Wrong Ball and Fault Rules

Replace and Replay
Reset
Loss of Turn
Faults
Non-Striking Fault
Reset, Loss of Turn
R & R, Loss of Turn
Loss of Turn
Striking Fault
Reset, Loss of Turn
No points scored. Balls are replaced; correct shot is taken without penalty.
Opponent decides whether stationary balls are to be left or replaced and
whether a moving ball is to be left or placed where it would have ended.
Side forfeits this turn (Striker) or next turn (Opponent).
No points scored for either side
Moving ball touches player illegally, player touches stationary ball illegally or
non-striker damages the lawn
Striker commits non-striking fault.
Opponent commits non-striking fault, outcome of fault is in doubt.
Opponent commits non-striking fault, outcome of fault is not in doubt.
Touch mallet head, Rest on ground or leg, Not End-face, Double-tap, Crush,
Push, Hit hoop and move ball, Touch other ball, Ball touches clothes, Damage
THE STRIKER IS THE PLAYER OF THE NEXT BALL IN SEQUENCE AFTER THE PREVIOUS BALL PLAYED
EVEN WHEN THE PREVIOUS BALL WAS WRONG
Full Penalty
No points scored for any ball
Opponent decides if balls remain or are reset and plays either colour
Singles :
Striker plays opponent’s ball
Doubles :
Striker plays wrong ball, Striker’s partner plays Striker’s or Opponent’s ball,
Opponent plays any ball
Carry on Play Next ball in sequence is played. All points scored count
Singles / Doubles :
Striker plays own ball
Player plays own ball after opponent has played a ball of the wrong side
Replace and Replay
No points scored
(Other players or referee should forestall)
Singles :
Striker plays partner ball
Doubles :
Striker’s partner plays their own ball