Collaboratively designing and constructing a webquest with children with Mild General Learning Disabilities Nicholas Roche A project submitted to the University of Dublin, in partial fulfilment of the requirements for the degree of Masters of Science in Technology and Learning May 2008 1 Declaration I declare that the work described in this document is, except where otherwise stated, entirely my own work and has not been submitted as an exercise for a degree at this or any other university. Signed: _______________________ Nicholas Roche 28th May 2008 2 Acknowledgments I wish to thank my supervisor Brendan Tangney for his patience, support and guidance during this assignment and throughout the year. Thanks to staff and children of Scoil Eoin Primary School and Coláiste Eoin for their support. A special thanks to my wife and family who all have very busy academic undertakings this year but found time for encouragement and support. 3 Contents List of Figures 5 List of Tables 5 List of Appendices 6 Abstract 7 Section 1: Introduction 8 Section 2: Literature Review 11 Section 3: Design of the Learning Experience and Artefact 17 Section 4: Methodology and Implementation 25 Section 5: Findings and Discussion 27 Section 6: Conclusion 29 Recommendations for future research 30 Appendices 31 References 40 4 List of Figures: FIGURE 1: Webquest Entry page. ---------------------------------------------------- p.19 FIGURE 2: Webquest Introduction page.-------------------------------------------- p. 20 FIGURE 3: Webquest Podcast page.-------------------------------------------------- p. 24 FIGURE 4: Class presentation 1 of Webquest--------------------------------------- p. 26 FIGURE 5: Class presentation 2 of Webquest -------------------------------------- p. 28 List of tables: Table 1: Design Table--------------------------------------------------------------- p. 17 Table 2: Project tasks for Webquest design and construction------------------ p. 23 5 List of Appendices Appendix 1 Evaluation sheet one ----------------------------------- p. 31 Appendix 2 Evaluation sheet two------------------------------------ p. 32 Appendix 3 Evaluation sheet three---------------------------------- p. 33 Appendix 4 Student questionnaire----------------------------------- p. 34 Appendix 5 Questionnaire for Webquest Team------------------- p. 36 Appendix 6 Letter to parents/guardians of Webquest Team ---- p. 39 6 Abstract Most children with Special Educational Needs (SEN) are capable of learning provided there is recognition of, and provision for, their specific learning styles and needs. Within the area of SEN children with Mild General Learning Disabilities (MGLD) are one group who respond well to an adapted curriculum which meets their learning needs and capacities. Based on the ideas of Piaget, Vygotski and Papert this research investigates the benefits gained by SEN children who engaged in a collaborative design and construction exercise by creating a webquest for use by their peers. This activity of creating the webquest was designed to enhance the learning outcomes of this group of children and their peers, underpinned by constructionist, enquiry based and motivational theory. Studies indicate many benefits of using ICT with SEN children (Williams, 2005). Similarly, Florian and Hegarty (2004) cited the value of ICT and the possibility it offered for inclusion for children with SEN. Reynolds, Treharne and Tripp (2003) have demonstrated that ICT motivated children to engage in learning. Further motivation was provided for the children by having them present the webquest to their peers as a learning experience, evaluate subsequent peer learning and possibly receive some positive feedback on their work from their peers. The research question posed in this project investigates if collaborative webquest authoring is a suitable learning experience for children with MGLD. The webquest was constructed by a sample group of four MGLD children, aged 13-15 years, supported by a teacher and a special needs assistant. This webquest was based on the theme of the history of Newgrange. The children used desktop computers, laptops, email, digital cameras and mobile phones to carry out the task. The research model was a case study and data was collected from the core group and their peers for evaluation purposes. The findings show that the children were both motivated and enabled to learn with greater application and that the experience did enhance their ability to plan cooperatively and to utilise the GAP framework - Gather, Arrange, Present (Caverly, 2000) in the development of the webquest. 