The impact of a set of design based engineering activities on first grade students’ problem solving abilities Investigator: Merredith Portsmore PhD Thesis Proposal Draft 1.0 5/2/05 1 Abstract The inclusion of engineering design activities in K-12 classrooms has been purported to help teach students problem solving skills. However, the assertion is not directly supported by research that looks specifically at students problem solving evaluated quantitatively as a result of an engineering design curriculum. The research proposed in this paper will evaluate first grade students’ ability to solve both simple and complex problem solving tasks before and after participating in an set of engineering design activities for 13 weeks in a typical classroom setting. 2 Introduction: The Center for Engineering Educational Outreach (CEEO) at Tufts University has been engaged in promoting engineering education in K-12 for over 10 years. The CEEO’s efforts have focused on creating tools and supporting curriculum that allow students to engage in hands-on design problems. The LEGO materials have been an important part of the toolset that has supported activities in kindergarten through college level classes (Rogers & Portsmore, 2004). In addition to the goal of teaching math and science in an engaging hands-on way, the CEEO also hopes to achieve higher order learning goals such as: 1. Curiosity 2. Enthusiasm for Learning 3. Problem Solving 4. Testing Validity of Answers 5. Self Confidence to help promote life long learning. These aspects have been informally observed and reported as a product of doing hands-on LEGO based engineering activities in the classroom (Rogers et all, 2001; Murray & Bartelmay 2005). The goal of this paper is to outline a plan for research that would help to generate evidence to support (or disprove) these anecdotal observations. Research Questions: The main hypothesis for this research is: Participation in classroom based engineering design activities improves first 3 grade students’ performance on general and complex problem solving tasks The hypothesis centers around the notion that by participating in a problem solving based environment students will improve specific as well as general problem solving skills. The quantitative methods in the research project will focus on obtaining data to support or invalidate this hypothesis.. The qualitative methods will focus on understanding how the engineering design environment impacts students problem solving skills. Including: 1) How do students think about engineering challenges (problems) posed to them? 2) How do students approach engineering challenges (problems) ? 3) Does students’ approach to engineering problem solving change over the course of the intervention? Background: Engineering Engineers design products or solutions that meet a need or solve a problem. Using their knowledge of math and sciences as well as the use of technological tools, engineers take their designs from concept to prototype to marketing. Recently, there has been a push to make engineering part of K-12 education, particularly in Massachusetts (NAE & NRC 2002; Massachusetts Department of Education, 2001). The motivations for adding engineering in K-12 classrooms include: 4 i. the teaching of math and science (NAE & NRC 2002) ii. technological literacy (Lewis 2004; NAE & NRC 2002. ISTE, 2000) iii. the teaching of problem solving and design skills (Rogers & Portsmore, 2004, NRC & NAE N2004) Knight & Cunningham (2004) found that students have little understanding of what engineering is and what engineers do. However, little systematic research currently exists that supports the effectiveness engineering in supporting any of the aforementioned motivations. Problem Solving Researchers struggle to define problem solving because of the number of different contexts it can be applied to – from writing a book, to gaining a parents attention, to building a bridge or car. A commonly accepted definition poses problem solving as “ the development of a path through a problem space.” (Hunt 1994). There is significant research that indicates that problem solving ability is likely highly domain dependent and that within the domain conceptual (content) knowledge and procedural knowledge impact problem solving abilities (Hegarty, 1991, Mayer 1998). Researchers have also investigated the developmental aspects of problem solving. Deloache (1987) looked at children’s ability to use representational models to solve problems, finding that younger children (2 ½ year olds) had less success that slightly older children (3 year olds). As language increase, so do 5 children’s ability to reason, collaborate, and their use of planning strategies (Ellis & Siegler 1994). Design problems have been established among the most complex and ill structured problems (Jonassen 2000). While research has been done evaluating how experts solve design problems, no research has been done that looks at whether engaging in design problems actually develops problem solving abilities. Methods: Sample The sample for this study will be approximately 80 students from 4 first grade classrooms in Lincoln, MA, an upper class suburb of Boston, MA. Lincoln has a minority population of approximately 20% and 27 % of the students are eligible for free or reduced lunch. First grade students were selected because they have had minimal exposure to school and other experiences with engineering that might influence their problem solving abilities. However, they are old enough to manipulate most of the LEGO materials without assistance, which allows for them to engage in complex design tasks. Research Design This study will employ a classic pre and post test experimental design. The 4 first grade classrooms will be randomly placed in either the engineering intervention group or the control group. 