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Gesture Recognition Market Research

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Growing consumer demand for digitalization in electronics is expected to augment the growth of the gesture recognition/touchless sensing market over the forecast period.
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Gesture Recognition Market Size, Analysis, Share, Trends,
Growth, Industry Overview and Forecasts to 2024 | Hexa
Research
"The global gesture recognition market is expected to
reach USD 21.1 billion by 2024 on account of rising
demand for controlled features in consumer
electronics."
The global Gesture Recognition Market to reach USD 21.10 billion by 2024, driven by an increasing demand
for automation to provide the convenience of use to the consumer. Other attributes such as seamless use,
user-friendly interface and high accuracy are anticipated to propel the growth of the market over the
projected period.
North America was the largest market for gesture recognition due to the presence of a large -scale gaming
sector. High demand for the latest innovations in digitalized electronics is anticipated to drive the growth.
However, countries such as China, India and Japan are likely to drive the Asia Pacific industry growth at a
CAGR of 32% over the projected period.
Conventional technologies such as 2D are fast being replaced by 3D in numerous consumer applications such
as televisions, gaming consoles and laptops. The availability of a large number of games with virtual &
augmented reality is expected to propel the growth of the market. Gaming consoles accounted for over 50%
of the market share, and this trend is expected to continue over the next few years.
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Gaming apps for sports and dating are expected to witness the highest growth on account of their ability to
provide consumers with a real-life experience due to complete body movement mapped with skeletal
models. Apps such as Tinder and Pokemon Go have gained tremendous popularity since their launch, and this
trend is expected to continue over the projected period.
Increasing integration of gesture recognition with augmented reality is poised to drive market growth over
the expected period. Moreover, expanding application scope in automotive & healthcare sectors is likely to
propel the growth of the gesture sensing industry. For instance, in May 2017, Skoda launched Karoq which
boasts of various features that are controlled by gesture recognition.
Companies such as Intel, Microsoft, Samsung, Sony and SoftKinetic are some the key players in the global
touchless sensing industry. Some of these players including Samsung and Sony are incorporating the gesture
recognition software in their products such as mobile phones and televisions.
The global market is anticipated to witness growth over the projected period on account of rising consumer
demand for consumer electronics. High disposable income of consumers coupled with frequent launches of
advanced electronics is likely to fuel the growth of the market over the projected period.
Hexa Research has segmented the global gesture recognition market based on technology, applocation and
region:
Segmentation by technology, 2014 - 2024 (USD Million)
• 2D
• 3D
Segmentation by application, 2014 - 2024 (USD Million)
• Tablets & Notebooks
• Smartphones
• Gaming Consoles
• Smart Televisions
• Laptops & Desktops
Segmentation by region, 2014 - 2024 (USD Million)
• North America
• U.S.
• Europe
• UK
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• Germany
• Asia Pacific
• China
• India
• Central & South America
• MEA
Key players analyzed
• Intel
• Microsoft
• Sony
• Samsung
• ArcSoft
• PointGrab
• SoftKinetic
• CrunchFish
• Google Inc
• EyeSight
Browse Related Category Market Reports @ https://www.hexaresearch.com/research-category/electronicdevices-industry
Table of Content of Gesture Recognition Market
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Chapter 1. Market Summary
1.1. Market trends & movement
Chapter 2. Gesture Recognition Market Trends: Drivers & Opportunities
2.1. Introduction
2.2. Key industry trends
2.3. Market drivers
2.4. Market restraints
2.5. Value chain analysis
2.6. Porter's Five Forces analysis
2.7. SWOT
Chapter 3. Gesture Recognition Market Trends, By Technology
3.1. Global gesture recognition market movement, by technology, 2016 & 2024
3.1.1. 2D
3.1.1.1. Market estimates and forecast, 2014 - 2024 (USD Million)
3.1.2. 3D
3.1.2.1. Market estimates and forecast, 2014 - 2024 (USD Million)
Chapter 4. Gesture Recognition Market Trends, By Application
4.1. Global gesture recognition market movement, by application, 2016 & 2024
4.1.1. Tablets & notebooks
4.1.1.1. Market estimates and forecast, 2014 - 2024 (USD Million)
4.1.2. Smartphone
4.1.2.1. Market estimates and forecast, 2014 - 2024 (USD Million)
4.1.3. Smart television
4.1.3.1. Market estimates and forecast, 2014 - 2024 (USD Million)
4.1.4. Gaming consoles
4.1.4.1. Market estimates and forecast, 2014 - 2024 (USD Million)
4.1.5. Laptops & Desktops
4.1.5.1. Market estimates and forecast, 2014 - 2024 (USD Million)
Chapter 5. Gesture Recognition Market Trends, By Region
5.1. Global gesture recognition market movement, by region, 2016 & 2024
5.1.1. North America
5.1.1.1. Market estimates and forecast, 2014 - 2024 (USD Million)
5.1.1.2. Market estimates and forecast, by technology, 2014 - 2024 (USD Million)
5.1.1.3. Market estimates and forecast, by application, 2014 - 2024 (USD Million)
5.1.2. Europe
5.1.2.1. Market estimates and forecast, 2014 - 2024 (USD Million)
5.1.2.2. Market estimates and forecast, by technology, 2014 - 2024 (USD Million)
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5.1.2.3. Market estimates and forecast, by application, 2014 - 2024 (USD Million)
