Capturing, Sustaining, and Transferring Curiosity Deb Rosenfeld Education Development Center Goals • To understand what makes students curious • To understand how curiosity drives learning and understanding – Student learning requires both cognitive and emotional-motivational engagement – Curiosity is an emotional-motivational engagement that can enhance cognitive engagement • To understand how to ignite and sustain curiosity © EDC, Inc., ThinkMath! 2007 Agenda 1. What is curiosity? 2. Curiosity as a self-scaffold: Connection between curiosity and student achievement • Curiosity in the context of development 3. How is curiosity captured? 4. Curiosity-based instruction 5. Stump the presenter © EDC, Inc., ThinkMath! 2007 What is Curiosity? Curiosity is the “desire to know, to see, or to experience” leading to “exploratory behavior directed towards the acquisition of new information.” (Litman) © EDC, Inc., ThinkMath! 2007 What is Scaffolding? Scaffolding is the support offered by the joint participation of a more expert person and a student in a task that has a level of complexity just beyond the level that the student could perform independently. © EDC, Inc., ThinkMath! 2007 What is Self-Scaffolding? A scaffold builds on students’ prior knowledge with the goal of later independent performance of the task. When the support that a scaffold provides is given by the student herself, the support is called a selfscaffold. © EDC, Inc., ThinkMath! 2007 Curiosity as a Self-Scaffold Curiosity allows students to maintain their cognitive effort by providing the motivation for knowing and understanding the material being learned. In this way, curiosity acts as a self-scaffold in the learning process. © EDC, Inc., ThinkMath! 2007 Curiosity in the Context of Development • Piaget: Learning is the result of active construction through assimilation and accommodation – Curiosity triggered when new info doesn’t easily fit with existing ideas and concepts, and motivates resolving this dissonance • Fischer: Importance of context (cognitive, emotional, and motivational support) in constructive process – Learning is the result of frequent opportunities to perform at an optimal level (requiring support structures) until it becomes part of one’s functional repertoire – Vygotsky’s Zone of Proximal Development © EDC, Inc., ThinkMath! 2007 Inducing Curiosity • Lack of desired information (uncertainty) • Conceptual conflict, incongruity, surprise • Meaningful situation (utility to students) All of these make the individual feel compelled to explore and acquire knowledge to resolve the problem. © EDC, Inc., ThinkMath! 2007 Current Elementary Math Curricula • Some fail to induce curiosity because any conceptual conflict or surprise is solved for students, not by students. • Engaging stories are often tangentially related to content, making transfer of curiosity unlikely. © EDC, Inc., ThinkMath! 2007 Curiosity-Based Instruction • Entry points using stories and puzzles involving numbers, words, and pictures • Problem left unresolved • Students predict solution © EDC, Inc., ThinkMath! 2007 An Example: Introducing the Kindertectives Jane, Arjun, and Monica present a mystery and then ask for students’ help in solving it. The confusion and interest that the Kindertectives demonstrate acknowledges students’ feelings around learning math, promoting intrinsic motivation. © EDC, Inc., ThinkMath! 2007 Portion of Entry Point to Chapter 1 At Jane’s house, her parents were talking about her bedtime. So that Jane wouldn’t know the options and beg for the latest bedtime, they talked in a code. “What do you think about drawing an S and closing the gate, then around a tree and around a tree, and a ball?” asked Jane’s dad. Do you know when Jane’s bedtime was? We need your help to figure this out! © EDC, Inc., ThinkMath! 2007 © EDC, Inc., ThinkMath! 2007 Think Math! More examples of Curiosity-Based Instruction • • • • • • Entry Points Few instructions (puzzle-like) Other Number Puzzles Number “Tricks” Headline Stories Explore Pages © EDC, Inc., ThinkMath! 2007 Grade 3 Entry Point: Student Letter © EDC, Inc., ThinkMath! 2007 Grade 4 Entry Point: Student Letter © EDC, Inc., ThinkMath! 