The Impact of Screen-Use on Cognitive Function: A Pilot Study Jóhanna Ásta Þórarinsdóttir 2015 BSc in Psychology Author: Jóhanna Ásta Þórarinsdóttir ID number: 020392-3479 Department of Psychology School of Business THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 2 Foreword and Acknowledgements Submitted in partial fulfillment of the requirements of the BSc psychology degree, Reykjavík University, this thesis is presented in the style of an article for submission to a peer-reviewed journal. THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 3 Abstract Screen-use and its impact on cognitive function has not been studied thoroughly. The main intention of the present study was to see if screen-use has an impact on cognitive function. Furthermore, the aim was to look at possible moderating effects of factors such as depression, sleep and psychosomatic symptoms that have been shown to decrease cognitive function in earlier studies. A total of 45 undergraduate students at the Reykjavik University, Iceland were recruited. The participants answered a questionnaire that included items about depression, sleep, psychosomatic symptoms and screen-use. The subjects were then asked to complete a computerized Sustained Attention to Response Task (SART) and a Stroop Color-Word task. The results revealed a significant main effect of type of stroop task and a significant threeway interaction between type of stroop task, screen-use, and depression. Furthermore, a significant two-way interaction between SART time (beginning, middle, end) and screen-use was revealed. No other main effects or interactions were significant. Results indicate an effect of screen use on cognitive function. The moderators in general did not impact the relationship between screen use and cognitive function except for depression and stroop task. Keywords: cognitive function, screen-use, stroop, depression, psychosomatic symptoms, sleep-length, sleep-quality Útdráttur Áhrif skjááhorfs á hugræna virkni hafa ekki verið skoðuð mikið af fyrri rannsóknum. Aðal áhersla rannsóknarinnar var að skoða hvort skjááhorf hafi áhrif á hugræna virkni. Einnig var markmiðið að skoða hugsanleg samvirkniáhrif þátta eins og þunglyndi, svefn og sállíkamleg einkenni sem sýnt hafa fram á tengsl við hugræna virkni í fyrri rannsóknum. Fjörutíu og fimm nemar í Háskólanum í Reykjavík tóku þátt. Þátttakendur svöruðu spurningalista sem innihélt spurningar um þunglyndi, svefnmynstur, sállíkamleg einkenni og skjááhorf. Þátttakendur gengust svo undir athyglispróf Sustained Attention to Response Task (SART) og stroop próf Stroop Color-Word task. Niðurstöðurnar sýndu marktæk meginhrif fyrir tegund stroop verkefnis ásamt marktækri þríbreytu samvirkni á millli tegundar stroop verkefnis, skjááhorfs og þunglyndiseinkenna. Jafnframt kom fram marktæk tvíbreytu samvirkni milli SART tíma (byrjun, miðja, endir) og skjááhorfs. Engin önnur meginhrif eða samvirknihrif voru marktæk. Niðurstöðurnar benda til þess að áhrif séu af skjánotkun á hugræna virkni. Miðlunaráhif höfðu almennt ekki áhrif á sambandið á milli skjánotkunar og hugrænnar virkni nema á milli þunglyndis og stroop prófsins. Lykilhugtök: hugræn virkni, skjááhorf, stroop, þunglyndi, sállíkamleg einkenni, svefnlengd, svefn gæði THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 4 The Impact of Screen Use on Cognitive Function: A Pilot Study Very few studies have explored the relationship between screen-use and cognitive function precisely. Screen-use implies all kinds of screen-based activity through media and gaming. It is normally assessed by asking about television, computers, smart phones and tablets use. Smart phones are devices that have developed incredibly fast in recent years and are considered essential in many people’s lives. Over 90 percent of the population in Europe has Internet access on their phone (Kotler & Keller, 2012). In Iceland, computer usage has increased considerably over the last ten years from 85 percent in 2004 to 98.2 percent in 2014, where computer usage and Internet usage were the same (Statistics Iceland, 2004, 2014). No country in Europe has more computer usage than Iceland. Some studies have examined the effects of electronic screen exposure on cognitive function, and many studies have looked at the impact of video game playing on cognitive function, by recruiting video game players (all of whom share the fact that they have high screen exposure) and non-video game players (e.g., Karle, Watter, & Shedden, 2010). Bailey, West, and Anderson (2010) found that routine action video game players had lower proactive cognitive control (activating and sustaining goal related information before the stimulus appears) when using Stroop Color-Word task (i.e., stroop task). However, no difference was found in performance on the