7 Section 1: Introduction Children with special educational needs are often labelled at an early age and assumptions are sometimes made about their ability to learn, to develop and to become valued members of their community. The label Mild General Learning Disability is applied to children who are very often socially disadvantaged and experience environmental factors which are contributory causes to their disability. Vygotsky (1962) would say that the social environment of the child can be an important deciding factor for future learning development. One aspect of Bandura’s (1977) social learning theory claims that children can learn by watching others but that this may lead to the acquisition of negative attitudes or behaviours. The characteristics of these children are divided into three groups: the cognitive, the academic and the social emotional (Meese, 2001). In special schools providing for children with MGLD, it is not only the identifiable learning disability that is important, it is the emotional and behavioural difficulty which the student may also present with. Meeting the educational needs of these children requires the provision of a balanced yet adaptable curriculum, supported by suitable teaching methodologies (Walsh, 20003), as provided by the Irish Junior Certificate School Programme (NCCA, 2002). By engaging in this project the children hoped to be guided and assisted in building a learning environment which would address the learning disabilities of their peers while simultaneously providing them with coaching in higher order thinking skills. The learning experience provided will have its basis in the educational theories of Dewey, Piaget, Papert and Vygotsky. Can children benefit from working collaboratively in a computer mediated environment both in terms of new learning and of experiencing an enjoyable activity? Papert believes they can, provided we first recognise “the child’s natural strengths as a learner” (Schwartz, 1999) and then provide the correct support and encouragement. Vygotsky’s idea of the zone of proximal development is essential to the theory of this research, as it is this idea which indicates the difference between what the learner can achieve alone and what can be achieved with assistance. This study will look at which aspects of the webquest construction promoted new learning and to what effect. Will this collaborative construction exercise promote greater teamwork among the children in their ongoing learning? Will the children recognise the need for cooperation and consensus as required elements in any collaborative undertaking? The notion that the children should be the creators (with 8 assistance) and not merely the users of an educational webquest meant a shift in role perception for this researcher. The children’s prior knowledge of both the specific webquest topic and ICT skills will enable them to engage in the construction of a learning tool embedded in technology. This prior knowledge included a guided visit to Newgrange and the use of computers, mobile phones and digital cameras. They were provided with school email addresses and instructed in their use. Their prior knowledge of the webquest format, defined by Dodge (1995) as a structured inquiry based activity, was the use of a historical webquest tracing the origins and development of their school from 1777 to the present day. This had proved popular with the children and they agreed that a webquest about the historic Newgrange site would have enhanced their understanding and learning about ancient Ireland had one been available to them prior to their visit. They had failed to understand much of what the tour guide said during their visit and became bored and disinterested. A webquest would have been an excellent primer for such a visit and they were eager to construct one which might benefit their peers. The children expressed opinions that indicate they had some idea that this project would involve collaborative and cooperative learning while engaged in a meaningful activity of design and construction (Simina & Hamel, 2005). While the construction of the webquest would engage the children in Bloom’s lower order thinking skills it had the possibility of helping develop the higher order skills of analysis, synthesis and evaluation (Aviles, 1999). For this case study a small group of children with MGLD were engaged to work on an ICT project for use with their peers. The children would construct a learning environment which will draw on their learning in ICT and would recognise their need for structured learning. This researcher’s belief in the use of webquests in SEN settings was strengthened by this project. The children struggled to express some of the ideas they wanted to bring to the project and limited attention span also proved an issue but appropriate scaffolding, as described by Bruner (1996), helped to minimise these presenting characteristics of SEN children. In the area of educational resource building for children with SEN it is fair to say projects such as this have real benefit. They provide an advanced learning opportunity for children who have attained certain ICT skill levels and, as a by-product, produce an educational 9 resource for use by their less able peers. This project allowed a small group of children with MGLD to reflect on a prior learning experience, to indicate what they perceived as weaknesses in that learning experience and to create, using technology, a new learning experience on the same topic for the use of their peers. In doing this they expanded and improved their own learning skills. Participation in this project has provided these children with opportunities to be involved in active learning, in collaborative work with their peers at a critical time in their overall development and in their words to be ‘trusted’ to use ICT independently, both inside and outside school. The children were encouraged to and did engage in both creative and critical thinking. Road map for document: Section Two reviews the literature on the use of ICT supporting learning for children with Mild General Learning Difficulties. Section Three examines the project and the children who took part. Section Four examines the Methodology and Implementation. Section Five examines and comments on the project’s data. Section Six draws a conclusion on the project findings and possibilities for future research. 