Single to Left Field (No One on Base)

Single to Left Field (No One on Base)
Goal: The goal in this situation is to keep the runner from reaching 2nd base.
= Base Hit
= Throw
7
8
6
Try to make play then
become cutoff
5
4
1
3
Watch runner
touch 1st
2
9
Single to Center Field (No One on Base)
Goal: The goal in this situation is to keep the runner from reaching 2nd base.
= Base Hit
= Throw
7
8
6
Play the ball and
communicate with 2nd to
be the cutoff or cover 2nd.
5
4
1
Play the ball and
communicate with SS to
be the cutoff or cover 2nd.
3
Watch runner touch 1st
2
9
Single to Right Field (No One on Base)
Goal: The goal in this situation is to keep the runner from reaching 2nd base.
= Base Hit
= Throw
7
8
6
5
4
1
Play the ball then
move to cutoff
3
Look for throw
from RF then
2
watch runner
touch 1st
9
If the ball is hit
directly at RF and
there is a chance
to get the runner
at 1st then field the
ball like an
infielder and throw
to 1st.
Ball to Fence in Left Center (1 st Base Unoccupied)
Goal: The goal in this situation is to make sure the batter-runner gets no farther then 2 nd base. If possible
the fielder should try to throw out the batter-runner at 2 nd base.
= Base Hit
= Throw
7
8
LF and CF converge and
communicate who is in the best
position to field the ball. Execute
an accurate throw to the cutoff.
6
5
Both
hands up, yell
"Hit Me" many times.
Be ready to cut to
3rd, 2nd or run the
ball in. Get the ball
to the pitcher in the
circle asap.
Yell "Cut 3" or "Cut"
4
1
3
Watch runner
touch 1st
2
9
Ball to Fence in Right Center (1st Base Unoccupied)
Goal: The goal in this situation is to make sure the batter-runner gets no farther then 2 nd base. If possible
the fielder should try to throw out the batter-runner at 2 nd base.
= Base Hit
= Throw
Back up a possible throw to 2nd
then move to back up 3rd.
7
8
CF and RF converge and
communicate who is in the best
position to field the ball. Execute
an accurate throw to the cutoff.
6
5
Yell "Cut 3, Cut 2" or
"Cut"
4
1
Both hands up, yell "Hit Me"
many times. Be ready to cut to 3rd,
2nd or run the ball in. Get the ball
to the pitcher in the circle asap.
3
Watch runner
touch 1st
2
9
Ball to Fence down Left Field Line (1 st Base
Unoccupied)
Goal: The goal in this situation is to make sure the batter-runner gets no farther then 2 nd base. If
possible the fielder should try to throw out the batter-runner at 2 nd base.
= Base Hit
= Throw
7
8
6
Both hands up, yell "Hit Me"
many times. Be ready to cut to 3rd,
2nd or run the ball in. Get the ball
to the pitcher in the circle asap.
5
Yell "Cut 3, Cut 2" or
"Cut"
4
1
3
Watch runner
touch 1st
2
9
Ball to Fence down Right Field Line (1 st Base Unoccupied)
Goal: The goal in this situation is to make sure the batter-runner gets no farther then 2 nd
base. If possible the fielder should try to throw out the batter-runner at 2 nd base.
= Base Hit
= Throw
7
8
6
Yell "Cut 3,
2" or
5 Cut
"Cut"
Both hands up, yell "Hit Me"
many times. Be ready to cut
to 3rd, 2nd or run the ball in. Get
the ball to the pitcher in the
circle asap.
4
1
3
Watch runner
touch 1st
2
9
Ball to Fence down Left Field Line (1 st Base Occupied)
Goal: The goal in this situation is to make sure no runner scores.
= Base Hit
= Throw
7
8
6
Both hands up, yell "Hit Me"
many times. Be ready to cut
to Home, 3rd, 2nd or run the ball
in. Get the ball to the pitcher in
the circle asap.
5
4
1
Be ready
To back
up 3rd if the play
develops there.
