G063 - HCI Design Perception, Attention, Memory & Learning (PALM) (Yes ….. more Psychology!) Learning Objectives: At the end of this topic you should be able to: • indicate how perception, attention, memory, and learning affect HCI design choices HCI Design Factors In trying to design an HCI which: • is easy to learn • is easy to remember • reduces user error “The system designer should try to match the HCI to the user’s mental model” Factors to be considered will be: • Perception • Attention • Memory • Learning Perception • is the input from sight and sound (& touch?) • a user will have preconceived ideas of how a system should look and sound • HCI should match user’s preconceived ideas: – colours: green for OK, red for errors – sound: certain sounds are perceived as happy or sad – touch: key ‘click’ when pressed haptic feedback Attention • a new user may have a limited attention span So, in order to maintain attention consider: • Layout – keep consistent & logical • Quantity of information – uncluttered screen = concise & not excessive – too much information disinterested user (short attention span) • Complexity of language – error messages should be clear and useful – on-screen prompts use familiar terms Memory • an interface may be used infrequently • can’t rely on user remembering how to use system • need to use links to pre-existing knowledge – ‘keep it simple and recognisable’ – i.e. use user’s mental model To aid memory: • screen layouts should be consistent & uncluttered • design should link to pre-existing knowledge • use of colour should be consistent and sensible Learning • user may not use the system often • user may not have received training • user has not ‘learned’ the system yet • system must be intuitive Try to use: • user’s previous experience – standard icons that are already known • consistent layout for different screens – buttons always in same position = same, easy to learn physical response • on-screen help – helpful, simplistic language = faster to understand & correct errors
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