10 Section 2: Literature Review Introduction: Special schools catering for children with MGLD constitute the second largest group within the special schools sector (Griffin & Shevlin, 2007). The causes of MGLD are difficult to define but the literature would indicate a multiplicity of presenting reasons external to the child on the social, economic, educational, and physical levels. Children who have been assessed by an educational psychologist as having an I.Q. in the 50 to 70 range, where this is taken as an indicator, are considered to have a MGLD. Such children are capable of learning provided they are supported in that learning by those responsible, the parents, class teachers, specialist teachers, special needs assistants and the school management. …………………… The JCSP provides a learning framework for children with MGLD. The learning experiences and organisational support offered to children with MGLD should be designed to meet the particular needs of these children. The JCSP recognises the value of ICT within the programme, both as a subject to be studied, learning about ICT, and a learning tool in the education of children with special needs, learning with ICT. This view of ICT within the JCSP would seem to run contrary to both Abrami (in Reynolds et al., 2004) and Cuban (in Reynolds et al., 2004). Abrami maintains that teachers should focus on learning with ICT, whilst Cuban maintained that computers, as a medium of instruction and as a tool for student learning, are largely incompatible with the requirements of teaching. Many educators recognise a certain value in the use of technology to enhance learning but there is no consistent application within the curriculum (Papert,1993) nor has there been any significant level of research into ICT and its use with children with learning difficulties (Harrysson in Williams, Nicholas & Jamali, 2005). In his research study Williams (2005) cited many benefits of using information and communication technology with special educational needs students. Likewise, Florian and Hegarty (2004) cited the value of ICT and the possibility it offered for inclusion for children with special educational needs. 11 While the literature mentions positive and negative experiences of the usage of ICT in the area of special needs education, it is often the specific usage rather than the specific ICT itself which results in the negative feedback. Having children learn about ICT, how it works and why we use it, is surely a prerequisite for future effective usage in pursuit of learning. This is why the JCSP has a distinct advantage over mainstream curriculum; it incorporates ICT as a subject in first year. Florian (2004) described a number of benefits of ICT in a learning environment in special educational needs including: 1) Improving exploratory learning: allowing the student to interact with the material and have more control over their learning. The internet is an example of how ICT can be used in an exploratory manner. 2) Using ICT as a tool: this type of learning is about the skills involved in using the tools of ICT. Williams (2005) cited the following benefits of using ICT: 1) Enhancing the paper-based work of illiterate pupils; 2) Obviating problems of manual dexterity; 3) Having access to a vast repository of images and other material; 4) Improving oral communication; 5) Evidencing work. Many of these benefits are evident in the work of pupils pursuing the JCSP and it is also evident that the pupils, having learnt about ICT, were better prepared to utilise it to greater effect. Williams (2005) goes on cite a number of constraints and barriers in the use of ICT. These included: 12 1) lack of experience/operating knowledge of various applications; 2) mistrust of the accuracy of information on the internet; 3) difficulty with age appropriate material; 4) lack of technical support. The later two constraints mentioned by Williams would be evident in the operation of ICT in the JCSP. Age appropriate material for pupils in the eleven to fourteen year age group is difficult across the curriculum, especially in the area of literacy. Software for this age group is difficult to source, Wellington Square Reader Series (Granada) being one exception. This is where the ability of teachers to produce materials could be crucial to improvements in the learning outcomes of their pupils. The lack of technical support is common and all too often the teacher of ICT or the class teacher trying to incorporate ICT into the learning environment is left to their own devices. There is little in the literature about the provision of embedded technical support for ICT, there may be some capital expenditure on initial hardware or software but thereafter the onus falls to the ICT teacher or coordinator. This person may or may not have received the training required to carry out the tasks associated with the subject and if they have, then they may well have used their own time to upskill and train in ICT. Motivation and ICT in SEN. Reynolds, Treharne and Tripp (2003), writing in the British Journal of Educational Technology, cited the fact that ICT seemed to motivate pupils and thus brought about higher standards. When using ICT, whether as a subject in its own right or as a learning tool in cross-curricular mode there seemed to be increased application to the learning task in hand. For children with SEN who have often experienced failure in school ICT seems to offer 13 success and to level the playing field. The failing child can now avoid handing in a smudged paper copy with words/letters crossed out and spellings mistakes. Their poem can be written and illustrated as well as the more able pupils in the class. They can be aided to be more creative, they can try different things, they can evolve their own learning, they can experiment without fear. The potential of ICT to increase commitment to learning and to increase the pupil’s sense of achievement in learning is best illustrated by the pupil’s desire to produce copies of their work to take home to show parents. Many of these children would be taking or rather wanting to take home work to show off for the first time. ICT would seem to able to engage certain pupils whether they be weaker learners or some of the more disruptive learners. Denning (cited in Reynolds et al., 2003) in a collaborative study found that sixty six percent of pupils would benefit from and achieve higher standards if using ICT. Teachers involved in the study particularly cited the increased achievement of those pupils who would be perceived as traditional underachievers. There is some evidence in the literature that pupils with Attention Deficit Hyperactivity Disorder can gain benefit from interaction with ICT both in school and at home. A research project by Shaw & Lewis (2005) found that computerised presentation significantly improved the accuracy of responses and the on-task focus of participants with ADHD . Within the special school sector a significant number of those pupils attending with MGLD are also assessed as being on the ADD or ADHD spectrum. A number of these pupils are on medication for this. Anecdotal evidence would suggest that these pupils can gain benefit from participation in ICT centred work. They would appear to stay on task longer, show improved levels of learning outcomes and display less disruptive behaviour within the work setting. It would seem that further research is warranted in this area and that research so far indicates that pupils with ADD or ADHD can benefit from tasks which are presented by ICT. In an earlier study Ceci and Riazzi(1994) stated that: For instance, if a task is perceived as a video game it may help recruit a set of strategies that children have acquired to conquer video games that might not be recruited if the same task is perceived as a type of test. 14 (Ceci & Riazzi, 1994, p.77) This is far removed from the drill-and-practice of early educational software (Woodward and Rieth, 1997). 15 Conclusion: The literature indicates that ICT can positively influence the learning outcomes of children with MGLD. Careful consideration must be given to the context in which ICT is employed, the type of ICT to be employed and the belief by the teacher that ICT can improve their teaching and therefore the learning outcomes of their pupils. Much of the progress made using ICT in the special school sector seems to be despite rather than because of Department of Education and Science policy. The more successful schools, in terms of ICT application, seem to have an individual teacher or a small group of teachers who take it upon themselves to upskill and introduce technological innovation. An example of this teacher driven innovation is the Priory Woods School web site at http://www.priorywoods.middlesbrough.sch.uk. Developed by Ian Bean who has for many years promoted the use of ICT within the Special Educational Needs sector. From the literature it is clear that research into ICT and its application in the field of SEN has not been a priority. For children, many of whom are labelled from an early age, there is a need to seek more positive utilisation of ICT to promote their learning and preparation for life. The references to SEN, MGLD, ADD, ADHD in this review should make it obvious that we need to look again at our children, see them as individuals and try harder to provide the best we can for their whole development. Information Communication Technology can and should have a role in that development. 16 Section 3: Design of the Learning Experience and the Artefact Design Table Design aspect from the Incorporation of design aspect into Theory artefact/learning experience literature Social interaction Social learning Webquest designed using prior learning experiences, Vygotsk (e.g. computer skills, team work and prior knowledge Aided learning of webquest format.) Learning through Piaget Webquest content product of collaborative learning collaborative, Papert and group consensus. constructional means. Dewey Technology used by children to show and convey Children in the understanding to their peers. Technology. Learning teams Glasser Creation of Webquest content encourages talk, discussion, working together to learn and share understanding. Enquiry based learning Motivation Dewey Children asking questions, investigating, checking and Brunner sharing, drawing conclusions. Keller