technology
already appear to be both
beneficial and destructive.
more...
RSS 1.0 | RSS 2.0 | Atom
Technologies of Cooperation
Posted by Gerrit Visser at 11:06 PM
Bruce points Smartmobs to Solipsis: A peer-to-peer
system for a massively multi-participant virtual
world.
"Solipsis runs under the GNU Lesser General
Public License, is in effect a vacuum, empty of all
life. No pre-existing cities. No people. No scenarios.
Search Site
Who is linking to Smartmobs?
--- Suggest a Link --›
In the Solipsis virtual world, you can have a local
view only: no one can have a global view. It will, for
example, be impossible to know exactly how many
people are in Solipsis. Objects and people (avatars)
are the same. They run the same code. They are
peers - nodes in a logical network that will spread
all over the internet. That's the dream behind the
solipsis project."
There is no server, it relies on end-users' machines.
Solipsis is open-source. Everybody can enhance
the protocols and the algorithms.
Solipsis is developed within France Télécom - R&D
Division∞
NB : The name 'Solipsis' comes from Solipsism∞, a
philosophical doctrine that claims that reality only
exists in one's mind.
Comments (2) | TrackBack (0)
.: NEW COMMENTS :.
RSS 1.0 | RSS 2.0 | Atom
"Dell stumps for free Wi-F...
› anaventura
› Jon Lebkowsky
› Daniel Luke
› cold wolf
Social GPS...
› Rebecca Anema
› Rebecca Anema
› Paul W. Swansen
Multi-participant virtual ...
› Gwendal
› Joaquin KELLER
"Happy Slapping" footage...
› Arnaud
› Ellis D. Tecnine
.: RECENT ENTRIES :.
Registering SIM card holders
Read: "In The Bubble: Designing in
a Complex World"
Ubiquitous Social Encyclopedia
"Dell stumps for free Wi-Fi"
Multi-participant virtual worlds
Supergames: Jane's smartmob
phun
"Camera phone saves man from
deadly spider"
Social GPS
Making sense of life without wires
Roland's Sunday Smart Trends
#56
Comments
The release annoucement:
.: CATEGORIES :.
Always-On Panopticon...or
Cooperation Amplifier
Solipsis: a peer-to-peer shared virtual world
Beyond
---------------------------------------------
Computation Nations and Swarm
Supercomputers
The Solipsis Team would like to announce the release of
Solipsis-0.8.
How to Recognize The Future
When It Lands On You
Shibuya Epiphany
http://solipsis.netofpeers.net/
Smart Mobs and the Power of the
Mobile Many
Solipsis is a massively multiparticipant virtual world
based on a peer-to-peer system (ie without servers).
Technologies of Cooperation
Some Solipsis prominent features are:
* Scalable to millions, billions of users and entities
* Solipsis is intended to be as wide as the Web
* The virtual world is user contributed (so it is for now
The Era of Sentient Things
The Evolution of Reputation
Wireless Quilts
.: ARCHIVES :.
May 2005
03/05/2005 12:37
Slyck Forums - Where File-Sharers Meet
1 of 2
http://www.slyck.com/forums/viewtopic.php?t=10880
Home · Forums · File-Sharing Dictionary · Chat · Contact
Slyck's List of File Sharing
Programs and Utilities
Newsgroups
BitTorrent
eDonkey2000
WinMX
DirectConnect
Ares
Spyware/Adware
Removal
Gnutella
SoulSeek
IRC
MP2P
FastTrack
Welcome to the Slyck forums -- Have Fun and share something intelligent!
Members can go to their private message account here.
P2p meets MMORPG
Slyck.com Forum Index -> More File-Sharing
News
> All Guides
Top BitTorrent Sites
1. TorrentSpy.com
2. MyBitTorrent
3. TorrentPortal
4. TorrentBox
5. NovaTina
View previous topic :: View next topic
Author
LxBeast
5000+
Top ED2K Sites
ed2k-it
Shareprovider
The Real World
ShareVirus
ShareLive
> Entire List
Posted: Fri Apr 29, 2005 7:34 am
P2p meets MMORPG
Post subject:
Story : http://p2pnet.net/story/4684
> Entire List
1.
2.
3.
4.
5.
Message
Joined: 10 Mar 2005
Location: England, UK
And it was interesting indeed because Keller was telling
us about the release of Solipsis-0.8, a p2p MMORPG
with truly astounding dimensions for a, “massively
shared virtual world,” as Keller and his co-developers
say in their Solipsis site. “There is no server at all: it
only relies on end-users' machines.”
_________________
Sign your avatar up here, or I'll be forced to do it for you
- Vote scratch! in the current avatar round!
Back to top
May
April
March
January
December
November
Search The Archive:
moculon
500+
Joined: 24 Feb 2004
Posted: Sun May 01, 2005 9:09 am
taken a look
Post subject:
i've taken a look at this, it's very interesting. i'm sure it
would help the developers if anyone wants to idle in
there, chat about ideas or maybe contribute.
my coding skills are considerably deficient... so i'm not
going to be much help but i've run into some interesting
ppl on there in just a few hours 'wandering' around.
at the moment it really is an empty world, but the lack
of a central server, and the ability to add mods surely
can lead to anything people want.
i'm sure most people here can see their mozilla in front
of them and see that open source creations can become
quite impressive.
_________________
'just because you feel it, doesn't mean it's there'
03/05/2005 15:15
Slyck Forums - Where File-Sharers Meet
2 of 2
http://www.slyck.com/forums/viewtopic.php?t=10880
radiohead.
Back to top
Display posts from previous:
All Posts 6 Oldest First 6
Slyck.com Forum Index
-> More File-Sharing News
Go
All times are GMT - 5 Hours
Page 1 of 1
Jump to:
More File-Sharing News
You cannot post new topics
You cannot reply to topics
You cannot edit your posts
You cannot delete your posts
You cannot vote in polls
6
Go
in
in
in
in
in
forum
forum
forum
forum
forum
this
this
this
this
this
Sponsored Links:
Algebra Help
| Reality TV
Home | Contact
©2001-2005 Slyck.com
Powered by phpBB © 2001, 2005 phpBB Group
03/05/2005 15:15
Sensible Erection | Solipsis
1 of 1
http://www.sensibleerection.com/entry.php/47363
home | home2 | Sensible Election | about | conduct | galleries | donate
not logged in | log in
Adult Search - Want porn? Search for it.
Sponsored Link
Sunday, 1 May 2005
Solipsis
quote [ "Hoo boy, once P2P and MMORPG meet, it's
going to be a hum-dinger" - Edward Castronova
Solipsis?
...It comes from Solipsism, a philosophical doctrine
that claims that reality only exists in one's mind.... ]
Members
Some people will find it wierd to imagine a world without God. In the Solipsis virtual
world, you can have a local view only: no one can have a global view. It will, for
example, be impossible to know exactly how many people are in Solipsis. "Objects"
and people (avatars) are the same. They run the same code. They're peers - nodes in
a logical network that will spread all over the internet.
Registered: 18828
That's the dream behind the solipsis project.
Classifieds
More:
BOOBLE
Search sites, pics, movies,
personals.
Adult Reviews
Rabbits Porn Website
Reviews
LONELY GUYS
Meet Women Near You
LONELY LADIES
Find a guy for fun tonight.
http://p2pnet.net/story/4684
It's oh so empty at the moment. Lets all get manifest desitiny on it and colonise?
[sci&tech] [by Sgt Harry 'Snapper' Organs..@12:59amGMT] [+9 Interesting]
Comments
popeoftheweasles said @ 1:19am GMT on 1st May [Score:1 Insightful]
i haven't even looked at what you posted, but you get +1 for the monty python
reference in your name
Sgt Harry 'Snapper' Organs.. said @ 1:25am GMT on 1st May
...would you rather Ratty, in toad of toad hall?
val said @ 1:35am GMT on 1st May
I believe Henry Rollings wrote a book about solipisim. He embraced it for a year or
so, then wrote about it.
val said @ 1:35am GMT on 1st May
Gah. ROLLINS.
Sgt Harry 'Snapper' Organs.. said @ 1:39am GMT on 1st May
Rollin rollin rollin,
Sgt Harry 'Snapper' Organs.. said @ 1:41am GMT on 1st May [Score:1 Funny]
Though the streams are swollen
Keep them dogies rollin'
Rawhide!
capodibrio said @ 1:51am GMT on 1st May
This is an interesting idea for a video game. What I don't get is how you advance in a
video game that you are making yourself. Or even if there would be advancement or
if you would just admire other people's creations.
wockyman said @ 2:40am GMT on 1st May
It's not a video game, per se... it's more like the Metaverse (as it, indeed, proclaims
to itself to be).
Moleculor said @ 2:42pm GMT on 1st May
Sounds like the metaverse to me. (Or a less centralized version of Second Life.)
wockyman said @ 3:28am GMT on 1st May
03/05/2005 12:27
Anyone know if there are any plug-ins for this other than the chat one that comes
Sand-box
1 of 2
http://sand-box.blogspot.com/2005/04/solipsis-peer-to-peer-system-for...
BlogThis!
sand-box
SANDBOX FOR PWI WEBSITES.
Friday, April 29, 2005
Solipsis: A peer-to-peer system for a massively
multi-participant virtual world
Hmmmm
// posted by BP/CMB @ 4:31 PM
links
Sand-Box Google Group
macb.net
pwinews
paperworth.com
Comments: Post a Comment
www.flickr.com
archives
03/01/2004 - 03/31/2004
04/01/2004 - 04/30/2004
05/01/2004 - 05/31/2004
06/01/2004 - 06/30/2004
07/01/2004 - 07/31/2004
08/01/2004 - 08/31/2004
09/01/2004 - 09/30/2004
03/05/2005 15:49
Pretentiously titled blog: Aw, I wanted to explode...
1 of 2
http://pretentiouslytitledblog.blogspot.com/2005/05/aw-i-wanted-to-ex...
BlogThis!
PRETENTIOUSLY TITLED BLOG
NO MADAM, I DO BELIEVE THAT'S YOUR MONKEY ON TV RIGHT NOW.
TUESDAY, MAY 03, 2005
ABOUT ME
Aw, I wanted to explode...
AARON ZE IC HNE R
Ah I forgot, I had my first Slashdot submission rejected today.
J E RS E Y , U N ITE D
But you know what? Forget them! Here's the article anyway!
S TAT E S
EWING, NEW
Read my blog, all
Calamormine writes "Getting tired of World of Warcraft?
you need to know about me will
Interested in working on a fledgling MMORPG? Then Solipsis
be there.
may be the way to go. Solipsis is an open source world that is
V I E W M Y C O M P L E T E P RO FI L E
as of now completely undeveloped. From the web page:
"Solipsis is a public virtual territory. The world is initially
LINKS
empty and only users will fill it by creating and running
Webcomics
entities. No pre-existing cities, habitants nor scenario to
Sluggy Freelance
respect... Solipsis is open-source, so everybody can enhance
Ctrl-Alt-Del
the protocols and the algorithms. Moreover, the system
Schlock Mercenary
architecture clearly separates the different tasks, so that
A Lesson is Learned, But the
peer-to-peer hackers as well as multimedia geeks can find
Damage is Irreversable
here a good place to have fun !"
Right now it's pretty much just a nifty chat client, but who
knows what it could develop into given the right group of
motivated Slashdotters."
