TOPCO 崇越論文大賞 論文題目: Understanding Online Intrusive Video Advertising: Antecedents and Consequences of Cognitive Absorption in Video Scenarios 報名編號: O0048 Understanding Online Intrusive Video Advertising: Antecedents and Consequences of Cognitive Absorption in Video Scenarios Abstract Improving ad effectiveness and reducing ad intrusiveness is an essential issue for online advertising. This study investigates the antecedents of cognitive absorption in online video environment and understands the effect of cognitive absorption on the viewer’ attitude toward the video advertising. The study examines the effects of relevance of content, balance between skill and challenge, interestingness, and relatedness between episodes on video viewers’ cognitive absorption on the basis of cognitive absorption theory and the inter-related theories: visual search theory, flow theory, cognitive engagement theory and attention inertia theory. Furthermore, examining how cognitive absorption leads to ad intrusiveness, irritation and avoidance. We posit that as a video viewer highly absorb in the video content, his or her cognitive processing is enhanced and therefore the interruption of the viewing by ads will lead to higher perceived ad intrusiveness. A laboratory experiment is conducted to examine the proposed research model. The research findings can help marketers and advertisers understand how to deliver effective advertising and minimizing the perceived intrusiveness. Keywords:Online video advertising, Intrusive advertising, Cognitive absorption, Ad irritation, Ad avoidance 1. Introduction 1.1 Research Background The rapidly increasing number of Internet users leads to the dramatic growth of advertising media. Online advertising is a form of online marketing through which businesses leverage Internet technologies to deliver promotional advertisements to consumers. There are different formats for online advertising, including promotional advertisements and messages delivered through social media websites, search engines, and banner ads on websites (Pashkevich, Dorai-Raj, Kellar, & Zigmond, 2012). Video advertising is a popular form of digital web-based ads that displays commercials within the original video or play brief commercial before the video loads, during a break in the video or at the conclusion of the video. Many search engines or social network sites offer video media 1 options to advertisers. As many people know, YouTube is the world’s most popular online video-viewing platform (comScore, 2014; DoubleClick, 2011; Nielsen, 2014). The online video advertising formats can be variety as the Interactive Advertising Bureau (IAB, 2012) proposes some common current in-stream ad formats, such as linear video ads, non-linear ads and companion ads. Viewers might feel irritated when they have to watch the ads during their viewing experience, which results in a negative impact on the ads. Marketers have to find more effective ways to deliver video ads while reducing ad intrusiveness. 1.2 Research Motivation There are various video ads in social video websites. Marketers have noticed the power of social media and leveraged hosted video in video sharing sites like YouTube. As users surf on Internet or view a video, they experience an intensified cognitive process. The video ad might be perceived as more intrusive when viewers highly absorb in video content. Cognitive absorption (CA) is a state of involvement. Previous studies about CA focused mainly on Internet usage (Lee, Chen, & Ilie, 2012), education (Guo & Ro, 2008), IT acceptance behaviors (McKinney, Yoon, & Zahedi, 2002), and an individual’s tendency to be engaged spontaneously with the activity (Engeser & Rheinberg, 2008). CA is less discussed in the field of advertising. This study uses cognitive absorption theory to explain how viewers perceive online video ads as intrusive and further identifies four antecedents of cognitive absorption that may influence perceived ad intrusiveness and examines whether the perception of higher intrusiveness toward the video ad will lead to higher ad avoidance and ad irritation. When viewers highly absorb in video content the interruption of the viewer’s viewing task may increase the viewer’s perception of the intrusiveness of the ad. If an online ad can be delivered when cognitive absorption is at a low level, the viewer might perceive a lower level of intrusiveness. As rapid growth of new technologies and the Internet usage behavior has changed, which motive us to understand how and when to deliver effective video ads. 1.3 Research Purpose The purpose of this paper is to develop strategically suggestions for marketers to evaluate the effectiveness of video advertising. Lacking of empirical studies on video advertising makes it harder to understand how viewers’ cognition affects perceived intrusiveness and results in ad avoidance and irritation. The contribution of this study is providing a reasonable explanation for video ad intrusiveness and providing guidelines for advertisers to deliver effective video ads and reduce perceived ad intrusiveness. 