Section 3: A road map for managing change

Section 3: A road map
for managing change
How do I create an inspiring and engaging curriculum?
Complete the What is ‘curriculum’? What is ‘creativity’? What is innovation’? planning sheet
individually, and then come together and agree departmental definitions. Next, watch the three
videos and have a look at the associated resources, which illustrate what creative and innovative
computing lessons look like. Then complete the Our vision for a creative and innovative curriculum
planning sheet as a department.
Book
Planning sheet: What is ‘curriculum’? What is ‘creativity’? What is
‘innovation’?
CD-ROM Website
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Video: Teaching computing through dance
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Activity: Creating an animation (Teaching computing through dance)
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Video: Beating the clock – sorting networks
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Activity: Beating the clock – sorting networks
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Video: Teaching computing to all
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© Sarah Lawrey 2014.
© CSUnplugged.
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
© CSUnplugged.
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
© Hodder Education 2014.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Planning sheet: Our vision for a creative and innovative curriculum
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What do my students need and how much time do I have to teach them?
Using the What prior knowledge do students starting GCSE need? information sheet to help you
consider the implications for students starting the KS3 National Curriculum Programme of Study
for Computing in Year 8 or Year 9, identify what each year group needs and the time you have
available to teach them. Remember that what you do at Key Stage 4 – delivering the statutory
requirements to those students not following a Level 2 qualification and teaching Level 2
qualifications in Computer Science or Information Technology to those who are – will impact on
your staffing and room allocation at Key Stage 3, as will your vision for an innovative and creative
curriculum.
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QuickStart Computing
Book
Information sheet: What prior knowledge do students starting GCSE need?
© Crown Copyright 2015. This content is free to use under the Open Government Licence v3.0.
CD-ROM Website
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Do I need to change my entire Key Stage 3 schemes of work or can I reuse
aspects of my Key Stage 3 ICT schemes of work?
Review your existing schemes of work against your vision for an innovative and creative
curriculum:
•Ask yourself, ‘Is what we’re offering here what we want to offer in the future?’ Flag those
aspects of your schemes of work that do fit with your vision or are useful even if they don’t
set the world alight; you can consider later whether they demonstrate computational thinking
and meet the requirements of the 2014 Key Stage 3 National Curriculum Programmes of
Study for Computing.
•Get rid of those aspects of your schemes of work and associated activities that do not fit
with your vision. Hopefully you’ll be motivated to seek out activities to take their place, once
you see that you are not throwing out all your schemes of work and are able to develop those
activities you know your students enjoy and get value from.
How do I pull together new schemes of work?
Using the Planning Key Stage 3 spreadsheet, identify which aspects of the Key Stage 3 curriculum
are covered by the bits of your existing schemes of work you are keeping. Then use the Interactive
Progression Pathways Tool and Section 5 of this toolkit to fill in the gaps in your schemes of work
and to ensure that all your activities encourage computational thinking. Remember to consider
progression as you compile your schemes of work. The How to develop schemes of work information
sheet provides further guidance on this process.
The Interactive Progression Pathways tool is an interactive website that links the National
Curriculum Programmes of Study bullet points, the Progression Pathways statements and the
Computational Thinking Framework statements, and generates a list of associated teaching and
learning resources. Once a list of resources has been generated you can share it using a unique
weblink or email it to yourself or others.
Book
CD-ROM Website
Planning sheet: Planning Key Stage 3 spreadsheet
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Interactive: Interactive Progression Pathways tool
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© Crown Copyright 2015. This content is free to use under the Open Government Licence v3.0.
© Crown Copyright 2015. This content is free to use under the Open Government Licence v3.0.
Information sheet: How to develop schemes of work
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Use the Time to reflect 2 planning sheet to consider the effects that implementing the new
curriculum will, or could, have on you and your school and then, as a department, agree the
milestones for the next 12 months using the Milestones planning sheet.
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© Crown Copyright 2015. This content is free to use under the Open Government Licence v3.0.
QuickStart Computing
Finally, update and add to the presentation you created at the end of Section 2 so that it clearly
presents your vision for a creative and innovative curriculum underpinned by computational
thinking, and explains how you are going to set about fulfilling this vision. Your presentation may
need to acknowledge that some staff will find the changes daunting and will need extra support.
Remember that this is a two or three year process, and your vision may develop and change over
time, so consider how you will share information with the Senior Leadership Team and colleagues
in other departments in the future. You may also want to take this opportunity, if you haven’t
already done so, to write to parents and carers to explain what is happening.
Book
Planning sheet: Time to reflect 2
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Planning sheet: Milestones
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© Crown Copyright 2015. This content is free to use under the Open Government Licence v3.0.
CD-ROM Website
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