P O S T E D B Y A A R O N A T 5/3/2005 01:34:00 AM
0 COMMENTS:
Sam and Fuzzy
Questionable Content
VGCats
Carzorthade
Overcompensating
Count Your Sheep
Magical Adventures in Space
Something Positive
Blank Water
POST A C O M M E N T
Dinosaur Comics
<< Home
PREVIOUS POSTS
*Sigh*
Hurray, stupid foreigners!
03/05/2005 13:08
/patternHunter [/ph]: Solipsis
http://www.patternhunter.com/2005/05/solipsis.html
/patternHunter
[/ph]
"We're all in the gutter, but some of us are looking at the stars." Oscar Wilde
Monday, May 02, 2005
Solipsis
Solipsis, an attempte to approximate Neal Stephenson's
Metaverse, is "a public virtual territory. The world is initially empty
and only users will fill it by creating and running entities. No
pre-existing cities, habitants nor scenario to respect...
"Solipsis is open-source, so everybody can enhance the protocols and
the algorithms. Moreover, the system architecture clearly separates
the different tasks, so that peer-to-peer hackers as well as multimedia
geeks can find here a good place to have fun!" /Solipsis/
# : : 6:54 AM
Comments: Post a Comment
<< Home
re: /ph
by
feedburner
subscribe w.
bloglines
seanpkearney.com
email me
patternboy
visualizing social
software
increasing
intelligence
my del.icio.us
my LinkedIn
profile
my Tribe profile
/top5posts
Nodal Points
Social Software for Geniuses
Stimulating Human Evolution
Beyond Six Degrees
Our Trans-Human Nature
/links
timothy leary
william gibson
virtual humans
cory doctorow
club zero-g
/blogging
technorati
blog explosion
bloglines
blogger
livejournal
motime
/blogroll
1 of 2
03/05/2005 15:09
Pappmaskin Diaré Techblog: Solipsis: A peer-to-peer system for a mas...
1 of 2
http://pappmaskin.blogspot.com/2005/05/solipsis-peer-to-peer-system-...
pappmaskin diaré techblog
R ESI STAN CE I S US EFU L!
Get this blog as rss 2.0 :
Search
permalinks
i Web n
j
k
l
m
n
j pappmaskin.blogspot.com
k
l
m
monday, may 02, 2005
Solipsis: A peer-to-peer system for a massively
multi-participant virtual world
For those of you missing the mud-playing days :
Solipsis: A peer-to-peer system for a massively multi-participant
virtual world: "Solipsis is a pure peer-to-peer system for a massively
shared virtual world. There is no server at all: it only relies on
end-users' machines.
The shared virtual worlds of nowadays MMORPG strongly rely on
privately owned servers. These servers are an expensive bottleneck
that limits their scalability. In addition, these servers bound the
freedom of the virtual world inhabitants and the imagination of the
world-builders and developers. Solipsis solves these problems with a
free and open-source system.
Solipsis is a public virtual territory. The world is initially empty and
only users will fill it by creating and running entities. No pre-existing
cities, habitants nor scenario to respect...
Solipsis is open-source, so everybody can enhance the protocols and
the algorithms. Moreover, the system architecture clearly separates
the different tasks, so that peer-to-peer hackers as well as
multimedia geeks can find here a good place to have fun !"
Link
posted by m. at 14:28 | permalink
0 comments:
Post a Comment
<< Home
My gear
Guestmap
blogroll
A VC
CNET News.com
CSS Beauty
It's complicated
Just goood
5ives
A List Apart: for people who make
websites
ABC News: Technology
Boing Boing
Defense Tech
eMarketer
Engadget
Forbes.com Technology News
Gizmodo
Google News
Hinkmond Wong's Weblog
Independent Media Center |
www.indymedia.org | ((( i )))
InsideGoogle
MAKE: Blog
MAVROMATIC
MIT News
MIT Research News
MIT World » Recent Updates
The Mobile Music Blog
MoCo Loco
MSNBC.com: Newsweek
MSNBC.com: Technology &
Science
Music thing
Neil Gaiman's Journal
NetWatch
New Scientist - Latest Headlines
News, Reviews and Tips about
iPod
Pappmaskin Diaré
Pappmaskin Diaré Techblog
The Pondering Primate
Reluct.com design and
architecture news
Science: This Week's News
Scientific American
Slashdot:
SlashPhone
Smart Mobs
Smart Mobs - How to Recognize
03/05/2005 13:06
p2pnet.net - the original daily p2p and digital media news site
1 of 2
http://p2pnet.net/index.php
RSS feed: http://p2pnet.net/p2p.rss | Mission | Privacy | Contact:
jon[at]p2pnet[dot]net
Search
j Web n
k
l
m
n
i p2pnet.net
j
k
l
m
BearShare p2p
Blubster p2p
P2p meets MMORPG
Social software addict: meet people and make
new friends
Electronic pioneer: take your land for free and
settle the new world
Python programmer: add your own
communication plugins and hacks
Read more...
LimeWire p2p
Warez P2P
Hosting
Welcome : )
Login:
Password:
New Morpheus
Linkin Park hates WMG
'We want out!"
May 02 - 3 comments
Canadians: 'Contact your MP!'
Of penalized music lovers
May 02 - no comments
Bahrain web registration storm
Protest organized
May 02 - 3 comments
UK school asks REM for help
'Let us use your song'
May 02 - 1 comment
Close 'Pope as a nazi' site
Rome judicial authorities
May 02 - 5 comments
'Be glad we're on US list'
digital-copyright.ca
May 02 - no comments
US to 'monitor' Canada
'Special Watch List'
May 02 - 8 comments
Hong Kong BiTtorrent man
- not guilty
May 02 - 2 comments
The Great Wall of Canada?
'Lawful access' reforms
May 02 - 3 comments
Microsoft Metro vs .pdf
Bill's new target
May 02 - 5 comments
Firefox clocks 50 million
The New Browser King
May 02 - 4 comments
10,037 people sued by RIAA
Current total
May 01 - 24 comments
Cuban / Soderbergh p2p move
Movies available online
May 01 - 3 comments
MPAA, RIAA, NYPD 'raid'
Three men arrested
May 01 - 2 comments
Reuters bitten by e-bug
IM service shut down
Apr 30 - no comments
'Cell phone rage' in NZ
Jamming contemplated
Apr 30 - 1 comment
Malaysian web site attacks
RIAA victimizes 925 people
More subpoenas
Apr 30 - 7 comments
'Piracy' isn't a priority
- US AG Alberto Gonzalez
Apr 29 - 5 comments
BSA backs Apple
Support briefs filed
Apr 29 - 2 comments
Russian FSS wants Net control
'Registration of mobile users'
Apr 29 - no comments
Austrian ISP must name user
Court reverses decision
Apr 29 - no comments
RealNetworks Rhapsody rentals
Of profits and plastic discs
Apr 29 - no comments
Microsoft reports huge profits
Net income almost doubles
Apr 29 - no comments
NY AG Spitzer nails Intermix
'Secretly installed software'
Apr 29 - 3 comments
Tiger Direct vs Tiger X
Apple gets sued
Apr 29 - 9 comments
iTunes is two years old
wow
Apr 29 - 3 comments
Wal-Mart Good neighbour act
Emphasis on 'act'
Apr 28 - 2 comments
iPod thefts and subway crime
'Earphones are a giveaway'
Apr 28 - 3 comments
My Search becomes My Web
Yahoo's latest
Apr 28 - 1 comment
KYOURADIO: podcasts only
First in the US
Apr 28 - 2 comments
Bahrain registration decree
Sites have six months
Apr 28 - 2 comments
Bush signs Hollywood act
'A nod to the studios'
Apr 28 - 1 comment
Download.com bans Adware
Warez P2P
Make a donation
For Rent !
03/05/2005 12:25
p2pnet.net - the original daily p2p and digital media news site
1 of 4
http://p2pnet.net/story/4684
RSS feed: http://p2pnet.net/p2p.rss | Mission | Privacy | Contact:
jon[at]p2pnet[dot]net
Search
j Web n
k
l
m
n
i p2pnet.net
j
k
l
m
BearShare p2p
Blubster p2p
P2p meets MMORPG
p2pnet.net News Feature:- “Looks really interesting,” we
replied in response to an email we’d had from Joaquin
Keller in France.
LimeWire p2p
Warez P2P
Social software addict: meet people and make new
friends
Electronic pioneer: take your land for free and settle
the new world
Python programmer: add your own communication plugins and hacks
And it was interesting indeed because Keller was telling us about the
release of Solipsis-0.8, a p2p MMORPG with truly astounding dimensions
for a, “massively shared virtual world,” as Keller and his co-developers
say in their Solipsis site. “There is no server at all: it only relies on
end-users' machines.”
Warez P2P
A peer-to-peer world ----- with file sharing to come.
At the moment, however, Solipsis, open source and running under under
the GNU Lesser General Public License, is in effect a vacuum, empty of
all life.
Hosting
No pre-existing cities. No people. No scenarios.
Make a donation
But it's destined to slowly evolve through a network of peers collaborating
in real-time to populate and develop it.
Welcome : )
Login:
Password:
And to make it really intriguing, “the system architecture clearly separates
the different tasks, so that peer-to-peer hackers as well as multimedia
geeks can have fun,” Keller told p2pnet.
Solipsis is scalable to, "millions, billions of users and entities and is meant
to be as wide as the Web."
For Rent !
For now, it runs on Windows and Linux. But the Solipsis team plan to
develop a Mac OS X version in the near future.
New Morpheus
We had a brief email chat with Keller, and we’ll be posting a detailed
paper on Solipsis by Keller and co-developer, Gwendal Simon, in the near
future.
Read on >>>>>>>>>>>>>>>>>>>>>>>>
p2pnet: Whereabouts are you France?
Keller: In Paris. I work at the France Telecom Research Center of Issy
Les Moulineaux
03/05/2005 12:25
p2pnet.net - the original daily p2p and digital media news site
2 of 4
http://p2pnet.net/story/4684
p2pnet: Is Solipsis your creation?
Keller: Yes. I came up with the idea around 1998. But the project really
started in 2001 when it was funded by France Telecom.
p2pnet: Why did you decide on Solipsis for the name?
Keller: It comes from Solipsism, a philosophical doctrine that claims that
reality only exists in one's mind.
Some people will find it wierd to imagine a world without God. In the
Solipsis virtual world, you can have a local view only: no one can have a
global view. It will, for example, be impossible to know exactly how
many people are in Solipsis. "Objects" and people (avatars) are the same.
They run the same code. They're peers - nodes in a logical network that
will spread all over the internet.
That's the dream behind the solipsis project.
"If I see everybody there and everybody sees me there,
I am there."
p2pnet: Who’s working with you?
Keller: In September, 2001, I recruited a student, Gwendal Simon to work
with me on Solipsis. Antoine Pitrou started working on Solipis in
November, and Emmanuel Bréton in March. Most of the code running
today was written by Antoine who's the developer of SPIP. Didier Gorges
(monetization) and David Dugoujon (coding) are also working on the
project.
p2pnet: What's the goal behind Solipsis?
Keller: The main idea is to enable a web-like cyberspace built by users'
contributions and running on users' machines.
p2pnet: What stage are you at?
Keller: It's like we're now in early 90s with httpd + mosaic, but no
webpages. The main differences are: 1) In Solipsis "mosaic" and "httpd"
are indeed the same program (the node), so "readers" are also "content"
providers (the next version will implement file sharing); and, 2) When you
03/05/2005 12:25
p2pnet.net - the original daily p2p and digital media news site
3 of 4
http://p2pnet.net/story/4684
"surf" the web you are alone. In Solipsis you meet the other surfers.
I don't know if Solipsis will be the system that will work, but I'm sure that
there will be in the near future a system like this one.
p2pnet: How did it get started?