2. Theoretical Bases 2.1 Cognitive Absorption Cognitive absorption (CA) could explain an online user’s holistic experiences from a 2 theoretical perspective and defined as the state of deep involvement (Agarwal & Karahanna, 2000). CA theory is rooted in psychological theories that conceptualize absorption as a trait (Tellegen, 1982), the state of flow (Csikszentmihaiyi, 1990), and cognitive engagement (Webster & Hackiey, 1997). First, as opposed to trait, Agarwal and Karahanna (2000) have redefined absorption as individuals’ state of deep attention and they are absolutely absorbed with the activity they are experiencing. Second, the flow experience describes the state in which people are involved in an activity that nothing else seems to matter. Third, cognitive engagement is considered as one’s psychological presence and focus at human-computer interaction. Agarwal and Karahanna (2000) integrated these theoretical bases and further explored the realm of CA in an online environment. CA captures the totality of an individual’s experience with new technologies and is likely to be achieved with hedonic technologies that are “visually rich and appealing” (Agarwal & Prasad, 1998). According to Agarwal and Karahanna (2000), CA is a construct derives from five intrinsic dimensions that can explain CA in an online environment: (1) temporal dissociation, the inability to register the passage of time while engaged in interaction; (2) focused attention, the experience of total engagement where other attentional demands are ignored; (3) heightened enjoyment, capturing the pleasurable aspects of the interaction; (4) control, representing the user's perception of being in charge of the interaction and; (5) curiosity, tapping into the extant the experience arouses an individual's sensory and cognitive curiosity. In this study, we center our inquiry on the four dimensions of cognitive absorption, temporal dissociation, focused attention, heightened enjoyment, and curiosity since the dimension control does not correspond to our proposed model to fit online video circumstances. 2.2 Flow Experience Csikszentmihaiyi (1990) developed a theory of flow that is “the state in which people are involved in an activity that nothing else seems to matter.” Hoffman and Novak (1996) defined online flow as “the state occurring during network navigation which is characterized by a seamless sequence of responses facilitated by machine interactivity, intrinsically enjoyable, self-consciousness, and self-reinforcing.” Cszikszentmihaly (1975) proposed that humans could enter into a state of “flow” in which they are in a state of intense concentration and experience a shift in their perception of control over the activity. Flow is simply stated as the process of optimal experience and preceded by a set of antecedent conditions necessary for the experience to be achieved. Flow experience is a multi-dimensional construct including a sense of intense concentration, a feeling of control, a loss of consciousness and a temporal transformation (Csikszentmihaiyi, 1990). Since the theoretical bases for CA derive from flow theory the drivers of flow experience might be the drivers of CA. As noted by Csikszentmihaiyi (1990), flow is an intense psychological state when people participate in activities in which the challenges and skills involved are high and balanced. Our study examines the effect of balance between skill and challenge on CA in online videos from the perspective of flow experience. In the video scenario, we posit that if 3 the difficulty level of video content can match the viewer’s skill the viewer’s CA in the video content will be higher. 