309 Virtually There: Top Ten Best Practices for Implementing Virtual Worlds Rich Mesch, Performance Development Group March 24 – 26, 2010 Orlando, FL Virtually There Top Ten Best Practices for Implementing Virtual Worlds Rich Mesch Performance Development Group Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group 1 Page 1 March 24 – 26, 2010 Orlando, FL Who is this guy? Second Life ProtoSphere Rich Mesch 2 Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 2 March 24 – 26, 2010 Orlando, FL Poll: Which statement do you most agree with? • “I use Virtual Worlds as part of doing business.” • “I use consumer Virtual Worlds like Second Life.” • “I’ve heard about Virtual Worlds, and I want to learn what all the fuss is about.” • “Second Life? I’ve barely figured out the first one!” 3 Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 3 March 24 – 26, 2010 Orlando, FL So, what are Virtual Worlds? •An online, persistent, immersive environment, accessed by multiple users from different locations • Also known as “Virtual Immersive Environments” • Typical uses: – – – – Collaboration Social Networking Simulation/Role Play Meetings/Conferences 4 Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 4 March 24 – 26, 2010 Orlando, FL Poll: Based on research, what was the most common use of virtual world platforms? • Training • Meetings • Collaborative Design • Conferences 5 Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 5 March 24 – 26, 2010 Orlando, FL What are business using VWs for? 6 Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 6 March 24 – 26, 2010 Orlando, FL 1. Determine why you want to use Virtual Worlds. Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 7 March 24 – 26, 2010 Orlando, FL 2. Select the right platform. Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 8 March 24 – 26, 2010 Orlando, FL In the beginning… there was Second Life 9 Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 9 March 24 – 26, 2010 Orlando, FL Business-Oriented Platforms Enterprise 10 Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 10 March 24 – 26, 2010 Orlando, FL 3. Start small. Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 11 March 24 – 26, 2010 Orlando, FL The Trough of Disillusionment Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 12 March 24 – 26, 2010 Orlando, FL 4. Take advantage of the 3D environment. Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 13 March 24 – 26, 2010 Orlando, FL 5. Redefine the word “content.” Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 14 March 24 – 26, 2010 Orlando, FL 6. Use simulations. Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 15 March 24 – 26, 2010 Orlando, FL 7. Avoid Virtual Ghost Towns. Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 16 March 24 – 26, 2010 Orlando, FL 8. Create social spaces. Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 17 March 24 – 26, 2010 Orlando, FL Poll: Based on research, what was the top reason companies chose virtual worlds over other types of technologies? • Increase user engagement • Reduce Costs • More effective internal communication • To reach out to customers 18 Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 18 March 24 – 26, 2010 Orlando, FL Measuring the Impact 19 Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 19 March 24 – 26, 2010 Orlando, FL 9. Utilize the “cool factor.” Virtual Worlds are cool Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 20 March 24 – 26, 2010 Orlando, FL Facing the Challenges 21 Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 21 March 24 – 26, 2010 Orlando, FL 10. Build a real-life community before you build your virtual community Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 22 March 24 – 26, 2010 Orlando, FL Virtually There! 1 Determine why you want to use virtual worlds 2 Select the right platform 3 Start small 4 Take advantage of the 3D Environment 5 Redefine the word “content” 6 Use Simulations 7 Avoid virtual ghost towns 8 Create social spaces 9 Utilize the “cool factor” 10 Build a real-life community before you build your virtual community 23 Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 23 March 24 – 26, 2010 Orlando, FL Resources • By Karl Kapp and Tony O’Driscoll – Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration • by Karl Kapp: – Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers • Metanomics: http://www.metanomics.net/ • ThinkBalm: http://ww.thinkbalm.com Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 24 March 24 – 26, 2010 Orlando, FL Talk to me! Email [email protected] RichMesch Parmal Bedrosian Blog blog.performdev.com Session 309 – Virtually There: Top Ten Best Practices for Implementing Virtual Worlds – Rich Mesch, Performance Development Group Page 25
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