6 Engineering Intervention (40 students) Control Pre Test Engineering Activities Post-Test Pre-Test No Engineering Activities Post-Test (40 students) Students will tested before and after the intervention for problem solving skills using standardized measures as well as newly designed measures. Instruments The pre and post test instruments were selected on their basis to evaluate students problem solving abilities. Both tests will be comprised of two components 1) Standardized elements from the Wechsler Intelligence Test for Children (WISC III) Block Design Subtest 2) Trapped Toys – hands-on, complex design tasks designed by the investigator. The WISC III addresses ages 6 to age 16. The test is designed to generate 3 IQ scores (Verbal, Performance, and Full Scale). The Performance Scale has a Block Design Subtest (where students complete different patterns based on 2-D and 3-D blocks). (Kaufman & Lichtenberger 2000) Elements 1,3,5,7, & 9 would be used in the pre test and elements 2,4,6,8,&10 would be used in the post test. Performance on the elements would be scored according to the WISC IIII guide (which evaluates time to completion, orientation of the blocks, planning, and problem solving strategies) 7 Trapped Toys are two comparable design challenges designed by the investigator to evaluate how students approach a complex problem solving task . The tasks use materials that all students in both groups should be familiar with. Trapped Toy I has a small toy “trapped” in the bottom of a bottle Students can’t use their hands to touch the bottle but may use any of the materials provided (tape, straws, chopsticks, rubber bands, string etc..) to construct a device to remove the toy (which they get to keep regardless of success). Trapped Toy II places the toy in the bottom of a box inside a small bucket with a handle. Students are again tasked to create a method to remove the toy from inside the box without using their hands. Assorted materials are provided. The students would be video taped during the Trapped toy test which would be coded for problem solving behaviors. Description of Technology/Intervention The two first grade classrooms in the engineering intervention classroom will use the LEGO Motorized Simple Machines kits (Figure 1) and basic supplementary pieces to engage in 13 weeks (1 – 1.5 hours per week) of engineering activities. 8 Figure 1: The Motorize Simple Machines Kit has a range of LEGO Technic pieces This kit focuses on construction, simple machines, and basic automation (through the use of an electric motor and battery box). Pieces range from basic building components (bricks and plates) to more complex construction elements (tires, axles, beams). (Table 1). 9 BRICK PLATE BEAM TIRES HUBS AXLE Table 1: Sample of LEGO pieces initially presented to students Each pair of students receives 1 kit to work with. Pairs also have access to additional pieces and are allowed to borrow pieces from other groups. The 13 weeks of the intervention will be based on activities in Engineering by Design (Green et all, 2005),a curriculum written by Lincoln first grade teachers and CEEO staff and students in 2001/2002. Engineering by Design (Figure 2) focuses on introducing students to the LEGO components, the concept of engineering, and the design process. 10 Figure 2: Engineering by Design is a PDF download available from ROBOLAB@CEEO (http://www.ceeo.tufts.edu/robolabatceeo) 11 Week Lesson Title Concepts Assessment 1. 2. Introduction to LEGO pieces & Engineering Build a Sturdy Wall Names of LEGO Pieces Design constraints Sturdy Construction 3. Building a Chair for Mr. Bear Design Constraints Sturdy Construction LEGO Matching Sheet Can your wall withstand the flick test? The drop test Can your chair hold Mr. Bear? 4. Introduction to Pulleys 5. Introduction to motors Pulleys Belts Pulley Ratio Motors Wires 6. Build a sturdy car Motor attachment to car 7. 8. Build a sturdy car (continued) Introduction to Gears Gears Gear rations Gear spacing & meshing 9. Build a snowplow Design with pulleys or gears 10. 11. Build a snowplow (continued) Transportation Invention Define your own problem to solve 12. Transportation Invention (cont’d) Transportation Invention (cont’d) - Can you explain how your pulley wall works? Can you attach a color wheel to the motor and make it spin? Can you build a car that drives forward using a pulley? Can you explain how your gear wall works? Can you tell me which gear combination will go faster or slower? Can you choose the appropriate combination of pulleys or gears to push heavy snow? Can you identify your own design constraints? - - - 13. Table 2: Sequence of Intervention (yellow represent content based lessons, blue represents design/problem solving based lessons, green indicates the final project) The investigator will lead the classes in the two Engineering Intervention group 12 classrooms with support from the teacher, parent volunteers, and undergraduate engineering students. Four of the thirteen lessons (#1,4,5,8) will focus on providing students with content and material knowledge (Lego piece names and uses, how gears and pulleys work, how motors work). The remaining lessons will be structured as design challenges with semi structured problems. The final lessons will be an open ended design challenge where students are able to define their own transportation based problem with which to design a solution for. Data Collection The investigator and any of those assisting with data collection will spend time