Opal Energy to Acquire OPA: CSE ALLOWING GAME DEVELOPERS TO OFFER REAL MONEY AND PRIZE-BASED VIDEO GAME MATCHES INVESTOR MATERIALS 1 CONFIDENTIAL | DO NOT DISTRIBUTE 1 THE MARKET FOR REAL-MONEY VIDEO GAME MATCHES IS MASSIVE. 1 THE GLOBAL VIDEO GAME MARKET EXCEEDS $100BILLION/YEAR THE ONLINE GAMING (GAMBLING) MARKET IS OVER $40BILLION/YEAR GAMING REVENUE IS GROWING FASTER THAN ANY OTHER FORM OF ENTERTAINMENT THE E-SPORTS MARKET WILL HAVE A 20+% CAGR OVER THE NEXT 3 YRS 3 4 1. Gartner Research 2. H2 Gambling Capital, Statista 3. PWC study, MSFT estimates 4. Newzoo, Superdata 2 2 DEVELOPERS WANT THEM. PLAYERS WANT THEM. The only issue is how to make it happen. Money tournaments will be “table stakes” soon -- Johnathan Zweig, VP, Corporate Alliances, Players are already play for money - if you could make it easy and in-game, people would love it. —John O’Connell Koei Tecmo - Creative Director, Team Ninja “It’s not a matter of whether players want real money gaming, it’s only a question of how and when we can give it to them.” Versus addresses very serious technical challenges in a highly regulated market… Newzoo report estimates that eSports Enthusiasts will reach 145 million by 2017 3 WE BUILT IT 1 A screenshot from Nightmare - a Unity demo game with Versus functionality Fully integratabtle API, with a proprietary system for player verification and a platform for hosting matches 2 3 US and PCT patent filings covering claims from player identification and verification to conditional payout systems 4 A team of industry experts and top-notch developers 5 Expertise and research into player habits and behaviors A legal opinion letter from Manatt Phelps & Philips verifying the legality of the system 4 WE MADE IT LEGAL VERSUS DEVELOPED A LEGAL, PROPRIETARY PLATFORM FOR REALMONEY VIDEO GAME TOURNAMENTS Secured a 22 page opinion memo from the firm of Manatt Phelps & Phillips on the legality of the platform Filed US and PCT international patents with a filing date of July 22, 2014 for multiple groups of claims including: • Systems to determine and verify player identity using location, age, and other factors • Systems using identity verification to establish prize eligibility across multiple jurisdictions • Methods to assess and distribute conditional prizes to individual players based on player eligibility • Methods to remove the element of chance from a video game tournament at the tournament level • Systems to create and maintain tournaments using virtual currencies that may be exchanged for real money, physical goods, and/or downloadable content 5 THE BUSINESS MODEL Splitting a portion of the revenue with players and developers/publishers For every $1 Dollar in buy-in In real money tournament payouts In Downloadable Content (DLC ) tournament payouts where the developer provides DLC $0.89 $0.02 $0.03 returned to players goes to Versus is split with developers DLC $0.21 $0.73 returned to players goes to Versus is split with developers All calculations approximate, based on $2.50 average buy-in amount, the remaining % goes to 3rd party APIs for location, age verification and payment processing - numbers for illustrative purposes only 6 PLAYING GAMES FOR PHYSICAL GOODS: SPONSORED MATCHES BRING REVENUE, ENGAGEMENT, AND DATA Versus is already building relationships with a number of third party companies who want to offer their consumer packaged goods (CPG) as prizes in video game matches Imagine players playing for Tier1 controllers, Crunchyroll subscriptions, Rockstar Energy Drink t-shirts, or signed figurines CPG is governed by the same regulatory process as real money but with better margins for publishers and prize sponsors The Versus platform allows companies with physical goods to reach this valuable customer base Developers and prize sponsors profit from the partnership Potential partners include: 7 DLC: LEGAL & PROFITABLE Downloadable Content (DLC) is the fastest growing revenue stream in gaming - and it’s a legal prize type in every state. Unlock playable characters New adventures Upgrades: weapons, jerseys, special moves Players perceive HUGE VALUE as they play for items that cost publisher/developers next to nothing 9 8 Versus is building Financial Technology for downloadable content (DLC) economies $135MM/qtr A multi-billion dollar market that needs player identification, verification, authoritative