Classical Conditioning (Stimulus => Response) Operant

Classical Conditioning
(Stimulus => Response)
CS
CR
NS
UCS
UCR
Operant Conditioning
(Response  Consequence)
Consequence
Increased
Decreased
Behavior
Behavior
(reinforcement (punishment
R)
P)
Add a
stimulus
(+)
+R = positive
reinforcement
-P = positive
punishment
Take
away a
stimulus
(- )
-R = negative
reinforcement
-P = negative
punishment
Maintaining Desired Behavior
Reinforcement Schedule
Worksheet (FR)
Games (VR)
1.
2.
3.
4.
ID Behavior
ID whether Behavior inc. (R) or dec. (P)
ID Stimulus
ID whether Stimulus is added (+) or
removed (-)
5. ID type of operant conditioning (+R, etc)
Weekly Quiz (FI)
Pop Quiz (VI)
1. ID when stimulus is given out: known (fixed) or unknown
(variable)
2. ID if stimulus is based on # (ratio) or time (interval)
3. ID type of reinforcement schedule (fixed ratio, etc)
Bell
Bell
Bell
Bell
Teacher
Asks for
Quiet
Teacher
Asks for
Quiet
Teacher
Asks for
Quiet
Teacher
Asks for
Quiet
Quiet
Teacher praise (+)Quiet increases (R) =
Positive Reinforcement
Variable (V) amount of teacher praises over time (I) produces
steady amounts of quiet students
Quiet
Teacher praise (+)  Quiet decreases (P) =
Positive Punishment
Variable (V) amount of teacher praises over time (I) produces
steady amounts of loud students
Quiet
Teacher removes praise (-)  Quiet
increases (R) = Negative Reinforcement
Variable (V) amount of teacher non attention over time (I)
produces steady amounts of quiet students
Quiet
Teacher yells (+)  Quiet increases (P) =
Positive Punishment
Variable (V) amount of teacher yells over time (I) produces steady
amounts of quiet students