stroop task. The impact of electronic media on attention has been broadly studied, but limited in most parts to television (Healy, 2004; Levine & Waite, 2000; Swing, Gentile, Anderson, & Walsh, 2010). Zimmerman, and Christakis (2007) researched television viewing among young children and found it to be related to problems with attention regulation later in life, and that the association was specific to non-educational television viewing. Dworak, Schierl, Burns, and Struder (2007) reported an increased risk of extreme screen-use causing negative THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 5 impact on slow wave sleep and verbal cognitive performance, thus increasing risk for attention-related disorders such as attention deficit hyperactivity disorder (ADHD). The Sustained Attention to Response task (SART) has been used to investigate ADHD in children (Johnson, Kelly, et al., 2007; Johnson, Robertson, et al., 2007). The task activates the same right fronto-parietal attention network that seems dysfunctional in ADHD (Fassbender et al., 2004; Manly et al., 2003; Silk, 2005). SART was developed to measure lapses of sustained attention in short durations. By necessitating participants to respond continuously, a powerful automatic response set is created beforehand, which must be actively inhibited when a digit that is a no go trial (the digit ‘3’) appears. This task is considered to require incredible amount of controlled attention (Robertson, Manly, Andrade, Baddeley, & Yiend, 1997). The task has been questioned regarding whether it measures attention instead of primary measures, like participant’s impulsivity and response strategy (Stevenson, Russell, & Helton, 2011). Whyte, Grieb-Neff, Gantz, and Polansky (2006) reported concerns about the validity and reliability of the SART task after failing to replicate the original study by Robertson et al. (1997). At the same time, other researchers have claimed the task to be robust, by using it with good results (e.g., Dockree et al., 2004; Farrin, Hull, Unwin, Wykes, & David, 2003; Fassbender et al., 2004; Greene, Bellgrove, Gill, & Robertson, 2009; Johnson, Kelly, et al., 2007; Johnson, Robertson, et al., 2007; Linden, Keijsers, Eling, & Schaijk, 2005; Smilek, Carriere, & Cheyne, 2010). Farrin et al. (2003) reported that mild to moderate depression was associated with measurable deficits in sustained attention when using the SART task. Studies have shown that attention complains are predictors of depression (e.g., Carriere, Cheyne, & Smilek, 2008; Smallwood, Fitzgerald, Miles, & Phillips, 2009). Screen-use has been linked to depression, but few studies have examined the relationship without using cross sectional methods rather than longitudinal research or other THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 6 controlled experiments (Primack, Swanier, Georgiopoulos, Land, & Fine, 2009). It is important to know causality, because, the researcher cannot know if the depression was caused by screen-use or vise versa. Since we are looking at a condition that has already happened, it is also difficult to know the individuals actions prior to their depression diagnosis. In summary, screen-use could cause depression, but it is also possible that depressed individuals increase their screen-use (Campbell, Cumming, & Hughes, 2006). The possibility of an unknown third factor that causes both depression and increased screen-use cannot be excluded. Primack et al. (2009) used a longitudinal design. Their analysis started in 1994 and lasted until 2002. Their data was gathered in 1995 and those who had valid data from the beginning were asked to participate again seven years later. They wanted to see the development of depression, so they excluded everyone that claimed depression at baseline. The final study had 4142 participants who did not feel depressed at baseline. A shortened version of The Centers for Epidemiologic Studies – Scale (CES-D) was used to screen for depression in participants and included nine validated questions to measure depression. They asked about television viewing and videocassettes, computer gaming and radio using, and for duration of this media use. Those who reported more depression at follow-up had watched significantly more television at baseline. The authors wondered why there was a stronger impact from TV watching than other medias and concluded that while watching television, the motion pictures look more realistic than those that appear while playing computer games and listening to the radio. The authors also concluded that development of depression is linked to several factors such as poor sleep, self-comparison, anxiety provoking content and stereotyping. Especially, television and overall media exposure in early childhood was linked to the development of depressive