The Problem ‘Our JIT system works in Germany. Why doesn’t it work in Brazil? It’s the same technology – so what’s the difference?’ Automotive Manufacturing Supply Chain ‘Most of the problems that came up were not technical.’ ‘We can deal with the technical problems – we do that every day – it is the soft issues that are the real problem.’ ‘I’m an engineer – I wasn’t trained for that – but it’s what I spend most of my time doing’ • Trist and Mumford • coal mining industry where mechanization had actually decreased worker productivity • systems have both technical & human/social aspects that are interconnected • interconnections more than individual elements determine system performance. http://www.strategosinc.com/socio-technical.htm 1. A Straw Poll • Who is designing or managing a Software System just now? • How much time today / this week was spent on nontechnical aspects? Why this affects e-business Systems Extended enterprises systems tend to be designed in one community, but support communication and interoperation among an ever-increasing number of other communities Does It Matter? Cost of misalignment •Iraq procurement system •Challenger •Process Management - what ISO Standards miss Cost –effectiveness of Synergy Cost of Misalignment • Challenger Iraq procurement system • Iraq procurement system was deemed a success technically • Process Management what ISO Standards miss What Are Socio-technical Systems? ‘Coupled’ systems where performance depends on the interaction of human and technical IS. For design and management, this raises issues of socio-technical Interoperability, Alignment, Leverage, Synergy • Cognitive and social systems are increasingly recognised as networked information and communication systems in their own right • Design and implementation strategies can leverage both the technical and the human systems at key interfaces where they interact ‘the interaction of physical systems that are deterministic with human systems (cognitive, social, organisational, cultural, economic or political for example) which are less so.’ Cliff Joslyn & Luis Rocha, Los Alamos National Labs The Difference Dimension Germany Brazil Avoidance of undefined situations High Low Approach to time-planning Long-term and prescriptive Short-term and flexible Predominating concept of time Linear, sequential Synchronous, parallel Approach to rules and regulations Rigid – the letter of the law Flexible – the spirit of the law Table 4.1 Dimensions of Difference Aligning Coupled Systems Coupled systems can either: • create synergy • generate costs or risk Adding Value in Coupled Systems How the Book Deals with It • The Problem • Case Scenarios - problem in context - transferable strategies • Summary of Strategies • Some Theoretical Context • • • • • Extranet - financial services Manufacturing supply chain - automotive Safety management systems – oil and gas KM Intranet – financial services Grid – based fusion of local and global knowledge • Digital Library Case-based Problems & Solutions • for developing awareness of recurring problems in the design or management of socio-technical systems • for sharing strategies for aligning social and technical systems Complex Systems Can Generate Simple Patterns • scenarios that account for many of the problems and solutions Recurring Patterns • Same problems in system design or management • Real cost to business and individuals • No sharing of awareness or transferable solutions • No training or established wisdom The Local: Global Case • Software designed to standardise safety compliance procedures globally, was actually increasing risk in some local operating sites www.petrotechnics.com The Problem with Global Systems • Safety compliance systems increasing risk in oil and gas • Fixed vs variable • Leveraging local knowledge • Communities are IS Leveraging the Technical and the Human Resource To Cut Risk Fire is a complex, dynamic phenomenon in which small differences in initial conditions lead to large differences in outcome. Designing structures to reduce risk of fire in the first place, and to facilitate rapid intervention should it occur, are critical elements in a risk mitigation strategy…….Such a strategy assumes that an engineered building, with its occupants, constitutes a socio-technical system, and that many buildings, with their occupants, create a wider community that can anticipate, reduce, or increase risk. Comfort L., 2002, ‘Anticipating Fire: A Socio-technical Approach to Mitigation’ Activity 2: Aligning Systems • Find another example like the Global Local one • It must leverage the potential of global technical systems and the knowledge of local social/cultural systems to add value or cut risk Your Examples Leveraging the Technical and the Human System to Mutual Advantage The Virtual Learning Environment Recurring Design & Management Strategies 1. Aligning technical and human systemscoupled systems 2. Using a common platform - designing technology around the architecture of the cognitive or the social process 3. Bridging the gap – human, technical or socio-technical ‘middleware’ at the interfaces where costs or value can be generated 4. Creating new linkages between technical and/or human networks 5. Mapping the social network as a context for understanding and situated action 2. Using a Common Platform Building systems around the cognitive process. • • • • • WebSOMs Shneiderman Bush Pask Hitchens Building systems around the social process. • UML • SSM • Concept Maps Open Social Te Technical Closed 3. Bridging the Gap middleware – technical or human systems that transform, translate or mediate capital between systems Technical Middleware • Electronic chip adds value by mediating information between coupled systems • Human ‘middleware’ • Control and capital Harnessing the Energy of other Systems Software as middleware • Software as middleware between technical systems • Windows as mediator between human users and technological systems People as Middleware • between levels and between groups – reinforcing shared interpretations and validating situated actions • Brokerage • Re-use and coevolution Learning and Knowledge as Middleware Through learning we re-create ourselves. Through learning we become able to do something we never were able to do. Through learning we reperceive the