ENE 595M, Cognitive Engineering Spring 2008 3 cr, TTh 9:00-10:15am, ARMS 3115 Professors: Monica Cardella Johannes Strobel Intended for 1) 2) 3) 4) 5) 6) ARMS 1311 ARMS 1231 [email protected] [email protected] Multidisciplinary Engineering Seniors Other Multidisciplinary Engineering students ENE graduate students Other engineering students, with senior standing or higher Psychology students Education students Pre-requisites: Senior/graduate student standing in the College of Engineering or Permission of Instructor. Description of the course This course deals with fundamentals of cognitive engineering and user-centered design. The course is designed to introduce students to different disciplinary approaches and respective interpretations of what it means to do user-centered and learner-centered design. Students receive an introduction into the psychological make-up of individuals and insight on cognitive and socio-cognitive theories of how people differently perceive and interact with the world and others, as well as an introduction to principles of how people learn. The course takes an experiential (experience yourself) and pragmatist (learning by doing) approach. Students will experience individual differences by learning more about themselves (as individuals and in group) with the use of a variety of psychometric instruments and exercises and conducting usability testing of existing products and their interaction with users. In addition, students are introduced to a systematic design process s in applying the newly acquired knowledge to develop life-long learning skills and re-design and prototype everyday life products with the end-user in mind. Learning Outcomes The purpose of this course for students is to learn about individual differences and user-centered principles and develop skills to apply user-centered principles in the design of interfaces, every-day products and learning environments, whether in industrial or academic settings. In addition, the acquired knowledge on individual differences will be translated into life-long learning skills. Texts Required: Norman, Donald A. (2002) The Design of Everyday Things. Basic Books. Paperback. Casey, S. M. (1998) Set Phasers on Stun: And Other True Tales of Design, Technology, and Human Error. Aegean; 2nd edition Optional : Bransford, Brown & Cocking (2000) How People Learn. National Academies Press; 2nd edition. Isaacs, Ellen & Walendowski, Alan (2001) Designing from both sides of the screen. Sams. Additional Readings: We will post additional reading assignments on Blackboard Course Performance O bjectives At the end of this course, learners will be able to: - Identify different cognitive styles, cognitive traits, learning styles, epistemological beliefs and their contribution to the make-up of individuals. - Reflect on themselves and other users in regards to individual differences in cognitive and socio-cognitive dimensions. Critically assess the impact of individual differences on learning and use habits. Evaluate one’s own learning environment and determine how conducive for learning it is Given a set of learning strategies and the learning context, students develop individual learning plans Given different user preferences, as well as knowledge on how people think and learn, students will be able to design products, which take the different users into consideration. Evaluate and apply a variety of user-centered design principles, like participatory design and standardization of interfaces, to design projects Apply different cognitive engineering analysis techniques, like task analysis, user observations, verbal protocol analysis, interviews, focus groups and needs assessment in order to learn more about how people think and learn Apply and translate a systematic design process and the knowledge of individual differences in the design of user-centered everyday life products and/or learning environments Empathically interact with different users and develop sensitively different products Synthesize different user-centered design approaches into a reflection of one self and a usercentered design philosophy. Assignments 1. Complete a number of “tests” that illuminate different learning styles, personality types, etc. These are in-class assignments. 2. One-page write-up of weekly reading assignments. 3. Evaluate your learning environments, and present a poster summarizing two learning environments: - How does this environment support your learning style? - How can you change this environment so that it does support your learning style? 4. Group design project. 