Multiple Access ECS 152A 1 Concepts Multiple access vs. multiplexing Multiplexing allows several transmission sources to share a larger transmission capacity. Often used in hierarchical structures. Multiple access: two or more simultaneous transmissions share a broadcast channel. Often used in access networks sometimes interchangeable Bandwidth (bps) vs. bandwidth (Hz) bps: data rate Hz: frequency in physical carrier 2 Multiple Access protocols Point-to-point vs. broadcast channel Broadcast link can have multiple sending and receiving nodes all connected to the same, single, shared broadcast channel. single shared broadcast channel two or more simultaneous transmissions by nodes: interference collision if node receives two or more signals at the same time no out-of-band channel for coordination multiple access protocol distributed algorithm that determines how nodes share channel, i.e., determine when node can transmit communication about channel sharing must use channel itself! 3 Ideal Multiple Access Protocol Broadcast channel of rate R bps 1. When one node wants to transmit, it can send at rate R. 2. When M nodes want to transmit, each can send at average rate R/M 3. Fully decentralized: no special node to coordinate transmissions no synchronization of clocks, slots 4. Simple 4 MAC Protocols: a taxonomy Three broad classes: Channel Partitioning divide channel into smaller “pieces” (time slots, frequency, code) allocate piece to node for exclusive use Random Access channel not divided, allow collisions “recover” from collisions “Taking turns” Nodes take turns, but nodes with more to send can take longer turns 5 Channel Partitioning MAC protocols: FDMA FDMA: frequency division multiple access channel spectrum divided into frequency bands each station assigned fixed frequency band unused transmission time in frequency bands go idle example: 6-station LAN, 1,3,4 have pkt, frequency frequency bands bands 2,5,6 idle 6 FDMA 7 FDM of Three Voiceband Signals 8 FDMA: example AMPS (Advanced Mobile Phone System) The first cellular system in US Forward link 869-894 MHz Reverse link 824-847 MHz Example: An operator with 12.5MHz in each simplex band. Bg is the guard band allocated at the edge of the allocated spectrum band. Bc is the channel bandwidth. Bg=10KHz Bc=30kHz N= (12.5M-2x10K)/30K =416 simultaneous users! 9 Channel Partitioning MAC protocols: TDMA TDMA: time division multiple access access to channel in "rounds" each station gets fixed length slot (length = pkt trans time) in each round unused slots go idle example: 6-station LAN, 1,3,4 have pkt, slots 2,5,6 idle 10 TDMA 11 Example GSM 12 Code Division Multiple Access (CDMA) used in several wireless broadcast channels (cellular, satellite, etc) standards unique “code” assigned to each user; i.e., code set partitioning all users share same frequency, but each user has own “chipping” sequence (i.e., code) to encode data encoded signal = (original data) X (chipping sequence) decoding: inner-product of encoded signal and chipping sequence allows multiple users to “coexist” and transmit simultaneously with minimal interference (if codes are “orthogonal”) 13 CDMA Encode/Decode sender d0 = 1 data bits code Zi,m= di.cm -1 -1 -1 1 -1 1 1 1 -1 -1 -1 slot 1 -1 slot 1 channel output 1 -1 1 1 1 1 1 1 1 d1 = -1 1 1 1 channel output Zi,m -1 -1 -1 slot 0 1 -1 -1 -1 -1 slot 0 channel output M Di = S Zi,m.cm m=1 received input code receiver 1 1 1 1 1 1 1 -1 -1 -1 -1 1 1 1 1 -1 -1 -1 -1 -1 1 1 1 -1 -1 -1 slot 1 M 1 1 -1 -1 -1 -1 slot 0 d0 = 1 d1 = -1 slot 1 channel output slot 0 channel output 14 CDMA: two-sender interference 15 Multiplexing Sharing network resources Bandwidth, router buffer The cost of deploying high bandwidth transmission line is more economical Exploit the statistical behavior of users (a) A A B B C C (b) A B C A Trunk group MUX MUX B C 16 Frequency Division Multiplexing The bandwidth is divided into frequency slots Each frequency slot is allocated to a different user FDM was first introduced in the telephone network Other examples – broadcast radio and cable television (a) Individual signals occupy W Hz A f W 0 B 0 f W C 0 f W (b) Combined signal fits into channel bandwidth A B C f 17 Frequency Division Multiplexing Useful bandwidth of medium exceeds required bandwidth of channel Each signal is modulated to a different carrier frequency Carrier frequencies separated so signals do not overlap (guard bands) e.g. broadcast radio Channel allocated even if no data 18 Frequency Division Multiplexing 19 FDM System 20 Analog Carrier Systems AT&T (USA) Hierarchy of FDM schemes Group 12 voice channels (4kHz each) = 48kHz Range 60kHz to 108kHz Supergroup 60 channel FDM of 5 group signals on carriers between 420kHz and 612 kHz Mastergroup 10 supergroups 21 Time Division Multiplexing Separate bit streams are multiplexed into a high-speed digital transmission line Transmission is carried out in terms of frames which are composed of equal sized slots which are assigned to users Demultiplexing is done by reading the data in the appropriate slot in each frame (a) Each signal transmits 1 unit every 3T seconds A1 0T A2 B1 B2 6T 3T 0T C1 0T t 6T 3T C2 6T 3T t t (b) Combined signal transmits 1 unit every T seconds A1 B1 0T 1T 2T C1 A2 3T 4T B2 5T C2 t 6T 22 Time Division Multiplexing 23 TDM System 24 SONET Digital Hierarchy DS1 DS2 Low-Speed Mapping Function CEPT-1 DS3 44.736 CEPT-4 139.264 ATM 150 Mbps STS-1 51.84 Mbps Medium Speed Mapping Function HighSpeed Mapping Function HighSpeed Mapping Function STS-1 STS-1 STS-1 STS-1 STS-1 STS-1 STS-1 STS-3c OC-n STS-n Mux Scrambler E/O STS-3c 25 Statistical TDM In Synchronous TDM