Diffraction Diffraction is the bending of light around a corner. It is a property very specific to the wave model of light. When light shines through an opening, we easily imagine a very straight line shadow appearing, however as light passes a corner it bends like waves and interferes creating a diffraction pattern on a screen rather than a straight line. To get a pattern as shown above, a light is shone on a small opening to create an image on a distant screen. One big assumptions must be made for this description of the single slit diffraction pattern: that the slit size is small, relative to the wavelength of light. Math for diffraction problems can be done in 2 ways. One method using an assumption based on small angles, typically under 10o: 𝑑𝑥 λ= 𝑛𝑙 Or for any angle, Wavelength ( λ ) of incoming light is often called monochromatic light due to the fact the only one specific wavelength is used (mono). (units, m) d, is the distance between slits on the diffraction grating, or the width of a single slit (units, m) n is the number of bright points away from the central one on the screen (no units) x is the distance between bright spots on the screen (units, m) l is the distance from the grating to the screen (units, m) You can see the issue, lots of the same units can make it easy to make a mistake. x L For the above example, 2 side by side points are used to measure x, so n=1
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