2.3 Cognitive Engagement and Attentional Inertia Cognitive Engagement refers to people’s psychological presence in their activities. The cognitive engagement is composed of two dimensions: attention and absorption (Kahn, 1990). Attention is defined as cognitive availability and the amount of time one spends thinking about a work while absorption refers to the intensity of one’s focus on a work. Webster and Hackiey (1997) consider cognitive engagement as individual subjective experience of human computer interaction. In addition, research on school engagement is on the basis of the literature on cognitive engagement (Fredricks, Blumenfeld, & Paris, 2004). By taking attention and absorption as the components of engagement into account, both attention and absorption are closely related to each other. According to Hawkins, Tapper, and Pingree (1995), visual attention may actually reflect great variation in underlying cognitive attention and associated processes. There are several factors that contributes to visual attention including the orienting response to engagement with content, occurrence of cues having learned associations with desirable content, and inertia of the current activity (Anderson & Burns, 1991; Davenport & Beck, 2001). In previous studies (Hawkins et al., 1995), there are some evidences to show attentional inertia phenomena might occur in not only biological processes, but also content-based processes. According to Huston and Wright (1983), as a look begins, the decision to continue watching or not will be made quickly on the basis of salient cues having learned associations with cognitive and affective expectations of viewing content. Because the theory of CA derives from the theory of cognitive engagement that is highly related with attention, the antecedents of cognitive engagement and attention inertia might be the drivers of CA. The interestingness of content attracts viewers’ attention and influence the cognitive engagement (Kankanhalli, Wang, & Jain, 2006) and the relatedness of episodes is positively associated with attention inertia (Hawkins et al., 1995). In this study, we examine the influence of interestingness of the video content and relatedness between video episodes on CA. 3. Research Framework and Hypotheses 3.1 Research Framework We have developed a research framework (see Figure 1) based on the theories of CA flow experience, cognitive engagement and attentional inertia with four antecedents, containing relevance of content, balance between skill and challenge, interestingness, and relatedness between episodes. This framework investigates how CA influences viewers’ perceived ad intrusiveness. Contributing by prior studies, Edwards et al. (2002) had proved the relationships between ad intrusiveness, ad irritation and ad avoidance in the context of text-based websites, and we reexamined these relationships in the online video context. We conducted an experiment to test the relationship between these constructs while considering 4 three control variables, containing editorial-ad congruence, ad informativeness, and ad entertainment which were mentioned as the factors that affect ad intrusiveness (Blanco, Blasco, & Azorín, 2010; Cho, 2003; Ducoffe, 1995). The dimensions of CA contain focused immersion, temporal dissociation, heightened enjoyment, and curiosity. Since viewers watch video passively and there is no interaction, we do not consider control. Figure 1. Conceptual model of cognitive absorption and perceived Ad intrusiveness 3.2 Hypotheses According to the proposed models, we develop the hypotheses derive from the theoretical bases and describe in detail in the following subsections 3.2.1 Relevance of content The operational definition of content relevance in this study is the extent to which video contents are perceived as being important to the personal goal. Visual search theory postulates that users selectively allocate their attention into processing information in the visual field bases on the perceived relevance to their search task (Lee et al., 2012). According to Lee, Chen and Ilie (2012), relevant content could capture user’s attentions and thus results in higher focused immersion, temporal dissociation and heighten enjoyment. Applying to video viewing, we can argue that when viewers find information to be personally relevant, they dedicate more attentional capacity to process that information at a deeper level. According to visual search theory (Lee et al., 2012), the relevance of text and images on webpages can play a major role in influencing viewers’ cognitive absorption. Relevant content may create feeling of focused immersion in the video scenarios by 5 attracting viewers’ attention and engaging in processing the relevant information and causes temporal dissociation, which refers to an individual’s inability to register the passage of time while engaged in an activity. Moreover, heightened enjoyment refers to the pleasurable aspect of the interaction with content. Therefore, we hypothesize that video content that is highly relevant to the viewer can capture the viewer’s attention deeply and leads to higher cognitive absorption. H1: The relevance of video content is positively associated with the video viewer’s cognitive absorption in the content. 