5. Self-reflection and user-centered design philosophy paper. Assessm ent The course employs authentic assessment strategies and chooses assessment techniques, which correspond with the different learning objectives and the given assignments. Additionally, the instructors take individual differences in the context of assessment into consideration. Students will receive credit for completing the in-class activities and participating in class discussions. Students will also receive credit (rather than a grade) for completing the Reading Reflections. Professors Cardella and Strobel will grade the Evaluation Poster projects, the Design Project and the Self-reflection/Philosophy papers. Additionally, students will be assessing each others’ Evaluation Posters and Design Project presentations. There will be no final exam; however, the final paper will be due during finals’ week (though you may turn it in early!) The final grade will be based on the following: Participation (in-class activities and discussion) Thursday Papers (Reflection on Weekly Readings) Evaluation of learning environment Poster Self-reflection and User-Centered Design Philosophy Paper Design Project 5 10 25 20 40 Total 100 Grading The scale for course grades will be A (90-100); B (80-89); C (70-79), etc. The final scores may be adjusted (in a positive direction) at the discretion of the instructors based on overall class performance. We expect that all assignments will be turned in on the due date, unless you have a valid (documented) excuse. Finally, requests for re-grading of any assignment must be made within one week of the date when the item was available for return. Requests for re-grading must include a written statement detailing the reason why you believe that your grade should be adjusted. Thursday papers The bulk of the reading for each week will be assigned for Thursday. (Nearly) every Thursday you will submit a one-page paper that contains: (a) a summary of the readings of the particular week. The summary should highlight and emphasize key elements and important constructs. (b) at least two discussion-starters coming from the reading. A discussion-starter could be a clarifying question, a challenge to the reading, a comparison to other readings, or a difficulty you expect by implementing a particular idea. Later in the term (starting around week 5), the discussion starter could also be related to your respective projects. The one-pager can be written with bullet-points. Please include page numbers when you make specific references. The one-pager is mainly for you to record your thoughts; we check that you did (or did not) submit the one-pager but will not grade them for content. You can choose two weeks in which you do not turn in a Thursday paper. Please let the instructors know at least one week in advance if you will not be submitting a Thursday paper. Evaluation of learning environment You probably spent at least 12 years in secondary schools and have taken classes for a number of terms at Purdue. You are probably involved in associations, clubs, and extra-curriculur activities. This gave you exposure to many different teachers and many different settings of instruction and learning. You enjoyed some classes and others, well, not. In this reflection of learning environment project, we want you to focus on two specific learning experiences in the past, a very good learning experience you remember and one, which might need a lot of improvement. The course gives you much terminology and categories of what to look for and how to evaluate a learning environment: a) Your own personal cognitive make-up (do you prefer to learn hands-on or do you need to write it, hear it, or see it or or or or) b) The context of the learning (with a lot of stress, with detailed descriptions, with a lot of space for creativity or or or or ) c) the nature of the tasks (authentic or contrived, problem solving oriented) d) The style of the teacher e) The variation of different classroom styles (inviting for questions, open spaces and time or or or ) Prepare a poster presentation that contains information on the environment you chose: - Background information (where, when, who, when) - What made it a very-good (or a much-improvement-needed) environment? - How did you act, interact, think, learn in these environments? - What were the experiences of other learners? Were they similar, dissimilar? Why do you think so? - How could the leaning environment be improved? (for both) Use the readings in the class and different categories, like the list above or others. You will present your poster in class on Thursday, February 10. You will be given 2 minutes to briefly provide an overview of the poster; after everyone has presented their poster, we will spending the remaining 45-50 minutes reviewing and critiquing each other’s poster. You will be given more specific information regarding the poster (e.g. dimensions, materials, criteria for assessment). Self-reflection paper Throughout this term, you are expected to keep a journal, called a design dialectic, where you write reflections on the readings, on your own individual differences and on the user-centered project you are working on. This journal is meant to inform the writing of a self-reflection paper, which has two parts: (a) what did you learn about yourself in terms of individual differences? and (b) what is your philosophy of user-centered design? Specifics on this assignment will be provided later in the term. The deadline for submission of the Self-reflection paper is April 3. The expected