“Examining the relationship between virtual reality driving and cognitive demands of driving after brain injury” Maria T. Schultheis, PhD.1,2 Emily Roseman, MA2 Jose Rebimbas3 Ronald Mourant, PhD4 Scott R. Millis, PhD5 1 2 Drexel University, Department. of Psychology Drexel University, School of Biomedical Engineering, Science and Health Systems 3141 Chestnut Street, Philadelphia, PA 19104 3 Kessler Medical Rehabilitation Research & Education Corp. 1199 Pleasant Valley Way, West Orange, NJ 4 Northeastern University, Department of Mechanical Engineering 5 Rehabilitation Institute of Michigan Abstract Objective: This study examined the relationship between driving performance measures generated by a clinical virtual reality driving simulator (VRDS) and driving performance determined by a) a behind-the-wheel driving (BTW) evaluation and b) cognitive tasks relevant to driving. Methods: This study was conducted at an outpatient research setting and included twenty eight individuals: 18 with acquired brain injury (BI) and 10 healthy controls (HC). Individuals underwent cognitive testing, participated in the VRDS, and some received a BTW evaluation. Driving performance on the BTW was examined both at the global level (i.e., pass/fail) and specific level (i.e., rating on individual behaviors) VRDS variables were consistent with BTW measures and included both specific behaviors and three global measures: 1) VRDS lane management, 2) VRDS speed control and 3) VRDS turning/tracking. Cognitive tests specific to driving performance included: TMT, Visual Cancellation Test, PASAT, Block Design. Results: Bivariate correlations between VRDS measures and cognitive tests revealed significant relationships. However, after a Hommel correction, only VRDS ‘lane management’ was significantly correlated with a measure of working memory (PASAT; p=.025). Due to the small sample size, only an exploratory analyses was conducted examining the relationship between VRDS and BTW measures. Bivariate correlations revealed no significant relationship between the global VR and BTW measures, though significant relationships existed between the VR and BTW subcomponents. VR speed control was significantly related to BTW speed control (p<.05). Additionally, the BTW ‘road law’ subcomponent was significantly (p<.05) related to the VR lane deviation, head turning standard deviation, average distance from stop sign, and deceleration. Discussion: Although exploratory the current findings may be suggestive of the possible sensitivity that is offered by VR driving performance measures. Although additional research is needed, the use of VR driving simulators may offer clinicians a new method to better define and assess the components of driving following brain injury. Résumé DSC 2007 North America – Iowa City – September 2007 Background 1. Brain Injury Each year in the United States, 1.4 million individuals sustain a traumatic brain injury (Langlois,Rutland-Brown, & Thomas, 2006). With improvements in emergency medicine and technology, the number of individuals living with a history of brain injury is increasing (Langlois et al., 2006). Estimates suggest that there are approximately 5.3 million brain injury survivors (Thurman, Alverson, Dunn, Guerrero, & Sniezek, 1999). The sequelae of brain injury (BI) can be enduring and can impact occupational and social functioning. (National Institutes of Health,1998). Cognitive deficits, including impaired attention, learning, memory, executive functioning, and language and communication are often noted (McCullagh & Feinstein, 2005). Many BI survivors hope to return to premorbid levels of functioning, including returning to driving. The age of peak incidence traumatic brain injury is 15 to 24 years. The risk of brain injury in men is twice the risk in women, and the risk is higher in adolescents, young adults and people older than 75 years. 1.2 BI and Driving The operation of a motor vehicle is a functional behaviour (or, rather, a complete repertoire of behaviours). It is a complex, involving myriad cognitive, sensory, and behavioural components. Because driving requires the integration of these multiple components, it is often an ability that becomes difficult for individuals with BI. Yet, the ability to operate a motor vehicle is a means of maintaining independence and facilitating community reintegration among individuals with BI (Formisano et al., 2005; Rapport, Hanks, & Bryer, 2006; Schultheis, Matheis, Nead et al 2002) Indeed among, individuals with BI, the cessation of driving has been related to difficulties in employment (DevaneySerio & Devens, 1994), higher incidence of depression, (Marottoli et al., 1997;LeghSmith et al., 1986) poor social integration and inability to engage in activities outside of the home (Dawson & Chipman, 1995). Given the negative impact that the inability to drive can have on everyday functioning, it is not surprising that many survivors of BI persistently seek to regain their driving privileges after their injuries. In many cases, persons with BI continue to drive despite clinical recommendations (Leon-Carion, Domingues-Morales, & Martin, 2005). Specifically, studies that have examined return to driving, estimate that approximately 38% to 80% of persons with acquired brain injury return to driving (Fisk, Schneider, & Novack, 1998; Schultheis, et al,. 