Keller: Reading Neal Stephenson's Snow Crash science fiction novel
1998. Then I came up with the core of the algorithm in 2001. We had the
first piece of code running in 2002 (Gwendal's work mainly). Solipsis
became open source in early 2004 and I presented Solipsis at
codecon2004.
p2pnet: I see you're under GNU. What does this means in terms of future
development?
Keller: We hope other developers will join us.
p2pnet: Can (or could) Solipsis be used in contexts other than
MMORPG?
Keller: Solipsis is aimed at social interaction. Gaming is not the primary
intended application. Most people go on MMORPG to meet people.
Getting points is not the main motivation. People will interact as in Instant
Messaging but with previously unknown people. Solipsis is a meeting
place. People will agregate according to their interests, so there will be
places to talk about sports, other to talk about music or politics.
p2pnet: What are your future plans?
Keller: We'll continue to work on Solipsis. In a few weeks we're going to
add "profiles" to entities. Profiles are sort of web pages with links to other
entities. They'll give flesh to the world.
We plan to made web2solipsis and solipis2web links - ie, you click on a
web page and you jump somewhere in solipsis.
p2pnet: Will Solipsis always be free?
Keller: It will. We also have plans to build a business on Solipsis and
there will probably be opportunities for others to make money as well on
Solipsis.
=============
"I have the final pre-pub draft of my book sitting on my desk," blogs
Edward Castronova, associate professor of telecommunications, Indiana
University, on Terra Nova. "In it, there' are lots of places where I write
'Hoo boy, once P2P and MMORPG meet, it's going to be a hum-dinger'!"
Keller won his Master’s in Mathematical Logic from the University of
Paris VII (Jussieu) and his PhD in network management and distributed
systems from the University of Versailles. His interests include p2p
systems, distributed algorithms and multimedia communications.
Gwendal Simon won his Masters in computer sciences, specializing in
distributed systems and networks, from the University of Rennes I. His
03/05/2005 12:25
p2pnet.net - the original daily p2p and digital media news site
4 of 4
http://p2pnet.net/story/4684
interests include distributed caches for web pages and multimedia
streams. He’s taught computer programming at the Saint-Cyr School and
is now studying for a PhD in videoconferencing and massively distributed
shared VR systems at France Telecom R&D, and INRIA-Rennes.
==================
Something you think we should know? tips[at]p2pnet.net
(Thursday 28th April 2005)
[ Post a Comment ]
Comments:
heh by Reader's Write
Monday 7PM by Higgy
^_^ by Reader's Write
Re: P2p meets MMORPG by Reader's Write
How do I? by Reader's Write
Re: How do I? by Wandel
p2pnet's contents are under Creative Commons License, unless otherwise
stated.
archives 2005 : may | april | march | february | january
2004 : december | november | october | september | august |
july | june | may
april | march | february | january
2003 : december | november | october | older
03/05/2005 12:25
OliverG - kultur, kreativität + kommunikation: P2P-Multi-User-Welt ...
1 of 4
http://typo.twoday.net/stories/651586/
twoday > typo > tools > P2P-Multi-User-Welt im...
Anmelden - [<<]
OliverG - kultur, kreativität + kommunikation
literature, journalism, social software, wikis, weblogs ... - by oliver gassner
"Here's blogging at you, kid."OG
USER STATUS
Du bist nicht angemeldet.
login
SUCHE
go
MENÜ
OliverG - kultur, kreativität +
kommunikation
+ - impressum
+ - termine
+ 1000 Seiten
+ about this blog
+ amazon wishlist
+ artikel, eigene
+ blogrolls
+ blogs
+ blogs&consulting
+ blogs&law
+ blogs@business
+ blogs@education,
blogs@bildung
+ blogs@journalism
+ blogs@search engines
+ book fair, buchmesse
+ books
+ business
+ CarpeBlog
+ creative writing, kreatives
schreiben
+ Dialoge mit Julian
+ diary, tagebuch
+ e-books, e-texts
+ e-mail
+ education, bildung
+ english
+ glossary, glossar
+ glossen
+ language, sprache
+ law, justiz
+ ligatur e.V.
+ literature, literatur
+ media
+ net art
+ networking
+ news
+ open content, creative
commons
+ open source
+ podcast
+ RSS
P2P-Multi-User-Welt im
Geburtsstadium: Solipsis
ARCHIV
English summary @ end.
Mo Di Mi Do Fr Sa So
Wenn man in der Vergangenheit
Multi-Player-Spiele oder andere
Chat- und VR-Anwendungen
programmierte, sah man immer
einen zentralen Server vor, der
zumindest diverse Buddy-Listen
und Puffer-Dienste vorsah.
Soch seit
Peer-To-Peer-Computing seinen
Siegeszug angetreten hat, stellt
man solche Konzepte in Frage.
In der Forschungs- und
Entwicklungsabtelung der
France Telecom [die Seite lädt
bei mir nicht] zum Beispiel
arbeitet man derzeit an 'Solipsis'
einer "massively
multi-participant virtual world"
wie es im Entwickler-Wiki heißt.
Was bisher zu sehen ist, ist noch
recht holprig zu bedienen und
eher arm an Features:
* Auf einer riesigen 'Fläche' sieht
man andere User.
* Wenn man sich zu 'peers'
verbindet und die einem auch
'andocken', kann man (bisher nur)
Chatten.
* Das System ist in Python
geschrieben und kann durch
eigene Python-Erweiterungen
durch jeden Nutzer um
Funktionen bereichert werden.
(Das ist der eigentliche
Knackpunkt.)
Wer schon mal in einem MUD
gespielt und programmiert hat
(OliverG = Elder Wizard in
retirement bei TUBmud ), der
April 2005
1 2
4
3
5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30
März
Mai
AKTUELLE BEITRÄGE
Spam-Bekämpfung...
Wie gehen Sie mit Spam um? ...
wurde ich gerade gefragt...
OliverG - 3. Mai, 11:37
Was wünscht sich...
Na, den Aufstieg von Platz 9
der Technorati Top 100...
OliverG - 3. Mai, 00:03
kleiner Tipp zum Verfolgen...
kleiner Tipp zum Verfolgen der
eigenen Kommentare via...
gell - 1. Mai, 18:17
Schöpfergott und...
Julian (bald 5): Berufe sind
ganz doof. Ich: Wieso?
Julian:...
OliverG - 1. Mai, 15:33
Brauchen Blogs
Kommentare...
Do blogs need comments? fragt
Bloggers Blog und berichtet,...
OliverG - 1. Mai, 11:48
Del.icio.us bundles
Das ist hübsch: man kann in
del.icio.us Tags zu...
OliverG - 30. Apr, 21:12
Gebloggter Musenkuss
Die Muse küsst binär und Lothar
Glauch schreibt...
OliverG - 30. Apr, 17:42
Über die Gegenwart...
Nobody survives the Six-Lesson
Curriculum unscathed,...
OliverG - 30. Apr, 16:57
Dumb Slapping
Also kein 'toothing' in
Britannien sondern 'Happy
Slapping':...
OliverG - 29. Apr, 15:56
lesen hilft meist
lesen hilft meist, wenns um
03/05/2005 15:48
OliverG - kultur, kreativität + kommunikation: P2P-Multi-User-Welt ...
2 of 4
+twoday
social>software
weiß,
typo > tools > P2P-Multi-User-Welt
im...was das bedeutet:
+ society, gesellschaft
Man hat eine ganze Horde an
+ sprachlich herausgefordert
Leuten, die ziemlich viel Arbeit
+ stuff, kram
und Kreativität in solche Systeme
+ t-shirts
+ tools
stecken und auch vor der
+ wikis
Mitarbeit an der Entwicklung der
+ wikis@education
Code-Grundlage nicht
Bilderalben:
+ 1000 Seiten
zurückschrecken.
+ shirts
+ tools
twoday.net
BÜCHER
Spielkram ist das an sich kaum,
denn gerade
Multi-User-"Computing-Systeme"
dürften noch einige
Entwicklungsstadien
durchmachen - und der Sprung
zum reinen P2P-System ist da ein
wichtiger Meilenstein.
http://typo.twoday.net/stories/651586/
netzdinge geht. aber
da...- [<<]
Anmelden
OliverG - 29. Apr, 09:19
Wer
nicht mit dem Netz umgehen
kann, sagen die
Wissenschafter,...
anaximander - 28. Apr, 23:06
haben die...
.. auch geschaut ob die leute
auch bücher haben...
OliverG - 28. Apr, 17:57
Und das als Ergänzung
Erst wenn die Kinder keinen
Aussicht auf Bildung haben,
und...
anaximander - 28. Apr, 17:50
Bei der Zeitungslektüre:...
Erst wenn der letze Maler
verdurstet, der letzte
Musiker...
OliverG - 28. Apr, 10:31
David Allen
Getting Things Done
Wer also bei der Geburt eines
solchhn Systems dabei sein will:
Bitte schön, Solipsis.
Siemens:
Vorstands-Tagebuch-Blog...
Spätestens, wenn die
Mitarbeiter ihren Chef nur...
OliverG - 28. Apr, 09:22
Grassroot-Blogging in...
21Publish - Presse: Weblogs für
amnesty international:...
OliverG - 27. Apr, 18:30
P2P-Multi-User-Welt im...
English summary @ end. Wenn
man in der Vergangenheit...
OliverG - 26. Apr, 15:07
Python - Solipsis
huch, ich kann mir was
einfacheres vorstellen. Sieht...
David Allen
Wie ich die Dinge geregelt
kriege
anaximander - 26. Apr, 13:08
Ja-Ja-Jamster
New York Post: Jamster!, a
mobile content company...
OliverG - 25. Apr, 17:32
Die Adsense-Falle
Kürzlich trudelte eine E-Mail
bei mir ein vom...
OliverG - 25. Apr, 15:36
STATUS
Online seit 818 Tagen
Zuletzt aktualisiert: 3. Mai,
11:37
Lothar J. Seiwert
Balance Your Life
Die Navigationsebene: Nur
'sichtbare' Peers stehen als
Chatparter oder zur Anbindung
als Peer zur Verfügung.
Jostein Gaarder
Sofies Welt
CREDITS
--Update:
Es ist mir gelungen via Solipsis
03/05/2005 15:48
OliverG - kultur, kreativität + kommunikation: P2P-Multi-User-Welt ...
3 of 4
mitim...
einem
twoday > typo > tools > P2P-Multi-User-Welt
Alban N. Herbst, Alexander von
Ribbentrop
Thetis. Anderswelt
Bertrand Russell
Denker des Abendlandes
der entwickler
Kontakt aufzunehmen "Joaquin".
Zusammenfassung des
Interviews:
* In etwa einem Monat soll ein
Plugin für Filesharing fertig sein.
* Ich war ach der erste
'Nicht-Bekannte', den er im
System gertroffen hat.
* Mit der Funktion 'Actions /
Jump near...' gelangt man, wenn
man die voreingestellte IP
'anspringt' zu einem Treffpunkt
mit Leuten, die eventuell
Chatten mögen u.A.
* Man denkt über einen Website
nach, der eher 'user-orientert' ist
udn arbeitet aktuell auch an
einem Paper für die IETF.
http://typo.twoday.net/stories/651586/
Another update:
Wanna chat in Unicode?
Solipsis has it:
Anmelden - [<<]
My Bloglines feeds
Technorati Profile
GeoURL
Some blogs I read that don't
have RSS
DMT: typography
limone
mezzoblue �(typography)
N!kkes Index
Paranews
Salam Pax II
Sifry's Alerts
Socialtext
sunflyer X
Typographica
Typography: vanderwal.net
Volltext.net
zainab, irak
by BlogRolling
Blogroll Me!