3.2.2 Balance Between Skill and Challenge Many researchers have noted the conceptual similarity between the state of absorption and the flow experience (Csikszentmihaiyi, 1990; Hoffman & Novak, 1996). As noted by Csikszentmihalyi (1975), the original model specified that flow occurred when an equal match between skill and challenge was perceived. In this study, we conceptualized flow experience as a cognitive state experienced during online video viewing. Flow is operated in several dimension, including concentration, transformation, and enjoyment (Guo & Ro, 2008). The perceived balance between challenge and skill affect the flow experience in terms of focused concentration, time dissociation, and autotelic experience that related to the dimensions of CA: focused immersion, temporal dissociation, and heightened enjoyment (Guo & Ro, 2008). Since the theoretical bases for CA derives from flow experience, the balance between challenge and skills of flow experience might be the drivers of CA. We posit that the balance between skill and challenge determine viewers’ degree of CA in experiencing video content. H2: Viewers’ experience of the more balance between skill and challenge leads to higher cognitive absorption. 3.2.3 Interestingness The interesting content can catch viewers’ attention and lead to cognitive engagement. When viewers browse on the Internet, they often goal-oriental and are regardless other information that is not caught their attention or interest. Kankanhalli, Wang, and Jain (2006) proposed that interestingness is the power of attracting viewers’ attention; therefore, the interestingness of webpage or video contents might cause different influences on the viewer’s cognitive engagement. A viewer’s attention is selective regard to the interestingness of the contents and influences cognitive engagement. The interesting contents can catch viewers’ attention then the likelihood that they absorb in the content might increase. As noted by Fraisse (1984), interesting prose passages provided better enjoyment for users’ viewing experience, and according to Choi and Anderson (1991), the consequence of sustaining attention to any comprehensible and relatively enjoyable source of information affect engagement, interestingness of the content in the video scenario might affect viewer’s cognitive processing in terms of curiosity and heightened enjoyment. Thus, we propose the 6 following hypothesis. H3: The interestingness of video content is positively associated with the viewer’s cognitive absorption in the content. 3.2.4 Relatedness between Episodes If a medium of information has held a person’s attention for a period of time, a generalized tendency develops to sustain attention to that medium. In the various phenomenon of inertial attention, Hawkins et al. (1995) proposed three kinds of relationships between episodes (content units): outcome-embedding connection, ending-embedded connection, and then/meanwhile connection between episodes for investigating the variation of attentional inertia. First, outcome-embedding connection is a causal linkage between two episodes. It generates when the story protagonist fails to achieve a goal in an episode leads to formulating a sub goal in the beginning of the next episode for accomplishing original goal. Secondly, ending-embedded linkages are causal in nature but less complex and the ending of the first episode remains relevant in the second episode. Third, the then/meanwhile connection represents every single episode is considered as purely temporal and independent story and stands on its own as a complete unit while they are still part of the overall story. Hawkins et al. (1995) found that the relationship between the length of time the viewer’s gaze remained on the first episode and the length of the viewer’s gaze on the second episode was strongest for outcome-embedded boundaries, followed by ending-embedded and then/meanwhile boundaries. In the video viewing process, when viewers watch a series of videos, they decide continually watching a video if they expect to see the following video content. If the relatedness of two successive video clips is high, i.e., the content on one video clip continues from the content on the previous video clip, the viewer generate stronger inertia to sustain attention to the video viewing and thus results in more cognitive absorption. We propose the following hypothesis. H4: Viewers generate higher cognitive absorption when watching video with highly related video content than those watching with lower related content. 