User-Centred Design a challenge for the future (lecture-1) Prof. dr. Matthias Rauterberg Faculty Industrial Design Technical University Eindhoven [email protected] Course overview • Part 1: What is user centred design? • real humans • models of humans • Part 2: How to investigate users? • observation (physical traces, environmental behavior) • interview, questionniare • archive analysis (newsletter, book, internet, museum) • Part 3: How to design a product? • product development stages • user involvement © M. Rauterberg, TU/e 2 Questions: - What is going wrong? - Why is it wrong? - What can be done to prevent these kinds of mismatches? © M. Rauterberg, TU/e 3 Three Aspects of Mental Models • The design model – what the designer has in mind about the system • the user’s model – what the user think about the system might work • the system image – how the system actually works © M. Rauterberg, TU/e 4 The user-needs gap • Designers cooperate primarily with the paying clients • Designers often do not know the end-users • Paying clients often do not know the end-users © M. Rauterberg, TU/e 5 Principle #1: Know Your Users • • • • Exercise-1 write down your email address & homepage write down your study/subject answer the following question: – What do you expect from this lecture? © M. Rauterberg, TU/e 6 Principle #2: Involve Users Early and Continuously • Exercise-2 • answer the following questions: – What kind of living environment / product / service do you want to investigate? – What kind of futuristic scenario do you want to develop? © M. Rauterberg, TU/e 7 Why are users similar? © M. Rauterberg, TU/e 8 Why are users different? • genetic differences – gender, color of the skin, size, etc. • family background – traditions, social status, religion, prosperity, etc. • peer group background – age, interests, habits, attitudes, etc. • society/nationality – culture, language, habits, attitudes, laws, etc. © M. Rauterberg, TU/e 9 Causes for individual behavior • Internal factors – – – – – genes physiological aspects psychological aspects cognitive experiences emotional experiences © M. Rauterberg, TU/e • External factors – – – – – – – – family school/education peer group work environment living environment written laws unwritten “laws” taboos 10 Get familiar with your neighbor • Exercise-3 – talk to your neighbor 3 minutes about some aspects/experiences of/in your life – your neighbor has to listen carefully, and to repeat what you said as accurate as possible – do this exercise again with changed roles © M. Rauterberg, TU/e 11 How do we perceive the world? • Senses – – – – – – eyes ears nose taste skin haptic • mind & memory • “heart” © M. Rauterberg, TU/e 12 Get familiar with feelings • Exercise-4 – talk to your neighbor 3 minutes about some emotional experiences in your life – your neighbor has to listen carefully, and to give feedback about his/her impression of your actual feelings now here in this room while you are talking – do this exercise again with changed roles © M. Rauterberg, TU/e 13 Models of users • the naive vis-à-vis prototyp (don’t use this for design!) • a model in form of an axiom system • a known system with structure and behavior analogous to the system under consideration • a prototypical system (the ideal user) • an abstract description of the relevant aspects of a system (e.g., a mental model) © M. Rauterberg, TU/e 14 © M. Rauterberg, TU/e 15 The cognitive science view © M. Rauterberg, TU/e 16
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