Teleport - Transformice.cz

--Balloon racing
tfm.exec.newGame()
tfm.exec.setUIMapName("<J><i><b>M<b>a<b>t<b
>t<b>q<b>o</b></b></b></b></b></b></i>")
ui.addTextArea(0, "<font size='12' face='Levenim
MT' color='#000000' >
<b>w<b>w<b>w<b>.<b>t<b>r<b>a<b>n<b>s<b>f<b
>o<b>r</b><b>m<b>i<b>c<b>e<b>.<b>c<b>z</b></
b></b></b></b></b></b></b></b></b></b></b></b></b
></b></b></b></b></font>", all, 20, 382, 800, 20, 0)
tfm.exec.disableAutoNewGame(true)
tfm.exec.disableAutoShaman(true)
players={}
toDespawn={}
maps={0,1,2,3,2,4,5,6,7,8,9,10,11,12,13,14,15
,16,17,18,19,20,21,22,23,24,25,26,27,28,29,3
0,90,120,127 }
function eventNewPlayer(name)
for i,key in ipairs({32,40,83}) do
tfm.exec.bindKeyboard(name,key,true,true)
end
players[name]={
timestamp=os.time(),
offsets={x=2, y=10}
}
end
function eventKeyboard(name,key,down,x,y)
if (key==32 or key==40 or key==83) and not
tfm.get.room.playerList[name].isDead and started
then
if players[name].timestamp < os.time()-1000 then
local id
if tfm.get.room.playerList[name].isFacingRight
then
id=tfm.exec.addShamanObject(28,x+players[name
].offsets.x,y+players[name].offsets.y)
else
id=tfm.exec.addShamanObject(28,x+players[name
].offsets.x,y+players[name].offsets.y)
end
players[name].timestamp=os.time()
table.insert(toDespawn,{os.time(),id})
end
end
end
function eventChatCommand(name,command)
local arg={}
for argument in command:gmatch("[^%s]+") do
table.insert(arg,argument)
end
if arg[1]=="off" then
if tonumber(arg[2]) and tonumber(arg[3]) then
players[name].offsets.x=tonumber(arg[2])
players[name].offsets.y=tonumber(arg[3])
else
players[name].offsets.x=2
players[name].offsets.y=10
end
tfm.exec.chatMessage("Offsets changed to
X:"..players[name].offsets.x.."
Y:"..players[name].offsets.y,name)
end
end
function eventNewGame()
started=false
end
function eventLoop(time,remaining)
if time >= 3000 and not started then
started=true
end
if remaining<=0 then
tfm.exec.newGame(maps[math.random(#maps)])
end
for i,balloon in ipairs(toDespawn) do
if balloon[1] <= os.time()-3000 then
tfm.exec.removeObject(balloon[2])
table.remove(toDespawn,i)
end
end
end
function eventPlayerDied(name)
local i=0
local n
for pname,player in pairs(tfm.get.room.playerList)
do
if not player.isDead then
i=i+1
n=pname
end
end
if i==0 then
tfm.exec.newGame(maps[math.random(#maps)])
elseif i==1 then
tfm.exec.giveCheese(n)
tfm.exec.playerVictory(n)
tfm.exec.setGameTime(5)
end
end
for name,player in pairs(tfm.get.room.playerList)
do
eventNewPlayer(name)
end
tfm.exec.newGame(maps[math.random(#maps)])
print("<p align='left'>\n <n>Ahojte \n
<n>Chcete vyčarovať balón<n>? <j> Stlačte
šípku dole!\n\n <j>
www.transformice.cz</p>")