3.2.5 Ad Intrusiveness The levels of ad intrusiveness vary, depending on its content, execution, or placement. Marketers should provide the advertisements that demand consumers’ or viewers’ scarce attention while reducing the viewers’ perceived ad intrusiveness. Intrusiveness is a perception or psychological consequence that occurs when an audience’s cognitive processes are interrupted and is a common complaint of advertising that interrupts the goals of viewers. Perceived ad intrusiveness has been defined in several studies in different perspectives. According to Li, Edwards, and Lee (2002), intrusiveness is used to describe the way in which negative feelings arise from advertisements, which are related to feelings of irritation, leading to avoidance behavior. Ha (1996) defined intrusiveness as “the degree to which 7 advertisements in a media vehicle interrupt the flow of an editorial unit.” Speck and Elliott (1997b) mentioned ads often act as noise in the environment, where noise is defined as all communication elements that affect the value of desired content. Ad intrusiveness occurs when an individual perceives advertisements to be disruptive in the cognitive process. Edwards et al. (2002) found that higher cognitive intensity leads to higher ad intrusiveness. Once viewers are mentally engaged and absorbed in the video content, they might perceive more intrusiveness as an online video ad interrupting in the cognitive process. The perception of an advertisement as intrusive should be considered as a cognitive evaluation. It is important to understand the means by which perceptions of intrusiveness can be limited to reduce the negative outcomes that are likely to occur. As a result, we hypothesize that: H5: Greater cognitive absorption within online video content will positively relate to higher ad intrusiveness. 3.2.6 Ad Avoidance and Ad Irritation Ad irritation and Ad avoidance are the phenomenon that online users’ reaction to reduce the intrusiveness toward ads (Speck & Elliott, 1997a). Viewers could become overwhelmed if the ads are excessively stimulated, such as too long or too loud, and elicit feelings of irritation. Advertising avoidance including zipping, zapping or grazing can be divide into cognitive, behavioral, and mechanical ad avoidance (Nam, Kwon, & Lee, 2010). Developing a better understanding of these irritating tactics should allow for creating more effective advertisements. Irritation is considered as if advertising could not provide the functionality needed for the consumer and lead to a negative attitude (Galbraith, 1956; Schudson, 1984). Speck and Elliott (1997b) found evidence of cognitive, behavioral, and mechanical ad avoidance across both electronic and print media. The avoidance behavior can skipping or ignoring the ads. Regardless of the means by which people choose to avoid ads, it seems clear that ad avoidance limits the ability of commercial messages to reach their intended audiences. In the online viewing experience, if users feel the interruption from the ads, they will actively avoid them. Viewers’ responses to intrusive ads lead to some possible outcome. Intrusiveness could be considered as a major cause of advertising annoyance. A study (Li et al., 2002) has examined the ad avoidance in the context of rich online media and found that ad is more likely to be avoided if the user has expectations of a negative perceptions of the advertising, i.e., intrusiveness or interrupted. Edwards, Li and Lee (2002) found that the consequences of ad intrusiveness are ad irritation and ad avoidance. Perceived ad intrusiveness is an important construct that affected viewer’s attitude toward the ads. This finding is obviously in line with much often research on ad irritation and avoidance (Aaker & Bruzzone, 1985; Edwards et al., 2002; Kelly, Kerr, & Drennan, 2010; McCoy, Everard, Polak, & Galletta, 2008; Speck & Elliott, 1997). In video watching circumstance, we propose the following hypotheses. 8 H6: The perceived ad intrusiveness is positively related to the feelings of irritation towards the video advertising. H7: The perceived ad intrusiveness is positively related to avoidance toward video advertising H8: Feelings of ad irritation will be positively related to ad avoidance. 4. Methodology The study conducted an experiment to manipulate the constructs and to ensure a controlled setting for outcome measurement. We chose educational videos as the stimuli because this kind of video can be adopted by general viewers and be easily evaluated under the video-viewing scenario. We first conducted a pretest to determine suitable experimental stimuli, i.e., video clips and ad. Next, a pilot test was conducted to examine the validity and reliability of the scales that we used for the video circumstance. Especially, the scale for measuring relatedness between video clips was developed by this study on the basis of the concept of episode relatedness defined by Hawkins et al. (1995). A total of 74 college students at National Taipei University participated in the pilot test. A principal component analysis (PCA) was conducted using SPSS 20.0 for item purification. The items with loadings lower than 0.4 were eliminated. The reliability, discriminant and convergent validities of the final scales were good. We also collected the participants’ suggestions as to where the survey could be clarified and their opinions on other areas in which the survey could be improved. Thus, participants in the formal survey could clearly understand each question, and content validity was ensured. 