many slots are wasted Statistical TDM allocates time slots dynamically based on demand Multiplexer scans input lines and collects data until frame full Data rate on line lower than aggregate rates of input lines 26 Wave Division Multiplexing Optical-domain version of FDM Different information signals are modulated to different wavelengths and the combined signals sent through the fiber Prism and difffraction gratings are used to combine/split signals 1 2 m Optical MUX Optical deMUX 1 2 . m Optical fiber 1 2 m 27 Wavelength Division Multiplexing Multiple beams of light at different frequency Carried by optical fiber A form of FDM Each color of light (wavelength) carries separate data channel 1997 Bell Labs 100 beams Each at 10 Gbps Giving 1 terabit per second (Tbps) Commercial systems of 160 channels of 10 Gbps now available Lab systems (Alcatel) 256 channels at 39.8 Gbps each 10.1 Tbps and Over 100km 28 WDM Operation Same general architecture as other FDM Number of sources generating laser beams at different frequencies Multiplexer consolidates sources for transmission over single fiber Optical amplifiers amplify all wavelengths Typically tens of km apart Demux separates channels at the destination Mostly 1550nm wavelength range Was 200MHz per channel Now 50GHz 29 Dense Wavelength Division Multiplexing DWDM No official or standard definition Implies more channels more closely spaced that WDM 200GHz or less 30 Random Access Protocols When node has packet to send transmit at full channel data rate R. no a priori coordination among nodes two or more transmitting nodes “collision”, random access MAC protocol specifies: how to detect collisions how to recover from collisions (e.g., via delayed retransmissions) Examples of random access MAC protocols: slotted ALOHA ALOHA CSMA, CSMA/CD, CSMA/CA 31 Slotted ALOHA Assumptions all frames same size time is divided into equal size slots, time to transmit 1 frame nodes start to transmit frames only at beginning of slots nodes are synchronized if 2 or more nodes transmit in slot, all nodes detect collision Operation when node obtains fresh frame, it transmits in next slot no collision, node can send new frame in next slot if collision, node retransmits frame in each subsequent slot with prob. p until success 32 Slotted ALOHA Pros single active node can continuously transmit at full rate of channel highly decentralized: only slots in nodes need to be in sync simple Cons collisions, wasting slots idle slots nodes may be able to detect collision in less than time to transmit packet clock synchronization 33 Slotted Aloha efficiency Efficiency is the long-run fraction of successful slots when there are many nodes, each with many frames to send Suppose N nodes with many frames to send, each transmits in slot with probability p prob that node 1 has success in a slot = p(1-p)N-1 prob that any node has a success = Np(1-p)N-1 For max efficiency with N nodes, find p* that maximizes Np(1-p)N-1 For many nodes, take limit of Np*(1-p*)N-1 as N goes to infinity, gives 1/e = .37 At best: channel used for useful transmissions 37% of time! 34 Pure (unslotted) ALOHA unslotted Aloha: simpler, no synchronization when frame first arrives transmit immediately collision probability increases: frame sent at t0 collides with other frames sent in [t0-1,t0+1] 35 Pure Aloha efficiency P(success by given node) = P(node transmits) . P(no other node transmits in [p0-1,p0] . P(no other node transmits in [p0-1,p0] = p . (1-p)N-1 . (1-p)N-1 = p . (1-p)2(N-1) … choosing optimum p and then letting n -> infty ... Even worse ! = 1/(2e) = .18 36 CSMA (Carrier Sense Multiple Access) CSMA: listen before transmit: If channel sensed idle: transmit entire frame If channel sensed busy, defer transmission Human analogy: don’t interrupt others! 37 CSMA collisions spatial layout of nodes collisions can still occur: propagation delay means two nodes may not hear each other’s transmission collision: entire packet transmission time wasted note: role of distance & propagation delay in determining collision probability 38 CSMA/CD (Collision Detection) CSMA/CD: carrier sensing, deferral as in CSMA collisions detected within short time colliding transmissions aborted, reducing channel wastage collision detection: easy in wired LANs: measure signal strengths, compare transmitted, received signals difficult in wireless LANs: receiver shut off while transmitting human analogy: the polite conversationalist 39 CSMA/CD collision detection 40 “Taking Turns” MAC protocols channel partitioning MAC protocols: share channel efficiently and fairly at high load inefficient at low load: delay in channel access, 1/N bandwidth allocated even if only 1 active node! Random access MAC protocols efficient at low load: single node can fully utilize channel high load: collision overhead “taking turns” protocols look for best of both worlds! 41 “Taking Turns” MAC protocols Token passing: Polling: control token passed from master node one node to next “invites” slave nodes sequentially. to transmit in turn token message concerns: concerns: polling overhead latency single point of failure (master) token overhead latency single point of failure (token) 42 Summary of MAC protocols What do you do with a shared media? Channel Partitioning, by time, frequency or code • Time Division, Frequency Division Random partitioning (dynamic), • ALOHA, S-ALOHA, CSMA, CSMA/CD • carrier sensing: easy in some technologies (wire), hard in others (wireless) • CSMA/CD used in Ethernet • CSMA/CA used in 802.11 Taking Turns • polling from a central site, token passing 43
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