Founded in 1975 • By George Lucas and Lucasfilm Ltd. Star Wars • First episode released in 1977 / Best Visual Effects • Launched the company’s credibility Episode III contained the longest battle scene of any film in the series. • Development of new smoke simulation software and pyrotechnic approaches. Zenviro (a new camera mapping tool • Allowed artists to project 2-D images onto 3-D object in a 3-D environment. Zeno • Contained all of the editing tools an artist would need, therefore eliminating the need to convert between programs. • Now being used in most film and video game productions. Physbam The “Lego Approach” • The large amounts of water kept ILM from being able to use miniatures. This advanced form of fluid simulation was developed to handle to large amounts of water. • Photographs were projected onto objects in the 3-D model one piece at a time to give the ship its very detailed interior. iMocap • Davy’s crew worse gray body suits that had tracking balls around their joints. • iMocap still had its problems, however. Compare • Helped animators switch between Nighy’s live performance and his computer generated character. Improvements to iMocap • Its capabilities were expanded to also interpret Nighy’s facial expressions. • Tracking Nighy’s tentacles still proved difficult. • Instead of dressing Depp in a gray suit, only tracking bands were placed around his joints so his costume did not have to be computer generated. Too Few Men • The studio came to realize that Davy’s crew was too small to handle to large fight scenes, so ten new members to added to the already existing sixteen. • All crew members were generated using iMocap technology. ILM handled the shots of Saphira until she became an adult. Subdivision Surfacing • The studio used lived young animals to reach the desired effect of how she would move. • This technique splits the image into several partitions so that each piece can be textured and then molded together. The Bigger the Animal, the More Neutral. Wings prove to be a problem. • ILM had learned their lesson The Hulk about large creatures being bright colors. They decided to give Saphira a neutral golden tone with a blue belly. • After about a year into production, the studio decided they wanted the wigs to look strong bird wings rather than like bat wings. Lighting Difficulties • The studio first tried to light the robots like vehicles, but realized that there were too many moving parts to make this possible. Success came when they lit the robots like live actors. Coloring • ILM used the same coloring techniques that had been used in Eragon: keeping the majority of the robots neutral while using brighter colors as accents. In the end… • ILM succeeded in making the robots look realistic and convinced the audience that these robots could really be crashing through downtown L.A. Thestrals • ILM’s first task for the latest Harry Potter film was to develop the thestrals that pull the carriages at Hogwarts. • They used their Zeno and advanced Physbam technology to develop the skin around the creatures. Dementors • ILM had developed the dementors for all of the Harry Potter films, but the studio wanted something some demonic for this film. • A program that worked within Physbam was used to create the flowing of the clothe around the dementors. Patronus Charm • The same technique was used to create the patronus charm as was used on the dementors. As of 2006, ILM was in the process of moving their studio. • Lucas was moving his empire from San Rafael, California to seventeen acres in San Francisco’s Presidio. • Bandwidth was being increased by ten times. • Many renowned landscapers were hired to make the campus perfect in every way.
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