Yesterday's Top 5 Links
1 http://www.nedstatba...
2 [new.png]
3 My Bloglines feeds
4 _notizen aus der pro...
Bertrand Russell
Philosophie des Abendlandes
5 gerold braun marketi...
Track your links for free
at MyBlogLog.com
FILM + TV
Ocean's Eleven
(a line in Russian and in Arabic)
Also meet Zeze and Lulu,
developer and project manager
at Solipsis...
7 Zwerge - Männer allein im
Wald (2 DVDs)
English summary:
R& D at France Telekom is
developing a purely p2p chat and
application environment in
Python that can be expanded by
03/05/2005 15:48
OliverG - kultur, kreativität + kommunikation: P2P-Multi-User-Welt ...
4 of 4
http://typo.twoday.net/stories/651586/
users
twoday > typo > tools > P2P-Multi-User-Welt
im...
Alias - Die Agentin - Staffel 1
Spider-Man & Spider-Man 2
(Collector's Edition, 4 DVDs)
much like a MUD.
"Solipsis" as it is called, has now
only a chat function but will have
filesharing ablilities within a
month.
To find people to chat to: Use
the 'Actions / Jump near...'
function and jump to the IP/Port
entered there.
You can chat in unicode: Russian
or Arabic? No prob.
The developers are planning to
publish more user-oriented
documentation oth their Wiki
soon.
Anmelden - [<<]
Comment: Looks cool (albeit
confusing) right now, go and
watch how something new and
unique is growing.
OliverG - 26. Apr, 09:03
1 Kommentar - Kommentar
verfassen - 0 Trackbacks
Mehr zum Thema tools
Super Size Me (2 DVDs)
anaximander - 26. Apr, 13:08
Python - Solipsis
huch, ich kann mir was
einfacheres vorstellen. Sieht aus,
als wäre das alles nur
Eingeweihten zugänglich.
Wenn es mir recht ist, wollten
die Franzosen mal ein rein
französiches Internet - vielleicht
passt Solipsis exakt da rein :-)
antworten
Butterfly Effect (2 DVDs)
FURLED
Googolizer - Nidelven IT #
an approach to communities
for newspapers #
Tagung 'besser online' (djv) #
Many-to-Many: Del.icio.us
bundles #
Slashdot | The Early History
of Nupedia and Wikipedia,
Part II #
The Early History of Nupedia
and Wikipedia: A Memoir #
COMPUTING MACHINERY AND
INTELLIGENCE #
Generated by Furl
Trackback URL:
http://typo.twoday.net/stories/651586/modTrackback
Backlinks
5 http://www.roell.net/weblog/newsfeed
3 http://www.technorati.com/cosmos/search.html?rank=...
1 http://blogg.de/search.php?search=SPIELE&offset=30...
1 http://bloglines.com/myblogs_display?sub=9145013&s...
1 http://solipsis.netofpeers.net/awstats/awstats.pl?...
1 http://www.bloglines.com/myblogs_display?folder=37...
03/05/2005 15:48
Main menu
submit story | wiki | create
account | search | faq | chump |
diaries | mission statement |
p2pj | SETI
· infoAnarchy. Which future do you want to live in? ·
IRC: #infoAnarchy @ irc.oftc.net
Solipsis: P2P meet virtual worlds
By Anonymous Hero, Section New Releases
Posted on Mon May 2nd, 2005 at 05:51:51 PM GMT
p2pnet reports about the first release of
Solipsis, a peer-to-peer massively
multi-participant virtual world. "Some people
will find it weird to imagine a world without
God. In the Solipsis virtual world, you can have
a local view only: no one can have a global
view. It will, for example, be impossible to know exactly
how many people are in Solipsis. 'Objects' and people
(avatars) are the same. They run the same code. They're
peers - nodes in a logical network that will spread all over
the internet." At the moment, however, Solipsis, open
source and running under the GNU Lesser General Public
License, is in effect a vacuum, empty of all life. No
pre-existing cities. No people. No scenarios.
< MGM vs. Grokster hits the Supreme Court (2 comments)
Solipsis: P2P meet virtual worlds | 0 comments ( topical, editorial, 0
pending) | Post A Comment
Login
Make a new account
Username:
Password:
Login
Mail Password
Related Links
+ p2pnet
+ Solipsis
+ More on Cyber Liberties
+ Also by Anonymous Hero
Comment Controls
Mixed (default) 6
Display: Threaded 6
View:
Sort:
Ignore Ratings
6
Newest First 6
Set
Search
No copyright or trademarks whatsoever except on the site engine, Scoop, which is under the GPL. Post here & it's in the public
domain.
Indiegamer Developer Discussion Boards - Peer to peer MMORPG?
1 of 6
http://forums.indiegamer.com/showthread.php?t=2914
Indiegamer Developer Discussion Boards > Indie Game
Developer Forums > Game Development & Technical
Peer to peer MMORPG?
Register
FAQ
Members List
Calendar
Thread Tools
User Name User Name
Password
b Remember Me?
c
d
e
f
g
Log in
Today's Posts
Search this Thread
Search
Display Modes
04-20-2005, 11:19 AM
tentons
Senior Member
Join Date: Mar 2004
Location:USA
Posts: 294
#1
Peer to peer MMORPG?
Could something like this reduce/eliminate the costs of running a
MMORPG? Seems it could lower the barrier to entry for indies
since one part of the problem (apart from development) is
actually supporting the servers etc.
Thoughts?
__________________
Jason McIntosh
http://www.griminventions.com
http://www.thinkbiggames.com - Learning That's Fun!
#2
04-20-2005, 11:24 AM
dima
Senior Member
Join Date: Feb 2005
Posts: 260
P2P might not be the best solution because of security that
servers deliver. Without a server that has an image of the
gameworld and characters and stats people can cheat and hack
the game.
#3
04-20-2005, 11:30 AM
Ryan Clark
Senior Member
Join Date: Oct 2004
Location:Canada
Posts: 186
I was about to mention the cheating angle, but dima beat me to
it.
Another thing to consider is development cost. If you have the
funds to develop a MMORPG, the hosting costs would likely seem
insignificant. Especially if you design the server side for
scalability. If your game isn't popular you'd only be paying for
one server. If it is popular, the funds from player subscriptions
would be sufficient to pay for additional servers.
Puzzle Pirates has proven that it can be done, at least to some
degree.
__________________
Ryan Clark
Grubby Games
03/05/2005 14:44
Indiegamer Developer Discussion Boards - Peer to peer MMORPG?
2 of 6
http://forums.indiegamer.com/showthread.php?t=2914
The Game Programming Wiki
04-20-2005, 11:44 AM
#4
cliffski
Senior Member
Join Date: Jul 2004
Posts: 557
04-20-2005, 12:07 PM
cheating is only a problem because so many MMORPGS are
obsessed with 'levelling up' This puts some people off. these
games are pure grind/treadmill.
Nowhere is it written that MMORPGS == Levelling up + Grind.
How about one that had NO levels at all? these games should be
about interaction and roleplay, no amassing points.
__________________
Positech Games
#5
Dan MacDonald
Administrator
Join Date: Jul 2004
Posts: 679
A few years ago I spent a lot of effort trying to come up with a
secure p2p networking model for an MMO type game. It's
certainly possible to split up the game state into regions and
process chunks of the game state on the clients computers.
However no matter how I approached it, and how I tried to
conceive of ways to secure it, I just wasn't able to come up with
a reliable way. For the simple reason that when the game state is
distributed you are not in control of it, even if you set up servers
to sort of validate the game state, if a group of people (who's
clients are checked against each other) all decide to fake out the
server there's nothing the server can do about it because they
own and operate the game state. At it's core the p2p system is
just insecure.
Sure you can make it fairly difficult to compromise, but the more
successful your game is the more incentive people have to hack
it. The problem with persistent worlds is once they are
compromised it is very difficult to un-compromise them without a
wipe or some other traumatic event. Very often the effects are
allowed to persist which also increases the incentive to hack.
(Gold in UO?).
Client server is secure because the server runs the whole
simulation, it can choose to trust the client for absolutely no
information. The clients can just send requests that the server
processes and sends back a response for. This isn't always the
most efficient way to go. I think a better problem to try and solve
is making a client server model that scales linearly.
If you have a server on your cable modem that runs 60 players
and pays for itself, then it would be nice if you could grow it to 2
servers with 120 players that pay for themselves. Unfortunately
what tends to happen as the population grows is that the
problem increases in complexity and it actually takes 2.5 servers
to support 120 players. So you get diminishing returns on a
growing population. If you could create a self sustaining
client/server system that scales linearly then you would have a
very viable and secure model that would be both profitable and
insure profitability in the future (as the game grows).
__________________
Dan MacDonald
03/05/2005 14:44
Indiegamer Developer Discussion Boards - Peer to peer MMORPG?
3 of 6
http://forums.indiegamer.com/showthread.php?t=2914
Rainfall Studios
04-20-2005, 12:20 PM
#6
dima
Senior Member
Join Date: Feb 2005
Posts: 260
Quote:
Originally Posted by cliffski
cheating is only a problem because so many MMORPGS
are obsessed with 'levelling up' This puts some people
off. these games are pure grind/treadmill.
Nowhere is it written that MMORPGS == Levelling up +
Grind. How about one that had NO levels at all? these
games should be about interaction and roleplay, no
amassing points.
Cheating has nothing to do with leveling up actually. You can
cheat in many ways like getting items or progressing to different
locations that you arent supposed to see yet, anything basically.
If your game has any type of competition or interaction, it can be
cheated and hacked. And if your game has nothing that cheating
would acomplish, then it's dull and has no gameplay.
Last edited by dima : 04-20-2005 at 01:11 PM.
04-21-2005, 04:07 AM
#7
puggy
Junior Member
Join Date: Mar 2005
Posts: 9
hosting costs are nothing. I run starpeace2.com and i use a
server from servermatrix.com. It cost $99 per month, for a game
that costs $10 per month that means you need 10 subscribers.
Each server can host 1 world in the game, i have about 50
subscribers and i am using only using about 5% of the bandwidth
useage. Most of this bandwidth is used up in the html parts of the
game. Each world can have about 2-3 k players, but this figure
really depends on the size of the world (more buildings means
more processing power needed), the number of people online
(people changing information in there company uses cpu time),
the time of year ingame (jan 1st is always a bad time, it's when
tax's are calculated) and cpu power itself.
Currently i'm using a cel 2.6 but for $50 per month more i could
get a very powerful cpu if required. Even if most of the client was
done peer to peer, you still need a way for players to log on, find
out where other players are and get certain info, download the
game and of course your forums, which are a must.
If your just developing the game, to save money you could host
the game world on your own internet connection, but this will
cause lag and restrict your own web browsing.
__________________
Starpeace mpog - www.starpeace2.com
04-21-2005, 05:47 AM
#8
Sharkbait
03/05/2005 14:44
Indiegamer Developer Discussion Boards - Peer to peer MMORPG?
4 of 6
http://forums.indiegamer.com/showthread.php?t=2914
Quote:
Originally Posted by dima
You can cheat in many ways like getting items or
progressing to different locations that you arent supposed
to see yet, anything basically. If your game has any type
of competition or interaction, it can be cheated and
hacked. And if your game has nothing that cheating
would acomplish, then it's dull and has no gameplay.
