“Red Light, Green Light” Presented By: SPARK Trainer, Faith Grinder The SPARK Programs 1-800-SPARK-PE www.sparkpe.org GREAT GAMES 5 UNIT: COOPERATIVE GAMES OBJECTIVES Social/personal skills ACTIVITY ORGANIZATION AGES: 5-11 EQUIPMENT 4 cones for boundaries, music/whistle TEACHING CUES -PARTNER/GROUP DAY- Roadway -Pairs on an endline. -The object of our game today is to give and receive trust. -Each pair establishes a “front” -How quickly can you get Back-to-Back with a and “back” partner. Front partner? partner (“car”) places her/his hands at sides and closes eyes. Back partner (“driver”) -Our first Great Game is called “Roadway.” places hands on partner’s -One of you is the “car” and the other the shoulders. “driver.” -On START cue pairs walk to a -Drivers, stand behind your car and place your designated stopping point. hands on the car’s shoulders. Once they reach it, partners change roles and walk back. -Cars, hold your hands in front of you like stop -After children guide each signs and close your eyes. other in a straight line, play within a square and allow -On START cue, drivers will guide their cars them to move in any direction safely (walking) to the other endline. On the driver chooses. arrival, switch roles and return. -If proficient, play using other basic locomotor movements (e.g., skip, slow jog, gallop). -Drivers, your car trusts you to be a responsible friend. Get them through our traffic jam without a scratch! Variation: -Play using hoops: Front partner holds hoop around waist, driver pulls left or right. -You did a great job working together to move in a straight line and avoid collisions. -With older youth, call this activity “Trust Walk.” SPARK AR rev. 11/2000 -On START cue, drivers may steer their cars any direction within our square. When the music stops, switch roles. -Keep your headlights (eyes) closed! UNIT: MANAGEMENT GAME OBJECTIVES Grouping students safely, quickly, equitably ACTIVITY Workout Buddies EQUIPMENT 4 cones for boundaries, boom box/music or whistle ORGANIZATION TEACHING CUES -Students scattered within play area (20x20 paces). -Today's game, Workout Buddies, will help us remember our activity partners! -Move students to music prompting different locomotor skills, levels, tempos and pathways. -On music start, move within boundaries. I'll give you a locomotor skill to do (e.g., walk, hop, jump, skip, side-slide, gallop, leap, jog). -Introduce, creative movement and choice with cue, "Scrambled Eggs!" -Play Back 2 Back, changing ways to pair (e.g., toe to toe, elbow to elbow, etc.). -Give a specific exercise with each pair; have them practice and memorize their "workout buddy." -After 3-5 different pairings, see if students can recall who their "thumb wrestling partner" was. Prompt them to find her/him and exercise again! -In addition to thumb wrestling, toe fencing, and jogging, try: 1. Snapshot: One partner takes picture of other doing "muscle pose." Switch roles. 2. Artist and Model: One partner is clay, the other shapes and sculpts into a pose. Switch roles. 3. Stretching Buddy: Pairs do a stretch together. One chooses/leads, other follows. Switch roles. -Integration Tip: Name/discuss famous athletes, photographers, and artists. Have students’ research and write a biography, choosing from a list. -If you hear, "Scrambled Eggs!" move any way you want! Show your creativity! -Each time you pair, I'll give you something to do with your partner. Remember what you do with each partner! -Back 2 Back! This is your thumbwrestling partner! Turn around, shake hands and thumb wrestle. -Now, try the other hand. Can you thumb wrestle with both hands at the same time? -Toe 2 Toe! This is your toe-fencing partner. Hands on shoulders. Try and tap your partner's feet with yours; move your feet to avoid being tapped! I think we're dancing! -Knee 2 Knee! This is your jogging partner. Both jog in place for 15 seconds! -Can you find your thumb-wrestling partner? Exercise with her/him! GREAT GAMES 33 UNIT: AEROBIC GAMES AGES: 8-14 OBJECTIVES Agility, cooperation ACTIVITY EQUIPMENT 4 cones for boundaries, music/whistle ORGANIZATION TEACHING CUES -GROUP DAY- Triangle Tag -Groups of 4, scattered within boundaries (20 X 20 paces). -Today we’re going to play “Triangle Tag.” -Explain/demonstrate game. -Mingle-Mingle 4’s! -Start/stop activity until all have had a turn as tagger. -Number yourselves 1-4. -Let’s watch this group demonstrate. They were first to get ready. -Numbers 1-3 in your group, form a triangle and grip wrists. #4 is the first tagger. -Object is for #4 to safe tag #1. The triangle moves to prevent that from happening! -No diving in or through the triangle. -On START cue, begin. On STOP cue, have a new tagger and “tagees!” -We’ll play until everyone has a turn as tagger. SPARK AR rev. 11/2000 GREAT GAMES 15 UNIT: COOPERATIVE GAMES AGES: 8-14 OBJECTIVES Cooperation, problem solving ACTIVITY ORGANIZATION EQUIPMENT 1 flag or rag/3 youth, 4 cones for boundaries, music/whistle TEACHING CUES -GROUP DAY - Flag Grab -Groups of 3 in activity area. -Today's Great Game is called "Flag Grab!" -Explain/demonstrate game. -The object is to capture the most flags. -Groups practice moving safely -Stand single file with your hands on the within boundaries, then give shoulders of the person in front of you. each a flag. -Every 3 minutes, give a signal for players to switch positions. -Let’s practice moving in our groups without making contact with any other group. When you show you can do that safely, we will begin. -Now, we are ready to play. I will give a flag to the last person in each line. Wear it tucked in your belt, back pocket, or waistline. -Play until all get a turn with the flag. -On START cue, all groups move to try and capture the other groups’ flags. Variation: -If your group's flag is taken, I'll replace it. -Each youth has a flag. -Everyone tries to capture as many flags as they can during the time allotment (e.g., “How many flags can you get in 1 minute?”). SPARK AR rev. 11/2000 -We'll see which group collects the most flags! LINE DANCE 5-6-7-8 Ready... • Music: “5-6-7-8” (SPARK 3-6 Music CD, #7) • Music player • 4 cones (for boundaries) Set... • Create large (30X30 paces) activity area. • Scatter students in area. • 5-6-7-8 Prompt Page (SPARK Instructional Media CD). GO! 1. The object is to perform a line dance using an “addon” format. 2. On music, move throughout our area. When the music stops, find a partner. 3. This is your “Jumping” partner. Together, jump 4X and say “5,6,7,8” (4 counts). 4. On music, leave your partner, and move again. When music stops, find a new partner. GRADES 3-6 6. Move on the music. When it stops, find a 3rd partner. CUES DANCE 5. This is your “Grapevine” partner. Grapevine step R (step R, L behind, R, touch L) then Grapevine step L (step L, R behind, L, touch R) (8 counts). Find partners quickly. Move to the beat. 7. This is your “Skating” partner. Together, skate slowly by sliding R foot forward, then L foot forward, R foot forward, L foot forward (8 counts). 8. Move on the music. When it stops, find a 4th partner. 9. This is your “Hip” partner. Touch your R hip with R hand, L hip with L hand, R glute, L glute, clap 2X, “Raise the Roof” (push hands from shoulders to sky) 2X (8 counts). 10. Move on the music. When it stops, find a 5th partner. 11. This is your “Back-walking” partner. Together, backward-walk 4 steps, counting “1,2,3,4” (4 counts). 12. Now, we’ll play the music, and combine all the steps. The music has a prelude, then on cue, “5,6,7,8,” begin jumping. 15
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