GO TO PAGE 3 IN THE RULEBOOK TO START PLAYING THE QUICK START GAME! 1 CARLOS 1 1 1 RHINO ROUND UP If Carlos moves into a lane with an opponent’s agent, put one tired token on one agent in that lane. 1/24 – FIELD TEST 2 1 BETH 2 1 INVENT When this agent enters play, you may immediately play one item card from any turn. 2/24 – FIELD TEST 1 1 MIGUEL 2 1 SOLVE When this agent lands on one of your own mission card lanes, place one progress token there. 3/24 – FIELD TEST 1 2 JALISSA 1 1 CLAW ARM When this agent enters play, move one of your opponent’s progress tokens to any other mission card. 4/24 – FIELD TEST 2 3 TOMBO 2 +1 1 BOT LOOKOUTS If an opponent’s agent lands in the same lane as Tombo, you may immediatley move Tombo one space. 5/24 – FIELD TEST 2 3 HALEY 2 3 1 WATER BREAK If Haley rolls a progress, remove one tired token from her agent card. 6/24 – FIELD TEST +1 4 LEAH 3 2 2 SUPERSONIC SCOOTER If Leah moves into a lane with an opponent’s agent, put 2 tired tokens on one agent in that lane. 7/24 – FIELD TEST +1 4 STREAMWOOD 2 2 1 SUPER SLEUTH When this agent lands in a lane with one of your mission cards, place 2 progress tokens there. 8/24 – FIELD TEST +2 5 ARTHUR 3 1 +2 2 RESCUE When this agent lands on a space or next to a space that contains another agent, remove one tired token from that agent. 9/24 – FIELD TEST 3 5 ZOEY 2 4 SONIC BOOM For each space Zoey moves on your turn, she gains one extra mission die. 10/24 – FIELD TEST 3 2 1 When you complete this mission, you may place one progress token anywhere. 11/24 – FIELD TEST DECODE FINGERPRINTS 2 1 When you complete this mission, you may place one item card on an agent in this lane. 12/24 – FIELD TEST SUPER GIZMO DESIGN 6 5 When you complete this mission, place one progress token on all yellow mission cards (yours and your opponent’s). 13/24 – FIELD TEST STOP UNSTOPPABLE POPCORN MACHINE 3 2 When one of your agents lands in this lane, that agent may move one extra space. 14/24 – FIELD TEST JUMP RADER CITY BRIDGE 3 2 If you have an agent in this lane, your opponent cannot play boost cards. 15/24 – FIELD TEST SEARCH RADER CITY ARCHIVES 4 3 When you complete this mission, you may immediately play any Turn One agent. 16/24 – FIELD TEST RESCUE MISSING AGENT STOP! OPEN THIS PACK AFTER YOU PLAY THE QUICK START GAME! Place 2 progress tokens on any one mission card. 17/24 – FIELD TEST 2 PASSWORD BREAKER This agent gets 2 extra speed. 18/24 – FIELD TEST 3 ROCKET FLIP FLOPS Place one progress token on every mission card. 19/24 – FIELD TEST 6 AGENT DROP Remove one tired token from your agents. 20/24 – FIELD TEST REST Re-roll up to 2 mission dice for one of your agents. 21/24 – FIELD TEST TIME TRAVEL REDO 22/24 – FIELD TEST DELIVERY DARTS Place 3 progress tokens anywhere. 23/24 – FIELD TEST MISSION CAPSULE Play one agent from any turn. 24/24 – FIELD TEST TROPHY PILE Add 3 points to your score.
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