symptoms in early adulthood. It would be informative to see if this association still exists by replicating the study and looking at general screen-use, THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 7 not merely TV viewing. Other studies have shown that screen-use has negative impact on mental well-being (de Wit, van Straten, Lamers, Cuijpers, & Penninx, 2011; Hamer, Stamatakis, & Mishra, 2010; Yang, Helgason, Sigfusdottir, & Kristjansson, 2013). Several studies have concluded that screen-use negatively affects sleep, mental health, and psychosomatic symptoms (e.g., Iannotti, Kogan, Janssen, & Boyce, 2009; Taehtinen, Sigfusdottir, Helgason, & Kristjansson, 2014; Van den Bulck, 2007; Ybarra, Alexander, & Mitchell, 2005). Furthermore, sleep deprivation, mental health problems and psychosomatic symptoms have shown to reduce cognitive function (e.g., Hall, Kuzminskyte, Pedersen, Ørnbøl, & Fink, 2011; Hinkelmann et al., 2009; Kim, Kim, Park, Choi, & Lee, 2011; Miyata et al., 2013; Murrough, Iacoviello, Neumeister, Charney, & Iosifescu, 2011; Williamson & Feyer, 2000). In summary, studies indicate that increased screen-use has a negative effect on cognitive performance, as well as other factors such as mental health and sleep, which also are known to affect cognitive function negatively. Few studies, however, have examined whether the impact of screen use on cognitive function is moderated by factors such as mental health (i.e., psychosomatic symptoms and depression), and sleep. The aim of the current study is to examine the impact of screen use on cognitive function and whether the impact varies depending on mental-health or sleep. The present study is a pilot study, for a potentially larger research on the impact of screen use on cognitive function. In this pilot study, two cognitive tasks measuring attention will be used, SART and Stroop Color-Word task, and mean reaction times (RT) measured. Depression will be measured by using the Symptom Check List (Derogatis, Lipman, & Covi, 1973), psychosomatic symptoms, sleep and screen use will be assessed as well, through a questionnaire. This study presents practical knowledge for the scientific community, by providing up to date information about screenuse and its impact on cognitive function. THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 8 The following hypotheses are tested in this study: Hypothesis 1: High screen-use individuals will show slower RT when conducting SART task compared to low screen-use individuals. Hypothesis 2: High screen-use individuals will show higher depression symptoms, psychosomatic symptoms and lower sleep quality and length compared to low screen-use individuals on the SART task. Hypothesis 3: High screen-use individuals will show slower RT when conducting Stroop Color-Word task compared to low screen-use individuals. Hypothesis 4: The performance of high screen-use individuals on cognitive tasks will vary with factors such as sleep, mental health and psychosomatic symptoms. Method Participants A total of 45 participants took part in the study (nine men and 36 women, Mage = 25.18) and their age ranged from 20 to 53 years (SD = 6.05). An email was sent to students, requesting participation and the study was furthermore introduced in classes that took place in Reykjavik University. Participants were all undergraduate students at School of Business, most of them were psychology students from the department’s research participant pool who received course credits for their participation. Instruments and Stimuli High screen-use/low screen-use. Screen-use was assessed with a questionnaire by asking participants what kind of electronic device they had access to/and or owned at home “television”, “laptop”, “desktop”, “smart-phone”, “tablet”, “kindle”, and then there was a space where the participant could add some other device that required screen-use. The participants were next asked to specify which device they used the most, of the ones selected above. The participants were subsequently asked how much time they spent on this specific device each day, ranging from “almost no time”, to “six hours or more” per day. THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 9 Cognitive function. Attention was measured by asking participants to complete the Sustained Attention to Response Task (SART) (Robertson et al., 1997). The SART was administered while participants were in front of a computer screen in a quiet room. The SART task presented digits ranging from 0-9 that appeared randomly in the center of a computer-screen. Digits were presented in black with the size of 30 millimeters on white background. The task was conducted on MacBook pro retina 13-inch laptop. Participants were trained to push either the ‘space’ or the ‘enter’ buttons as quickly as