2002). Of those individuals that resume driving, the majority report they drive daily (Fisk et al., 1998; Schultheis et al., 2002). Additionally, return-to-driving status for persons with BI does not appear to be limited to minor or mild injury, as it been reported that 60% of moderate to severe TBI survivors return to driving (Fisk et al., 1998). Yet, despite the importance of accurately determining the ability to return to driving, current clinical tools are few and often fraught with limitations. In fact, the current “gold standard” in driver rehabilitation, is the behind-the–wheel (BTW) evaluation, which suffers from over-reliance on subjective observations and is a non-standardized procedure ______________________________________________________________________________________ DSC 2007 North America – Iowa City – September 2007 which lacks evidence for validity and reliability. Other common tools, including driving records and the use of neuropsychological tests are also limited in their ability to accurately predict an individual’s performance on the road. 2. Virtual Reality Driving Simulation Virtual reality (VR) has been promoted as a new method for evaluating and treating individuals with brain injury, as it is able to objectively examine individual factors that constitute a behaviour as it occurs in time (Schultheis & Rizzo, 2001). Specifically, VR can allow the evaluation of the various elements of a functional behaviour in order to assess where an individual is having difficulty. In the area of driver rehabilitation, VR driving simulation offers a variety of unique assets that could address the limitations of current clinical tools (Schultheis and Mourant, 2001). As such, providing clinicians with new objective, detailed and standardized measurements of driving ability and subsequently offering new information to help guide both driver assessment and retraining objectives. 2.1 Clinical VR driving simulators It is important to first, clarify our working definition of “clinical VR driving simulators”. Specifically, this does not refer to high-end simulators that have been used with clinical populations and are often inaccessible to clinicians. Rather, we refer to a VR driving simulator that requires low-end, affordable technology that is useful and usable by clinicians. A system that preferably runs on a commercially available platform and does not require extensive space or specialized personnel. The goal is a VR driving simulator that is more informative (than traditional measures) but not as complex as high end simulators (e.g. full vehicles). To date, there are only a handful of studies that have examined the use of clinically accessible VR driving simulators with individuals with brain injury. Most of these have focused on determining VR driving simulations ability to discriminate between those with and without brain injury, on basic driving performance measures (Wald, Liu, Hirsekorn, & Taylar, 2000; Wald & Liu, 2001). A more recent study examined the ability of VR driving measures to predict long-term driving performance in TBI (Lew, Poole, Lee, Jaffe, Huang, Brodd, 2005). These researchers reported that the simulator could provide additional, more sensitive information than the traditional road test. Studies from our laboratory, using a virtual reality driving simulator (VRDS) has focused on issues of user-interaction (Schultheis, Rebimbas, Mourant, Millis, 2007; Simone, Schultheis, Roseman et al, 2006) and secondary side effects (Schultheis, Simone, Rizzo, Hix, 2005). 3. Study Objective While findings from these studies reinforce the potential value of VR driving simulation as a clinical tool, additional work is required to establish the validity of this tool for driver assessment following brain injury. In particular, our work has focused on the development of a VRDS to provide assessment of the cognitive demands of driving. This is of particular interest for clinical populations, such as brain injury, where cognitive impairments are the most common and persistent deficits resulting from injury. ______________________________________________________________________________________ DSC 2007 North America – Iowa City – September 2007 The current study examines issues of concurrent validity of the VRDS and examines the relationship between VRDS measures and two clinical driving assessment methods: 1) behind-the-wheel (BTW) performance and performance on cognitive measures relevant to driving. METHODS 1. Participants: Twenty eight participants are included in the present study, 18 with BI and 10 HC. The groups were matched for age, gender, race, and driving history. The HC group had a significantly higher education level with a mean of 16.5 years, whereas the BI group had a mean education of 14.3 years. Subject demographics are summarized below: Table 1: Participant characteristics Age (yrs) Education (yrs) Gender female male Driving Experience (yrs) BI Drivers (n=18) 40.4 14.3 HC Drivers (n=10) 35.8 16.5 33.3% 66.7% 21.5 40% 60% 18.6 Medical records obtained from rehabilitation hospitals and/or treating physicians confirmed diagnosis of injury for BI participants. Participants with prior history of severe psychiatric disturbances, extreme motion sickness, substance abuse or history of prior TBI/CVA or any major medical/ neurological condition were excluded from the study. Participants that required the use of assistive driving devises were not included. At the time of testing all participants held a valid driver’s license in the states of New Jersey, New York, and Connecticut. All participants were required to have a minimum of one year of continuous driving experience, with BI participants meeting this requirement prior to injury. Furthermore, participants were required to meet the minimum visual requirement for their licensing state. Finally, in accordance with legal and clinical requirements, all BI participants who were on anticonvulsant medication were required to be seizure free for at least one year prior to testing. 