Gaming Standards Association NAGRA Conference – Charlotte, SC April 23, 2002 Bruce Rowe Board of Directors, Gaming Standards Association Vice President Corporate Slot Operations, Research and Development , Harrah’s Entertainment Vision and Mission Statement Vision: To be the leading standards forum that creates value by facilitating innovation and efficiencies for the gaming community Mission: GSA is an international trade association representing gaming manufacturers, suppliers, operators and regulators. We facilitate the identification, definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry. 2 Members Platinum Acres Gaming, Aristocrat Technologies, Harrah’s Entertainment, IGT, Mandalay Resort Group, WMS Gaming Gold: Bally Gaming, CashCode, JCM American, Konami Gaming, MARS Electronics, MIS-Group, Money Controls, Shuffle Master Gaming, Slot-Tickets Silver: Atronic Americas, Austrian Gaming Industries, Boyd Gaming, Cirsa Interactive, Coin Mechanisms, Global Payment Technology, Gold Club, Mikohn Gaming, Namitech, Park Place Entertainment, Sierra Design Group, Sigma Game, Spielo Manufacturing, Unidesa Affiliates: Casino Management Association, European Gaming Organisation, Friedberg & Associates, HITIS, University of Nevada Las Vegas (UNLV) 3 History of Technology Telephones Typewriter Banking Slot Machine Crank Phone Rotary Dial Touch Tone Cash Checks Credit Cards Mechanical Electromechanical Video Mechanical Electric Word Processor CUSTOMER EMPOWERMENT Digital PC Cashless PC Based Cellular Video P.D.A. Multi-tasking Video Multi-media Debit Card Smart Card E-Commerce Multi-game Multi-media Full Video Direct Connect Networked Wireless 4 Floor of Today Presentation & Game Logic Multiple Communications Protocols Slot Management Systems Other Systems Proprietary Operating System Proprietary Hardware Slot System Processor •Over 15 Manufacturers •Multiple Platforms per Vendor •49 Protocols •Bally SDS •C.D.S. •IGT IGS •Acres •Dacomm •Casino Management Systems •Paging Systems •Etc. 5 Issues & Reality • Protocols are a barrier to entry • Regulators challenged by a need for more: – – – – – – Education Speed Confidence Reciprocity Effective model for collaboration Strategic v.s. Tactical direction 6 Inevitabilities • Casino floor will mimic technology found outside the market • Customers will become more comfortable with new technology • Bundled products will become a niche – not the norm • Data demand will dramatically increase • Security issues will increase and become more complex • Useful life of products will be harder to predict 7 Floor of Tomorrow Presentation -----------------------Game Logic Computer Industry Standard Communication Protocols Paging Systems Casino Management Systems Standard Operating System Open Bus Hardware Platform Slot System Network Interface Card Etc. Slot Management Systems Etc. 8 Future Technology Realities FROM TO •Proprietary machine design •PC-like slot machines •Many hardware platforms •Many proprietary operating systems •Fewer hardware platforms •Fewer standard operating systems •Unbundled hardware & software •Bundled hardware & software •Few content providers •Many content providers •No backward compatibility - Game library to choose from •Backward compatibility 9 Future Technology Realities FROM •Slot machines are single purpose •Game centric •Network as requirement •Numerous proprietary communication protocols •Multiple wire network connections TO •Slot machines will become multi-function - Kiosks/browser enabled/ video concierge •Network centric •Network as the enabler •Computer industry standard communication protocols •Single wire/wireless network connections 10 Future Technology Realities FROM •Machine software personality manually installed, causing misconfiguration of games •Physical distribution of game content •Static game licenses •Game centric physically secure environment TO •Machine hardware and software personality broadcast to the system automatically •Centralized distribution of game content via intranet •Dynamic seat licensing •Client/server based gaming with wide area network security requiring: –Encryption –Authentication 11 Future Technology Realities FROM •Static game content •Non-standard peripherals •Non-standard physical configurations •Limited monetary transactions TO •Dynamic game content •Standard peripheral command sets and protocols, allowing for interchangeability •Uniform physical standards for base requirements, installation and ergonomics •Cash, coin, TITO, EFT, B2B and smart card transactions 12 Future Technology Realities FROM TO •Bill validators accept •Simple methods of employee and player identification •Bill validators recycle •Biometrics •Difficult to interface disparate systems •Standards allow for simple “plug and play” addition of various systems •All transaction information made available to operators and regulators •Transaction content not fully available - Employee/Player Identification - Authorization of Jackpots/Fills - Player identity tracking for Title 31 and Reg. 6 requirements 13 Statements of Direction by Operators • Games should broadcast hardware and software personality to the system • Peripherals should have standard plugs, auto-configure and have same command message set for operations • Transaction content (per game) – – – – – – • • • • Game being played Denomination bet Coin-in/coin-out Number of games played Coins Par Uniform product design for base footprint Single wire network Network centric 5-year backward compatibility 14 Implication for Operators • Better tools increase bottom line • Flexible “plug and play” components with wider choice of vendors and products • Smoother installations resulting in fewer operational disruptions and reduced service costs • More creative game content • More advanced technology available • Easier to create customized features 15 Implication for Manufacturers • New installs will work the first time at a customer site (less finger pointing when problems occur) • Will grow the market - we can spend less time on the mundane and more time on innovation • Can concentrate on added value • Defined specifications and verification services mean faster time to market and lower development cost • Roll out of enhancements are planned versus incompatible chaos • Faster approval cycle • Reduced cost to integrate systems 16 GSA Opportunities Today • Bridge the gap between existing protocols and games, systems and peripherals – Assure games and systems provides all information available to the operator – Identify the difference between required and optional features in existing protocols • Secure commitment from GSA members to implement standards 17 Implication for Regulators • Common features across all jurisdictions • Simplification of testing and approval • Built in compliance increases security • Fewer resources required to verify compliance • Focus approval resources towards games • Simpler training for field regulators – fewer protocols • System activities easier to regulate • Access to a vendor-neutral technology forum • Improvement in regulatory capability via new technology will prevent scandals and enhance public trust 18 Statements of Direction by Regulators ? ? ? ? ? 19
© Copyright 2026 Paperzz