The Impact of Two Social Cognitive Smartphone Modules on App Usage JA S O N FA N N I N G , P H D, S A R A H R O B E R T S , M S , C H A R L ES H I L L M A N , P H D, S E A N M U L L E N , P H D, L E E R I T T E R B A N D, P H D, E D WA R D M C A U L E Y, P H D Background PHYSICAL ACTIVITY EHEALTH & MHEALTH A complex, dynamic behavior Web and mobile technologies are attractive vehicles for intervention delivery Subject to many barriers and changing motivators Healthy behavior theories are helpful Many Challenges Background FACTORIAL TRIALS COLLINS ET AL 2014 Two key advantages in the context of this study 1. Test the individual and combined impact of individual “ingredients” 2. Reduce the sample size needed for these comparisons Group A Group B Group C Group D Goals Points + + + - - + - MAPS: Experimental Design Four-arm, 12 week randomized factorial trial ◦ Evidence-based mHealth components Schoeppe 2016 ◦ Social Cognitive Theory ◦ Ritterband’s Model for Internet Interventions Outcome Expectations Objective ◦ Examine effectiveness of two theory-based tools ◦ Guided Goal-Setting ◦ Points-Based Feedback Self-Efficacy Goals Sociostructural Factors Behavior MAPS: Base App MAPS: Goals MAPS: Points-Based Feedback ◦ Incremental, instantaneous feedback ◦ Points are weighted by difficulty or importance of activity ◦ Points earn levels ◦ Levels earn badges ◦ Badges earn titles MAPS: Allocation A (Goals + Points + Basic App) B (Goals + Basic App) C (Points + Basic App) D (Basic App) Participants Low active adults ◦ N = 116 ◦ Aged 30-54 ◦ Own an iPhone or Android smartphone ◦ Access to mobile web ◦ Access to text messaging ◦ ◦ ◦ ◦ English speaking Free from cognitive impairment Physically able to engage in ambulatory exercise Willing to be randomized into any intervention condition Variable Mean (SD)/Frequency (%) Age 41.38 (7.57) Gender Female 93 (80) Male 23 (20) Married 89 (77) White 101 (87) College Graduate 98 (84) Earning ≥$75,000/year 60 (52) Measures Physical Activity ◦ Actigraph ◦ Time (p < .01) ◦ Points (p = .04) Efficacy ◦ Exercise Self-Efficacy McAuley, 1993 ◦ Time x Points (p = .01) ◦ Lifestyle Self-Efficacy McAuley, 2009 Goal Setting ◦ Exercise Goal Setting Questionnaire Rovniak, 2002 ◦ Time (p < .01) ◦ Points (p = .01) Outcome Expectations ◦ Multidimensional Outcome Expectations for Exercise Scale Wojcicki, 2009 ◦ Physical outcome expectations: Time x Points (p = .04) ◦ Time x Goals x Points (p = .01) ◦ Barriers Self-Efficacy McAuley, 1992 ◦ Time x Points (p = .03) Barriers ◦ Perceived Barriers Scale Rogers, 2005 ◦ Time (p = .01) Mean Weekly App Usage Usage Post-Program Feedback Results: App Usage Points Raw Transformed Goals Present Not Present Effect Intercept Time Points Goals 𝑩 2.72 -.04 .38 .36 P <.01 <.01 .01 .02 Results: Key Feedback WITH GOAL SETTING WITHOUT GOAL SETTING 77% found goal setting fairly to very easy ◦ +Progressive structure ◦ +Easy of entry/editing ◦ +General motivation 47% found goal setting fairly to very easy ◦ Handbook was practical ◦ Most did not use ◦ Found it easy to misplace Results: Feedback POINTS FAVORITE FEATURE +Motivation for increased activity Tailored Bi-Weekly Feedback +Feeling of progress related to badges/levels +Informative feedback on progress -Desire specific information on point values -More frequent badge and level delivery ◦ Sense of accountability ◦ Desired more frequent contacts Discussion Points-based systems can be effective for promoting engagement and highlighting mastery experiences In-app goal setting fosters