4.1 Research Procedure We designed an experiment online video website. The experimental videos have two themes related to educational purpose. The videos were for English learning purpose with similar length. They are English-taught lessons and American talk shows. Secondly, we selected the most suitable video clips for each theme. Each video clip is about 3 to 5 minutes long. Each theme contains two different levels: basic and advanced, which was manipulated by showing or hiding Chinese subtitle. And each level of video was designed to have three clips as a series of video, their contents are either related or not. In the eight treatments, the video ads appeared during the transition between the second and the third clips. The participant was noticed it was the video ad by appearing the video ad containing ad signs. We selected a medical ad which appear to contain low congruency with the video content and excluded famous brand or product because congruent ads might induce ad awareness that influences ad effectiveness (Macdonald & Sharp, 2003) The participants were recruited from the crowds walking through the lobby of the college of business building in National Taipei University. Students are considered as the largest segment of Internet users. Participates were randomly assigned to one out of eight 9 treatments. The experiment procedure was processed as followings: First, they read the instructions contained the purpose of this survey and the steps to perform the survey. Then, they watched a series of videos. After viewing the videos, they were asked to finish a questionnaire in order to collect data of the constructs in the research model. After finishing the survey, each participant can receive a gift certificate in the amount of NT$50 as a reward for participating in the experiment. 4.2 Measures We measured cognitive absorption by adapting the items from (Agarwal & Karahanna, 2000). The measurement items of relevance of content were adopted from Lee et al. (2012). Balance between skill and challenge were adopted from Guo and Ro (2008). The perceived interestingness of the video content was adapted from Olney et al. (1991). We develop the scale for measuring relatedness between video clips on the basis of the concept of episode relatedness defined by Hawkins et al. (1995). Ad intrusiveness and ad irritation were measured using a scale from Li et al. (2002). Ad avoidance was assessed using three different types of avoidance behaviors (Speck & Elliott, 1997a) and the items were adopted from Cho and Cheon (2004). Ad Informativeness and ad entertainment were adopted from Ducoffe (1996) while editorial-ad congruence was measured by the items from Cho (2003). This study uses a seven-point Likert scale to measure all items where 1 indicates, “strongly disagree,” 4 indicates “neutral” and 7 indicates “strongly agree.” 5. Data Analysis and Results 5.1 Data and Analytical Methods We adopted SPSS and SmartPLS to analyze the collected data. This study used PLS rather than CB-SEM because PLS is utilized to accommodate the presence of a complex model and is suitable for exploratory nature of research (Chin, 1998). We received a total of 215 effective samples out of 240 participants. Students constituted 93.5% of the sample; male is 40.9% of the sample while female is 59.1%; 97.2% of the sample are less than 30 years old. 5.2 Measurement Model The measurement model was assessed by confirmatory factor analysis (CFA) to test construct validation and reliability. The reliability of the scales was assessed by examining (1) Cronbach’s Alpha should be greater than 0.7, (2) composite reliability (CR) should be greater than 0.7. Table 1 shows that the criteria are met, indicating that the scales are reliable. The convergent validity of the scales was assessed by examining (1) the average variance extracted (AVE) should exceed 0.5, (2) factor loadings should exceed 0.7 (Chin, 1998; Fornell & Larcker, 1981). All factor loadings of measurement items are higher than 0.7 and AVE result showed the criteria are met. Examining the discriminant validity by assessing the 