Cognitive Systems Engineering: Tuesday, March 22, 2016 Meeting Room 1 A Vision for Storytelling in Preference Communication Giulia E. Palma, Bryan L. Mesmer This paper provides a background on storytelling and explores the benefits of using such art in a non-conventional fashion in Systems Engineering. Preference communication is a key role of systems and design engineers and represents a part of the design process where much uncertainty and misconceptions can be generated. Storytelling is most applicable to the communication of preferences, particularly between the stakeholder and the engineers. Adoption of storytelling aspects may lead to methods and processes that could aid in finding the true design optimums, reducing schedule delays, and reducing cost overruns. Such new methods are being researched by applying storytelling concepts, such as the dramatic curve and the drama triangle, to preference communication. This paper explores the role of storytelling in systems engineering and offers a vision for future research in the blending of these two fields. Storytelling in Collaborative System and CONOPS Development: Towards a Smart Experiential Dashboard Azad M. Madni, Michael C. Richey, Edwin Ordoukhanian, Fabian Zender, Jyotsna Venkatesh, Kathleen Chang Requirements engineering is an upfront systems engineering activity that demands the timely contributions of all stakeholders in system design and concept of operations (CONOPS) engineering. There are several shortcomings today in the system requirements engineering phase that result in extraneous design iterations and rework. First, as a result of the use of specialized systems engineering notations (e.g., SysML, UML), several non-engineering stakeholders tend to get left out especially in upfront requirements engineering. Second, collaboration among stakeholders today is limited to information exchange, not enhancing shared understanding of the concerns of each stakeholder. Third, requirements engineering approaches focus on collecting requirements from stakeholders without explicitly identifying context (i.e. assumptions, objectives, conflicts among objectives, and metrics). This paper presents a novel storytelling-based system design and CONOPS development approach and software tool called Smart Experiential Dashboard (SED). The SED incorporates multi-perspective visualization, and interactive storytelling within the system engineering process in a manner that overcomes the aforementioned limitations. The implementations of the SED is reviewed along with sample screens that illuminate the capabilities of the tool and the potential of the overall approach. A systems perspective on mental models research: Toward a shared understanding of team cognition Alisha B. Ahamed, Sourav D. Mohanty, and Mark S. Avnet Although it is generally acknowledged that systems engineering is essentially a team-based activity, fundamental research characterizing the behaviors and processes of systems engineering teams is decidedly sparse. As systems engineering itself becomes increasingly theory-driven, so must the deployment of teams in systems engineering. Fortunately, a rich and diverse body of literature on work teams in other contexts has been developing for decades, and an opportunity now exists to leverage this extensive literature in systems engineering research. One of the most important aspects of a team’s research to systems engineering is team cognition. The literature in this area spans several disciplines and addresses the problem using a wide array of techniques. While the literature in each discipline has been reviewed several times, a truly comprehensive classification of these approaches does not exist, which presents a barrier to application of this research to systems engineering teams. This paper discusses the various approaches used in the study of team cognition and the distinguishing attributes of each. Based on a review of an eclectic and interdisciplinary body of literature, five distinct approaches to team cognition have been identified. The approaches are naturalistic (ethnographic studies of real-world teams), formative (feedback-based analysis of team learning), collective (survey-based measurement of shared mental models), holistic (methods for quantifying team cognition from verbal interactions), and structural (analysis of networks of shared mental models). The proposed classification scheme offers a catalogue of tools and techniques for targeted research on cognitive factors influencing the performance of teams that design and develop complex engineered systems. Perception of Complexity in Design Paul T. Grogan Large-scale engineering projects face a high risk of significant effort overruns, posing challenges to plan and procure new products for defense, aerospace, and infrastructure systems. While other literature addresses complexity as an objective measure related to design effort, this paper argues perception of complexity contributes to effort overruns. A new model of complexity in design relates desired performance and required effort by composing two power laws associated with complexity. Secondary data from a human subjects study with surrogate parameter design tasks validates a portion of the model and measures the effect of perception in design groups. A conditional two-level regression model shows considerable variation in perception among 40 different design groups. Results describe how perception multiplies effort in inefficient design and how a systematic bias in perception among designers may contribute to exponential growth of effort overruns in highly complex projects.
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