Mobile Content Market

Mobile Content Market is Estimated to Rise to 41.10% by the end of the Forecast
According to a market study, published by Transparency Market Research (TMR), a
market research and intelligence firm, the global mobile content market is likely to
expand at an impressive CAGR of 19.0% during the period from 2011 to 2017 and
reach a market value of US$18.6 bn by the end of the forecast period.The global
market for mobile content stood at US$6.5 billion in 2011, states the report, titled
“Mobile Content Market – Global And U.S. Industry Analysis, Size, Share, Trends
And Forecasts 2011 – 2017”.
The worldwide market for mobile contents is distributed among North America,
Europe, Asia Pacific, and the Rest of the world, cites the research study. According
to it, North America leads the global mobile content market and is followed by the
market in Asia Pacific. The availability of cost-efficient consumer equipment, together
with availability of sufficient funds, has fueled the mobile content market in North
America to a great extent and is expected to boost the market further during the
forecast period.
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Additionally, the report identifies the U.S. as the largest market for mobile contents
in North America as well as across the globe. In 2011, the U.S. mobile content
market contributed the 30.30% of the revenue generated by the market in global
arena. The market share held by the U.S. is estimated to rise to 41.10% by the end
of the forecast period due to rising uptake of mobile contents in the country.
The research report classifies the global mobile content market on the basis of types
of mobile content into gaming, music, and video. Among these, the mobile gaming
market has generated the highest revenue in recent times, capturing the leading
position in the global market. In 2011, this market segment accounted for 53.30% of
the overall market in terms of revenue.
The mobile gaming market segment is likely to retain its leadership over the forecast
period and register an exceptional CAGR of 21.40%. Analysts expect the market
segment to acquire 61.70% of the overall mobile content market by 2017, reaching
US$11.4 bn from a value of US$3.5 bn in 2011. Female mobile subscribers are the
leading end users of mobile gaming contents, reports the market study.
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Cerion Inc., Apple Inc., Chirp Inc., Huawei, Amazon Inc., Mobidia, Yottaa Inc.,
Google Inc., Viasat Inc., Ericsson, Skyfire Inc., and Qualcomm are the major
companies operating in the global mobile content market. The market report analyzes
the profiles of key market players and analyzes the competitive landscape.
The main objective of preparing this research report is to provide a comprehensive
overview of the global market for mobile contents to market players, consultants, as
well as stakeholders. The analyses provided in this market study will assist them
understand the prevailing trends in the global market and make strategies accordingly
for further expansion of their businesses.