2. Measures 2.1 The Virtual Reality Driving Simulator (VRDS) The VRDS is a computer based system that uses a head mounted display (HMD) unit to visually present computer-generated driving environments through which users can “drive through” using a commercially available steering wheel and foot pedal (see Figure 1). The hardware includes a steering wheel and gas/brake foot pedals (Microsoft Sidewinder), and a Proview™ XL50 HMD with 1024x768 resolution and 50° diagonal, 30° (V) x 40° (H) field of view, (Kaiser Electro-Optics, Inc.) with a motion track with 2 ms latency and 1° accuracy (Intersense I-Cube gyroscopic / geomagnetic sensor). The virtual environments were delivered using a desktop computer and display (Gateway ______________________________________________________________________________________ DSC 2007 North America – Iowa City – September 2007 multiprocessor 701 MHz Pentiums). The video update rate is 60 Hz (60 frames per second). In addition to the visual feedback, the VR-DR provides auditory (e.g. sound of car engine) and tactile feedback (e.g. force feedback from the steering wheel) to increase the VR experience for the user. The VR-DS software was custom designed and includes a driving route that represents several typical driving scenarios that individuals could encounter while performing daily activities (e.g., pedestrian crossing road, traffic). It was patterned after the actual driving route used for clinical driver evaluations conducted by the Kessler Institute for Rehabilitation in West Orange, New Jersey. Total time to complete the course is approximate 25- 35 minutes. The entire VRDS driving course has nine separate areas (e.g., Fig.1 Participant at VRDS residential, merging, commercial) each with unique driving scenarios and demands. One specific area of the route was selected for this study. The selected route represented a residential area which is the most commonly used type of route in BTW evaluations. The area was approximately 4,075 feet in length and includes one 4-way stop intersection and 2 regular stop sign intersections. The VRDS automatically generates four quantitative output variables that are sampled every 200 ms during simulation. No filtering is performed. These measures include speed (in miles per hour), deviation from the center of the lane (in feet), distance to a challenge (e.g. stop sign) in feet and head turn angle to the left or right (in degrees). Consistent with the performance criteria of the BTW, three main VR driving performance measures were calculated. Specifically, these three variables (See Table 2) represent global performance in domains of driving. These VR variables were calculated by summing the performance z-scores of other component VR driving measures. Table 2: VR Driving Simulator Variables VR Speed Control VR Vehicle Management VR Head Turning /Tracking Mean Speed Average speed in driving environment Mean Lane Deviation Average lane deviation over the entire driving segment Mean Head Turn Average head turning over the entire driving segment SD of Lane Deviation SD of the lane deviation over the entire driving segment SD of Head Turn SD of head turning over the entire driving segment SD of Speed Standard deviation of the speed Stop Acceleration Average acceleration over five seconds from each of the three SS Stop Deceleration Average deceleration during the three seconds prior to each stopping point Distance stopped from the SS Average distance an individual stopped from the SS SD = standard deviation, SS= stop sign ______________________________________________________________________________________ DSC 2007 North America – Iowa City – September 2007 2.2 Behind the Wheel Driving Evaluation A subcomponent of the participants in this study received the BTW evaluation. This included a comprehensive “off-road”, pre-driving assessment to screen for potential physical or cognitive limitations, followed by an, “on-road”, behind-the-wheel (BTW) evaluation. The on-road component lasted approximately 30 minutes, during which time participants were evaluated on various driving skills. The BTW evaluation was completed by a certified driving evaluator and performance was documented using a BTW checklist immediately following the on-route drive. The BTW checklist evaluates five domains of driving related tasks observed during the on-route drive (Initial Movement, Turning/Tracking, Speed Control/Management, Road Law, and Lane Use/Management). The evaluator rated each item on the BTW checklist on a numerical scale that reflected adequate (score of 1), marginal (score of 2), or failing (score of 3) performance on each task, with lower scores reflecting better performance. A total performance score for the BTW was calculated by summing the scores on 33 items, whereby the lowest (best) and highest (worst) possible score a participant could earn was 33 and 99 points, respectively. 2.3 Cognitive Variables: The cognitive variables used for this analysis were selected based on two criteria. A thorough review of the clinical literature was conducted in order to determine the most common cognitive tests associated with driving assessment and those that have shown sensitivity to cognitive functioning and driving performance. Tests used assessed following cognitive domains: executive functioning [Trail Making Test (TMT)]; visual attention [Visual Cancellation Test}, working memory [Paced Auditory Serial Addition Test (PASAT)] and visual spatial abilities [Weschler Block Design]. 