10 square root of the AVE being greater than the variance shared between the construct and other constructs (i.e., correlations) (shown in Table 2) (Chin, 1998; Compeau & Higgins, 1995). The results show that all constructs share more variance with their indicators than other constructs and suggest that discriminant validity is satisfactory. Table 1. Descriptive statistics of constructs No. of Cronbach's Composite Construct Mean Std. Dev. Items Alpha AVE Reliability RC 4.75 1.25 5 0.94 0.79 0.94 BSC 5.42 1.15 4 0.92 0.79 0.93 INT 4.85 1.29 4 0.94 0.83 0.94 REL 4.31 1.48 3 0.91 0.77 0.92 CAFI 4.20 1.19 5 0.91 0.72 0.81 CATD 3.99 1.36 3 0.94 0.88 0.80 CAHE 4.70 1.29 4 0.95 0.86 0.92 CACU 4.47 1.21 3 0.90 0.83 0.87 IN 2.93 1.14 4 0.84 0.71 0.87 EN 2.67 1.20 4 0.97 0.90 0.97 ED 2.55 1.26 4 0.97 0.92 0.97 INTR 5.16 1.12 7 0.93 0.72 0.94 IRR 4.34 1.16 5 0.92 0.74 0.90 AVO 5.98 1.03 3 0.91 0.85 0.91 RC: Relevance of content CAFI: Focused Immersion IN: Ad Informativeness INTR: Ad Intrusiveness BSC: Balance b/w Challenge & Skill CATD: Temporal Dissociation EN: Ad Entertainment IRR: Ad Irritation INT: Interestingness CAHE: Heightened Enjoyment ED: Editorial-ad Congruency AVO: Ad Avoidance REL: Relatedness b/w Episodes CACU: Curiosity 11 Table 2. Correlation matrix of constructs Pearson Correlation RC BSC INT REL CAFI CATD CAHE CACU IN EN ED INTR IRR RC 0.89 BSC 0.33 0.89 INT 0.41 0.14 0.91 REL 0.07 0.16 0.08 0.88 CAFI 0.27 0.22 0.43 0.18 0.85 CATD 0.30 0.15 0.57 0.21 0.57 0.94 CAHE 0.33 0.19 0.84 0.15 0.54 0.68 0.93 CACU 0.53 0.16 0.74 0.21 0.48 0.59 0.72 0.91 IN 0.18 -0.01 0.11 -0.10 0.08 0.08 0.02 0.12 0.84 EN 0.12 -0.04 0.07 -0.06 0.07 0.05 -0.03 0.11 0.79 0.95 ED 0.16 -0.08 0.03 -0.15 0.01 0.01 -0.05 0.06 0.59 0.67 0.96 INTR 0.00 0.07 0.06 0.16 0.03 0.12 0.11 0.12 -0.56 -0.55 -0.46 0.85 IRR -0.02 -0.09 -0.02 0.25 0.08 0.10 -0.01 0.14 -0.39 -0.35 -0.30 0.65 0.86 AVO -0.03 0.09 0.00 0.08 0.10 0.10 0.10 0.06 -0.49 -0.44 -0.47 0.66 0.45 Note: The diagonal line of correlation matrix represents the square root of AVE. 5.3 Structural Model We examined the proposed model by two steps. Before conducting the data analysis, we performed manipulation checks to examine whether the four antecedents were successfully manipulated. The exogenous variables in this model were manipulated as 2×2×2 experimental scenarios with total eight treatments. The descriptive statistics of the treatments are shown in Table 3. Table 3. Descriptive statistics of the treatments A Cognitive Theme Absorption Difficulty Basic Relatedness Related B Advanced Basic Advanced Video 1 (n=27) Video 3 (n=24) Video 5 (n=30) Video 7 (n=26) mean=4.56 mean=4.29 mean=4.08 Std. Dev.=1.219 Std. Dev.=1.064 Std. Dev.=1.29 mean=4.52 Std. Dev.=0.97 Video 2 (n=28) Video 4 (n=28) Video 6 (n=26) Video 8 (n=26) mean=4.04 mean=3.92 mean=4.88 mean=4.56 Unrelated Std. Dev.=0.935 Std. Dev.=0.935 Std. Dev.=0.875 Std. Dev.=0.796 12 AVO 0.92 Table 4. ANOVA result of between-subjects effects Manipulate Std. Source N Mean Relevance of content Theme A 107 5.44 0.94 Theme B 108 4.07 1.13 Balance Between Challenge and Skill Basic 111 5.63 1.04 Advanced 104 5.19 1.21 Theme A 107 4.67 1.13 Theme B 108 5.05 1.4 Related 107 5.27 1.08 Unrelated 108 3.37 1.18 Antecedent Interestingness Relatedness between Episodes F Sig. 91.57 0.000 7.83 0.006 4.77 0.030 149.64 0.000 Deviation Table 5. Result of structural models path coefficient and hypotheses supports Path coefficient Hypothesis and significance T-value Supported Antecedents of Cognitive Absorption H1 RC -> CA 0.120*** 5.26 Y H2 BSC -> CA 0.054** 2.89 Y H3 INT -> CA 0.709*** 43.56 Y H4 REL -> CA 0.162*** 9.3 Y Impact of Cognitive Absorption H5 CA -> INTR 0.162*** 5.442 Y H6 INTR -> AVO 0.67*** 22.44 Y H7 INTR -> IRR 0.702*** 52.78 Y H8 IRR -> AVO -0.018 0.43 N Antecedents of Ad Intrusiveness Ad Informativeness IN -> INTR -0.331*** 8.08 Y Ad Entertainment EN -> INTR -0.216*** 4.49 Y Editorial-ad congruency ED -> INTR -0.117** 3.08 Y *p < 0.05; **p < 0.01; ***p < 0.001 13 We used analysis of variance (ANOVA) to verify the success of the manipulation. The subsequent ANOVA test (shown in Table 4) confirms the success of the manipulation. We tested the proposed model using PLS. All of the constructs were modeled as reflective and measured using multiple indicators. CA is a second order reflective construct and PLS does not directly support second order factors, so we used the two-stage approach to estimate the hierarchical latent variable (Agarwal & Karahanna, 2000). First, we got the latent variable scores of the constructs via the CFA analysis. Then, CA was represented by the latent variable scores of the first-order constructs, i.e., focused immersion, temporal dissociation, heightened enjoyment, and curiosity in the PLS model. According to an examination of the influence of the independent variables on the dependent variable in the proposed model (i.e., cognitive absorption, ad intrusiveness, ad irritation, and ad avoidance) while consider control variable: ad informativeness, ad entertainment and editorial-ad congruency. As we showed in Table 5, all the hypotheses were confirmed except H8. 