3
Watch runner
touch 1st
2 Yells "Cut 4, Cut
3, Cut 2 or Cut"
9
Ball to Fence in Left Center (1 st Base Occupied)
Goal: The goal in this situation is to make sure no runner scores.
= Base Hit
= Throw
7
8
Both hands up, yell "Hit Me"
many times. Be ready to cut
to Home, 3rd, 2nd or run the ball
in. Get the ball to the
pitcher in the circle asap.
LF and CF converge and
communicate who is in the best
position to field the ball.
Execute an accurate throw to
the cutoff.
6
If no play at the plate,
yell "Cut 3, Cut 2 or
Cut."
5
4
1
Be ready
To back
up 3rd if the play
develops there.
3
Look for a bad
throw to cutoff
2 Yells "Cut 4, Cut
3, Cut 2 or Cut"
9
Ball to Fence in Right Center (1st Base Occupied)
Goal: The goal in this situation is to make sure no runner scores.
= Base Hit
= Throw
Back up in case of
throw to 3rd.
7
8
CF and RF converge and
communicate who is in the best
position to field the ball.
Execute an accurate throw to
the cutoff.
6
If no play at the plate,
yell "Cut 3, Cut 2 or
Cut."
5
Be ready
To back
up 3rd if
the play
develops
there.
4
1
Both hands up, yell "Hit Me"
many times. Be ready to cut
to Home, 3rd, 2nd or run the ball
in. Get the ball to the
pitcher in the circle asap.
3
Look for a bad
throw to cutoff
2 Yells "Cut 4, Cut
3, Cut 2 or Cut"
9
Ball to Fence down Right Field Line (1 st Base Occupied)
Goal: The goal in this situation is to make sure no runner scores.
= Base Hit
= Throw
Back up in case of
throw to 3rd.
7
8
6
If no play at the plate,
yell "Cut 3, Cut 2 or
Cut."
5
Be ready
To back
up 3rd if
the play
develops
there.
Both hands up, yell "Hit Me"
many times. Be ready to cut
to Home, 3rd, 2nd or run the ball
in. Get the ball to the
pitcher in the circle asap.
4
1
3
2 Yells "Cut 4, Cut
3, Cut 2 or Cut"
Watch runner touch 1st then
lback up 2nd base on throw
from RF. Look for a bad
throw to cutoff
9
Single to Left Field (Runners at 2 nd, 1st and 2nd, or Bases Loaded)
Goal: Keep the runner from scoring
= Base Hit
= Throw
Back up RF then move in line
up for a potential throw to 2nd.
7
8
6
Plays the ball
then covers 3rd.
5
Plays the ball then
line up to cut on all
balls directly at the
LF or toward the LF
line. Both hands up,
yell "Hit Me"
many times.
4
1
3
Watch runner
touch 1st.
2
Line up 3rd and
yells "Cut 4, Cut
3, Cut 2 or Cut"
9
Single to Center Field (Runners at 2 nd, 1st and 2nd, or Bases Loaded)
Goal: Keep the runner from scoring
= Base Hit
= Throw
Back up CF then move in line
up for a potential throw to 3rd.
7
8
6
Plays the ball
then covers 2nd.
5
Plays the ball
then covers 1st.
4
1
9
Back up
potential throw
to 1st.
3
Watch runner
touch 1st.
2
Line up 1st
baseman and
yells "Cut 4, Cut
3, Cut 2 or Cut"
Single to Right Field (Runners at 2 nd, 1st and 2nd, or Bases Loaded)
Goal: Keep the runner from scoring
= Base Hit
= Throw
7
up RF then move in line
8 Back
up for a potential throw to 2 .
nd
6
5
Plays the ball
then covers 1st.
4
1
3
Play the ball then
line up to cutoff
2
Line up 1st and
yells "Cut 4, Cut
3, Cut 2 or Cut"
at home.
9
Single to Left Field (Runners at 1 st or 1st and 3rd)
Goal: Keep the runner from getting to 3rd base.
