Game Play Rules These rules (these “Game Play Rules”) set forth the rules of game play for the GeForce Weekend Warriors LAN Center Tournament (the “Tournament”) presented by iGames, Inc. (“iGames”). iGames is the “Sponsor”. Please read the Game Play Rules carefully before submitting an entry or participating in the Tournament as these Game Play Rules contain important information about the rules and format of the Tournament. 1. Definitions 1.1. Disconnect When a Player is disconnected from the Server due to network connectivity issues. 1.2. Disputes A controversy and/or difference of opinion over which Teams or Players disagree or debate and present to an Official for a decision. 1.3. Disqualification The removal of a Team or Player from the Tournament by an Official for violation of either the Official Rules or these Game Play Rules. 1.4. Forfeit The act of voluntarily admitting a defeat during the Tournament, thereby surrendering victory of the Round, Match or Tournament (as applicable) to the opposition or having a victory or opportunity to play Round(s) or Match(es) revoked by an Official due to Player/Team violation of the Official Rules or Game Play Rules. 1.5. Handle A Player or Team pseudonym used for identification of Players or Teams during the Tournament. 1.6. Maps Overwatch virtual environment on which Teams compete. 1.7. Match – Bestofthree Overwatch maps played by two Teams with each Team playing one half on each side (except for Control Maps: Nepal & Lijiang Tower). The Team to first win two maps will determine the winner of the Match. 1.8. Official The designated individual(s) presiding over the Tournament and responsible for enforcing the Official Rules and these Game Play Rules. 1.9. Penalty A punishment enforced by the Official of a Player/Team for violating the Official Rules or Game Play Rules. 1.10. Player Any participant who meets the eligibility requirements and properly registers for the Tournament 1.11. Team A Team consists of at least 6 Players (one of which is the Team Captain). 1.12. Team Captain The Team Captain serves as the primary contact for such Team. 1.13. Warning A verbal or written indication from an Official to a Player/Team that continued or subsequent actions could result in a Penalty. 2. Team Assignments Players will be asked by the Tournament Official to provide their Overwatch level. The six Players with the highest Overwatch levels will be designated Team Captains. Team Captains will then select from among the remaining Players to form their random team consisting of six Players. The Team Captain with the lowest Overwatch level will pick first, the next lowest Overwatch level will pick second, next lowest Overwatch level will pick third and the Team Captain with the highest Overwatch level will pick fourth. This order of selection will continue until all Players at each Host Location have been placed on a Team. 3. Tournament Match Structure Up to 6 Teams will be randomly sorted into two groups of 3 Teams to compete in pool play. If there are less than 6 Teams, all teams will compete in the same group. Should registered Players only allow for two teams to be formed, the Tournament will consist of 12 Players through a single elimination format. Teams will be assigned Matches against each of the other Teams in their pool. Each Team will be scheduled to play a minimum of 2 Matches and up to 4 Matches, dependent upon the total number of registered Teams and how many consecutive Matches a Team wins. Matches are a bestofthree contest. Overall group winner will be determined by the most match victories. If there is a tie, the tie will be broken by determining the team that had the least maps lost. If there are 6 or 8 Teams, the group winners will then play each other to determine the overall tournament winner. 4. Match Scheduling 4.1 Tournament Play Schedule: Tournament Play Matches will begin on either July 22, 2016, July 23, 20216 or July 24, 2016 between 9:00am EDT1:59am EDT. Exact start times vary based on selected Host Location. Players need to check with their Host Location for exact day and start time for their selected Tournament. Matches in the Tournament Play will proceed ahead of schedule if the Teams are available and if so directed by an Official. 4.2 Match Delays: A Match may be delayed from starting only if so directed by an Official, or preceding Matches in the bracket are incomplete, or if a Team is encountering technical difficulties. 