go to page 3 in the rulebook to start playing the quick start

GO TO PAGE 3 IN
THE RULEBOOK TO
START PLAYING THE
QUICK START GAME!
1
CARLOS
1
1
1
RHINO ROUND UP
If Carlos moves into a
lane with an opponent’s
agent, put one tired
token on one agent in
that lane.
1/24 – FIELD TEST
2
1
BETH
2
1
INVENT
When this agent enters
play, you may immediately
play one item card from
any turn.
2/24 – FIELD TEST
1
1
MIGUEL
2
1
SOLVE
When this agent lands on
one of your own mission
card lanes, place one
progress token there.
3/24 – FIELD TEST
1
2
JALISSA
1
1
CLAW ARM
When this agent enters
play, move one of your
opponent’s progress
tokens to any other
mission card.
4/24 – FIELD TEST
2
3
TOMBO
2
+1
1
BOT LOOKOUTS
If an opponent’s agent
lands in the same lane
as Tombo, you may
immediatley move
Tombo one space.
5/24 – FIELD TEST
2
3
HALEY
2
3
1
WATER BREAK
If Haley rolls a progress,
remove one tired token
from her agent card.
6/24 – FIELD TEST
+1
4
LEAH
3
2
2
SUPERSONIC SCOOTER
If Leah moves into a lane
with an opponent’s agent,
put 2 tired tokens on one
agent in that lane.
7/24 – FIELD TEST
+1
4
STREAMWOOD
2
2
1
SUPER SLEUTH
When this agent lands in
a lane with one of your
mission cards, place 2
progress tokens there.
8/24 – FIELD TEST
+2
5
ARTHUR
3
1
+2
2
RESCUE
When this agent lands on
a space or next to a space
that contains another
agent, remove one tired
token from that agent.
9/24 – FIELD TEST
3
5
ZOEY
2
4
SONIC BOOM
For each space Zoey
moves on your turn,
she gains one extra
mission die.
10/24 – FIELD TEST
3
2
1
When you complete
this mission, you may
place one progress
token anywhere.
11/24 – FIELD TEST
DECODE FINGERPRINTS
2
1
When you complete
this mission, you may
place one item card on
an agent in this lane.
12/24 – FIELD TEST
SUPER GIZMO DESIGN
6
5
When you complete this
mission, place one progress
token on all yellow mission
cards (yours and your
opponent’s).
13/24 – FIELD TEST
STOP UNSTOPPABLE POPCORN MACHINE
3
2
When one of your agents
lands in this lane, that
agent may move one
extra space.
14/24 – FIELD TEST
JUMP RADER CITY BRIDGE
3
2
If you have an agent in
this lane, your opponent
cannot play boost cards.
15/24 – FIELD TEST
SEARCH RADER CITY ARCHIVES
4
3
When you complete
this mission, you may
immediately play any
Turn One agent.
16/24 – FIELD TEST
RESCUE MISSING AGENT
STOP!
OPEN THIS PACK AFTER
YOU PLAY THE QUICK
START GAME!
Place 2 progress tokens on
any one mission card.
17/24 – FIELD TEST
2
PASSWORD
BREAKER
This agent gets 2
extra speed.
18/24 – FIELD TEST
3
ROCKET FLIP FLOPS
Place one progress token on
every mission card.
19/24 – FIELD TEST
6
AGENT DROP
Remove one tired token
from your agents.
20/24 – FIELD TEST
REST
Re-roll up to 2 mission dice
for one of your agents.
21/24 – FIELD TEST
TIME TRAVEL REDO
22/24 – FIELD TEST
DELIVERY DARTS
Place 3 progress tokens anywhere.
23/24 – FIELD TEST
MISSION CAPSULE
Play one agent from any turn.
24/24 – FIELD TEST
TROPHY PILE
Add 3 points to your score.