5.1.3. Asia Pacific
5.1.3.1. Market estimates and forecast, 2014 - 2024 (USD Million)
5.1.3.2. Market estimates and forecast, by technology, 2014 - 2024 (USD Million
5.1.3.3. Market estimates and forecast, by application, 2014 - 2024 (USD Million)
5.1.4. Central and South America
5.1.4.1. Market estimates and forecast, 2014 - 2024 (USD Million)
5.1.4.2. Market estimates and forecast, by technology, 2014 - 2024 (USD Million)
5.1.4.3. Market estimates and forecast, by application, 2014 - 2024 (USD Million)
5.1.5. MEA
5.1.5.1. Market estimates and forecast, 2014 - 2024 (USD Million)
5.1.5.2. Market estimates and forecast, by technology, 2014 - 2024 (USD Million)
5.1.5.3. Market estimates and forecast, by application, 2014 - 2024 (USD Million)
Chapter 6. Key Country Markets
6.1. U.S.
6.1.1. Market estimates and forecast, 2014 - 2024 (USD Million)
6.1.2. Market estimates and forecast, by technology, 2014 - 2024 (USD Million)
6.1.3. Market estimates and forecast, by application, 2014 - 2024 (USD Million)
6.2. UK
6.2.1. Market estimates and forecast, 2014 - 2024 (USD Million)
6.2.2. Market estimates and forecast, by technology, 2014 - 2024 (USD Million)
6.2.3. Market estimates and forecast, by application, 2014 - 2024 (USD Million)
6.3. Germany
6.3.1. Market estimates and forecast, 2014 - 2024 (USD Million)
6.3.2. Market estimates and forecast, by technology, 2014 - 2024 (USD Million)
6.3.3. Market estimates and forecast, by application, 2014 - 2024 (USD Million)
6.4. China
6.4.1. Market estimates and forecast, 2014 - 2024 (USD Million)
6.4.2. Market estimates and forecast, by technology, 2014 - 2024 (USD Million)
6.4.3. Market estimates and forecast, by application, 2014 - 2024 (USD Million)
6.5. India
6.5.1. Market estimates and forecast, 2014 - 2024 (USD Million)
6.5.2. Market estimates and forecast, by technology, 2014 - 2024 (USD Million)
6.5.3. Market estimates and forecast, by application, 2014 - 2024 (USD Million)
Chapter 7. Competitive Landscape
7.1. Competitive landscape analysis, 2016
7.2. Strategic framework
7.3. Potential customer base concentration
7.4. Company market positioning
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7.5. Company profiles
7.5.1. Intel
7.5.1.1. Company Overview
7.5.1.2. Product Benchmarking
7.5.1.3. Financial Performance
7.5.1.4. Recent Initiatives
7.5.2. Microsoft
7.5.2.1. Company Overview
7.5.2.2. Product Benchmarking
7.5.2.3. Financial Performance
7.5.2.4. Recent Initiatives
7.5.3. Sony
7.5.3.1. Company Overview
7.5.3.2. Product Benchmarking
7.5.3.3. Financial Performance
7.5.3.4. Recent Initiatives
7.5.4. Samsung
7.5.4.1. Company Overview
7.5.4.2. Product Benchmarking
7.5.4.3. Financial Performance
7.5.4.4. Recent Initiatives
7.5.5. ArcSoft
7.5.5.1. Company Overview
7.5.5.2. Product Benchmarking
7.5.5.3. Financial Performance
7.5.5.4. Recent Initiatives
7.5.6. PointGrab
7.5.6.1. Company Overview
7.5.6.2. Product Benchmarking
7.5.6.3. Financial Performance
7.5.6.4. Recent Initiatives
7.5.7. SoftKinetic
7.5.7.1. Company Overview
7.5.7.2. Product Benchmarking
7.5.7.3. Financial Performance
7.5.7.4. Recent Initiatives
7.5.8. CrunchFish
7.5.8.1. Company Overview
7.5.8.2. Product Benchmarking
7.5.8.3. Financial Performance
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7.5.8.4. Recent Initiatives
7.5.9. Google, Inc.
7.5.9.1. Company Overview
7.5.9.2. Product Benchmarking
7.5.9.3. Financial Performance
7.5.9.4. Recent Initiatives
7.5.10. EyeSight
7.5.10.1. Company Overview
7.5.10.2. Product Benchmarking
7.5.10.3. Financial Performance
7.5.10.4. Recent Initiatives
7.5.11. List of other vendors
Chapter 8. Methodology and Scope
8.1. Research methodology
8.2. Research Scope & Assumptions
8.3. List of data sources
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sara01.james
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