6. Discussion and Implications 6.1 Major Findings By adopting the theory of cognitive absorption as our theoretical basis, this study enhances our understanding of the antecedents and consequences of cognitive absorption in the online video context. The influences of relevance of content, balance between skill and challenge, interestingness, and relatedness between episodes on cognitive absorption are systematically examined from the perspective of visual search theory, flow states, cognitive engagement and attention inertia. Most hypotheses were confirmed, which indicated that the four antecedents have strong influences on cognitive absorption in online video circumstance. A video viewer will generate high cognitive absorption if the video content is relevant to the viewer, the challenge of the video content meets the skill of the viewer, the video content is interesting to the viewer, or the content episodes are related. Moreover, examining the effect of cognitive absorption on ad intrusiveness indicated that video ads interrupting higher cognitive absorption process will be perceived more intrusive than those interrupting a lower cognitive absorption process. Correspond with our expectations, testing the H5 supports the positive relationship between cognitive absorption and ad intrusiveness. When viewers are viewing the video content with heavy cognitive workload, an interruption by a video ad will be perceived much more intrusiveness. The relationships between ad intrusiveness, ad avoidance, and ad irritation were reexamined, our experiment results consist with the previous findings (Edwards et al., 2002). Ad irritation did not significantly influence ad avoidance, which contradicts the proposed model. The same finding has been shown in Cronin and Menelly (1992) and Edwards et al. (2002), which suggest that ad avoidance may take place when viewers recognize the ad as intrusive even if they do not feel irritated yet. 14 6.2 Limitations and Future Research Limitations restricted the interpretation that must be acknowledged prior to discussing the implication of our findings. Our study may lack external validity in the subjects and setting. The most subjects are students from a public university. Although students represent the target audience of video websites, other segments of customers in real video marketing environments are somehow required to strengthen the generalizability of this study. In addition, using learning videos in this research may cause some limitations. The results may not be generalized to other video categories since there are various needs and purposes of watching videos. Further research is certainly needed extending a better understanding and knowledge gained within this context. 6.3 Implications and Contributions Most previous findings about online advertising concentrate on ads’ formats, property and content, such as ads’ informativeness, entertainment, and congruence. Rare study investigates the right timing to delivering the ads. Cognitive absorption is a state of involvement or engaging experience. As users surf on Internet or view a video, they may experience an intensified cognitive process. The video ad will be perceived as more intrusive when viewers highly absorb in video content. This study has successfully identified the factors that influence cognitive absorption in video circumstances; containing relevance of content, balance between skill and challenge, interestingness, and relatedness between episodes. According to our findings, the right timing to delivering video ads is when viewers are viewing less relevant content, content that does not match their skills, lower interesting content, or content with unrelated episodes. The proposed model and findings contributed to the knowledge base of online marketing and online advertising literature. The effect of cognitive absorption on ad intrusiveness was also examined that contributes to the knowledge base of intrusive advertising in online video marketing. The research findings provided preliminary knowledge and understanding of four antecedent and consequences of cognitive absorption during the video watching processes and develop theoretical foundation for future related research. 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