Eager to show how a webquest could have made their visit more interesting and to make a webquest for their peers. Relevence Dodge Prior visit to Newgrange gave them some ownership March of the site, new knowledge that stayed with them and which they could present to their peers. Belief that they could improve on some of the presentation of the Newgrange guide. Table 1: Design Table 17 Background: The learning experience chosen for this project was the design and construction of a shortterm webquest. This was to be collaboratively designed and constructed by a group of children with Mild General Learning Disabilities (MGLD). These children, nevertheless, are digital natives and have grown up with all the technology of the digital age. The curriculum they follow is based on the Junior Certificate School Programme (JCSP). The JCSP provides an educational framework which assists schools to devise and implement a more flexible means of educational provision and Information Communication Technology (ICT) is a separate subject within this framework. This framework follows a common structure, underpinned by the principle of differentiation and allows for adaptive methodologies which best suit the specific needs and learning styles of the children. Differentiation is defined by Westwood (2001) as ‘learning differently according to observed differences among learners’. For children with MGLD this concept is essential in supporting their learning and should be evident in the teaching styles they encounter. Collaborative Learning Collaborative learning usually involves groups of learners working together to complete a given task and provides the learners with opportunities to engage with peers in problem solving or creative activity. The following elements are indicative of a collaborative learning exercise (Johnson, Johnson, and Smith, 1991): Positive interdependence. Team members are obliged to rely on one another to achieve the goal. If a team member fails to work on or complete their task, the team as a whole experience a level of failure. Individual accountability. All children in the team are held accountable for their assigned share of the task work and keeping team members updated on progress. Appropriate use of collaborative skills. Children are assisted and encouraged to develop communication skills; using ICT, decision making skills and trust building skills. 18 Team processing of individuals work to bring about consensus on the construct of the end product. Figure 1: Entry page to Webquest. In Vygotsky’s notion of the “zone of proximal development”, the zone is defined as: “the distance between the actual development level as determined by independent problem solving and the level of potential development as determined through problem solving under adult guidance or in collaboration with more capable peers.”(Vygotsky, 1978. P.86).This key concept has been central to much of the educational research which has sought to study learning as a collaborative exercise. Furthermore some of this research has cited the computer as a medium for the provision of collaborative learning experiences (Newman, Griffin & Cole, 1998) 19 Vygotsky further states that children who work collaboratively can perform at the level of higher order thinking skills while not doing so when working individually. The design of this project sought to provide a collaborative learning experience which utilised basic ICT skills already acquired by the children. The set task was authentic to them as it was related to prior experience they had of the topic and they were motivated by the idea that they had the opportunity to improve a learning experience for their peers. Having explored the long history of their school (founded 1777) using a historical webquest the children were eager to become involved in the design and construction of a new webquest. They would use what ICT skills they had acquired and be supported by school staff working with ICT. Their prior knowledge of the webquest topic and their dissatisfaction with its presentation to them as learners meant they were keen to demonstrate how they might present the topic more successfully to their peers. This idea touches on March’s (1998) notion of the topic or problem being connected to the children’s life experience. Fig. 2 :Webquest Introduction page. 20 Selection of participating children. The children selected for the project have all been assessed as having MGLD but would exhibit little or no behavioural or emotional outbursts. Their participation in first year ICT classes was a factor in their selection as was their home access to the technology needed to engage in the project. The final deciding factor was their eagerness to be involved and an acceptance by them that this project was not going to be curtailed or disrupted by unreasonable behaviour. Having agreed certain ground rules about the project and their participation in it, the group was formally convened. ICT can be used as a learning tool to assist children with MGLD to develop critical thinking and higher order learning (Loveless & Ellis in Woodward & Ferretti, 2001) see SAGE. The importance of social interaction to learning as outlined by Vygotsky underpinned the design of this project. Drawing on his theory of “the zone of proximal development” and the basic principles of cooperative learning: positive interdependence, face to face interaction, individual accountability, small group and interpersonal skills, and group self evaluation (Doolittle, 1997) the work began with the creation of email accounts for the children and coaching in the sending and receiving of email. Children with MGLD display some of the following characteristics: Poor retention ability Limited attention span Low self-esteem Emotional behaviour Delayed language development Difficulty expressing themselves clearly. Immature personal behaviour. SERC report (1993). 