Chapter 4 Leisure as a Psychological State and Experience (將休閒視為心理狀況和體驗) 1 Studying Leisure States and Experiences: A “Mind” or a “Mine” Field? 2 Forewords To understand the impact of leisure on health, well-being, and other domains of daily life, the researchers not only have to be able to assess what people do in their leisure but also how they construe and feel about what they do. 3 Three Questions First, what is the actual nature of the experience that accompanies participation? That is, what are the participants feeling and thinking during an episode and how can researchers observe and measure the texture and quality of their experience? Second, is the involvement construed as leisure by the participant, or does an observer of the incident only think they are experiencing leisure? Third, what satisfactions are derived from this activity, setting or experience? 4 Three Strategies for Measuring Leisure Experiences The immediate conscious experience approach (立 即知覺體驗法) involves monitoring the actual, onsite, real time nature of experiences accompanying engagement in leisure activities or settings. The definitional approach (定義法) focuses on the criteria used by participant in judging or construing activities, settings, or experiences to be leisure. The post-hoc satisfaction approach (事後滿意法) deals with the satisfactions associated with the experience based on the extent to which the needs and expectations of the participants are met by involvement in the activity, setting, or by the experience itself. 5 Immediate Conscious Experience Approach: The Texture of Leisure (立即感受體驗方法: 休閒的本質 ) 6 Properties of a leisure Experience (休閒體驗的特性) Immediate conscious experience (立即感受體 驗) is the experience of the present moment. The stream of consciousness (感覺的湧現) can be described as “the flow of perception, purposeful thoughts, fragmentary images, distant recollections, bodily sensations, emotions, plans, wishes, and impossible fantasies…it is our experience of life, our own personal life, from its beginning to its end” (Pope & Singer, 1978). 7 Properties of a leisure Experience (cont’) See table 4.1 (p. 84-85) Emotions, moods, arousal, activation, relaxation, cognitions, time duration, concentration, focus of attention, absorption, self-consciousness, self-awareness, ego-loss, sense of competence, sense of freedom 8 Good or Optimal Leisure Experiences (好或最佳體驗) Good leisure experiences may better contribute to well-being and happiness. What is a good leisure experience? Is it characterized by higher positive moods, greater intensity or a relaxed feeling, the experience of time going quickly or slowly, greater absorption, lesser or greater selfconscious, or other criteria? 9 Good or Optimal Leisure Experiences (cont’) de Grazia’s (1964) view of leisure as a special state of being. He argued that the possession of free time, or participation in a recreational activity is no guarantee that one will experience leisure. Cohen (1979) suggests that profound leisure experience are hard to realize for all but a special few. 10 Leisure and free time live in two different worlds. Anybody can have free time. Not everybody can have leisure. Leisure refers to a state of being, a condition of man, which few desire and fewer achieve. (de Grazia, 1964) 11 Good or Optimal Leisure Experiences (cont’) Though what constitutes a legitimate leisure experience (適當休閒體驗) is debatable, the view that leisure leads to an optimal experience (最佳體驗) has been a prevalent theme in theory and research during the past decade. Optimal experience are states of high psychological involvement or absorption (全神貫注) in activities or setting. Maslow’s (1968) notion of peak experience (高峰體 驗) and Csikszentmihalyi’s concept of flow have been particularly attractive conceptualizations for leisure researchers. 12 Good or Optimal Leisure Experiences (cont’) Maslow (1968) describes peak experiences as “moment of highest happiness and fulfillment (滿 足 感 )” often achieved through the nature experience, aesthetic perception, creative movement, intellectual insight, organismic experience, athletic pursuit, and the like. Csikszentmihalyi suggested that flow is the experience individuals frequently seek in their various activities and that leisure and play activities and settings can be excellent sources of flow. 13 Good or Optimal Leisure Experiences (cont’) Involvement in leisure activities and settings does not guarantee flow will be experienced. The correct choices must be made and certain conditions must be present in the activity or setting. Csikszentmihalyi (1990) suggested that flow experiences are “the best moments of people lives” and “occur when a person’s body or mind is stretched to its limits in a voluntary effort to accomplish something difficult and worthwhile ”. 14 Csikszentmihaly’s Flow Model (p. 89) 15 Good or Optimal Leisure Experiences (cont’) One cannot enjoy doing the same thing at the same level for long. People grow bored or frustrated; and then the desire to enjoy themselves again pushes them to stretch their skills, or to discover new opportunities for using them. Flow model allows for the recognition that the experience does not have to “all-or-nothing” and that the degree of flow can vary from modest involvement to intense peak-like involvement. 16 On-Site Surveys of Moods: Leisure In Outdoor Areas and Other Settings (情緒的現場調查) Multi-phase experience (各期間的體驗): 1.anticipation (期待)—a period of imagining and planning the trip; 2.travel to (去程)—going to the recreation site; 3.on-site (現場)—the actual activity or experience at the site; 4.travel back (回程)—the return trip home; 5.recollection (回憶)—the recall or memory of the activity or experience. 