I beg to differ in the case of a Client/Server approach. In
Client/Server, the Server controls the rules, the physics etc. and
updates the game and player states. The client on the other hand
is only responsible for sending the player's responses and for
rendering the game world from the point of view of the player.
Thus the player has practically no possiblity to cheat - the only
exceptions are things like graphics settings that might allow the
player to say, remove foliage and spot hidden enemies.. but
that's mostly an issue with FPS hunter / hunted games. Still, it is
something that can be controlled if needed by delegating visibility
processing to the server.
I've had a look at the Solipsis protocol, and it is definitely a
smarter approach than the traditional P2P brute force approach of
each peer notifying every other peer. However, I'm still skeptical
about the system.. as it might take several network interactions
for one peer to get a complete picture.. and most of the time it
will be inconsistent. Anyway, it might just work out for a less
action oriented MMO, and higher bandwidth rates in the future
may yet make it a feasible approach. Still, I think the issue of
security remains to be tackled - it is harder to cheat than
traditional P2P because of the neighbouring peers, but it is still
quite possible.
__________________
Sharkbait Games
www.sharkbaitgames.com
04-21-2005, 07:03 AM
#9
dima
Senior Member
Join Date: Feb 2005
Posts: 260
Quote:
Originally Posted by Sharkbait
I beg to differ in the case of a Client/Server approach.
I was talking about the P2P system and was trying to point out
that leveling up isn't the only thing that tries to get cheated.
04-21-2005, 07:26 AM
#10
Sharkbait
Junior Member
Join Date: Apr 2005
Posts: 19
Oh.. I thought you were implying that both C/S and P2P can be
cheated in the same way.. my bad
03/05/2005 14:44
Indiegamer Developer Discussion Boards - Peer to peer MMORPG?
5 of 6
http://forums.indiegamer.com/showthread.php?t=2914
Of course.. with P2P you could do all sorts of things.. go through
walls, warping from one point to another, notify peers you just
killed them (protocol permitting).. pretty much anything.
__________________
Sharkbait Games
www.sharkbaitgames.com
04-21-2005, 08:07 AM
#11
cliffski
Senior Member
Join Date: Jul 2004
Posts: 557
Quote:
Originally Posted by dima
If your game has any type of competition or interaction,
it can be cheated and hacked. And if your game has
nothing that cheating would acomplish, then it's dull and
has no gameplay.
like the Sims you mean?
Not all games are about scoring points or collecting stuff. In fact
thats what pust a lot of people off. Theres always some 12 year
old geek with mroe time on his hands who will have more gold
pieces/credits than you.
__________________
Positech Games
04-21-2005, 08:12 AM
#12
dima
Senior Member
Join Date: Feb 2005
Posts: 260
I havent played the Sims online. Are you saying cheating would
not accomplish anything in that game?
And o yeah, there's nothing better than leveling up and collecting
items, then hacking mosnters. Long Live Diablo!
04-21-2005, 10:22 AM
#13
Hamumu
Senior Member
Join Date: Jul 2004
Location:Temecula, CA,
USA
Posts: 283
People cheated their asses off in the Sims Online (and even
moreso in offline)! Of course, it also was a game all about
leveling up/collecting...
But anyway, take a game like UT or Quake - people go nuts
trying to cheat there, even in the days before there were
permanent stats kept. If there is something to desire (including
immediate victory), people will cheat if they can. If there is
nothing to desire, there is no reason to play.
__________________
Mike Hommel
Hamumu Software
03/05/2005 14:44
Indiegamer Developer Discussion Boards - Peer to peer MMORPG?
6 of 6
http://forums.indiegamer.com/showthread.php?t=2914
« Previous Thread | Next Thread »
Posting Rules
You
You
You
You
may
may
may
may
not
not
not
not
post new threads
post replies
post attachments
edit your posts
vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump
Game Development & Technical
6
Go
All times are GMT -8. The time now is 04:36 AM.
Retro64 Computer Games - Twilight Game Downloads
Contact Us - Indiegamer Developer Discussion Boards - Archive - Dexterity Archives - Top
Powered by: vBulletin Version 3.0.6
Copyright ©2000 - 2005, Jelsoft Enterprises Ltd.
03/05/2005 14:44
最新の日記
ようこそゲストさん
ユーザー登録
ログイン
ヘルプ
huixing の 日 記
カレンダー
<<
2005/02
水
2005-02-13
>>
日
月
火
木
金
土
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
最新タイトル
flickrをgooglemaps上にマッピング
してくれるgeobloggers
SKテレコムが携帯でTVが見れる
DBMサービスを開始
■ s kypeのライバ ルdamak aとheadcall
googleがイギリスでskypeと似たサービスを始めるという
話もあるが,すでにskypeのライバルにはdamakaと
headcallがいる。
http://www.damaka.com/
http://www.headcall.com/en/index.php
中国のグレート・ファイアーウォール
Great Firewallにも穴
チベット・ネパール間のバス運行開
始
safariでの不具合
■ p2pを利 用しバー チャル・ ワー ルドを作る S ol i p s i s
p2pを利用しバーチャル・ワールドを作るSolipsisはゲー
ム・デベロッパーによってあらかじめ決められた世界ではな
ヒンドゥー神話を元にしたテーマ・
パークGangadham
く,wikiのように大勢のユーザーによってボトム・アップの形
ipodが税金の対象に
でだんだんと形成される。solipsisははっきり区分けされた2
POEを使ったPCであるPoet6000
amazonが新しいウェブ・レイアウト
を試行
つのサブ・モジュールによって成り立っている。Solipsis
Nodeはバーチャル・ワールドの構造を管理し,Navigatorは
ユーザーがsolipsisの世界を動き回るために使われる。
del.icio.us/p2p
The program consists in two distinct
05/03 13:07
sub-modules: the Solipsis Node is responsible of
Projects::JXTA Book
the maintaining of the virtual world structure, while
05/03 13:06
the Navigator allows the user to "drive" theirs
Gwren’s Home Page
nodes around Solipsis world and chat or interact
05/03 12:28
with other people in the world.
Fort Culture
05/03 12:00
The Official BitTorrent Home
Page
05/03 11:27
BTbot - BitTorrent Search Engine
http://solipsis.netofpeers.net/wiki/wikka.php?wakka=HomePage
http://www.wired.com/news/games/0,2101,65865,00.html
http://metaverse.sourceforge.net/
■ bloglinesで フォ ルダ ーを不 要にする c hameleon
bloglinesではfeedをフォルダーごとに分類することがで
きるけれども,うまく分類しないと効率的ではない。カメレオ
ンchameleonはフォルダーを取り払ってしまい,ヒューリス
ティックな類推方法でお気に入りのfeedを優先的に上位に
移動させる。またfeedごとに使用頻度をスコアで示す。しか
し,開発途上のためか日本語,中国語などは表示できな
い。
Keeps track of which feeds you read, how
often, and when
Figures out which feeds are your favorites
(based on some heuristics), and highlights
them -- in the feed list, as well as bringing them
to the top (you can adjust the threshold on this)
Periodically identifies the top links in your
subscribed feeds -- much like Blogdex, but for
your feeds only.
Shows you your usage 'score', per feed
http://joshtyler.com/test/myblogs
■ supernov aに代わる ト ラッ カー サイト torrentk ube
supernovaに代わるtorrentkubeは中国にホストを置いて
いる。
http://www.torrentkube.org/
■ 未来の自分 にメール を送れる f u tur e mail
Post Comment
1 of 2
http://www.livejournal.com/users/smartmobs/884210.html?mode=reply
Not logged in.
(Create an account?)
Welcome
Login
Search
Help
Create an Account
About
Update Your Journal
English • Español • Deutsch • Русский • →
Search:
Category:
Username
6
Search
Smart Mobs ( smartmobs) wrote,
@ 2005-05-01 23:06:00
Multi-participant virtual worlds
http://www.smartmobs.com/archive/2005/05/01/multiparticipa.html
Bruce points Smartmobs to Solipsis: A peer-to-peer system for a
massively multi-participant virtual world.
"Solipsis runs under the GNU Lesser General Public License, is in effect a
vacuum, empty of all life. No pre-existing cities. No people. No scenarios.
In the Solipsis virtual world, you can have a local view only: no one can
have a global view. It will, for example, be impossible to know exactly how
many people are in Solipsis. Objects and people (avatars) are the same.
They run the same code. They are peers - nodes in a logical network that
will spread all over the internet. That's the dream behind the solipsis
project."
There is no server, it relies on end-users' machines. Solipsis is
open-source. Everybody can enhance the protocols and the algorithms.
Solipsis is developed within France Télécom - R&D Division∞
NB : The name 'Solipsis' comes from Solipsism∞, a philosophical doctrine
that claims that reality only exists in one's mind.
(Read comments)
Post a comment in response:
From: ( ) Anonymous- this user has disabled anonymous posting.
i LiveJournal user:
j
k
l
m
n
Password:
Username:
c
d
e
f
Log in? g
Don't have an account? Create one now.
Subject:
No HTML allowed in subject
c
d
e
f
Don't auto-format: g
Quote
03/05/2005 17:29
43 ThingsやTa-da listに続いて,またひとつruby on
railsを使ったサービスが出来た。futuremailは未来の自分
にメールを送ることが出来るほか,未来の事柄を公開rss
フィードで共有することが出来る。
http://futuremail.bensinclair.com/home/index
[コメントを書く]
トラックバック - http://d.hatena.ne.jp/huixing/20050213
http://d.hatena.ne.jp/Blacker/20050223
Untitled Document
1 of 3
http://www.hccnet.nl/nieuwsbrief/archief/week_17.html
als je niets ziet klik dan hier
Elke week het laatste hcc!net nieuws
nieuwsbrief # 17
Computer!Totaal Praktijkgids DVD
normaal: € 3,95
alleen voor hcc-leden: € 2,95
bekijk en bestel
hcc!net
hcc!magazine
hcc!world
vrijdag 29 april 2005
DVD X Copy Platinum (F14556)
normaal: € 85,00
alleen voor hcc-leden: € 50,00
bekijk en bestel
Entertainment
Surftips
Downloadtips
Afmelden
Beste hcc!netgebruiker,
hcc!net ADSL S al vanaf 14,95 euro per maand!
profiteer nu nog van onze actiekortingen
Er is al een ADSL-abonnement voor 14,95 euro per maand. Bij dit abonnement krijgt u ook nog eens
de aansluitkosten en de modem van ons cadeau! Deze en andere actiekortingen gelden nog tot en
met 30 april. Dat is morgen al! Doe daarom meteen de postcodecheck en meld u vandaag nog aan.
Leer Nero kennen!
Nero is het meest bekende en gebruikte brandprogramma. Behalve bestanden of mp3's op cd zetten,
kan je met Nero Toolkit ook de brandsnelheid instellen of een dvd of video-cd menu maken. Een
programma met vele mogelijkheden. Doe de online cursus Nero op www.hccmagazine.nl.
Hieronder vind je de columns en langere artikelen die afgelopen week zijn verschenen
HI-TECH AUTO ZONDER MP3
Thuis zijn wij toe aan een ingreep in ons autopark. Aangezien wij een hi-tech-familie
zijn, zijn we ons licht gaat opsteken bij Toyota. Toyota heeft als enige automerk een
volledig hybride auto, de Prius, een voertuig dus dat én een benzinemotor heeft én
elektrische aandrijving.
