Single to Left Field (No One on Base) Goal: The goal in this situation is to keep the runner from reaching 2nd base. = Base Hit = Throw 7 8 6 Try to make play then become cutoff 5 4 1 3 Watch runner touch 1st 2 9 Single to Center Field (No One on Base) Goal: The goal in this situation is to keep the runner from reaching 2nd base. = Base Hit = Throw 7 8 6 Play the ball and communicate with 2nd to be the cutoff or cover 2nd. 5 4 1 Play the ball and communicate with SS to be the cutoff or cover 2nd. 3 Watch runner touch 1st 2 9 Single to Right Field (No One on Base) Goal: The goal in this situation is to keep the runner from reaching 2nd base. = Base Hit = Throw 7 8 6 5 4 1 Play the ball then move to cutoff 3 Look for throw from RF then 2 watch runner touch 1st 9 If the ball is hit directly at RF and there is a chance to get the runner at 1st then field the ball like an infielder and throw to 1st. Ball to Fence in Left Center (1 st Base Unoccupied) Goal: The goal in this situation is to make sure the batter-runner gets no farther then 2 nd base. If possible the fielder should try to throw out the batter-runner at 2 nd base. = Base Hit = Throw 7 8 LF and CF converge and communicate who is in the best position to field the ball. Execute an accurate throw to the cutoff. 6 5 Both hands up, yell "Hit Me" many times. Be ready to cut to 3rd, 2nd or run the ball in. Get the ball to the pitcher in the circle asap. Yell "Cut 3" or "Cut" 4 1 3 Watch runner touch 1st 2 9 Ball to Fence in Right Center (1st Base Unoccupied) Goal: The goal in this situation is to make sure the batter-runner gets no farther then 2 nd base. If possible the fielder should try to throw out the batter-runner at 2 nd base. = Base Hit = Throw Back up a possible throw to 2nd then move to back up 3rd. 7 8 CF and RF converge and communicate who is in the best position to field the ball. Execute an accurate throw to the cutoff. 6 5 Yell "Cut 3, Cut 2" or "Cut" 4 1 Both hands up, yell "Hit Me" many times. Be ready to cut to 3rd, 2nd or run the ball in. Get the ball to the pitcher in the circle asap. 3 Watch runner touch 1st 2 9 Ball to Fence down Left Field Line (1 st Base Unoccupied) Goal: The goal in this situation is to make sure the batter-runner gets no farther then 2 nd base. If possible the fielder should try to throw out the batter-runner at 2 nd base. = Base Hit = Throw 7 8 6 Both hands up, yell "Hit Me" many times. Be ready to cut to 3rd, 2nd or run the ball in. Get the ball to the pitcher in the circle asap. 5 Yell "Cut 3, Cut 2" or "Cut" 4 1 3 Watch runner touch 1st 2 9 Ball to Fence down Right Field Line (1 st Base Unoccupied) Goal: The goal in this situation is to make sure the batter-runner gets no farther then 2 nd base. If possible the fielder should try to throw out the batter-runner at 2 nd base. = Base Hit = Throw 7 8 6 Yell "Cut 3, 2" or 5 Cut "Cut" Both hands up, yell "Hit Me" many times. Be ready to cut to 3rd, 2nd or run the ball in. Get the ball to the pitcher in the circle asap. 4 1 3 Watch runner touch 1st 2 9 Ball to Fence down Left Field Line (1 st Base Occupied) Goal: The goal in this situation is to make sure no runner scores. = Base Hit = Throw 7 8 6 Both hands up, yell "Hit Me" many times. Be ready to cut to Home, 3rd, 2nd or run the ball in. Get the ball to the pitcher in the circle asap. 5 4 1 Be ready To back up 3rd if the play develops there. 3 Watch runner touch 1st 2 Yells "Cut 4, Cut 3, Cut 2 or Cut" 9 Ball to Fence in Left Center (1 st Base Occupied) Goal: The goal in this situation is to make sure no runner scores. = Base Hit = Throw 7 8 Both hands up, yell "Hit Me" many times. Be ready to cut to Home, 3rd, 2nd or run the ball in. Get the ball to the pitcher in the circle asap. LF and CF converge and communicate who is in the best position to field the ball. Execute an accurate throw to the cutoff. 6 If no play at the plate, yell "Cut 3, Cut 2 or Cut." 5 4 1 Be ready To back up 3rd if the play develops there. 3 Look for a bad throw to cutoff 2 Yells "Cut 4, Cut 3, Cut 2 or Cut" 9 Ball to Fence in Right Center (1st Base Occupied) Goal: The goal in this situation is to make sure no runner scores. = Base Hit = Throw Back up in case of throw to 3rd. 7 8 CF and RF converge and communicate who is in the best position to field the ball. Execute an accurate throw to the cutoff. 6 If no play at the plate, yell "Cut 3, Cut 2 or Cut." 5 Be ready To back up 3rd if the play develops there. 