Living Labs University of Oslo Institute of informatics, INF 2260 Asbjørn Følstad, SINTEF Agenda • Limitations of usability testing • Users as sources of creativity • Living Labs and the co-creative user 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 2 Limitations of usability testing 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 3 http://www.infodesign.com.au Are there limitations to the usefulness of this approach? 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 4 Usability testing The design right vs. The right design pp. 381-391 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 5 Usability testing harmful? Early stage design Mute creative ideas Radical innovations Identify problems due to immature technology rather than the underlying concept Cultural changes Dismiss concept due to lack of accept in current culture 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 6 Creative input appreciated in system development, but usability testing typically give problem lists Usability problems often known (?) … but helps prioritizing Redesign suggestions … spark creativity … and provide new ideas to solve known problems. 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 7 Know the limitations of usability testing and employ it accordingly. How to overcome the limitations of usability testing? Consider other approaches to get creative input -> Maybe users can provide creative input? 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 8 Users as sources of creativity 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 9 Users creative? Really? Foto: michelhrv (Flickr, creative commons) 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 10 Users creative? Really? Users didn’t create this … or this … or this 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 11 In which ways can users contibute creatively? 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 12 Users as sources of creativity (1): Participatory design Participation as a democratic right Users contribute unique insight and knowledge in design due to domain experience User involved in creative processes with designers and stakeholders Assumption: Tight cooperation between designers, users and stakeholders will improve process and outcome. 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 13 Users as sources of creativity (2): Social construction of tech. Technology outside a social context is ambiguous, in particular before it has reached wide spread use. Innovation happens when social groups gives meaning to technological artifacts Evolving meanings given to artifacts can be used to drive innovation processes Assumption: Observation of social groups using new technology will give insight in ways to develop the technology. 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] Pinch, T.J. and Bijker, W.E. (1987) The social construction of facts and artifacts. 14 Users as sources of creativity (3): User innovation Von Hippel: Users innovate; in particular leading users - excellent in their field - not satisfied with available technology Examples from a range of fields - Open source software - Printed circut boards - Surgery tools - Extreme sports Assumption: Incorporating user innovation in the innovation process will lead to more radical innovations Von Hippel, E. (2005) Democratizing innovation, MIT Press 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 15 Users as source of creativity Participatory design Users and designers in cocreative processes Social construction of technology Novel meanings and uses emerge in social groups over time User innovation Users adapt designs and develop new when current solutions does not fill their needs 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 16 Living Labs and the cocreative user 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 17 Living Labs – the idea ant-farms.com 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 18 Living Labs – the idea Amazon.com: Fascinations AntWorks Illuminated Blue 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 19 Living Labs – the idea What if we do the same with humans? • • Identify users in their everyday context Add new technology / future technology We could … • • • Observe what happens (Social construction) Identify those who adapt the technology to better suit their needs (User innovation) Invite users in co-creative processes to devlop the technology further (Participatory design) 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 20 Living Labs – the basics Environments for innovation and development - … where users are exposet to new solutions … in familiar contexts … as part of medium – or long term studies New term within the field of ICT - Emerging concept Limited literature Innovation support Context research Discovery <- Social construction and user innovation Co-creation <- Grounded in participatory design Evaluation Technical testing Commercially available product 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 21 The origins: Ubiquitous computing Living Labs Classroom 2000: an ICT augmented classroom Vision: Utilize lecture & teacher/student notetaking outside classroom Purposes: - Discovery - Evaluation Abowd, G.D. (1999) Classroom 2000: An experiment with the instrumentation of a living educational environment. IBM Systems Journal, 38(4), pp. 508-530. 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 22 The detour: Living Labs as testbeds eStadium: Stadium instrumehted with advanced wireless infrastructure Aim: Research advanced networking and services Purposes: - Evaluation - Technical testing Zhong, X., Coyle, E.J. (2006) eStadium: a Wireless "Living Lab" for Safety and Infotainment Applications. First International Conference on Communications and Networking in China, 2006. ChinaCom '06, pp. 1-6, IEEE. 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 23 The current: Living Labs as innovation platforms The European wave of Living Labs Public-private partnerships - Government - Industry - Academia User and stakeholders seen as cocreators; that is, creative resources to be utilized in the innovation process Aim for direct contributions of users and stakeholders throughout the innovation process http://www.openlivinglabs.eu/ 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 24 The current: Living Labs as innovation platforms Copenhagen Living Lab: IABIS Aim: Create ICT solutions to improve living for elderly and employed at nursing homes Involved users: - Employees at two nursing homes - (Family of residents at the same nursing homes) - Also: Observation of residents and employees Users/stakeholders involved in: - Context research - Discovery - Co-creation - Evaluation 31.10.2011 http://www.iabis.dk/ Asbjørn Følstad, SINTEF | [email protected] 25 The current: Living Labs as innovation platforms Botnia Living Lab: Apollon Aim: Gain experience with inhome use of energy saving ICT. Involved users: -30-40 households installing prototype energy saving ICT and use it for several months. Users/stakeholders involved in: - Discovery - Co-creation - Evaluation 31.10.2011 http://saberproject.kyab.se// Asbjørn Følstad, SINTEF | [email protected] 26 Summary Limitations of usability testing - Does not help you get the right design Creative users? - Participatory design Social construction of technology User innovation Living Labs - European Living Labs aiming for co-creation; users and stakeholders to be involved as creative resources Evolving approach – still in its early years 31.10.2011 Asbjørn Følstad, SINTEF | [email protected] 27
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