Lees verder
LEER NERO KENNEN
Nero is het meest bekende en gebruikte brandprogramma. De software, naamgenoot
van de Romeinse keizer Nero onder wiens heerschappij een groot deel van de stad
Rome in de as werd gelegd, wordt voornamelijk gebruikt om bestanden of mp3's op cd
te zetten. Maar Nero biedt meer mogelijkheden. Niet alleen kun je verschillende
bestandsformaten via Nero branden, maar je kunt met Nero Toolkit ook de
brandsnelheid instellen of een dvd of video-cd menu maken. Een programma met vele
mogelijkheden dus.
Lees verder
Het laatste hcc!magazine nieuws
Kijk ook op het Weekoverzicht
FRANSEN ONTWIKKELEN VIRTUELE
PEER-TO-PEERWERELD
29 april 2005 - Twee Fransen experimenteren
met een virtuele peer-to-peerwereld waarin
gebruikers bestanden kunnen delen, chatten,
surfen, spelletjes spelen en meer. Het
netwerk verbindt p2p met MMORPG
(Massively Multiplayer Online RolePlaying
Game) en zou zo groot kunnen worden als
het web, denken de makers.
Solipsis, zoals het netwerk heet, is nu nog vooral leeg. Maar
dat gaat veranderen, als het aan Joaquin Keller en Gwendal
Simon ligt. Zij zien Solipsis uitgroeien tot een web-achtige
cyberspace waarbinnen gebruikers kunnen communiceren en
hun eigen plek bouwen. De bedenkers leggen een vergelijking
met de MMORPG's waarbij duizenden mensen tegelijk online
Ondertiteling tv-programma's op
internet
Firefox heeft 10 procent
marktaandeel
Registratieplicht voor alle Bahreinse
websites
Toename p2p-gebruik
Digitale telefonie Casema in zicht
Bush staat filtertechniek voor dvd's
toe
Nokia introduceert 4 GB
muziektelefoon
Rechtbank verbiedt alternatieve
stemwijzer
Spam kost ons 116 miljoen euro per
jaar
03/05/2005 15:03
Untitled Document
2 of 3
http://www.hccnet.nl/nieuwsbrief/archief/week_17.html
spelen in een virtuele omgeving. Het grote verschil is dat er
geen centrale server is en dat de inhoud door gebruikers zelf
gemaakt wordt. Het basisprogramma is open source, dus
iedere ontwikkelaar kan bijdragen. In de toekomst moeten in
Solipsis 3D-beelden en multimediastreams mogelijk worden.
De ontwikkeling van de gedeelde virtuele wereld wordt
gesteund door de onderzoeksafdeling van France Telecom.
Inspiratie kregen de Fransen door het concept van de
Metaverse uit het science fiction boek Snow Crash van Neal
Stephenson. De naam komt van een stroming uit de filosofie
die stelt dat de realiteit een verzinsel is van de geest. "Ik weet
niet of Solipsis het uiteindelijk gaat worden, maar ik weet
zeker dat er in de nabije toekomst een systeem als het onze
komt", aldus Joaquin Keller.
Philips.nl gebruiksvriendelijkste
website
Google test adverteren via RSS
RealNetworks bevecht p2p met gratis
streaming muziek
Microsoft's Metro gaat concurrentie
aan met PDF
Netscape-oprichters beginnen dienst
voor p2p-grid
Microsoft demonstreert onderdelen
Longhorn
Deze Week in hcc!world
Aanvulling Nieuwsbrief april 2005
Brand in Sliedrecht
Deze week in hcc!magazine Entertainment & Games
Sean Connery speelt hoofdrol in nieuwe
Bondgame
Raad het Google-zoekwoord
Controleer spelgedrag op pc met software
Bollywood online
Skydivers spelen Super Mario in de lucht
School maakt eigen versie Sim City
Wereldomroep reconstrueert
bevrijdingsuitzending Radio Oranje
Deze week in Surftips
Test je efficiëntie
Hoe strak organiseer jij je bezigheden als werkgever of werknemer? Deze test
bepaalt aan de hand van een aantal vragen hoe efficiënt je bent. Op basis van de
score krijg je een profiel opgeplakt: aanpakker of jongleur, ruwe diamant of
creatieveling. Het resultaat kun je als e-card versturen.
Ga naar deze Surftip
Kunst op straat
Stickers, stencils en graffiti; voor de één kunst, voor de ander niets meer dan
vandalisme. Op de website Woostercollective - vernoemd naar een straat in New
York - worden de mooiste kunstwerken van de straat geportretteerd, ook uit
Nederland.
Ga naar deze Surftip
Biologisch van de boer uit de buurt
Via Biologisch Goed Van Eigen Erf kun je via internet bestellingen voor biologische
producten plaatsen. De bestelling wordt afgehandeld door de dichtstbijzijnde
biologische boer, waarna het binnen twee dagen bij een afhaalpunt in de buurt
van de klant wordt gebracht.
Ga naar deze Surftip
Regel je eigen lintje!
Op 29 april is het weer lintjesregen, als Beatrix deze eretekens opspeldt bij
mensen die zich voor de samenleving hebben ingezet. Wil jij dat ook eens doen?
Download en print een lintje via de NCRV-site en speld het iemand op die het
helemaal verdiend heeft. Of jezelf natuurlijk.
Ga naar deze Surftip
Deze week in Downloadtips
03/05/2005 15:03
hcc!magazine, informeert en vermaakt
1 of 2
http://www.hccmagazine.nl/index.cfm?fuseaction=home.showZoek&...
webmail | mijn gegevens
voorpagina
nieuws
RSS feeds
weekoverzicht
artikelen
columns
Herbert Blankesteijn
Corrie Gerritsma
surftips
downloadtips
games
hcc games
Zoek resultaten
Er zijn 1 resultaten voor uw zoekopdracht naar solipsis
1. Fransen ontwikkelen virtuele peer-to-peerwereld
vrijdag 29 april 2005
Twee Fransen experimenteren met een virtuele peer-to-peerwereld waarin ge
bestanden kunnen delen, chatten, surfen, spelletjes spelen en meer. Het netw
verbindt p2p met MMORPG (Massively Multiplayer Online RolePlaying Game) e
groot kunnen worden als het web, denken de makers. De naam komt van een
uit de filosofie die stelt dat de realiteit een verzinsel is van de geest. ....
score is: 100%
entertainment
fietslog
e-cards
cursussen
dreamweaver
excel
flash
fotografie
hardware
illustrator
internet
javascript
nero
netwerken
nieuwsgroepen
openoffice.org
outlook express
photoshop
powerpoint
premiere
windows
word
dossiers
Veiligheid, virussen en spam
Digitale fotografie
Film en video
Hardware
Muziek
Online consument
Open source
Privacy
03/05/2005 15:33
FreeBeer.it » Blog Archive » Sharing Virtual Reality
1 of 1
http://www.freebeer.it/?p=23
FreeBeer.it
Never More Without Beer
« Microsoft Explain Leet Speak To Parents
Find Your Postcrap »
Sharing Virtual Reality
Solipsis is a pure peer-to-peer system for a massively shared virtual world. There is no server at all: it only relies on end-users’ machines.
This entry was posted on Sunday, May 1st, 2005 at 11:20 am and is filed under Computer. You can follow any responses to this entry through the RSS 2.0 feed. You can
leave a response, or trackback from your own site.
Leave a Reply
Name (required)
Mail (will not be published) (required)
Website
Submit Comment
Entries (RSS) and Comments (RSS).
03/05/2005 15:49
Flavor 8 » Solipsis: P2P Meets MMORPG
1 of 2
http://flavor8.com/index.php/2005/04/28/solipsis-p2p-meets-mmorpg/
Flavor 8
Search:
Sections...
6
Browse...
6
Register | Login | RSS
P2P & Open Source & Gaming Published Apr 28 2005, 10:06 pm (by Reuben)
Solipsis: P2P Meets MMORPG
Very interesting. If this is done well, it’s potentially a paradigm shifting synthesis of technology. (With demographically targetted vertical integration!
And little bells around its ankles!)
“Looks really interesting,” we replied in response to an email we’d had from Joaquin Keller in France. And it was interesting indeed because
Keller was telling us about the release of Solipsis-0.8, a p2p MMORPG with truly astounding dimensions for a, “massively shared virtual
world,” as Keller and his co-developers say in their Solipsis site. “There is no server at all: it only relies on end-users’ machines.”…
At the moment, however, Solipsis, open source and running under under the GNU Lesser General Public License, is in effect a vacuum,
empty of all life.
No pre-existing cities. No people. No scenarios.
Link
Some people will find it wierd to imagine a world without God. In the Solipsis virtual world, you can have a local view only: no one can
have a global view. It will, for example, be impossible to know exactly how many people are in Solipsis. “Objects” and people (avatars) are
the same. They run the same code. They’re peers - nodes in a logical network that will spread all over the internet.
That’s the dream behind the solipsis project.
Link
Leave a Comment
Note that you must be registered and logged in to leave a comment.
Name
Mail (will not be published)
Website
Thanks for your contribution!
Please note: To prevent spam I am currently moderating all comments. Therefore there will be a delay before your comment appears on the site. I will not censor anything
that isn't spam.
Submit Comment
Flavor 8 is a weblog maintained by Reuben Firmin
Details:
Post Date :
Thursday, Apr 28th, 2005 at 10:06 pm
Section(s) :
P2P & Open Source & Gaming
Do More :
03/05/2005 15:47
CodeCon 2004
6 of 7
http://www.codecon.org/2004/program.html#solipsis
FUTURE PLANS
Continued full time development of Scream with an initial beta release planned for approximate
2004.
SOLIPSIS - A PEER-TO-PEER SYSTEM FOR A MASSIVELY
MULTI-PARTICIPANT VIRTUAL WORLD
PRESENTERS
HISTORY
Joaquin Keller, Gwendal Simon
In the beginning was the Metaverse (in Snow Crash by Neal Stephenson) and Gnutella 0.4. Thr
years ago, at the dawn of peer-to-peer systems, the idea of building a serverless shared virtual
emerged...
France Telecom is indeed a good company for this kind of projects: France Telecom do not oper
(almost) any servers, it instead operates networks, and peer networks are networks, aren't the
DEMO
1. run the software and have a live chat with internet users and/or the Codecon attendees
(depending on the local network config).
2. While so, present the Solipsis architecture and algorithms.
3. And to get feedback and support, we will present also how we envision = the future of S
(open source, standardization, colonization,...).
ACHIEVEMENTS
FUTURE PLANS
the first shared virtual reality with no server at all
Short term: to make available an easy to install, .exe, installer (hopefully before codecon'2004)
Less short term: to release, in a bazaar open source mode, a Solipsis beta version that could be
reference implementation for standardization at IETF (or so).
TOR - SECOND-GENERATION ONION ROUTING: A
TCP-BASED ANONYMIZING OVERLAY NETWORK
PRESENTERS
HISTORY
Roger Dingledine
First-generation Onion Routing started in 1996, and culminated in an unreleased and inflexible
prototype. Tor, the second-generation design, has been funded by the Naval Research Lab sinc
2002, and is intended as an update and replacement for Onion Routing. It addresses many limi
in the original Onion Routing design, and is released unencumbered as free software.
DEMO
I'll give an overview of the Tor architecture, and talk about what security it provides and how u
applications interface to it. I'll show a working Tor network, and invite the audience to connect
and use it.
ACHIEVEMENTS
Code is usable, stable enough, portable, and small (~11k lines of C)
Code is released unencumbered as free software
We've written a clear byte-level specification and design paper
CLAIM TO FAME
FUTURE PLANS
Freely available unpatented Onion Routing code has been a cypherpunk goal for more than a de
Location-hidden servers via rendezvous points
Restricted-route (non-clique) network topology
Threshold agreement between directory servers
Widely deployed testbed network
VESTA - AN ADVANCED SOFTWARE CONFIGURATION
MANAGEMENT SYSTEM THAT HANDLES BOTH VERSIONIN
SOURCE FILES AND BUILDING.