21 ICT can be used as a learning tool to assist children with MGLD to develop critical thinking and higher order learnng (Loveless & Ellis, 2001). The importance of social interaction to learning as outlined by Vygotsky underpinned the design of this project. Drawing on his theory of “the zone of proximal development” and the basic principles of cooperative learning: positive interdependence, face to face interaction, individual accountability, small group and interpersonal skills, and group self evaluation (Doolittle, 1997), the group was convened. Planning : The children selected were called to an initial meeting to hear about the project and to get their reaction to it. They were asked to review the webquest about our school history, to give their reactions to the webquest format and to compare it with their experience of being taught history in school. Their overall response was positive and they were then asked to consider if the webquest format could be applied to some aspect of the history curriculum they had already studied. They mentioned three topics, the Egyptians, the Normans and Ancient Ireland, as being suitable subjects. Initially they favoured working on the Egyptians but on finding out that Newgrange was older than the pyramids they decided to work on a webquest of Ancient Ireland. Another reason for choosing Newgrange as the topic was that they had previously visited there but had had a disappointing and boring time and not understood much about the site and its significance. Their prior learning experience about Newgrange was the starting point for this project. What was missing from that experience? How were they going to ensure a more positive outcome for their peers when they came to study Newgrange? Each child was required to have the use of the following, Mobile phone for text messages. 22 Desktop computer and or laptop. Digital camera. Email account (provided through the school website). Internet broadband connection, Out of school time to commit to project. In the first week of the project the children were required to demonstrate their ability to use the ICT listed above. Each night short exercises were assigned to validate capability. The children were required to communicate with each other via email and mobile text, to share specific answers to given tasks sourced on the internet. One child had no broadband connection at home one day but phoned his local library to book time on their computers. He had an hour on the library computer, did his research, got the answers he needed and email them to the other team members. No one replied to his emails before his hour was up so he emailed the project facilitator with some very choice language about his team mates. The following table illustrates the main tasks in this process Define the problem/task. Consensus. Develop questions to be addressed. Collaborate and cooperate. Search for relevant resources. Working independently on assigned tasks. Design a site suitable for target audience. 23 Teamwork to achieve agreed design. Apply logical thinking to the task. What will provide the learning for their peers? Decide evaluation rubric How will peer learning be assessed? Table 2: Project tasks for Webquest design and construction All the above scaffolding activities were mirrored by the project team as they set about their task, the design and construction of the webquest. Two areas which the children expressed interest in were use of audio and video in the design of the webquest. Suitable video was sourced on the internet but the children failed to find audio resources about the topic. One child then suggested they make their own audio resource specifically for the webquest. The other children were reluctant at first but having listened to a trial audio recording they all agreed to a short podcast as part of the resources to be made available in the webquest. This was one part of the project which impressed their peers and was the best fun of the experience for the children thems elves. Figure 3: Webquest Podcast page 24 Section 4: Methodology and Implementation For this research study a qualitative design model of a single case study was adopted. “The case study is particularly appropriate for individual researchers because it gives an opportunity for one aspect of a problem to be studied in some depth within a limited time scale” (Bell, 1999, p.10). (MG) Other characteristics of a case study are being able to focus on specific instances of a phenomenon, e.g. children with MGLD and being able to take their perspective into consideration (Gall, Borg & Gall, 1996). Educational Research: An Introduction. New York: Longman Publishers. A group of four children with MGLD were assigned the task of designing and building a webquest on a historical theme. The theme