length of this paper is 6 pages double-spaced. You will not receive any deductions for submitting a longer paper. Each self-reflection paper will be shared with the entire class, and we will spend week 14 discussing the papers and reflecting on the class together. Group design project You will be assigned to a three or four-person group to work on a specific user-centered design project for the majority of the semester (week 3-16). The goal of the project is to synthesize and apply all of the material you will be learning throughout the semester. To that end, we anticipate that your project will incorporate some aspect of learning (and in some cases, learning may be the central theme of the project). We will discuss the project in more detail on Tuesday, January 22 and teams will be assigned on Thursday, January 24. There will be some class time devoted to the group design project, but you should also plan to meet regularly with your group outside of class. During the course of the semester, the group will provide interim reports of design steps. These phases, or project milestones, are meant to provide you with the structure and tools you will need to complete the project. You will be graded based on how well you complete the overall process. For the purpose of this class, the final design product itself is not as important as the process of designing it. Specifically, your grade will be determined by how well the process, as associated with your design, is illustrated and communicated in your phase milestone reports and final presentation and report. Group members will also assess the contribution of each individual group member. Schedule Week 1 Class # Date Class 1 Jan 8 In Class Activity Introduction to the course, review of the syllabus Assign Evaluate a Learning Environment project What is cognitive engineering? 1 Class 2 Jan 10 2 Class 3 Jan 15 Class 4 Jan 17 What are cognitive individual differences? – Overview How do people learn? – Overview 3 Class 5 Jan 22 3 Class 6 Jan 24 4 Class 7 Jan 29 Class 8 Jan 31 Class 9 Feb 5 Different models of intelligence? Introduction/Start of the redesign project Systematic Process of Usercentered design – Introduction/ basic principles Learning Strategies for cognitive differences Life-long learning strategies 2 4 5 Class 11 Feb 12 Finding out who the user is – User analysis? 6 Class 12 Feb 14 7 Class 13 Feb 19 Class 14 Feb 21 Class 15 Feb 26 Class 16 Feb 28 How to design for different users in mind – different models? Participatory Design models 8 9 Class 17 Mar 4 Write-up for How People Learn reading Design of Everyday Things: Ch 7 Jonassen, 9 - 33 Write-up for DOET reading [see Blackboard] Write-up for reading Smith & Ragan Chapter 4: Analyzing the Learner Set Phasers on stun: Chutes and Ladders [see Blackboard] 6 8 How People Learn Chapters 1, 2 and 6 Jonassen 43 – 51 (optional 52 – 62) [see Blackboard] Class 10 Feb 7 Individual Assignment Group Assignment Prologue & Ch1 of Set Phasers on Stun Jonassen, 3 - 17 Analysis – Needs Assessment (observations, interviews and questionnaires) Poster Session 5 7 Reading before class phase 1: project prospectus Poster for the Evaluate a Learning Environment project phase 2: background review and identify design issues and performance requirements Write-up for reading [see Blackboard] Strategies of Participatory design Analysis – Task Analysis [see Blackboard] User-centered design principles and design guidelines Personality Traits [see Blackboard] phase 3A: generate user persona Write-up for reading [see Blackboard] [see Blackboard] phase 3B: scenario & storyboard Write-up for reading phase 4: task analysis (time in class Thurs to meet in teams) 9 10 Class 18 Mar 6 Spring Break Class 19 Mar 18 Cognitive traits, styles [see Blackboard] Write-up for reading [see Blackboard] Finding out if a product/process fulfills the user’s need? – Usability testing? Strategies for usability testing I – observations, think-alouds and eye-tracking Strategies for usability testing II—interviews, focus groups and surveys [see Blackboard] 10 Class 20 Mar 20 11 Class 21 Mar 25 11 Class 22 Mar 27 Class 23 April 1 Guided project work (phase 5B: Build prototypes) Case studies [see Blackboard] Class 24 April 3 Class 25 April 8 Class 26 April 10 Class 27 April 15 Case studies [see Blackboard] Limitations of user-centered design Guided project work [see Blackboard] conduct phase 6B: field trials 2 Reflection I Read your classmates’ reflection papers Phase 6B: assessment & define improvements for phase 7 (Status Report due) Class 28 April 17 Class 29 April 22 Class 30 April 24 Finals April 30 Reflection II 12 12 13 13 14 14 15 15 16 Final project presentation Final project presentation [see Blackboard] phase 5a: flip book (show flipbook to instructors but keep to use for 6a) Write-up for reading [see Blackboard] phase 6a: field trials-1 with flip book (turn in findings) [see Blackboard] phase 5B: Show prototypes to instructors Reflection Paper due Project Presentations Project Presentations Turn in final paper by 5pm April 30
© Copyright 2026 Paperzz