PRESENTERS
HISTORY
Kenneth C. Schalk
Vesta is the result of over 10 years of research and development at the Digital/Compaq System
Research Center in Plao Alto, CA. It's been in production use by a microprocessor design group
(formerly the Alpha development group, now a part of Intel) for over 5 years. It was released a
03/05/2005 15:00
Blogs of War » Solipsis: An Infinitely Scalable Virtual World
1 of 6
http://www.blogsofwar.com/archives/2005/04/30/solipsis-an-infinitely...
Saturday, April 30th, 2005
Solipsis: An Infinitely Scalable Virtual World
Posted by John Little
Joaquin Keller’s Solipsis project will create evolving and infinitely scalable virtual worlds free of the
limiting client-server architecture currently used by MMORPGS. If it works, and that might be a big if, the
implications could be staggering.
Related:
Wikipedia - Metaverse
Wikipedia - MMORPG
Link |
Trackbacks
TrackBack URL
No trackbacks yet.
Sorry, the comment form is closed at this time.
"Blogs of War" and other sites sometimes beat traditional sources with the latest war news. - CNN
TBTN | Blogs of War
:: Navigation
Home
Archives
Search
RSS/XML
Browse BoW Images
:: Blog Info
About
Contact
Advertise on BoW
03/05/2005 13:08
[[ MemeStreams ]] Top Links by Topic
1 of 4
http://www.memestreams.net/topics/technology
Top Links by Topic
.:. navigation .:.
Current Topic: Technology
View Timeframes
MemeStreams Home
Create an account
All about MemeStreams
Documentation
Social Network
User Weblogs
About us
Our privacy policy
.:. search .:.
Search MemeStreams
Search this Topic
.:. user login .:.
[ Username ]
[ Password ]
Login
Reset
c I'm not using my own
d
e
f
g
computer.
Create an account
.:. support us .:.
Solipsis: A peer-to-peer system for a
massively multi-participant virtual world
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
Solipsis is a pure peer-to-peer system for a massively
shared virtual world. There is no server at all: it only
relies on end-users' machines.
The shared virtual worlds of nowadays MMORPG strongly
rely on privately owned servers. These servers are an
expensive bottleneck that limits their scalability. In
addition, these servers bound the freedom of the virtual
world inhabitants and the imagination of the
world-builders and developers. Solipsis solves these
problems with a free and open-source system.
Solipsis is a public virtual territory. The world is
initially empty and only users will fill it by creating
and running entities. No pre-existing cities, habitants
nor scenario to respect...
Memestreams is a
collaborative web
log. The members
of our community
work together to
find interesting
content on the
web. As you use
MemeStreams,
the site learns
your interests,
and provides you
with new links it
thinks you will
like. Read more...
.:. browse
topics .:.
Back to Main
Biotechnology
Computers
High Tech
Developments
Military
Technology
Solipsis is open-source, so everybody can enhance the
protocols and the algorithms. Moreover, the system
architecture clearly separates the different tasks, so
that peer-to-peer hackers as well as multimedia geeks can
find here a good place to have fun !
The best approximation of what could be Solipsis in a
near future may be Neal Stephenson's Metaverse.
Interesting.
Development is being lead by France Telecom's R&D division.
Solipsis: A peer-to-peer system for a massively
multi-participant virtual world
Get MemeStreams Stuff!
Thread [2] - Reply - Link from Rattle.
No training wheels needed - New trike
bike takes fear out of first solo ride
Three Purdue University industrial designers who tapped into
memories of their own childhood cycling misadventures have built
a bike that ditches the training wheels but keeps rookies stable.
Called SHIFT, it slowly transforms from a tricycle to bicycle
configuration as the rider pedals faster, then returns to trike
formation as the rider slows down.
COOL! -LB
No training wheels needed - New trike bike takes fear out of
03/05/2005 15:21
del.icio.us
1 of 2
http://del.icio.us/url/695c2436b66b9c0e5d466119e5a5a61e
del.icio.us / url
login | register | about | popular
Solipsis: A peer-to-peer system for a massively multi-participant virtual
world
by dp1974 ... on 2005-05-03
Solipsis: A peer-to-peer system for a massively multi-participant virtual
world
to solipsis p2p networking games by fadereu ... on 2005-05-03
Solipsis: A peer-to-peer system for a massively multi-participant virtual
world
to design p2p networks by eggplant ... on 2005-05-02
Solipsis: A peer-to-peer system for a massively multi-participant virtual
world
to mmorpg wikiverso p2p games by tupidataba ... on 2005-05-02
Solipsis: A peer-to-peer system for a massively multi-participant virtual
world
to game design technology p2p virtual world by logickal23 ... on 2005-05-02
Solipsis: A peer-to-peer system for a massively multi-participant virtual
world
common tags
20
9
8
8
6
4
4
3
3
2
2
2
2
2
2
2
2
2
2
p2p
games
mmorpg
software
network
solipsis
game
mmog
design
metaverse
virtual
virtualworlds
python
cyberpunk
gaming
wiki
networks
social
world
Solipsis is a pure peer-to-peer system for a massively shared virtual world.
to p2p vrml solipsis by canyouhearme ... on 2005-05-02
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
to games mmorpg ideas opensource by hannu ... on 2005-05-02
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
to network software social p2p by rattus ... on 2005-05-02
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
An open-source peer-to-peer system for an online virtual world.
to game software cyberpunk p2p network by Sam.Sargeant ... on 2005-05-02
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
Solipsis is a pure peer-to-peer system for a massively shared virtual world. There is no server at all: it
only relies on end-users' machines.
to cyberpunk by thedaniel ... on 2005-05-02
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
via terra nova
by foe ... on 2005-05-01
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
to programming/games mmorpg p2p by esc ... on 2005-05-01
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
to software alife by poncho ... on 2005-05-01
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
to gaming geek p2p followup by kkennedy ... on 2005-05-01
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
Solipsis is a pure peer-to-peer system for a massively shared virtual world. There is no server at all: it
only relies on end-users' machines.
to solipsis VR virtual_world metaverse by pgptag ... on 2005-04-30
P33r to p33r MMO
by popsimax ... on 2005-04-30
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
Solipsis is a pure peer-to-peer system for a massively shared virtual world. There is no server at all: it
only relies on end-users' machines.
to socialSoftware web trends gaming virtualEnvironments software p2p by marc ... on 2005-04-29
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
"servers are an expensive bottleneck that limits their scalability"
03/05/2005 17:21
del.icio.us
2 of 2
http://del.icio.us/url/695c2436b66b9c0e5d466119e5a5a61e
to futurelab mmog games design networks by kokeshi ... on 2005-04-28
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
to games software network wiki social FOSS by syphax ... on 2005-04-28
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
by peteresch ... on 2005-04-28
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
AWESOME!
by timothygreig.com ... on 2005-04-28
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
to games by lancew ... on 2005-04-28
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
"Solipsis is a pure peer-to-peer system for a massively shared virtual world. There is no server at all: it
only relies on end-users' machines."
to mmorpgs games virtualworlds p2p peermogs by jonathans ... on 2005-04-27
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
to Python by thompc1 ... on 2005-04-27
Solipsis
Solipsis is a pure peer-to-peer system for a massively shared virtual world. There is no server at all: it
only relies on end-users' machines.
to mmorpg games p2p by cygnoir ... on 2005-04-27
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
to mmog games by batcraft ... on 2005-04-27
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
to game mmorpg @readlater p2p by sleepycat ... on 2005-04-27
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
but will it work? short on details
to virtualworlds p2p by grimmelm ... on 2005-04-27
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
to p2p mmorpg by ivar ... on 2005-04-27
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
(from the R&D division of France Telecom?)
to p2p game mmog multiplayer python by dsandler ... on 2005-04-27
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
Solipsis is a public virtual territory. The world is initially empty and only users will fill it by creating and
running entities. No pre-existing cities, habitants nor scenario to respect...
to via/p2p-hackers solipsis p2p software network metaverse notreallysure wiki mmorpg virtual world sortof by blair ... on 2005-04-27
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
to p2p software network mud by lambo ... on 2005-04-26
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
to p2p software by martinroell ... on 2005-04-25
Solipsis: A peer-to-peer system for a massively multi-participant virtual world
to p2p network mmorpg by miraage ... on 2005-04-12
» Check another url:
» An
check url
feed for this page is available at http://del.icio.us/rss/url/695c2436b66b9c0e5d466119e5a5a61e.
03/05/2005 17:21
P2P MMOG | earthx.org
1 of 2
http://www.earthx.org/node/45?PHPSESSID=0eef2ca10f5764028367...
earthx.org
Home » blogs » Jason Craft's blog
P2P MMOG
Submitted by Jason Craft on 27 April, 2005 - 12:15pm.
This is incredibly cool.
Solipsis: A peer-to-peer system for a massively multi-participant
virtual world - [del.icio.us]
Navigation
About
Weblog
The Annotated Flex Mentallo
Search
Photos
» Jason Craft's blog | login to post comments
Recent blog posts
P2P MMOG
Undergrad: The Game
Designeritis
Beta
Check it Out
This is the Identity
Transformation
Your Weight and Fate
The World is the Client
This Week
Sunday Emergence
more
del.icio.us
How To Ask Questions The
Smart Way
GameTab
GameSpy: Will Wright Presents
Spore... and a New Way to
Think About Games
VekTor
Solipsis: A peer-to-peer system
for a massively
multi-participant virtual world
The Hex Forums -> The Worst
03/05/2005 17:23
Wandel’s Blog
1 of 4
http://blog.wandel.se/
Wandel’s Blog
[Lots of diffrent things]
May 1st, 2005 at 14:27 by Wandel
Hey, I can’t comment!
I disabled commenting for people who aren’t registered, and I’m the only one(well, Timmy can too) who
can register you. I did this because of all the spam comments I was getting. So If you want to be able to
comment, you’ll have to contact me, or Timmy.
Bush has signed the Hollywood’s Family Entertainment and Copyright Act
I’ve written about this earlier. So, Americans really are stupid. Well, at least some of them.
P2p meets MMORPG
You can read about it here or at the official site.
Apparently it’s an MMORPG that uses peer-to-peer technology.
I’m downloading it at the moment to see if it’s any good. Will be back with an update on that.
Posted in Uncategorized | No Comments »
The greatest browser in the world hits 50 million downloads
May 1st, 2005 at 14:00 by Wandel
Yesterday, 29th of May, at 16:01 GMT Mozilla’s webbrowser was downloaded for the 50 000 000th
time.
In case you’re not one of those, I command you to immediately Get Firefox.
I wish Mozilla good luck, and another 50 million downloads.
Posted in Uncategorized | No Comments »
Are they stupid?
April 23rd, 2005 at 10:56 by Wandel
I just read this. Apparently George W. Bush is soon going to sign The Hollywood inspired Family
Entertainment and Copyright Act of 2004. This will give the entertainment industry cartels the power to
jail people for up to three years, for people who are caught recording a movie in a theater with a
camcorder, and six years for second offense.
For comparison, these are some of the things that will put you in jail for 27 months(that’s two years and
three months, in case you’re wondering) or less in Washington: Arson, Manslaughter, Burglary in the
First Degree, Child Molestation in the Second Degree, dealing in child pornography, Drive-by
Shooting, Third Degree Rape of a Child, Second Degree Kidnapping, Third Degree Rape and
Sexually Violating Human Remains.