5. Team Identity and Conduct 5.1 Sportsmanship: All Teams will be required to uphold and observe a universal level of sportsmanship. Unsportsmanlike conduct includes, but is not limited to, racism, use of profanity, rude acts, vulgar acts, acts of belligerence, and disrespect of an Official. Unsportsmanlike conduct may be Disputed and may be grounds for Team Disqualification by an Official. Rulings on unsportsmanlike actions are subject to the Official’s interpretation and assessment of seriousness. If a Team is found in violation of this rule the following actions may happen: Minor infractions as judged by an Official: Warning Severe infractions or repeat minor infractions as judged by an Official: Disqualification Any accusations of unsportsmanlike conduct by a Team or must be brought to the attention of the Official by filing a dispute following the Match in which the alleged action has occurred for investigation by a presiding Official. 5.2 Player Handles: Handles may not contain profanity, racism, sexism, references to illegal drugs, or general vulgarity. Players found with offensive Handles will be approached by an Official and asked to edit their Handle to something more appropriate. 6. Match Hosting Information and Requirements 6.1 Hosting Matches: For each Match, a Team will be randomly designated as the home Team and will be responsible for hosting and inviting their opponent. If a connection cannot be established, a different Player should attempt to host. 6.2 Sides: The Team that hosts the Match will start the match as Team 1. 6.3 Player Disconnects: If a player disconnects prior to start of the game the custom game should be remade. If a player disconnects after the start of the game, the match should continue unless both teams agree to remake the restart the game. 6.4 Server Crashes: If the game crashes while a Match is being played, the half must be replayed unless an Admin believes a Team had a clear victory prior to the game crashing. 7. Game Environment Requirements The game environment consists of any and all files used to control or play the game. The use of any third party application and/or program to influence or manipulate the game environment is strictly prohibited, including the use of thirdparty tools, graphics, textures, models, sounds, HUDs, pointers, or any other alterations that could be perceived as providing an unfair competitive advantage. Any violations that are deemed by an Official to potentially provide a competitive advantage will result in a Disqualification of offending Players. 8. Game Play 8.1 Match Settings: The settings for all Tournament Matches are as follows: Map Rotation: Paused Map Order: Single Map Return to Lobby: Payload & Point Capture Maps: After a Mirror Match Control Point: After a Game Maps: Select the map next to be played on. Hero Options: Hero Selection Limit: None Role Selection Limit: None Allow Hero Switching: On Respawn as Random Hero: Off Heroes: All Gameplay Options: Skirmish Only: Off Health Modifier: 100% Damage Modifier: 100% Healing Modifier: 100% Ultimate Charge Rate Modifier: 100% Respawn Time Modifier: 100% Ability Cooldown Modifier: 100% Disable Skins: Off Disable Health Bars: Off Disable Kill Cam: On Disable Kill Feed: Off Headshots Only: Off High Bandwidth: Off Team Options: Team Balancing: Off When Balancing Occurs: After a Mirror Match It is the responsibility of both Teams to verify that the Match settings are correct prior to starting a Match. Once a Match has begun, Teams may not restart or replay due to incorrect Match Settings, unless both Teams mutually agree to do so. 8.2 Map Selection: The first map of the match will decided by Team 2, the second map of the match will be decided by Team 1, and the last map of the match will be decided by Team 2 and must be either Ilios, Lijiang Tower, or Nepal. 8.2. Victory Conditions: For Payload & Point Capture maps, the fastest Team to complete the map wins the map (based on remaining time at the moment of victory). In the event that neither Team completes the map then the team that reached the farthest checkpoint wins. If both Teams stall on the same checkpoint the Team the map will go into Overtime. 8.2.A Overtime: Team 1 will choose either Illios, Lijiang Tower, or Nepal to played on for overtime. The Team to first capture the point wins the map. 8.3. Item Limitations: All ingame skins/cosmetics are permitted. Items that are introduced into the game after the Tournament has started are allowed to be used during official Tournament Matches. 8.4. Maps: The map pool for the tournament is: King's Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios & Route 66. 