Turkey Bowl Flag Football Game Rules General 1. There will be a coin toss at the beginning of each game determining possession. 2. Each game will last 15 minutes. This will be a running clock with no half time. 3. The game cannot end on a penalty. If the clock runs out because of a penalty there will be 1 un-timed down. 4. If the game ends in a tie there will be an un-timed overtime. Possession will be determined by a coin toss. Whoever gets possession will get the ball at the 15yard line with 3 downs to score. Possession will change if the defense stops the offense. The first team to score wins. 5. All traditional flag football penalties will apply. (i.e. illegal contact, false start, offensive/defensive pass interference, illegal forward pass, illegal motion, flag guarding, illegal formation, no hurdling, jumping, or diving, illegal rush, roughing the passer, holding, offsides) Offense 1. Each possession will begin on the 5-yard line. You have 4 downs to get a first down at midfield and 4 downs after midfield to score. (The field is 70 yards long.) 2. There will be a 15 second play clock between each play. (A referee will keep this on a stopwatch.) 3. On offense, there must be 5 players on the line of scrimmage. 4. “No-Run Zones,” located 5 yards before each end zone and 5 yards on either side of midfield are designed to avoid short-yardage power-running situations. Teams are not allowed to run in these zones if the subsequent line is LIVE. (Each offensive squad approaches only TWO No-Run Zones in each drive – one 5 yards from midfield to gain the first down, and one 5 yards from the goal line to score a TD). 5. Runners may not leave their feet to advance the ball. Diving, leaping, or jumping to avoid a flag pull is considered flag guarding. 6. Offensive players must come to a complete stop for one second before the ball is snapped unless he/she is the only player in motion. 7. A player must have at least one-foot inbounds when making a reception. 8. If a team has a turnover the ball automatically goes to midfield for the other team to takeover. 9. Fumbles are dead where the ball hits the ground. 10. There will be no actual punting or kick-offs. If a team decides to punt on 4th down the ball goes to opponent's 5-yard line. After one team scores the ball is placed on the 5-yard line for the other team. 11. After each score, the scoring team will go for the extra point from the 5-yard line. (No option for 2 pts.) Defense 1. All players who rush the passer must be a minimum of 5 yards from the line of scrimmage when the ball is snapped. Any number of players can rush the quarterback. Players not rushing the quarterback may defend on the line of scrimmage. 2. When rushing the quarterback you cannot use your hands to grab or shove the offensive lineman. 3. The quarterback has a 3-yard "safe zone." This means the rusher cannot swat at a pass or put their arms up unless they are 3 yards away from the passer. 4. Interceptions are returnable but not on conversions after touchdowns. 5. There is no intentional contact allowed with receivers. (i.e. jamming)
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