chosen was the ancient passage tomb at Newgrange, a designated World Heritage Site. The critical element of a webquest is that it facilitates the conversion of new information into newly constructed and assimilated understanding (March, 2003). The children, having visited Newgrange and having had a guided tour believed that they retained little of the information they heard and constructed and even less understanding of the site and its significance. Given that they present with MGLD it was not surprising that this had been their experience. No allowances were made for their disabilities in the guide’s presentation. For this project to be a viable task for the children there must be appropriate teacher support which would allow the children to progress beyond their present ability. This support is described as scaffolding, an important concept in social constructivism. This allows children to perform beyond their present ability and, according to Vygotsky (1978), enables a category of problem solving skill which he calls ‘a skill that the child can perform with help’. 25 Strategies: “ A WebQuest is a scaffolded learning structure that uses links to essential resources on the World Wide Web” (March). Other scaffolding activities include: Helping children develop the right mindset. Engaging children with the topic/problem. Dividing tasks into doable/manageable units. Directing children to the core elements of the learning goals. (Ngeow & Kong, 2001) Figure 4: Class presentation 1 of Webquest 26 Section 5: Findings and Discussion This section will attempt to show, using evidence from the project, that children with Mild General Learning Disabilities have the ability to engage in higher order thinking skills or critical thinking skills. These skills of analysis, evaluation and synthesis form part of Bloom’s Taxonomy of the Cognitive Domain. The children were provided with a learning environment which allowed them to experiment, to have “fun”, to not be threatened by assigned tasks, to collaborate rather than compete, to succeed rather than fail, to sit around a table and contribute, to agree or disagree. Technology presented the children with a different way of interacting with the curriculum, using methodologies which suit their learning needs. All the children reported that they had greater ICT skills because of their work on this project and would like to be involved in any future projects. Benefits All the children noted their overall enjoyment of the project, were positive about the experience and took pride in producing a learning tool that would be used by their peers and by the class teachers. They expressed the view that their experience of history in school had been dull and boring and very book based. The webquest allow the use of audiovisual material to deliver new knowledge and promote active learning in an engaging way. There was a high degree of motivation present throughout and the children became very possessive of the project. In their questionnaire mention was made of getting their own email address for the first time and they want to keep them after the project ends. After they had been given email accounts and coached in the use of them, they proceeded to bombard the project facilitator with emails detailing their progress on the project tasks. The children all had difficulty expressing their ideas about the webquest design. This was partly due to lack of appropriate vocabulary and they needed lots of scaffolding but soon became familiar with the language used. The children were happy that, by making use of ICT, they were able to communicate meaning which would make learning easier for their peers. 27 Once the students had gathered relevant information from the internet, they need to summarize and synthesize that information (Leahy & Twomey, 2005) and, by consensus, agree what information should be included in the webquest to best bring about new knowledge in their peers. This type of exploratory learning is described by Florian (2004) as one of the benefits of using ICT in a learning environment in special educational needs. It allows the child to interact with new knowledge and learning and to have greater control over that learning. Williams (2005) noted that the use of ICT could provide benefits to learning by allowing children access to a vast repository of images and other material. Figure 5: Class presentation 2 of Webquest Constraints Some constraints were evident during the project in relation to ICT and children with MGLD. The children were initially suspicious of the inclusion of mobile phones and internet usage in the project. This was probably caused by the level of control within the school environment of both the use of mobile phones and the use of the internet. One child commented that at last they were to be ‘trusted’ and allowed to work independently on a school project both at school and at home. The use of some of the technology was difficult for them but they were strongly supported and never left without assistance. Prior practise with the technology, both hardware and software would address some of the following, cited by Wilson (2005): Lack of experience/operating knowledge of various applications. Difficulty with age appropriate material. Lack of technical support. 