Locomotive Movements (Jumping, Hopping, Galloping, Skipping) 8-10 Days 1st- 2nd Grade Alyssa Coleman Speedway Elementary 10-02-2013 Unit Objectives TSWBAT (The student will be able to…) Psychomotor: 1. Demonstrate a clear difference between a skip and gallop when instructed to do so during specific activities by alternating feet during skipping and keeping lead foot in front during galloping. Cognitive: 1. Distinguish which animals represent specific locomotive movements when examined on written assessment. 2. Clarify which animals are able to move at different speeds and level dependent on the animals shown. Affective: 1. Cooperates and demonstrate appropriate behavior of how to treat others that may be at a higher or lower level of ability. 2. Represent appropriate behavior of doing one’s best during each activity by examining one’s own behavior using the five, four, three, two or one system. Standards touched upon to achieve objectives based on grade: 1st Grade 1.1, 1.2, 2.2, 2.3, 3.1, 4.4, 5.1 2nd Grade 1.1, 1.2, 2.2, 2.3, 3.1, 3.2, 4.1, 5.3 Scope and Sequence Day 1 Day 2 Relays with objects of Jumps, Hops and Runs Day 6 Black & White Tunnel Tag Relays with objects of Gallop, Skip and Leap Day 7 Everybody’s It Octopus Day 3 Relays of just people with all movemen ts reviewed (Run, Jump, Hop, Gallop, Skip and Leap) Day 8 Physical Assessment Day 4 Day 5 Cats in the Corner Gargoyles Loose Caboose Fox and Sheep Day 9 Day 10 Cognitive Assessment Fun Friday Daily lesson plans based on S&S: Assessments: How will you be assessing your students to see if your students reached your Unit Objectives? Psychomotor: During activities the student is able to clearly demonstrate a difference between their skips and gallops Skip- look for a clear step, hop, land, and student is able to alternate between feet Gallop- Student keeps lead foot in front and pointed in the direction that they are moving…trail leg does not pass lead foot. Cognitive: Affective: Students demonstrate ability to cooperate, follow rules and appreciate peers while on their team even if their skills may be lacking. Materials needed for each activity 1. Relays- Six baskets, ten items per pair 2. Cats in the Corner- Four marked corners/ cones, one noodle 3. Gargoyles- playing area, poly dots 4. Loose Caboose- playing area 5. Fox and Sheep 6. Black and White- Playing area/ end lines, Frisbee with one side marked white and one side black…colors truly don’t matter, just need to be able to depict between the two. 7. Tunnel Tag- Playing area, noodle 8. Everybody’s It- Playing area with four designated cones marked
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