= Base Hit
= Throw
7
up LF then move in line
8 Back
up for a potential throw to 2 .
nd
6
Plays the ball
then moves to
cutoff at 3rd.
5
Plays the ball
then
communicates
with the cutoff
to "Cut 3" or
another base.
4
1
3
Watch runner
touch 1st.
2
9
Single to Center Field (Runners at 1st or 1st and 3rd)
Goal: Keep the runner from getting to 3rd base.
= Base Hit
= Throw
Back up CF then move to back
up position behind 3rd base.
7
8
6
Plays the ball
then moves to
cutoff at 3rd.
Communicates
the cutoff
5 with
to "Cut 3" or
another base.
4
1
Plays the ball
then covers 2nd.
9
Back up CF then move to back
up position behind 1st base.
3
Watch runner
touch 1st.
2
Single to Right Field (Runners at 1 st or 1st and 3rd)
Goal: Keep the runner from getting to 3rd base.
= Base Hit
= Throw
7
8
6
Communicates
the cutoff
5 with
to "Cut 3" or
another base.
4
1
Plays the ball
then covers 2nd.
3
Watch runner
touch 1st.
2
9
Strong throw to either
2nd on a hard-hit ball or
a throw through the
cutoff to 3rd.
Bunt Defense (Runner at 1st)
Goal: Get an out by either throwing the runner out at 2 nd or 1st base.
= Base Hit
= Throw
7
8
6
Call "Ball, ball,
if you can
5 ball"
field the bunt.
If not get back
to 3rd.
Cover 1st.
4
1
Call "Ball" once
if you can field
the bunt.
3
Call "Ball, ball,
ball if you can
2
Prepare to field any bunts
in front of plate. Call "Ball,
ball, ball" if making the play
or move to cover 3rd.
get the bunt
9
Bunt Defense (Runner at 1st Left handed Slapper at bat)
Goal: Get an out by either throwing the runner out at 2 nd or 1st base.
= Base Hit
= Throw
7
8
6
Prepares to
field slap and
covers 2nd on a
steal if the
batter shows
bunt.
Call "Ball, ball,
if you can
5 ball"
field the bunt.
If not get back
to 3rd.
Covers 1st if the
slapper shows
bunt and
covers 2nd on a
slap to 3rd or
short. If the
batter shows
slap and the
runner steals,
2nd covers.
1
Call "Ball" once
if you can field
the bunt.
3
Call "Ball, ball,
ball" if you can
2
Prepare to field any bunts
in front of plate. Call "Ball,
ball, ball" if making the play
or move to cover 3rd.
get the bunt.
Cover 1st if the
batter slaps.
4
9
Bunt Defense – Special (Runner at 1st )
Goal: Get an out by either throwing the runner out at 2 nd or 1st base.
= Base Hit
= Throw
7
8
6
Covers 2nd
and ready to
receive all
throws
Call "Ball, ball,
if you can
5 ball"
field the bunt.
If not get back
to 3rd.
Backs up
2nd.
1
Call "Ball" once
if you can field
the bunt.
3
Covers 1st
2
Prepare to field any bunts
in front of plate. Call "Ball,
ball, ball" if making the play
or move to cover 3rd.
4
9
Bunt Defense – Special (Runner at 2 nd, or 1st and 2nd)
Goal: Get an out by either throwing the runner out at 2 nd or 1st base.
= Base Hit
= Throw
7
8
6
Covers 2nd
and ready to
receive all
throws
5
Covers 1st.
4
1
Call "Ball" once
if you can field
the bunt.
Call "Ball, ball,
ball" if you can
field the bunt.
3
2
Prepare to field any bunts
in front of plate. Call "Ball,
ball, ball" if making the play.
9
1st and 3rd Defense
Goal: Get an out by either throwing the runner out at 2 nd or 1st base.
Play 1
Play 2
Play 3
Play 4
7
8
6
5
4
1
3
2
9