3. Procedures All of the participants were screened by phone for inclusion and exclusion criteria. Those meeting criteria were then scheduled for a testing session which lasted approximately 3-4 hours. The testing session included administration of cognitive tests as well as the VRDS. Prior to VRDS administration, all participants were provided with verbal instructions on how to manipulate the various components of the VRDS, and were given a practice trial to familiarize themselves with the devise At the completion of the VRDS, participants were given a 15-30 minute rest to allow them to re-accommodate to their surroundings. Following this, they were administered the remainder of the protocol. Participants also completed a subjective driving history questionnaire and simulation sickness monitoring questionnaires. Results First, we examined the relationship between VR driving measures and performance on cognitive tasks relevant to driving. Bivariate correlations including all participants were conducted. The results indicated a significant relations between VR Speed Control and performance on the Block Design (r= .40, p<.05) and the PASAT (r= .45, p<.05). VR Vehicle Management was significantly correlated with performance on the PASAT (r= .52, p<.05) and VSAT (r= .43, p<.05). Given the small sample size and number of ______________________________________________________________________________________ DSC 2007 North America – Iowa City – September 2007 correlations conducted, Hommel corrections were calculated. The results found only the relationship between VR lane management and the PASAT (p=.025) was statistically significant. Second we examined the relationship between VR driving measures and measures of the BTW evaluation. However, because the HC participants did not receive a BTW and not every BI participant received a BTW examination, sample size for this analysis (n=11) and subsequently power was considerably reduced. As such, we conducted these analyses for exploratory purposes and hypothesized different relationships between the VR driving performance measures and the two BTW measures (BTW total score and BTW subcomponent scores). As predicted, bivariate correlations showed no significant correlation between any three VR driving measures with the BTW total score. By contrast, when bivariate correlations were conducted including the individual VR subcomponents and the BTW subcomponents significant relationship were found. VR speed control was significantly related to BTW speed control (r=-.61, p<.05). There are four VR variables that are significantly related to the BTW road law subcomponent. These are VR lane deviation (r= .625, p<.05), head turning standard deviation (r= .627, p<.05), average distance from the stop sign (r= -.72, p<.05), and deceleration (r=-.64, p<.05. Negative correlations are to be expected, as higher scores on the BTW are indicative of a worse driving performance, whereas higher scores on the VR driving simulator reflects better performance. Discussion The current study examined issues of concurrent validity of a clinical VR driving simulator that was developed for the assessment of driving ability following neurological compromise (e.g. brain injury). Two commonly used clinical tools for assessing driving were used: 1) performance on cognitive tests assessing domains relevant to driving and 2) performance on a behind-the-wheel driving evaluation. VR driving performance was summarized into three primary VR driving performance measures. The data indicated that all three VR measures were significantly related to performance in the cognitive domain of working memory (e.g. PASAT). Following a more conservative analysis, the relationship between PASAT and VR Lane management remained. It is interesting to note, that of the various cognitive tests examined, only the PASAT was found to be significant. The fact that this measure of working memory is related to VR driving is not surprising, as this cognitive domain has been found to be related to other measures of driving performance in previous studies (Barkley et al, 2002; Schultheis et al, 2001). What is notable is the fact that this test is not a commonly used test in evaluating driving in many clinical populations (e.g., stroke, traumatic brain injury) because of the difficulty level of the task. The evaluation of the VR driving measures against the BTW performance was notable, in the sense that no significant relationships were found at the global level, but significant relationship were found when individual subcomponents of both tasks were compared. ______________________________________________________________________________________ DSC 2007 North America – Iowa City – September 2007 Once again, from a clinical perspective, this finding is remarkable because the most commonly used measure of BTW performance is a global pass/fail rating or score. Although the current study included a small size and was exploratory in nature, some inferences can be considered. In particular the findings may be suggestive of the possible sensitivity that is offered by VR driving performance measures. That is, the current sample included (for safety reasons) only individuals who returned to driving following their brain injury. As such, it can be concluded that their driving performance was at a higher level then individuals who were not able to return to driving (or more impaired). Yet, despite a potentially higher functioning sample, VR driving measures were still found to be correlated to working memory, a cognitive domain known to be relevant to driving. Similarly, the lack of findings when examining performance at a global level may suggest that the beneficial aspects of VR driving simulation may be in its ability to generate specific and discrete measures of driving. However, in contrast to the current subjective ratings generated by the BTW, the VR driving performance measures may offer a method for gathering objective measurement of where specific driving difficulties may be occurring, thereby allowing a more individualized approach to evaluating driving skills. In sum, driving is a complex behaviour that requires the successful integration of multiple behaviours. 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