exchanges, and the distribution of goods (even digital and virtual ones) Versus IP is poised to be the $60MM/qtr INDUSTRY STANDARD for DLC FinTech http://www.businessinsider.com/clash-of-clans-earns-15-million-a-day-as-top-grossing-app-2015-6 http://www.digitaltrends.com/gaming/hearthstone-earning-20-million-monthly/ http://www.forbes.com/sites/greatspeculations/2015/08/03/digital-segment-leads-electronic-arts-revenue-growth-in-q1-2016/ $255MM/qtr 9 For our partners, it’s not just a new revenue stream. It’s about TIME 1 A new feature that keeps players in-game for longer 2 Non-players become players 3 Monthly active users become daily active users WHEN DEVELOPERS ENGAGE PLAYERS AVERAGE REVENUE PER USER INCREASES 10 B2B PLATFORM = LOW CUSTOMER ACQUISITION COST By integrating directly into games, Versus can access millions of existing players instead of having to advertise to them individually: Acquisition Cost Versus Example: Reach partner with a game developer > 45 million Near 0 players directly B2C Example: spend tens of millions per month on advertising - Statista, Raptr, NewZoo, Steam, Privco Research https://www.fanduel.com/about http://www.inc.com/ilan-mochari/fantasy-sports-betting-startups-206-million-tv-ads.html Reach >1 Million paid active users ~$70 per user 11 GAMING IS A VERY HOT SPACE Billions raised and spent on media, daily fantasy, and e-sports FANTASY SPORTS/eSPORTS $361.2MM RAISED MOBILE $5.9BN ACQUIRED BY ATVI $375MM RAISED IN-GAME GAMING $16MM RAISED MEDIA $1BN ACQUIRED BY AMZ http://www.legalsportsreport.com/dfs-investment-and-acquisition-tracker/ crunchable.com $12MM $31MM RAISED RAISED FANTASY eSPORTS $13.3MM RAISED $10MM RAISED MEDIA MEDIA €78MM $30MM ACQUIRED BY MTG INVESTED IN BY RIOT 12 MILESTONES FOR THE NEXT 12 MONTHS TECHNICAL COMPLETE DLC API - COMPLETE TAX MODULE - INTEGRATE INTO 2 GAMES - BUILD IN BROADCAST FUNCTIONALITY TO SHOW REAL-MONEY MATCHES ON TWITCH AND YOUTUBE BUSINESS DEVELOPMENT ADD KEY HIRES TO BOARD - SIGN DEFINITIVE AGREEMENTS WITH GAME DEVELOPERS - BUILD OUT PRIZE PROVIDER POOL FOR CPG TOURNAMENTS LEGAL/REGULATORY FILE ADDITIONAL IP AROUND PLAYER VERIFICATION/AUTHENTICATION - EXPAND IP AROUND LIVE EVENTS AND BROADCAST - RUN LIVE REAL-MONEY EVENT IN LAS VEGAS 13 MAKES MONEY ON EVERY TOURNAMENT REAL-MONEY, CPG, DLC, AND BROADCAST REVENUE MEANS MILLIONS PER MONTH Cumulative*P&L $16,000,000* $14,000,000* Gambling and Gaming companies trade at impressive multiples $12,000,000* $10,000,000* $8,000,000* $6,000,000* Market Cap: $3.4B P/E ratio: 45 $4,000,000* $2,000,000* $) $(2,000,000) $(4,000,000) $(6,000,000) Cumulative*P&L Market Cap: $28B P/E ratio: 26 MORE GAMES = MORE REVENUE = HIGHER VALUATION 14 Coming soon: The World Now raising $5M Use of proceeds: Acquire Versus and all of its IP Build an 18 month runway for technical, IP, and business development, including: • • • • • • • Hire 5 new full-time engineers now, 16 FTE in nine months Begin integrating into games with two significant developer-partners File new IP around player identification, live events, and broadcast systems Complete conditional payment and tax module integration Develop live-tournament architecture and Twitch broadcast system 15 KEY TEAM MEMBERS Head of Developer Relations Koei Tecmo, Gaming industry consultant Founder, CEO Stanford, UCLA MBA Multiple startups, BCG, WarnerBros MATTHEW PIERCE JOHN O’CONNELL Advisor, Board Member Disney, Warner Bros,, ICM Partners, Netflix KEYVAN PEYMANI Head of Software Development SleepyGiant, EA Mobile, Superplay Games SCOTT SEBELIUS Advisor UCLA Anderson faculty Packard Bell, Originate, Scheinrock Advisory Group JEFF SHEINROCK Legal Council Manatt Phelps & Philips, World expert on gaming, gambling, sweepstakes law LINDA GOLDSTEIN INVESTORS: 16 WE’RE READY • The first version of the platform is built • IP is filed around player identification, conditional payment distribution, and decreasing the role of chance in tournaments • Conditional payments, including DLC, makes legal matches possible for every player everywhere - a differentiated, defensible value proposition • Makes money with every transaction, has capital efficient scale • Working with our first partner game developers right now CONTACT US AT [email protected] LEARN MORE AT VERSUSGAMINGNETWORK.COM 17
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