Morten Fjeld HCI Course, Spring term 2006 Cognitive models • They model aspects of user: chapter 12 cognitive models – – – – understanding knowledge intentions processing • Common categorisation: Competence: What users ideally should do versus Performance: What users actually do 1/42 Common assumptions about the architecture of the human mind • • • • Long-term/Short-term memory Problem spaces Interacting Cognitive Subsystems Connectionist 2/42 Cognitive models 1 Goal and task hierarchies (GOMS, CCT) 2 Linguistic notations (BNF, TAG) 3 Physical and device models (KLM) 4 Automating Inspection Methods (Common assumptions from above are not necessary here) 3/42 1 Goal and task hierarchies (GOMS, CCT) 4/42 1.1 Goals, Operators, Methods and Selection (GOMS) Goals • Granularity – Where exactly do we start? – Where exactly do we stop? • Routine learned behaviour, not problem solving – The unit task – what the user wants to achieve Operators – basic actions user performs Methods – decomposition of a goal into subgoals/operators • Conflict – More than one way to achieve a goal • Error 5/42 Selection – means of choosing between competing methods 6/42 1 Morten Fjeld HCI Course, Spring term 2006 GOMS example 1.2 Cognitive Complexity Theory (CCT) GOAL: CLOSE-WINDOW . [select GOAL: USE-MENU-METHOD . MOVE-MOUSE-TO-FILE-MENU . PULL-DOWN-FILE-MENU . CLICK-OVER-CLOSE-OPTION GOAL: USE-CTRL-W-METHOD . PRESS-CONTROL-W-KEYS] • Two descriptions: – User production rules Form: “if condition then action” For a particular user: – (Device generalised transition networks) Rule 1: Select USE-MENU-METHOD unless another rule applies Rule 2: If the application is GAME, select CTRL-W-METHOD Example – Cognitive model of editing with vi 7/42 8/42 CCT example: editing with vi CCT example: editing with vi Why many users like the vi-Editor: • Vi is available on many platforms; very important for system administrators because they often work on different systems • You don't need X or mouse for high efficiency • Vi is compact, fully developed, and runs on *any* Unix-system • Vi supports syntax highlighting • Vi is very well configurable 9/42 10/42 Four rules to model inserting a space Active rules: SELECT-INSERT-SPACE INSERT-SPACE-MOVE-FIRST INSERT-SPACE-DOIT INSERT-SPACE-DONE New working memory (GOAL insert space) (NOTE executing insert space) (LINE 5) (COLUMN 23) SELECT-INSERT-SPACE matches current working memory (SELECT-INSERT-SPACE IF (AND (TEST-GOAL perform unit task) (TEST-TEXT task is insert space) (NOT (TEST-GOAL insert space)) (NOT (TEST-NOTE executing insert space))) THEN ( (ADD-GOAL insert space) (ADD-NOTE executing insert space) 11/42 (LOOK-TEXT task is at %LINE %COLUMN))) 2 Linguistic notations • Understanding the user's behaviour and cognitive difficulty based on analysis of language between user and system. • Similar in emphasis to dialogue models Example • Backus–Naur Form (BNF) 12/42 2 Morten Fjeld HCI Course, Spring term 2006 2.1 Backus-Naur Form (BNF) Example of BNF • Very common notation from computer science • Basic syntax: • A purely syntactic view of the dialogue • Terminals – – lowest level of user behaviour e.g. CLICK-MOUSE, MOVE-MOUSE • Nonterminals – – – ordering of terminals higher level of abstraction e.g. select-menu, position-mouse – nonterminal ::= expression • An expression – contains terminals and nonterminals – combined in sequence (+) or as alternatives (|) draw line ::= select line + choose points + last point select line ::= pos mouse + CLICK MOUSE choose points ::= choose one | choose one + choose points choose one ::= pos mouse + CLICK MOUSE last point ::= pos mouse + DBL CLICK MOUSE pos mouse ::= NULL | MOVE MOUSE+ pos mouse 13/42 Measurements with BNF 14/42 Backus-Naur Form (BNF), example Consider this BNF for a US postal address • Number of rules (not so good) • Number of + and | operators • Complications – same syntax for different semantics – no reflection of user's perception – minimal consistency checking 15/42 <postal-address> ::= <name-part> <street-address> <zip-part> <personal-part> ::= <name> | <initial> ".“ <name-part> ::= <personal-part> <last-name> [<jr-part>] <EOL> | <personal-part> <name-part> <street-address> ::= [<apt>] <house-num> <street-name> <EOL> <zip-part> ::= <town-name> "," <state-code> <ZIP-code> <EOL> 16/42 Backus-Naur Form (BNF), example Backus-Naur Form (BNF), example <postal-address> ::= <name-part> <street-address> <zip-part> ... continued: <personal-part> ::= <name> | <initial> ".