Replace and Replay Reset Loss of Turn Faults Non-Striking Fault Reset, Loss of Turn R & R, Loss of Turn Loss of Turn Striking Fault Reset, Loss of Turn No points scored. Balls are replaced; correct shot is taken without penalty. Opponent decides whether stationary balls are to be left or replaced and whether a moving ball is to be left or placed where it would have ended. Side forfeits this turn (Striker) or next turn (Opponent). No points scored for either side Moving ball touches player illegally, player touches stationary ball illegally or non-striker damages the lawn Striker commits non-striking fault. Opponent commits non-striking fault, outcome of fault is in doubt. Opponent commits non-striking fault, outcome of fault is not in doubt. Touch mallet head, Rest on ground or leg, Not End-face, Double-tap, Crush, Push, Hit hoop and move ball, Touch other ball, Ball touches clothes, Damage THE STRIKER IS THE PLAYER OF THE NEXT BALL IN SEQUENCE AFTER THE PREVIOUS BALL PLAYED EVEN WHEN THE PREVIOUS BALL WAS WRONG Full Penalty No points scored for any ball Opponent decides if balls remain or are reset and plays either colour Singles : Striker plays opponent’s ball Doubles : Striker plays wrong ball, Striker’s partner plays Striker’s or Opponent’s ball, Opponent plays any ball Carry on Play Next ball in sequence is played. All points scored count Singles / Doubles : Striker plays own ball Player plays own ball after opponent has played a ball of the wrong side Replace and Replay No points scored (Other players or referee should forestall) Singles : Striker plays partner ball Doubles : Striker’s partner plays their own ball
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