structured goal-setting practice Additional research implementing a more conservative “base app” over a longer follow-up period is needed Thank You Jason Fanning, PhD [email protected] Supplement Social Cognitive Theory Used to study and influence a wide number of health behaviors • Sexual health Mastery Experiences Outcome Expectations Bandura, 1994 Vicarious Experiences • Nutrition Hebert et al., 2001 • Physical activity White, Wojcicki, McAuley, 2012; Gothe et al., 2015; Fanning, 2016 Social/Verbal Persuasion Perceptions of Physical and Psychological Responses Self-Efficacy Goals Behavior Sociostructural Factors Bandura, 1986, 2007, 2004 Full Model Design Web app ◦ Built using Perl, PHP, HTML, CSS, and JavaScript ◦ Housed on a commercial server ◦ Text-messages delivered via Twilio SMS Server Web Server Participant Device Results: Physical Activity Points Goals Results: Barriers Self-Efficacy Points Goals Results: Exercise Self-Efficacy 64 62 60 58 56 54 52 50 Baseline Follow-Up Points (+) Goals Points Effect Time Points Goals Time*Points Time*Goals Points*Goals Time*Points*Goals F 5.269 .916 .480 .230 .384 .019 4.25 Points (-) Goals*Points 𝜼𝟐 .05 .01 .0 .00 .00 .00 .04 P .02 .34 .49 .63 .54 .89 .04 *adjusted for gender Results: Lifestyle Self-Efficacy Goals Points Effect Time Points Goals Time*Points Time*Goals Points*Goals Time*Points*Goals F 11.86 .229 .110 2.38 .513 .001 .007 𝜼𝟐 .10 .00 .00 .02 .01 .00 .00 P <.01 .63 .74 .13 .48 .97 .93 Results: Barriers Goals Points Effect Time Points Goals Time*Points Time*Goals Points*Goals Time*Points*Goals F 36.99 .246 .115 .511 .259 .680 .106 𝜼𝟐 .25 .00 .00 .01 .00 .01 .00 P <.01 .62 .74 .48 .61 .41 .75 *adjusted for gender Results: Exercise Goal Setting Goals Points Effect Time Points Goals Time*Points Time*Goals Points*Goals Time*Points*Goals F 41.285 7.332 .020 .534 3.313 2.878 .001 𝜼𝟐 .27 .06 .00 .01 03 .03 .00 P <.01 .01 .89 .47 .07 .09 .98 *adjusted for race Results: Physical Outcome Expectations Goals Points Effect Time Points Goals Time*Points Time*Goals Points*Goals Time*Points*Goals F .052 .752 1.014 3.881 .020 1.036 .686 𝜼𝟐 .00 .01 .01 .03 .00 .01 .01 P .82 .39 .32 .05 .89 .31 .41 Results: Self-Evaluative Outcome Expectations Goals Points Effect Time Points Goals Time*Points Time*Goals Points*Goals Time*Points*Goals F .317 1.098 .355 3.166 .119 .012 1.283 𝜼𝟐 .00 .01 .00 .03 .00 .00 .01 P .57 .30 .55 .08 .73 .91 .26 Results: Social Outcome Expectations Goals Points Effect Time Points Goals Time*Points Time*Goals Points*Goals Time*Points*Goals F 3.043 .347 .396 .054 .672 .195 1.536 𝜼𝟐 .03 .00 .00 .00 .01 .00 .01 P .08 .56 .53 .82 .41 .66 .22 *adjusted for gender and income Analyses Multiple imputation used for missing values Windsorized when necessary Aim 1 and Aim 2: Repeated-measures factorial ANOVA ◦ Linear regression to identify covariates ◦ Points & goals entered as fixed factors ◦ Bonferroni-corrected posthoc analyses Aim 3: Hierarchical linear modeling ◦ ◦ ◦ ◦ Forward stepping Model fit assessed via -2LL, AIC, BIC Predictors retained at p ≤ .10 Significance at p ≤ .05 Aim 3: Feedback coded by theme ◦ Descriptive statistics Results: App Usage Un-transformed Points Effect Intercept Time Points Goals 𝑩 6.904 -.168 1.875 1.909 Goals 𝑺𝑬 .78 .06 .90 .90 t 8.89 -2.76 2.08 2.12 P <.01 .01 .04 .04 Results: App Usage Transformed Points Effect Intercept Time Points Goals Goals 𝑩 2.72 -.04 .38 .36 𝑺𝑬 .13 .01 .15 .15 t 21.40 -4.78 2.61 2.48 P <.01 <.01 .01 .02
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