17 Moods During a Visit to a Park See figure 4.2 (p.93) 18 On-Site Surveys of Moods: Leisure In Outdoor Areas and Other Settings (cont’) Hammit (1980) points out that there is a need to consider many recreation engagement as a “package deal; all parts having a potential role…”. Depending on the length or nature of the leisure activity—for example, vacations and going to the movies would be quite differentthe various phase may take on greater or lesser importance in influencing the leisure experience. 19 Experiments: Leisure Experience in the Lab For the example, see figure 4.3-4.5 (p. 95- 99) This study demonstrates that perceiving a leisure activity as freely chosen has a strong influences on the quality of the resulting experience, here defined as the level of flow. The more competitive conditions in this experiment also caused the participants to become more involved. 20 Experiential Sampling Method (體驗取樣法): Experiencing Leisure in Life Experiential sampling method is used to monitor not only what people do during their everyday lives, but to measure the psychological states and experiences that accompany this daily activity. Also, this method is used to uncover the regularities in perceptions and feelings of happiness, selfawareness, concentration, and other characteristics of conscious experience in various settings including work and leisure. 21 Experiential Sampling Method: Experiencing Leisure in Life (cont’) Typically, respondents carry electronic pagers with them and are randomly signaled seven to nine times throughout the day for a period of one week. Each time, the pager emits a signal, the respondents take out a booklet of brief questionnaires (experiential sampling forms, or ESF) and complete a series of open- and closeended items indicating their current activity, the social and physical context of their activity, and their psychological state. 22 Experiential Sampling Form (ESF) See figure 4.6-4.8 (p. 102-105) Leisure activities had only slightly higher levels of concentration and perceived challenge than maintenance activities and considerably lower levels than productive activities. The researchers point out that these findings are consistent with the view that leisure is relaxing, but it also suggests that the leisure activities of adolescents rarely require much in terms of effort and attention or what might be called flow. 23 Definitional Approach: Leisure in the Eye of the Beholder (當事者眼中的休閒) 24 Criteria Necessary for Something To Be Construed as Leisure (推斷為休閒的必要條件) The definitional approach to the study of the leisure experience is characterized by theory and research which attempt to identify the attributes or properties of an activity, setting or experience that lead people to construe it as leisure. First, the most central and commonly agreed upon set of attributes is associated with freedom (自由) or a lack of constraints (沒有阻礙). 25 Criteria Necessary for Something To Be Construed as Leisure (cont’) Second, activities, settings, and experiences construed as leisure are likely to be perceived as providing opportunities for the development of competence, self-expression, self-development, or self-realization. Third, this set of attributes is based on the nature and quality of experience derived from participation. When an engagement is experienced as enjoyable, relaxed, escaped, adventurous, spontaneous, fantastic, fun or pleasurable, it is more likely to be construed as leisure. 26 Qualitative Approaches: Participants Talk about Leisure The most common attributes are: a sense of separation from the everyday world; freedom of choice in one’s actions; a feeling of pleasure; spontaneity; timeless; fantasy; a sense of adventure and exploration; and self-realization (Gunter, 1987). Henderson (1990) found that old women, who had worked hard all their lives, typically found leisurelike experiences in their work and family obligations even though the women saw themselves as having had little or no leisure. 27 Qualitative Approaches: Participants Talk about Leisure (cont’) Shaw (1984) found that leisure were characterized by the perception that the activities had been freely chosen and intrinsic motivated. She also found that feelings of enjoyment, relaxation, and a lack of evaluation by other people were associated with those activities her respondents construed as leisure. 28 Quasi-Experiment: Imagining Leisure Iso-Ahola (1979) used a quasi-experimental design (準實驗設計) and had the participants imagine themselves engaging in a recreational activity during their free time. Iso-Ahola indicated that the perception of leisure was significantly greater when perceived freedom was high than when it was low, when participation was intrinsically rather than extrinsically motivated, and when the leisure activity was unrelated rather than related to work. 29 Experiential Sampling Method: You Call It-- “Leisure or Nonleisure” Samdahl (1988) demonstrated that when people perceived that they had chosen to participate in an activity independently of the expectations of other people (low role constraint) and they were more likely to construe and rate the activity or situation as “leisure” and experience positive moods. 30 Experiential Sampling Method: You Call It-- “Leisure or Nonleisure” (cont’) Samdhal and Jekubivich (1993) contended that “leisure was not left to chance”(休閒非偶然 發生). Leisure was found to be important to many people, and positive leisure experiences occurred as a result of active negotiation (主動 克服) and interaction (互動) with the social contexts that comprised their daily lives. 31 A Final Note on the Subjective Nature of Leisure Perceived freedom and intrinsic motivation seem to be extremely important to human mental and physical health, and they also just happen to be at the core of what people see as leisure (休閒的核心精髓). 32 The End... Thank You! 33 34 35
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