8.5. Minimum Players: No Match may start with less than five Players per Team, which is the required minimum number of Players. If Players leave after the Match has begun, the Team may continue to play without them. 8.6. Roster Changes: No rosters changes are permitted during the Tournament unless it has been approved by an Official. To have a roster change done, you must consult an Official to determine if a change will be allowed. The Official’s decision regarding such change will be final and nonnegotiable. 8.7. Game Chat: Game chat is permitted as long as it is done in a sportsmanlike manner. All chat should nonetheless be kept to a minimum. Chat violations winter under unsportsmanlike conduct and may be disputed, resulting in an Official enforcing a Penalty. 8.8. Outside Voice Applications: Teams are permitted to use outside voice applications, such as Ventrilo and TeamSpeak. 9. Match Media Coverage Guidelines Sponsor reserves the right to utilize Match broadcasting which may include any media. By registering for the Tournament, each Player consents to allow the Match game play (computer screen images) and Player's alias to be used. 10. Game Exploits and Violations It is illegal to intentionally utilize any game exploits for the purpose of generating a competitive advantage. Officials have discretion to determine the intention and extent of the violation and Penalty. 10.1 Hacking: Hacking in any form is considered a violation of these Game Play Rules and will result in immediate Player Disqualification. Hacking includes but is not limited to map hacks, unit hacks, or any third party program not deemed legal by an Official. 11. Dispute Rights, Requirements, and Guidelines 11.1 Dispute Process: A Team has the right to Dispute any opposing Team they feel is in violation of these Game Play Rules. Disputes must be filed by consulting an Official immediately following the conclusion of a Match. A Team who is Disputed has the right to subsequently file a Dispute against the other Team as well. All Disputes must be filed within 5 minutes following the completion of the Match. A Match must be reported regardless of whether a Dispute is being filed. If a Dispute is filed too late, the Dispute may be disregarded. 11.2 Evidence Requests: If a Dispute has been filed, Officials may ask Teams/Players involved in the Dispute to request additional evidence, which may include screenshots, logs, and/or replays. If so, the Teams/Players will then be required to promptly begin submitting all requested evidence to the Official in charge of the Dispute. 11.3 Discussion of Disputes: Disputes should only be handled in private between the Officials and those Teams/Players directly involved. Raising a Dispute as a public matter for the purpose of appealing, criticizing, or complaining about the verdict may result in Team/Player Disqualification and/or Match Forfeit, depending on severity and malicious intent as determined by the Official. 12. Exploitation of Rules If a Player attempts to manipulate or exploit these Game Play Rules in any way other than for its intended use, Officials reserve the right to make a final ruling on the rule in question for the given Match and/or Dispute. 13. Use of Information Each Team consents to use of his or her name, information and image by Sponsors, Host Locations, their respective agents and assignees for display and publishing in any media, now known or hereafter developed, without compensation, in any and all advertising and promotional materials relating to the Tournament, and in conjunction with other promotions that may be offered by Sponsors. The information collected to enter the Tournament will be used to contact each Winner. Additionally, each Team agrees that Sponsors and their agents and assignees may use this information for marketing purposes and to contact Teams regarding offers, promotions and other contests related to products or services distributed by Sponsors. In addition, any such information also may be used and disclosed as set forth in the PLDX privacy policy located at http://www.pldx.com/legal/privacy. 14. General Release Sponsors, Host Locations and each of their respective parents, affiliates, subsidiaries and advertising and promotion agencies, and all of their respective officers, directors, agents and employees (collectively, “Released Parties”) will not be responsible for: (a) technical failures of any kind, including, but not limited to telephone, electronic, hardware, software, network, Internet, or any other computer and communications related malfunctions or failures; (b) any Tournament disruptions, injuries, losses or damages caused by events beyond the control of Sponsors; (c) any technical or human error such as typographical, printing, or administrative errors in any materials associated with the Tournament; or (d) the use of any Prize.
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