world and our relationship to it. Through learning we extend our capacity to create, to be part of the generative process of life. There is within each of us a deep hunger for this type of learning. Senge Pre-requisites for Knowledge Sharing • Shared spaces • Shared frames of reference • The ‘file’ ‘programme’ analogy Shared Frames of Reference – Time Bloodhound Pot Sharing Operational Skim Requirements Prototype Re-Use Successful Teams Collocate Scale Back Mentor Vendor Workshop True Costs Contract Boxing Vendor Visit The Business Know The Benefits Knock Heads Vendor Prototype Time Project Start-Up/Feasibility Project Execution Frames of Reference -Space • • • • • • • Images Maps Metaphors Patterns Concepts Norms Role of feedback in creating and reinforcing these adaptively Shared Frames of Reference - Problems Context Problem Forces Solutions Volatility of a more distributed and increasingly userled market in extended enterprise makes resource planning difficult to forecast and manage effectively. How can business respond rapidly and effectively to transient user requirements without costs and risks inherent in over- and underbuild? Maximize response to changing scale and scope of user requirements. Share resources Over-capacity is costly and invokes other costs / risks, such as security. Maintain reliability, security and flexibility of service. Under-capacity can lead to loss of business due to poor service or system failure. Minimize cost of system build and/or design. Share resources dynamically Target resources Outsource transient capacity Align short-term build with longterm planning Metaphor – the evolutionary solution in social IS - I see what you mean - Instantiation at run time - Data-mining - A system is like a dam - A nippy sweetie - A ball park figure - Square Phase 1 Aligning knowledge Table 1(a) Recurring problem Solution Knowledge transfer across domains requires a shared space, a shared currency and shared aims. However, distributed departments do not have informal social opportunities to develop this. Co-location of project team representing different stakeholder groups. Shared space online as well as on-site to support knowledge building through dialogue and shared experience. Knowledge assets are not available as no historical data of expertise on recurring problem– solution pairs. Create a knowledge-base of recurring problem– solution patterns that are socio-technical. Difficulty in understanding the full requirements and implications of complex business processes. Maintain a core team which has developed (a) expertise and credibility across its members’ areas of expertise, and (b) shared frames and terms of reference. Alignment Adds Value 3. Building Technology Around Social Processes • • • • • • Local Scenario Soft Systems Catwoe Amazon Limewire Brokerage 4. Using the Architecture of Social Networks • • • • • Burt Brokerage Closure Sense-making Social Capital Social Network Analysis • Actors and their actions are viewed as interdependent • Relational ties (linkages) between actors are channels for transfer or "flow" of resources (either material or nonmaterial) • The network structural environment provides opportunities for or constraints on individual action • Network models conceptualise structure (social, economic, political, and so forth) as lasting patterns of relations among actors • The unit of analysis in network analysis is not the individual, but an entity consisting of a collection of individuals and the linkages among them. Wasserman, S. and K. Faust, 1994, Social Network Analysis. Cambridge University Press. Cambridge: Aligning Business & Technical Teams in the Design Process Itself Interviewer: You’ve mentioned the problem of requirements ‘creep’ late in the design. Can you think of anything that might have helped avoid this? Technical Manager: ‘A cluster bomb perhaps?’ The Extranet Project • Range of recurring problems in aligning technical and business requirements design of an Extranet (at a more specific level) • Solutions adopted • Implications for design or management Tensions Business Objectives Tensions Technical Objectives Scoping problem Web technologies Raised expectations Tensions Tensions Emerging requirements Object technologies No historical data Not Just KM The Extranet Cases suggest that alignment between business and technical teams was about criteria and reward within particular communities – not knowledge transfer Phase 1 Aligning knowledge of design requirements Table 1(a) Recurring problem Lack of shared terms. Difficulty of coming to a common understanding. Few opportunities for informal or face to face exchange to build this up. Business model is incomplete, and requirements are based on the current mainframe system Knowledge of previous problems and solutions in other projects is not available Difficulty of fully understanding the requirements and implications of complex business processes being migrated to web-based system. Solution Phase 2 Aligning Competing Requirements within Constraints Recurring problem Solution Competing aims and requirements – brain-storming becomes blamestorming Constantly emerging requirements (‘creep’) leading to additional costs, risks and delays as a design is repeatedly revised or added to. Late changes are particularly costly and impact greatly on other design aspects. An initial solution of matching requirements with set criteria of costs and benefits is often overridden by lobby groups in the senior management team who ‘move the goal posts’ and undermine the official change control processes. Getting support from management for ‘invisible’ or long-term initiatives flagged by current problems I think "knowledge management" is a bullshit issue. Let me tell you why. I can give you perfect information, I can give you perfect knowledge and it won't change your behaviour one iota. People choose not to change their behaviour because the culture and the imperatives of the organization make it too difficult to act upon the knowledge. Knowledge is not the power. Power is power. The ability to act on knowledge is power. Most people in most organizations do not have the ability to act on the knowledge they possess. End of story. Michael Schrage Teamwork Consultant Knowledge Inc. Interview Phase 3 Aligning outcomes with expectations