in all the classrooms (control and intervention) getting to know the children as a classroom aid. It is anticipated that 2 other teachers or graduate students will be trained in administering the pre and post test measures due to the large number of students. Pre Test measures will be implemented in the two weeks prior to the beginning of the intervention and Post Test measures will be implemented in the two weeks following the conclusion of the intervention. During the intervention, qualitative data in the form of journals Baseline Information Basic information will be collected about the students via survey and teacher feedback. Student data collection will include a survey that is sent home to be completed with the parents that includes identifies gender, age, number of siblings, attitudes toward school, and favorite toys. Teachers will be asked to 13 rate each child’s performance in reading and math as low, middle, or high performing. Pre & Post Test Each student participating in the research study will participate in a 30 minutes pre and post test interview. The interview will be conducted in the corner of the classroom with all efforts made to keep distractions to a minimum. Fifteen minutes will be allocated for working on the WISC III block test elements and fifteen minutes will be allocated for working on the Trapped Toy challenge (I or II). The Pre and Post Test will be video taped to assist with coding and scoring. Students will be scored on how WISC component according to the number of block patterns they complete and the correctness of each block pattern. Students will also be observed for problem solving behaviors (trial and error, haphazard experimentation). The Trapped Toy challenge will also be coded for the problem solving behaviors that are displayed (trial and error, haphazard). Qualitative Data In the engineering intervention classrooms, efforts will be made to document how students engage in problem solving. Students will keep engineering journals with photographs and hand drawn pictures of their designs and final creations. They will be asked to identify successful and unsuccessful efforts using pictures and signs. Students will be invited to ask the instructor, teacher or volunteers to take a picture of both types of efforts. This picture will be printed on a photo printer in 14 the classroom. It is hoped that the novelty of this effort will encourage students to record both types of efforts. These journals will help the investigator understand how students are progressing and their attitudes. The journals will also serve as a catalyst for informal video taped interviews to ask students how they went about solving design challenges. Students will also be video taped while they are working to look at problem solving strategies. Data Analysis Quantitative & Baseline Data The quantitative data will be analyzed with the baseline data to see if there are differences between the mean scores of groups on the WISC III block test portion of the pre & post test. The following tests are anticipated: Independent T tests (pre and post test WISC III block test scores for control and intervention) o Pre Test: Is there a difference between the groups due to individual differences? o Post Test: Is there a difference between the groups due to the intervention? Matched T test (pre and post WISC block test) for students in the o control group (is there any developmental or re-test effect?) o intervention group (Is there an intervention effect?) Two way ANOVA (gender and intervention) for mean WISC block test 15 scores (with Neumann Keuls Post Hoc) o Is there a relationship between gender and intervention? Correlation of WISC III block test scores and age o Is there a relationship between test scores and age? Quantitative Data The Trapped Toy video data will be coded for 1) Problem Solving Behaviors a. Trial and error b. Planning c. Haphazard 2) Dialog about problem solving a. Dialog about materials b. Dialog about overall design These cases analyzed will be across interventions based on baseline data (How do girls in the control group compare to girls in the intervention group?) As well as within the groups (How do boys in the intervention group compare to girls in the intervention group?) The student journals will be coded for their display of problem solving strategies. 1) Is there evidence of trying multiple ideas? 2) Is there evidence of systematic trial of ideas? 3) Does students success or failure reflect their attitude? 16 The coding about the journals will be supplemented by the video interviews. The video obtained from the informal interviews about the building process will also be coded for design and problem solving techniques. Deliverables There will be three main deliverables for this research project: 1) The PhD Thesis of the investigator 2) A journal article publishing the results (if significant) 3) Presentations at education and engineering (ASEE) conferences 4) A meeting/seminar for parents and teachers at the participating school to share the final results and conclusions. 17 References: DeLoache, J.S. (1987). Rapid change in the symbolic functioning of young children. Science, 238, 1556-1557. Ellis, S., Siegler, R.S., (1994) Development of Problem Solving. In Thinking and Problem Solving San Diego, CA: Academic Press, Inc. p.333-367 Green, T., Kearns, S.A., Rosenbloom, J., McMullon, L., Leary, J., Cejka, E., Portsmore, M., (2005) Engineering by Design. Retrieved April 30, 2005 from http://www.ceeo.tufts.edu/robolabatceeo/k12/curriculum_units Hegarty, M., (1991) Knowledge and Processes in Mechanical Problem Solving. 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