Classical Conditioning (Stimulus => Response) CS CR NS UCS UCR Operant Conditioning (Response Consequence) Consequence Increased Decreased Behavior Behavior (reinforcement (punishment R) P) Add a stimulus (+) +R = positive reinforcement -P = positive punishment Take away a stimulus (- ) -R = negative reinforcement -P = negative punishment Maintaining Desired Behavior Reinforcement Schedule Worksheet (FR) Games (VR) 1. 2. 3. 4. ID Behavior ID whether Behavior inc. (R) or dec. (P) ID Stimulus ID whether Stimulus is added (+) or removed (-) 5. ID type of operant conditioning (+R, etc) Weekly Quiz (FI) Pop Quiz (VI) 1. ID when stimulus is given out: known (fixed) or unknown (variable) 2. ID if stimulus is based on # (ratio) or time (interval) 3. ID type of reinforcement schedule (fixed ratio, etc) Bell Bell Bell Bell Teacher Asks for Quiet Teacher Asks for Quiet Teacher Asks for Quiet Teacher Asks for Quiet Quiet Teacher praise (+)Quiet increases (R) = Positive Reinforcement Variable (V) amount of teacher praises over time (I) produces steady amounts of quiet students Quiet Teacher praise (+) Quiet decreases (P) = Positive Punishment Variable (V) amount of teacher praises over time (I) produces steady amounts of loud students Quiet Teacher removes praise (-) Quiet increases (R) = Negative Reinforcement Variable (V) amount of teacher non attention over time (I) produces steady amounts of quiet students Quiet Teacher yells (+) Quiet increases (P) = Positive Punishment Variable (V) amount of teacher yells over time (I) produces steady amounts of quiet students
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