“ <street-address> ::= [<apt>] <house-num> <street-name> <EOL> <name-part> ::= <personal-part> <last-name> [<jr-part>] <EOL> | <personal-part> <name-part> ... <zip-part> ::= <town-name> "," <state-code> <ZIP-code> <EOL> This translates into English as "A postal-address consists of a name-part, followed by a street-address part, followed by a zip-code part. A personal-part consists of either a first name or an initial followed by a dot. A name-part consists of either: a personal-part followed by a last name followed by an optional "jr-part" (Jr., Sr., or dynastic number) and end-of-line, or a personal part followed by a name part (recursion in BNFs, covering the case of people who use multiple first and middle names and/or initials). This translates into English as (continued) “… A street address consists of an optional apartment specifier, followed by a street number, followed by a street name. A zip-part consists of a town-name, followed by a comma, followed by a state code, followed by a ZIP-code followed by an end-of-line." 17/42 http://wombat.doc.ic.ac.uk/foldoc/ 18/42 3 Morten Fjeld HCI Course, Spring term 2006 Short exercise Short exercise 1) Describe a Swedish bank account in text. “… A Swedish bank account description consist of …." ENGLISH Bank Name Bank Address Bank City Bank Zip Code Bank Country Bank Phone Name on Bank Account Account Number Bank Routing No. Check No. Bank Swift Code 2) Then translate the text into Backus-Naur Form (BNF). Bank IBAN Code http://wombat.doc.ic.ac.uk/foldoc/ SWEDISH Bankens namn t.ex. Nordea Bankens Address Stad Postnummer land tel nr. till banken Kontos ägare namn kontonummer sorteringskod för banken kontrollnummer Swift kod för banken, 8 el 11 tecken sök på banken eller swifts nätsidor kontonummer i IBANform fås från banken 19/42 Apropos: Backus-Naur Form (BNF) examples comes from Foldoc 20/42 3 Physical and device models • The Keystroke Level Model (KLM) • Buxton's 3-state model FOLDOC is a searchable dictionary of acronyms, jargon, programming languages, tools, architecture, operating systems, networking, theory, conventions, standards, mathematics, telecoms, electronics, institutions, companies, projects, products, history, in fact anything to do with computing. • Based on empirical knowledge of human motor system • User's task: acquisition then execution. – these only address execution • Complementary with goal hierarchies http://wombat.doc.ic.ac.uk/foldoc/ 21/42 3.1 Keystroke Level Model (KLM) 22/42 Fitt’s Law for ann Estimation of Pointing Time • six execution phase operators – Physical motor: K - keystroking P - pointing (use Fitt’s Law) H - homing D - drawing – Mental M - mental preparation – System R - response • times are empirically determined. Texecute = TK + TP + TH + TD + TM + TR 23/42 T = a + b log2(D/S + 1) D: S: a, b: Distance to target Size of target Empirically estimated constants Original form of Fitt‘s Law, 1954, without a constant: T = log2(2A/W) 24/42 4 Morten Fjeld HCI Course, Spring term 2006 Fitt’s Law, example 1: http://ei.cs.vt.edu/~cs5724/g1/tap.html Fitt’s Law, example 2: www.tele-actor.net/fitts/ Demo application intro page Demo application program Width 40, Height 37 time = 0.0 Width 29, Height 22 time = ? Width 63, Height 92 time = ? 25/42 26/42 Keystroke Level Model (KLM) KLM example 1. Move hand to mouse H[mouse] 2. Position mouse after bad character PB[LEFT] 3. Return to keyboard H[keyboard] 4. Delete character MK[DELETE] 5. Type correction K[char] 6. Reposition insertion point H[mouse]MPB[LEFT] GOAL: ICONISE-WINDOW [select GOAL: USE-CLOSE-METHOD . MOVE-MOUSE-TO- FILE-MENU . PULL-DOWN-FILE-MENU . CLICK-OVER-CLOSE-OPTION GOAL: USE-CTRL-W-METHOD PRESS-CONTROL-W-KEY] • • compare alternatives: • USE-CTRL-W-METHOD vs. • USE-CLOSE-METHOD USE-CTRL-W-METHOD USE-CLOSE-METHOD H[to kbd] 0.40 P[to menu] M 1.35 B[LEFT down] 0.1 K[ctrlW key] 0.28 M 1.35 P[to option] 1.1 assume hand starts on mouse Total 27/42 2.03 s 1.1 B[LEFT up] 0.1 Total 3.75 s 28/42 Exercise: Apply KLM Scenario: -- train ride ends, the user wants to delete all desk-top icons starting with “T” (temporary). -- Find and delete all icons starting with “T” -- Two conditions: Pad and Pin Exercise: -- Establish a KLM Model aiming to compare Pad and Pin -- Is “clutching” an issue for this task? 29/42 Regarding Train Ride Scenario Touch & Type USE-PAD-METHOD USE-PIN-METHOD H[to kbd] 0.40 P[to menu] M 1.35 B[LEFT down] 0.1 K[ctrlW key] 0.28 M 1.35 P[to option] 1.1 B[LEFT up] 0.1 Total z.x s Total x.y s 1.1 Fallot-Burghardt, Fjeld, Ziegenspeck, Speirs, Läubli 30/42 ETH Zurich and FBZS Interface h l 5 Morten Fjeld HCI Course, Spring term 2006 Typing mode Touch mode Typing mode: both hands type on the keyboard Mouse mode: left hand starts mouse mode by touching the mouse buttons, right hand steers mouse pointer by gliding over the keys (keys are not depressed) 31/42 32/42 Isometric Rate Control vs. Elastic Position Control 6DOF Input Devices – SpaceCat Space Mouse Martin Sundin (Ph.D. 2001) Morten Fjeld (discussions & advice) ZIP and IHA, ETH Zurich SpaceBall SpaceCat 33/42 Product 34/42 Docking Task 35/42 36/42 6 Morten Fjeld HCI Course, Spring term 2006 3.2 Buxton's 3-state model Mouse vs. light-pen transitions 37/42 3.2 Buxton's 3-state model 39/42 3.2 Buxton's 3-state model 38/42 4: Automating Inspection Methods -Analysis Support—Web UIs 40/42 http://www.ipo.tue.nl/homepages/mrauterb/amme/ACMCSivory%5B2001%5D.pdf 4: Automating Inspection Methods -Analysis Support—Web UIs 41/42 4: Automating Inspection Methods – But also for what pilots do 42/42 7
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