2007 Kindergarten Few Instructions © EDC, Inc., ThinkMath! 2007 Grade 1: Few Instructions © EDC, Inc., ThinkMath! 2007 Grade 5 Number Puzzle © EDC, Inc., ThinkMath! 2007 Grade 5 Number Puzzle © EDC, Inc., ThinkMath! 2007 Grade 4 Number ‘Trick’ © EDC, Inc., ThinkMath! 2007 Grade 4 Number ‘Trick’ © EDC, Inc., ThinkMath! 2007 Grade 5 Number ‘Trick’ © EDC, Inc., ThinkMath! 2007 Headline Stories: An Example Jane bought a birthday card. She gave the cashier $1 and received 3 coins as change. • • • • • What can you say? What questions can you ask? What do you want to figure out? What can you predict? What else do you need to know? © EDC, Inc., ThinkMath! 2007 Features of Headline Stories • Puzzling • Doesn’t ask a particular question • Allows finding math in everyday situations • Open-ended so there are multiple approaches and solutions • Leads to further questions © EDC, Inc., ThinkMath! 2007 Grade 4 Explore Page © EDC, Inc., ThinkMath! 2007 Educational Implications “Before anything else, a teacher’s first job is to pique curiosity.” (O’Malley, 1998, p. 16) Engagement is necessary for learning, and curiosity is an important means of engaging students in learning. Teachers should not do all of the explaining, but instead should present examples, counter-examples, and conceptual conflicts for students to explore and explain. (Carey) © EDC, Inc., ThinkMath! 2007 Stump the Presenter • • • • • Questions? Comments? Concerns? Money back requests? Money giving requests? © EDC, Inc., ThinkMath! 2007 Thank You! Please contact me with questions, concerns, ideas, or just to discuss this topic further! [email protected] Education Development Center Division of Mathematics, Learning, and Teaching 55 Chapel Street Newton, MA 02458 © EDC, Inc., ThinkMath! 2007 References Arnone, M. (2003). Using instructional design strategies to foster curiosity. In ERIC Digest. Syracuse, New York: ERIC Clearinghouse on Information and Technology. Blair, C. (2002). School readiness: Integrating cognition and emotion in a neurobiological conceptualization of children’s functioning at school entry. American Psychologist, 57(2), 111-127. Carey, S. (2000). Science education as conceptual change. Journal of Applied Developmental Psychology, 21(1), 13-19. Deci, E., Vallerand, R., Pelletier, L., & Ryan, R. (1991). Motivation and education: The self-determination perspective. Educational Psychologist, 26(3/4), 325-346. Fischer, K. & Bidell, T. (2005). Dynamic development of action, thought, and emotion. In R.M. Learner (Ed.), Theoretical models of human development (6th ed., Vol. 1). New York: Wiley. Pp. 1-62. Fischer, K., Social Foundations of Learning and Development. [Lecture to HT-100: Cognitive Development, Education, and the Brain at the Harvard Graduate School of Education]. Retrieved November 14, 2005, from http://isites.harvard.edu/icb/icb.do?course=gseht100. Fischer, K., Collaborative Construction of Skills, Self, and Relationships. [Lecture to HT-100: Cognitive Development, Education, and the Brain at the Harvard Graduate School of Education]. Retrieved October 17, 2005, from http://isites.harvard.edu/icb/icb.do?course=gse-ht100. Fischer, K., Yan, Z., & Stewart, J. (2002) Adult cognitive development: Dynamics in the developmental web. In J. Valsiner & K. Connolly (Eds.), Handbook of developmental psychology (pp. 491-516). Thousand Oaks, CA: Sage. Gardner, H. (1999). The disciplined mind. Middlesex, England: Penguin Books. Litman, J. (2005). Curiosity and the pleasures of learning: Wanting and liking new information. Cognition and Emotion, 19(6), 793-814. Loewenstein, G. (2004). The psychology of curiosity: A review and reinterpretation. Psychological Bulletin, 116(1), pp. 75-98. O’Malley, W. (1998). Curiosity. America, 179(9), pp. 14-18. Siegler, R. (2003). Implications of cognitive science research for mathematics education. In Kilpatrick, J., Martin, W.B., & Schifter, D.E. (Eds.), A research companion to principles and standards for school mathematics (pp. 219-233). Reston, VA: National Council of Teachers of Mathematics. Spitzer, M. (1999). The Mind within the Net: Models of learning, thinking, and acting. Cambridge: MIT Press. © EDC, Inc., ThinkMath! 2007
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