Winning (... is everything) Players must stop on the last square, just before the finish line, no matter how many spaces you would have moved beyond it. You are glued to it! 1 2 3 4 5 Ages 8 to 128 Choose your character Get your character card Put your playing piece on start Determine who goes first Another player draws a card, and reads the question side In the box 6 7 8 9 10 Answer A, B, C or D Move based on your answer Play continues... Compete in a photo finish Crown the winner and then play again! Repeat step 1. (Intelligence not included) 1 game board, 12 playing pieces, 12 character cards, 1 box of 468 Triviathon trivia cards, and these instructions. Object of the game (Don’t be a loser) Race around the board moving at speeds of zero to three spaces based on questions you answer. The first to cross the finish line wins. Pregame setup When the first player reaches the final square, all other players get one FI N more turn to reach that IS same square. If no one H does, the first person crosses the finish line uncontested and wins the game. If more than one person reaches the final square, proceed to a photo finish to determine the winner. Only players who reach the final square can compete in a photo finish. for ere ish p h fin Sto hoto ap For 2 to 12 Players Photo finish (Winner by a nose) One card is drawn. All players participating in a photo finish secretly answer the same card. Once everyone reveals their answer to the card reader, players continue to move beyond the finish line. The player to move the furthest beyond the finish line wins! If there is still a tie, the tying players continue to draw and answer the same card, until there is a winner. Note: You cannot use a character’s special move in a photo finish, so make sure to use your move before it’s too late. (On your marks...) Select the character of your choice by taking the character card and playing piece of the same color. Use the card as a reference to your special move, and put your playing piece on the starting block. The Starting Block Losing Players, on your marks, get set, The player (or players) who finish in last place must pay the winning player one million dollars.** (see alternate rules below) (Well, good news is you get to go first next game) GO! Alternate rules Determine who goes first (Get set...) The dumbest player will go first. If the dumbest player cannot be determined or there is a tie, then players fight to the death.* (see alternate rules to the right) Play the game (Go!) On your turn, one of the other players will draw a card and read you the question. You will be asked, “How many spaces do you want to move?” or “To what color space do you want to move?” followed by four options (A, B, C, and D). Make your choice (you do not have to know the answers), then listen for the answer and move 0, 1, 2, or 3 spaces accordingly. (Just in case) If you want to play a more difficult version of the game (know-it-all) then players must know the answer of the trivia question they answer, in order to be allowed to move accordingly. * If fighting to the death is frowned upon in your area, then the youngest player wins when breaking a tie or disagreement in who should go first. ** If the loser does not want to pay a million dollars, the player who finished last may instead tell the winner how lucky he/she was, and how he/she just got all the easy cards, how stupid the game is, how unfair life is, and other various excuses. c 2008 Jeezle Pete’s! LLC. All rights reserved. Jeezle Pete’s!® and Triviathon® are registered trademarks of Jeezle Pete’s! LLC. Triviathon the logo, illustrated characters, distinctive design of the game, and components, and related proprietary rights are trademarks of Jeezle Pete’s! LLC. The question cards (How far you go is up to you) There are three types of question cards. With all three questions are four options, and depending on what you choose you will always move either 0, 1, 2 or 3 spaces. The three types of question cards are: The character cards The Cheater NUMBERS: How many spaces do you want to move? The Sore Loser (Orange) A. The number of countries that border the Sargasso Sea B. The number of hearts in an octopus C. The number of people named Oscar to have ever won an Oscar D. The number of dogs that survived the Titanic The Hot Shot LISTS: How many spaces do you want to move? The Flirt LIST: Blue Striped Crow, Swale, Great Egg Fly, Down Hunch, Monarchos, Sea Hero A. The number of butterflies listed B. The number of Kentucky Derby winners listed C. The number of Dr. Suess characters listed D. The number of food dishes listed The Jokester (Brown) The Rich Kid (Gold) The Troublemaker (Red) The Cheerleader (Yellow) (Silver) A. The color of the dress Pebbles Flintstone usually wore B. The color celebrated by Protestants in Northern Ireland on July 12th C. The color of the lowest valued balls in a game of snooker D. The color of the star that appears on the Vietnam flag (Green) (Pink) The Whiz COLORS: To what colored space do you want to move? (Purple) 23 The Bully (Blue) You do not have to know the answer, simply choose A, B, C or D. Your goal is to move as many spaces as possible. Let’s say Player1 was given the first example above (numbers), and Player1 answers “C” (to move the number of spaces equal to the number of people named Oscar to have ever won an Oscar). The reader gives the answer: Oscar Hammerstein is the only person named Oscar to have won an Oscar (for Best Song in 1941 and 1945). Player1 moves one space. Next, Player2 receives the third example above (colors). Player2 chooses “D” (to move to the space that is the color of the star that appears on the Vietnam flag). The reader reveals the answer: The Vietnam flag is red with a big yellow star. Player2 then moves to the next yellow square. If Player2 was on a yellow square, then Player2 does NOT move; however, if Player2 was on orange, then Player2 would move 3 spaces. For number cards you always want to answer the highest number possible. For list cards you want to answer which of the options contain the most in the list. And color cards will always depend on what square you are on. You want to answer the color that is furthest from you, and avoid answering the color you are on. You will always move 0, 1, 2, or 3 spaces. The exceptions are the special moves made by the characters, or as indicated on the game board. (Who are you?) In Triviathon you can play up to 12 players, each represented by a color, and a unique identity. The Athlete (White) The Party Animal (Black) Special character moves (An extra boost) Every Triviathon character has a special move that is unique to that character’s identity. You can only use your special move ONCE during the game (and before you reach the finish line), so you must decide at what point during the game it is most advantageous to use your special move. (refer to the character cards for a description of each individual character’s special move) NEW character cards (Play your favorite) If you would like a new character visit triviathon.com. You can get a whole set of 12 new characters, or one unique character of your favorite color. We have a character for everyone, so find your favorite, and use your character when you play Triviathon. CUSTOM character cards The Pig (One in a million) Also at triviathon.com you can custom build your own character online (it’s free!). Create a custom character for your family, friends and co-workers. Custom character cards make a great personalized gift item! Choose the name, color, special move, and desired look from hundreds of styles and accessories to build a character as unique as you are. www.triviathon.com The Knight The John The Diane
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