4 1 Both hands up, yell "Hit Me" many times. Be ready to cut to Home, 3rd, 2nd or run the ball in. Get the ball to the pitcher in the circle asap. 3 Look for a bad throw to cutoff 2 Yells "Cut 4, Cut 3, Cut 2 or Cut" 9 Ball to Fence down Right Field Line (1 st Base Occupied) Goal: The goal in this situation is to make sure no runner scores. = Base Hit = Throw Back up in case of throw to 3rd. 7 8 6 If no play at the plate, yell "Cut 3, Cut 2 or Cut." 5 Be ready To back up 3rd if the play develops there. Both hands up, yell "Hit Me" many times. Be ready to cut to Home, 3rd, 2nd or run the ball in. Get the ball to the pitcher in the circle asap. 4 1 3 2 Yells "Cut 4, Cut 3, Cut 2 or Cut" Watch runner touch 1st then lback up 2nd base on throw from RF. Look for a bad throw to cutoff 9 Single to Left Field (Runners at 2 nd, 1st and 2nd, or Bases Loaded) Goal: Keep the runner from scoring = Base Hit = Throw Back up RF then move in line up for a potential throw to 2nd. 7 8 6 Plays the ball then covers 3rd. 5 Plays the ball then line up to cut on all balls directly at the LF or toward the LF line. Both hands up, yell "Hit Me" many times. 4 1 3 Watch runner touch 1st. 2 Line up 3rd and yells "Cut 4, Cut 3, Cut 2 or Cut" 9 Single to Center Field (Runners at 2 nd, 1st and 2nd, or Bases Loaded) Goal: Keep the runner from scoring = Base Hit = Throw Back up CF then move in line up for a potential throw to 3rd. 7 8 6 Plays the ball then covers 2nd. 5 Plays the ball then covers 1st. 4 1 9 Back up potential throw to 1st. 3 Watch runner touch 1st. 2 Line up 1st baseman and yells "Cut 4, Cut 3, Cut 2 or Cut" Single to Right Field (Runners at 2 nd, 1st and 2nd, or Bases Loaded) Goal: Keep the runner from scoring = Base Hit = Throw 7 up RF then move in line 8 Back up for a potential throw to 2 . nd 6 5 Plays the ball then covers 1st. 4 1 3 Play the ball then line up to cutoff 2 Line up 1st and yells "Cut 4, Cut 3, Cut 2 or Cut" at home. 9 Single to Left Field (Runners at 1 st or 1st and 3rd) Goal: Keep the runner from getting to 3rd base. = Base Hit = Throw 7 up LF then move in line 8 Back up for a potential throw to 2 . nd 6 Plays the ball then moves to cutoff at 3rd. 5 Plays the ball then communicates with the cutoff to "Cut 3" or another base. 4 1 3 Watch runner touch 1st. 2 9 Single to Center Field (Runners at 1st or 1st and 3rd) Goal: Keep the runner from getting to 3rd base. = Base Hit = Throw Back up CF then move to back up position behind 3rd base. 7 8 6 Plays the ball then moves to cutoff at 3rd. Communicates the cutoff 5 with to "Cut 3" or another base. 4 1 Plays the ball then covers 2nd. 9 Back up CF then move to back up position behind 1st base. 3 Watch runner touch 1st. 2 Single to Right Field (Runners at 1 st or 1st and 3rd) Goal: Keep the runner from getting to 3rd base. = Base Hit = Throw 7 8 6 Communicates the cutoff 5 with to "Cut 3" or another base. 4 1 Plays the ball then covers 2nd. 3 Watch runner touch 1st. 2 9 Strong throw to either 2nd on a hard-hit ball or a throw through the cutoff to 3rd. Bunt Defense (Runner at 1st) Goal: Get an out by either throwing the runner out at 2 nd or 1st base. = Base Hit = Throw 7 8 6 Call "Ball, ball, if you can 5 ball" field the bunt. If not get back to 3rd. Cover 1st. 4 1 Call "Ball" once if you can field the bunt. 3 Call "Ball, ball, ball if you can 2 Prepare to field any bunts in front of plate. Call "Ball, ball, ball" if making the play or move to cover 3rd. get the bunt 9 Bunt Defense (Runner at 1st Left handed Slapper at bat) Goal: Get an out by either throwing the runner out at 2 nd or 1st base. = Base Hit = Throw 7 8 6 Prepares to field slap and covers 2nd on a steal if the batter shows bunt. Call "Ball, ball, if you can 5 ball" field the bunt. If not get back to 3rd. Covers 1st if the slapper shows bunt and covers 2nd on a slap to 3rd or short. If the batter shows slap and the runner steals, 2nd covers. 1 Call "Ball" once if you can field the bunt. 3 Call "Ball, ball, ball" if you can 2 Prepare to field any bunts in front of plate. Call "Ball, ball, ball" if making the play or move to cover 3rd. get the bunt. Cover 1st if the batter slaps. 4 9 Bunt Defense – Special (Runner at 1st ) Goal: Get an out by either throwing the runner out at 2 nd or 1st base. = Base Hit = Throw 7 8 6 Covers 2nd and ready to receive all throws Call "Ball, ball, if you can 5 ball" field the bunt. If not get back to 3rd. Backs up 2nd. 1 Call "Ball" once if you can field the bunt. 3 Covers 1st 2 Prepare to field any bunts in front of plate. Call "Ball, ball, ball" if making the play or move to cover 3rd. 4 9 Bunt Defense – Special (Runner at 2 nd, or 1st and 2nd) Goal: Get an out by either throwing the runner out at 2 nd or 1st base. = Base Hit = Throw 7 8 6 Covers 2nd and ready to receive all throws 5 Covers 1st. 4 1 Call "Ball" once if you can field the bunt. Call "Ball, ball, ball" if you can field the bunt. 3 2 Prepare to field any bunts in front of plate. Call "Ball, ball, ball" if making the play. 9 1st and 3rd Defense Goal: Get an out by either throwing the runner out at 2 nd or 1st base. 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