Recurring problem Hyped anticipation of outcome (‘over-promise and under-deliver’) Cost and development time increased by constant changes to spec. Capturing knowledge of solutions to recurring problems for the future Solution Activity 3: The Extranet Case • Discuss some possible solutions • Note down other nontechnical problems that come up in discussion Table 1(a) Phase 1 Gathering knowledge of design requirements and considering solutions Recurring problem Solution Lack of shared terms. Difficulty of coming to a common understanding. Few opportunities for informal or face to face exchange to build this up. Co-location of project team representing different stakeholder groups. Shared space online as well as on-site to support dialogue and shared experience. Business model is incomplete, and requirements are based on the current system mainframe system Knowledge of previous problems and solutions in other projects is not available Create a knowledge-base of recurring problem–solution patterns that are sociotechnical. Difficulty of fully understanding the requirements and implications of complex business processes being migrated to web-based system. Maintain a core team which has developed (a) expertise and credibility across its members’ areas of expertise (b) shared frames and terms of reference (c) had the seniority to implement any changes in their own team Phase 2 Aligning objectives Recurring problem Solution Competing aims and requirements. Brain-storming – to blame-storming Ensure a detailed business model is in place, with criteria agreed and enforced, before embarking on the technical design. Constantly emerging requirements (‘creep’) leading to additional costs, risks and delays as a design is repeatedly revised or added to. Late changes are particularly costly and impact greatly on other design aspects. An initial solution of matching requirements with set criteria of costs and benefits is often overridden by lobby groups in the senior management team who ‘move the goal posts’ and undermine the official change control processes. Getting support from management for ‘invisible’ or long-term initiatives which may have implications for future competitiveness. Separate core invariant elements from peripheral and variable elements where possible, to limit the cost and scale of redesign while allowing flexibility to meet the market requirements. Early mock-ups and prototypes make stakeholders more aware of the real implications, risks and opportunities of a new system. Use Dreamweaver directly with users to avoid changes in priorities and requirements at a later stage of build. Show the benefits and risks with other company examples as a benchmark Share resources with other groups with shared concerns. Phase 3 Aligning expectations Recurring problem Solution Hyped anticipation of outcome ‘Under-promise’ and ‘over-deliver’ design, and roll out discrete ‘chunks’, so the human and technical challenges are more manageable. Cost and development time of prototype, followed by changes to spec. Collaborative prototyping of rapidly generated mock-up. Capturing knowledge of solutions to recurring problems. Matrix of organizational expertise. Supporting Sense-making • Building around the cognitive system • This requires a model of the cognitive process - from (1) information to (2) knowledge and (3)situated action A Definition of Knowledge ‘an adaptive interface between information and action.’ ‘information applied to achieve a goal, solve a problem or enact a decision.’ Nicholas Shadbolt, 2001 Where? • Locally • Where there is scope for interaction • Where there is scope for intervention Invisible Architecture •Biological and technical systems have developed a range of solutions to the problem of distributed information processing •When powerful systems are ‘coupled’ the interface between them are crucial in shaping the performance that results Key Interfaces in Socio-technical Systems Information Performance 1. Perception • Zooming and Scanning • Shneiderman • WebSOMs 2.Cognition - Making Sense of Information • Information is not the problem • Making sense of it is • File –programme analogy Pre-requisites for Knowledge Sharing • Shared spaces • Shared frames of reference • The ‘file’ ‘programme’ analogy Frames of Reference -Space • • • • • • • Images Maps Metaphors Patterns Concepts Norms Role of feedback in creating and reinforcing these adaptively Context • Information • Knowledge • Context A Grammar of Shared Contexts • Metaphors • Concepts ‘Once a person begins to accept a stereotype of a particular group, that "thought" becomes an active agent, "participating" in shaping how he or she interacts with others in that class’ • Norms ‘Trust is regulated by norms and provides a mechanism for optimising value in transactions and minimising risk within groups’ Culture is persistent Beliefs: Those things we hold to be true despite evidence to the contrary. J. O’Connor The Art of Systems Thinking 3. Action “..cybernetic systems are feedback loops which are either negative or positive (weakening or enforcing). They give to the system the qualities of stabilization and renewal. In this context the organisation of feedback processes is an important managerial task with regard to the survival of the system.” Drawing On Biological Systems for Solutions • Shaping through feedback loops (not KM • Recurrent scenarios or patterns despite complexity • Reinforcement and emergence of structure Feedback Shapes Distributed Autonomous Networks • Ants brains and cities • Reinforcing behaviour shapes the system • At key interfaces • Emergent structure shapes subsequent performance Complex Systems Can Generate Simple Patterns • scenarios that account for many of the problems Complex systems theory and Chaos theory Actor network and agent based theories Structuration and enactment theories. Social Network Analysis SSM Aims • Awareness-raising • Collection of recurring scenarios • Undergraduate training • Development of tools to map soft processes Implications • • • • A Starter Collect and share recurring scenarios For use in undergraduate training Extend development of tools to map soft processes Making The Dark Matter Visible? • Ranking • Inclusion unknown explicit tacit Thank You [email protected]
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