possible, except when the digit ‘3’ appeared (which occurred randomly, on average 10% of the time). The program recorded RT in milliseconds (ms) and whether or not a response was given. The time between numbers was 1125 ms, if the participant’s reaction was slower than that time the response was marked as missed. The task lasted for nine minutes and 375 ms where 500 digits were presented, each digit was displayed for 250 ms. The mean RT of all trials that were correctly answered were used in data analysis. Participants also completed a Stroop Color-Word task (Stroop, 1935) where they were asked to identify the color of the font of particular color names that they saw instead of the meaning of the word. Because the meaning is processed faster than the color, the results show a slower RT when color and word do not match. Time was calculated both for baseline stroop (with matching font color and color name, blue in blue font), and for an experimental condition where font color and color name did not match (e.g., blue in yellow font). Depression. Depression was measured by asking participants questions from the Symptom Check List (SCL-90) (Derogatis et al., 1973; Derogatis & Unger, 2010). Participants were asked how often during the last 30 days they had experienced discomfort related to the following statements: “I was sad or had little interest in doing things”, “I felt lonely”, “I had a hard time falling asleep or keep myself asleep”, “I had little appetite”, “I felt sad or blue”, “I was slow or had little energy”, “I cried easily or wanted to cry”, “The future THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 10 seemed hopeless”, “I was not excited in doing things”, and “I thought of committing suicide”. Participants answered using a four point Likert scale ranging from 1 = “almost never”, 2 = “seldom”, 3 = “sometimes” to 4 = “often”. Participant’s sleep. Sleep was measured in two ways, by asking participants about length of sleep (how many hours) and sleep quality. The sleep length was rated by asking “How many hours do you sleep during weekends”, and “How many hours do you sleep during weekdays” ranging from “Less than four hours”, to “Longer than ten hours”, and “Over the last two weeks how often do you think you got plenty of sleep” ranging from “Always”, to “Never”. The items assessing sleep quality were; “If you think about your sleep quality during the last two weeks how long did it take you to fall asleep”, and could be responded to on a five point scale from “it only took me a few minutes to fall asleep” to “It took me more than three hours or I did not fall asleep”. “How often during the last two weeks have you on average woken up in the middle of the night” ranging from “Never”, to “Three times or more”. There was also an option in this item where participants could mark “I have no idea” and that was rated as a missing value. The last item in the sleep quality category was “How often during the last two weeks have you woken up unnecessarily early”. Ranging from “Never” to “Every morning/night”. The questions used to measure sleep length and sleep quality are based on various sleep scales (e.g., Insomnia severity index, Athens insomnia scale and Pittsburgh sleep index) (Bastien, 2001; Buysse, Reynolds, Monk, Berman, & Kupfer, 1989; Soldatos, Dikeos, & Paparrigopoulos, 2000, 2003). Psychosomatic symptoms. Participant’s psychosomatic symptoms were assessed by summing up two items on the questionnaire, “How often during the last 30 days have you experienced headaches”, and “How often during the last 30 days have you experienced stomachaches” and the scale was from “almost never”, to “often”. THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 11 Procedure Before the study was conducted, The Data Protection Authority was informed and the study was approved at the BSc Psychology Course Committee at Reykjavik University. An email was sent to students with very specific information about the study and those students that were interested to participate could reply to the email and the researcher sent a link to a Google sheet, where the participant could sign up for an available meeting session. The study was carried out in two different rooms at Reykjavik University with one participant at a time. Each session took about 45 to 50 minutes. The researcher welcomed the participant, and after introducing herself, he or she was invited to have a seat. The participant was then shown the same information that they received in the email (see appendix A, p. 27) and the researcher made sure that they fully understood what was expected of them. Following that, the informed consent form was signed (see appendix A, p. 28). The anonymity of the study was repeated verbally and if something was unclear about the questionnaire (see appendix