Learning from Observations Chapter 18 Copyright, 1996 © Dale Carnegie & Associates, Inc. Learning agents Improve their behavior through diligent study of their own experiences. Acting -> Experience -> Better Acting We’ll study how to make a learning agent to learn; what is needed for learning; and some representative methods of learning from observations CS 471/598 by H. Liu 2 A general model What are the components of a learning agent? Learning element - learn and improve (Fig 18.1) Performance element - an agent itself to perceive & act Problem generator - suggest some exploratory actions Critic - provide feedback how the agent is doing The design of an LA is affected by four issues: prior info, feedback, representation, performance CS 471/598 by H. Liu 3 What do we need Components of the performance element (p 527) Each component should be learnable given feedback Representation of the components Propositional Logic, FOL, or others Available feedback Supervised, Reinforcement, Unsupervised Prior knowledge Nil, some, (Why not all?) Put it all together as learning some functions CS 471/598 by H. Liu 4 Inductive Learning Data described by examples an example is a pair (x, f(x)) Induction - given a collection of examples of f, return a function h that approximates f. Fig 18.2 Hypothesis Bias Learning incrementally or in batch CS 471/598 by H. Liu 5 Some questions about inductive learning Are there many forms of inductive learning? We’ll learn some Can we achieve both expressiveness and efficiency? How can one possibly know that one’s learning algorithm has produced a theory that will correctly predict the future? If one does not, how can one say that the algorithm is any good? CS 471/598 by H. Liu 6 Learning decision trees A decision tree takes as input an object described by a set of properties and outputs yes/no “decision”. One of the simplest and yet most successful forms of learning To make a decision “wait” or “not wait”, we need information such as … (page 532 for 10 attributes, a data set in Fig 18.5) Patrons(Full)^WaitEstimate(0-10)^Hungry(N)=>WillWait CS 471/598 by H. Liu 7 Let’s make a decision Where to start? CS 471/598 by H. Liu 8 Expressiveness of a DT Continued from page 7 - A possible DT (Fig 18.4) The decision tree language is essentially propositional, with each attribute test being a proposition. Any Boolean functions can be written as a decision tree (truth tables <-> DTs) DTs can represent many functions with much smaller trees, but not for all Boolean functions (parity, majority) CS 471/598 by H. Liu 9 How many different functions are in the set of all Boolean functions on n attributes? How to find consistent hypotheses in the space of all possible ones? And which one is most likely the best? CS 471/598 by H. Liu 10 Inducing DTs from examples Extracting a pattern (DTs) means being able to describe a large number of cases in a concise way - a consistent & concise tree. Applying Occam’s razor: the most likely hypothesis is the simplest one that is consistent with all observations. How to find the smallest DT? Examine the most important attribute first (Fig 18.6) Algorithm (Fig 18.7, page 537) A DT (Fig 18.8) CS 471/598 by H. Liu 11 Choosing the best attribute A computational method - information theory Information - informally, the more surprise you have, the more information you have; mathematically, I(P(v1),…,P(vn)) = sum[-P(vi)logP(vi)] I(1/2,1/2) = 1 I(0,1) = (1,0) = 0 Information alone can’t help much to answer “what is the correct classification?”. CS 471/598 by H. Liu 12 Information gain - the difference between the original and the new info requirement: Remainder(A) = Sum[p1*I(B1)+…+pn*I(Bn)] where p1+…+pn = 1 Gain(A) = I(A) - Remainder(A) CS 471/598 by H. Liu 13 Which attribute? Revisit the example of “Wait” or “Not Wait” using your favorite 2 attributes. CS 471/598 by H. Liu 14 Assessing the performance A fair assessment: the one the learner has not seen. Errors Training and test sets: Divide the data into two sets Learn on the training set Test on the test set If necessary, shuffle the data and repeat Learning curve - “happy graph” (Fig 18.9) CS 471/598 by H. Liu 15 Practical use of DT learning BP’s use of GASOIL Learning to fly on a flight simulator An industrial strength system - Quinlan’s C4.5 Who’s the next hero? CS 471/598 by H. Liu 16 Some issues of DT applications Missing values Multivalued attributes Continuous-valued attributes CS 471/598 by H. Liu 17 Learning general logical descriptions Inductive learning is a process of searching for a good hypothesis in the hypothesis space defined by the representation language. There are logical connections among examples, hypotheses, and the goal. Go beyond decision tree induction. CS 471/598 by H. Liu 18 What’re Goal and Hypotheses Goal predicate Q - WillWait Learning is to find an equivalent logical expression we can classify examples Each hypothesis proposes such an expression - a candidate definition of Q. E.g., Fig 18.8 expresses the following (Hr): CS 471/598 by H. Liu 19 Hypothesis space is the set of all hypotheses the learning algorithm is designed to entertain. One of the hypotheses is correct: H1 V H2 V…V Hn Each Hi predicts a certain set of examples - the extension of the goal predicate. Two hypotheses with different extensions are logically inconsistent with each other, otherwise, they are logically equivalent. CS 471/598 by H. Liu 20 What are Examples An example is an object of some logical description to which the goal concept may or may not apply. One instance/tuple is an example Ideally, we want to find a hypothesis that agrees with all the examples. The relation between f and h are: ++, --, +(false negative), -+ (false positive). If the last two occur, example I and h are logically inconsistent. CS 471/598 by H. Liu 21 Current-best hypothesis search Maintain a single hypothesis Adjust it as new examples arrive to maintain consistency (Fig 18.10) Generalization for positive examples Specialization for negative examples Algorithm (Fig 18.11, page 547) Need to check for consistency with all existing examples each time taking a new example CS 471/598 by H. Liu 22 Example of WillWait Problems: nondeterministic, no guarantee for simplest and correct h, need backtrack CS 471/598 by H. Liu 23 Least-commitment search Keeping one h as its best guess is the problem -> Can we keep as many as possible? Version space (candidate elimination) Algo incremental least-commitment From intervals to boundary sets G-set and S-set Everything between is guaranteed to be consistent wit examples. CS 471/598 by H. Liu 24 Version space Generalization and specialization (Fig 18.13) False False False False positive for Si, too general, discard it negative for Si, too specific, generalize it minimally positive for Gi, too general, specialize it minimally negative for Gi, too specific, discard it When to stop One concept left (Si = Gi) The version space collapses Run out of examples One major problem: can’t handle noise CS 471/598 by H. Liu 25 Why learning works? How can one possibly know that his/her learning algorithm will correctly predict the future? How do we know that h is close enough to f without knowing f? Computational learning theory has provided some answers. The basic idea is that because any wrong h will make an incorrect prediction, it will be found out with high probability after a small number of examples. So, if h is consistent with a sufficient number of examples, it is unlikely to to seriously wrong - probably approximately correct. CS 471/598 by H. Liu 26 Summary Learning is essential for intelligent agents dealing with the unknowns improving its capability over time All types of learning can be considered as learning an accurate representation h of f. Inductive learning - f from data to h Decision trees - deterministic Boolean functions Learning logical theories - Current Best and Least Commitment CS 471/598 by H. Liu 27
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