And I’ve heard people saying copyright laws aren’t fucked up…
Posted in Uncategorized | 1 Comment »
03/05/2005 17:25
Many-to-Many: Solipsis: P2P Virtual Worlds
1 of 1
http://www.corante.com/many/archives/2004/01/27/solipsis_p2p_virtu...
About Us | Advertise | Contact Us | Services
Corante Industry News
Corante Weblogs
6
6
AUTHORS
Clay Shirky ( Archive | Home
)
Liz Lawley ( Archive | Home )
Ross Mayfield ( Archive |
Home )
Sébastien Paquet ( Archive |
Home )
David Weinberger ( Archive |
Home )
danah boyd ( Archive | Home
)
Suggest a Link
(mail form coming soon)
GUEST AUTHORS
Nancy White, aka
choconancy, is addicted to
better understanding how we
can successfully work, learn,
play together as human
beings in the online
environment. She blogs at the
Full Circle Associates Online
Interaction & Community
Blog.
Guest author archives...
6
RECENT COMMENTS
Peter Caputa on BzzAgent and
Creative Commons - a
cultural chasm
james governor on Creative
Commons crossing the line?
Dovester: The O.G of YASNSs < Home > Ideant on edemocracy
January 27, 2004
Solipsis: P2P Virtual Worlds
Preliminary work on Solipsis, a system for building and navigating a virtual world
hosted in a distributed fashion. The PDF of the protocols is a curious mix of math
and poetry
If an entity does not know any entity in some large sector, it will hardly
know about an entity arriving from this sector. Conversely, if it moves
forward a sector with no known entity, it will hardly get aware of entities it
should met on its path. The Global Connectivity property aims that an entity
will not “turn its back” to a portion of the world.
There's very little fleshed out here, so I can't recommend it so much as point to it,
but I remember Tim Sweeney of the game Unreal talking about something like this
back when years had 1's in them, so it may have percolated long enough to be the
right time for it.
Posted by Clay at 4:42 PM
Comments and Trackbacks
Note that a very usuable version of Solipsis will be released as soon as today
(1/28/04).
Stay tuned !
Posted by Gwendal on January 28, 2004 04:51 AM | Permalink to Comment
Evelyn Rodriguez on Creative
Commons crossing the line?
Alfred Thompson on korby
parnell asks: 'when will you
stop be[r]ating your
colleagues?'
Kevin Marks on korby parnell
asks: 'when will you stop
be[r]ating your colleagues?'
Email this entry to a friend
Email this entry
to:
Your email
address:
jake l on Creative Commons
crossing the line?
RECENT TRACKBACKS
Dare Obasanjo aka
Carnage4Life: Classifying
Users of Social Networking
Applications
Message
(optional):
Peer Pressure: Are Blogs
Redefining Journalism?
keso:
东拉西扯:互è”网
keso: 昨日新闻 åšå®¢æ°¸æ— 盈利模å¼ï¼
Send
Lemonodor: Mavens in Usenet
The Exposed Brain: A Niche
Clientele
SITE SEARCH
03/05/2005 17:39
snarfed.org :: CodeCon 2004- 03/05/2005 - http://snarfed.org/space/CodeCon+2004
snarfed.org
draw group stream of consciousness
[ start | index | login or register ]
about
people
pictures
software
contact
rss
CodeCon 2004
[diff] [history] [edit] [rdf]
Search
I went to CodeCon 2004, and I had a blast. It was a great
time. I've posted a short description and a photo album.
I'm also posting my rough, incomplete, unedited notes on a
few of the projects presented on Saturday and Sunday.
Contents:
{
FunFS (Fast Userspace Network Filesystem)
{
Tor (anonymized onion routing)
{
Vend-O-Rand (entropy vending machine)
{
Osiris (security monitoring)
{
PGP Universal (encrypted email)
{
SCREAM (real-time audio synthesis)
{
Solipsis (P2P virtual world)
{
GracefulTavi (wiki server)
{
Mosuki (next-gen social network)
FunFS (fast userspace network filesystem)
http://www.luminal.org/wiki/index.php/FunFS
goal is to make "nfs done better" (since nfs is stateless,
insecure, bad track record, bad failure model)
fully disconnected operation (w/very very aggressive, longlived caching)
doesn't try to break new ground w/security, but aims to be "as
good as necessary" - supports SSL, PAM backend, etc.
*userspace implementation*!!! (easier debugging, packaging,
porting, libraries, etc.) however, hard to believe this will have
the same availability, performance, robustness as a kernel
filesystem.
make use of other projects: wvstreams (open.nit.ca) for
network comm, FUSE (avf.sf.net) as a kernel module that
bl d
l i
f
i
( ith
t i i l
snarfed.org :: CodeCon 2004 - 03/05/2005 - http://snarfed.org/space/CodeCon+2004
moreover, there were lots of somewhat amusing questions
from the crowd about the commercial nature of the product it costs money, even for end users, it's closed-source, etc.
pretty standard normally, but definitely unusual in this crowd.
not wholly unwelcome, but maybe a little. :P
SCREAM
http://audio.egregious.net/scream/
so, the first impression we got from this talk wasn't the talk at
all, but the demo setup. the lead (who spoke) was in the dj
booth, the entire dance floor was cleared out of chairs, and
there were 8 huge speakers in an array. after the talk, he ran
a demo of 3d positional audio, w/him directing it *in
realtime*. all of the attendees stood in the middle of the
dance floors and got our collective ear drums blown out. it was
great. :P
real-time java audio sequencer/mixer/sampler/synthesizer
spatializer, built on SuperCollider 3. *entirely* synthesized in
real-time, can run w/o prerecorded samples at all!
pluggable modules include:
{
GranuSampler: granular synthesis, allows mixing and
matching samples at
different speeds and fine-grained envelopes
{
Ambisonic Spatialization: first-order unit generator from
SuperCollider, does
full 3d spatialization of sound, output to 5.1, 6.1, dolby,
headphones, etc.
{
AmbiGranusampler, combination
server-client w/thin client and bandwidth-constrained protocol
design.
demoed at burning man on an 8-point speaker system,
thousands of watts, 12 ft. tall speaker stacks. (!)
high-performance UI, in the tradition of pro audio eq't, based
solely on Java2D.
next, planning to use this as part of a multimedia distribution
platform w/java.
also, want to try to use this to create open-source audio tools
for film, music, etc. post-production (e.g. positional audio
special fx as well as video special fx.)
Solipsis
http://solipsis.netofpeers.com/
purely distributed, scalable framework for virtual world
w/avatars. inspired by mmorpgs, but also metaverse (from
snarfed.org :: CodeCon 2004 - 03/05/2005 - http://snarfed.org/space/CodeCon+2004
w/avatars. inspired by mmorpgs, but also metaverse (from
neal stephenson's snow crash), etc. built by france telecom
(!).
terms: each peer is a node, an avatar is a node w/a human
driving it, a virtual object is a node without a human.
the net structure and routing use measurements based on
"known", "visible", and "near" nodes. these are calculated
from visibility, history, distance, etc. principle is "if i can see
everyone, and they can see me, then for all intents and
purposes, i'm there."
collaboration: when pre-existing entities see that a new entity
joins in, they help announce that entity's info (basically
assisted flood-fill). connections are *loose* w.r.t visibility.
the network structure, routing, connectivity are organized like
a 2D BSP tree.
{
each node has its own connxn BSP tree
{
the correlations (edges) are the net connxns
{
the BSP tree is *dynamic* - changes when other nodes
enter/leave/move, etc.
the "Global Connection Property" is basically a formalization of
when the routing table for a node has converged. they've
canonicalized it so that when a node joins or leaves, neighbors
can help fill in the gaps in your routing tables to speed up
convergence.
"moving" in this virtual world is nontrivial. basically, you have
a target, and a msmt of where they are in the network. you
can also measure distance as # hops. to get there, you pick a
random hop that's "toward" them (or not away from them)
and keep going until you hit a node you've already seen. then
you've "surrounded" the target, ie you've seen all its
neighbors, so you're there.
architecture:
{
nodes talk to each other w/UDP - stateless, short-lived
connxns to maintain
ad-hoc network and routing tables.
{
avatars talk w/"navigators", which use nodes to find
navigators, then talk
directly to the other navigators over XML-RPC, CORBA, etc.
(stateful).
{
{
navigators can do HTTP/proxy traversal
the navigator has a pluggable platform that allows
people to develop their
own services (e.g. chat, gambling, trading, etc.) on top of
solipsis
snarfed.org :: CodeCon 2004 - 03/05/2005 - http://snarfed.org/space/CodeCon+2004
solipsis.
demo was fun - we all logged onto solipsis and bounced
around! it was a little temperamental, but it did work. the
presenters were really excited - he said it was the largest load
test he'd ever done. he was grinning from ear to ear, wihch
was pretty cool.
GracefulTavi
http://open.nit.ca/wiki/?GracefulTavi
sophisticated, fully-functional wiki written in php and mysql.
fork of WikkiTikkiTavi, extended by NetIntegration
Technologies
demo had a few glitches w/permissions, but did show that
gracefultavi could be installed, configured, and run (from
scratch) within ~5 minutes.
very conservative parsing - converts text to HTML w/regexps.
parsed line by line w/temporary tokens, which has lots of
benefits and only one downside (line breaks).
wiki linking - WikiLinkWordsLikeThis (capitalized words) are
automatically linked to the page w/that name. urls are
automatically linkified, and there's a syntax to put alternate
labels on urls.
multiple regexps for parsing (as opposed to most wikis which
use a single regexp). multiple regexps increases flexibility,
power, *and* security vs. XSS.
also provides wiki syntax for creating tables and other basic
html features.
advanced features:
{
{
{
{
page hierarchy and tree relations
diff functionality (basic version control, but no history
per se)
search that matches from most to least restrictive,
w/advanced syntax
pluggable macro framework. macros are written in php,
however, and must be
run on the server, so it's not clear how this is better than just
hacking the source.
future plans are annotation, groups, permissions, etc.
frankly, wiki systems are a dime a dozen. this one seems nice,
and has a few cool features (esp. diffs and macros), but i'm
not sure whether it has enough to differentiate itself from the
masses.
Mosuki
http://mosuki.com/
CodeCon audio up: markpasc.org
1 of 2
http://markpasc.org/weblog/2004/03/06/codecon_audio_up
CodeCon audio up
CodeCon 2004 audio archive torrent (300 MB) is up. I listened to the first two
during Gunbound last night, so I'm only up to Solipsis yet, but these are the cool
sounding ones:
Codeville, Bram and Ross Cohen's distributed code versioning system
PGP Universal, “Automatic, Transparent Email Encryption with Zero Clicks”
(it's a proxy device you hook in line with your gateway, automatically signs
things and manages keys)
Solipsis, France Telecom's P2P MMOVW platform
GracefulTavi, “advanced” wiki software
Audacity, already the answer to “know a good free audio editing program?”
Mosuki, “Artificial Networks Naturally”—not sure what this is
But as you have to download all of them in the torrent, I may listen to a few
others at random.
Posted at 12:36 PM 6 Mar 2004 (0 comments)
Comments
TrackBack:
markpasc.org
http://markpasc.org/tbx/4855
Have you seen my scratch skunk?
Search markpasc.org:
Search
Post a comment
Sign in with TypeKey (if you want).
Name:
Email:
(optional; not shown)
URL:
Cookie me:
(optional)
c
d
e
f
g
Comments:
03/05/2005 17:54