28 Section 6: Conclusion To try to assess how successful this exercise was, to gauge its usefulness to the children in developing new or better skills is a difficult task. According to their own responses the children enjoyed the learning involved in the design and construction of the webquest. There was an echo of Papert’s hard fun in their responses but a willingness to do further work. They worked well as a team with little discord and used known and new technologies to the benefit of the project. All the children completed their individual tasks, shared their findings with the team and allowed a leader to emerge who led from the front. One very striking comment was about being able to use email to keep in contact with other team members. It appeared to hint at the social isolation that can occur for the adolescent child with MGLD, particularly in the context of attendance at a non local school. The research question posed concerned collaborative webquest authoring as suitable learning experience for children with MGLD. The children were certainly motivated by the task they undertook and using their mobile phones was another motivating factor. Within the very structured construction of this webquest project these children may have touch on the higher order thinking skills but they may have scored greater success in the area of self-esteem and interpersonal skills. Cox (2003) calls for these skills to be included in a wider definition of educational success. 29 Recommendation for future research This very limited case study has indicated that webquest design and construction by children with MGLD creates strong motivational drive in the children involved. The process involves collaboration, cooperation and teamwork, all focused on a common goal. The provision of email accounts for the purpose of transmitting information during this project may have had other positive social consequences for the children involved. Likewise the use of mobile phones has improved social networking and parents have commented upon the positive effects this project has had on their children. The possibility of a more extensive case study to investigate the learning of skills in collaboration and cooperation whilst engaged in a design and construction of a webquest might be a worthwhile and beneficial endeavour. 30 Appendix 1 – Evaluation Sheet 1 C.A.L. - Computer Assisted Learning – Coláiste Eoin Evaluation: Newgrange Webquest True or False. Tick here Newgrange is a Passage Tomb. Newgrange is about 3200 years old. Newgrange is near the river Boyne. Newgrange is older than the Egyptian pyramids. Newgrange was built by Stone Age people. 31 Marks Appendix 2 – Evaluation Sheet 2 Newgrange The Missing Word MARKS River Liffey Boyne Bronze Iron _________ Tomb Way East __________ 3200 4200 5200 _________ Suir Nore _________ age people Stone New Passage West 6200 years old Older than the Hills Pyramids _________ 32 Vatican Dublin Appendix 3 – Evaluation Sheet 3 Newgrange Word Search r f v r k t u s c o o z x v e b h t h m o w q f r h n o a b f y d j b h m n m o b p a s s a g e b y o e w o t t e a e n x r n n o u o p r e a p m g n w t o m b u l o v e g y p t k p e o p e x v c j Egypt People l Tomb Passage Boyne Stone Roofbox Kerbstone Chamber Dawn 33 Appendix 4 - Student Questionnaire on Newgrange Webquest. 1. Did you enjoy the webquest experience? If yes, which part? ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ 2. Would you prefer to use the webquest before or after your visit to Newgrange? ___________________________________________________________________________ ___________________________________________________________________________ Why? ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ 3. Did you think ICT made the story of Newgrange more interesting? ___________________________________________________________________________ How? ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ 4. Name something you learned using the ICT. ___________________________________________________________________________ ___________________________________________________________________________ ___________________________________________________________________________ 5. Did you like working in a team? ___________________________________________________________________________ ___________________________________________________________________________ 34 6. Which part of the ICT was the most interesting? ___________________________________________________________________________ ___________________________________________________________________________ Why? ___________________________________________________________________________ ___________________________________________________________________________ 35 Appendix 5 – Questionnaire for WebQuest Team Did you enjoy the project? What did you enjoy about it? Did you enjoy the teamwork? What did you find interesting about the project? Name something new you learned. Which ICT did you like? Did you have email before the project began? 36 Will you continue to use it after the project? Did the project help you manage your time better? Would you do another WebQuest? Why would you ? How did ICT make it easier to understand the topic ? Which ICT worked best ? Why? What did it do? 37 If you did not have email before would you like to keep it after the project ? Why so ? 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