B, p.30) the researcher had his own copy to look at and specific details were explained individually to each participant if requested. Finally, the participant was asked not to speak to others about the study. After the questionnaire had been filled out the SART task was conducted (see appendix D, p. 38). Before the first session, participants got to practice by testing the task with ten cues (with random numbers appearing, and inhibiting response when ‘3’ appeared). After the practice session was over the subjects were asked if they understood what was expected of them. If they replied “no”, the instructions were repeated verbally. Lastly, the Stroop Color-Word task was completed (see appendix C, p. 36). Participants were informed about the study’s hypotheses after their participation and the researcher thanked them for their participation. Research Design and Data Analysis THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 12 Mean RT for the SART task was calculated for the first part, the middle part and the last part of the task (this was done to see if performance changed over time). The data was then analyzed in four 3 x 2 x 2 mixed ANOVAs with SART time (beginning, middle, end), screen use (high, low) and deficits (sleep length/sleep quality/psychosomatic symptoms/depression [high, low]) as the independent variables. For the RT in the stroop task, the data was analyzed in four 2 x 2 x 2 with stroop (matching, non-matching task), screen use (high, low) and deficit (sleep length/sleep quality/psychosomatic symptoms/depression [high, low]) as the independent variables. The screen-use question (how many hours per day a device is used) was divided into two parts with median split to divide participants into high and low screen-use groups (high = 25, low = 19). One participant forgot to answer the question and was therefore treated as missing. The questions on depression (high = 22, low = 22), psychosomatic symptoms (high = 29, low = 15), and sleep (sleep quality [high = 20, low = 24] sleep length [high = 25, low = 19]) were summed together and participants’ scores divided into high and low using median split. Before the sleep length items were summed up and divided, one question was rotated to be consistent with the others “How often during the last two weeks have you got enough sleep”. The hypotheses were one tailed which specifies a directional relationship between variables, therefore the p values were divided by two. Mauchly’s test indicated that the assumption of sphericity had been violated in all circumstances, except between screen-use and sleep length, and therefore the data was corrected using Huyn-Feldt correction, which resulted in corrected degrees of freedom. Chronbach’s Alpha reliability coefficient was calculated for the ten questions that measured depression, which had good reliability, α = .84, Alpha for the psychosomatic questions was α = .65, for sleep length α = .58 and sleep quality α = .61. Effect sizes (partial eta square) were measured in the analysis (.02 = small, .13 = THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 13 medium, .16 = large). The statistical analysis was performed with IBM SPSS statistics version 22. Results The aim of the study was to examine the impact of screen use on cognitive function and to see whether the impact varies depending on mental-health psychosomatic symptoms, and sleep. Data was analyzed in four 3 x 2 x 2 (SART x Screen-use x Deficit [high, low]) Mixed ANOVAs for the SART and four 2 x 2 x 2 (Stroop x Screen-use x Deficit [high, low]) Mixed ANOVAs for the stroop task. The alpha level of significance was set at .05 one-tailed. SART task Table 1 sums up the descriptive statistics for the SART task (beginning, middle and end), and the between group variables, depression, psychosomatic symptoms, sleep length and sleep quality. Table 1 Mean Reaction Time and Std. Deviation for SART (beginning, middle and the end) and the Different Dependent Variables Measure Depressive symptoms Low depression SART beginning Low High screenscreenuse use M (SD) SART middle Low High screen-use screen-use M (SD) SART end Low High screenscreenuse use M (SD) .394 (.069) .378 (.101) .368 (.060) .384 (.121) .365 (.074) .364 (.117) .349 (.053) .356 (.032) .329 (.064) .380 (.089) .325 (.093) .368 (.091) .389 (.075) .388 (.118) .358 (.062) .390 (.120) .333 (.110) .385 (.123) High symptoms .356 (.054) .369 (.053) .338 (.067) .378 (.102) .347 (.074) .356 (.097) Low sleep length .388 (.080) .372 (.102) .356 (.072) .379 (.133) .346 (.071) .356 (.132) High sleep length .356 (.050) .365 (.051) .339 (.061) .385 (.079) .339 (.097) .374 (.075) .367 (.049) .371 (.101) .350 (.065) .381 (.106) .346 (.107) .374 (.104) .371 (.081) .365 (.045) .339 (.066) .383 (.110) .336 (.052) .356 (.108) High depression Psychosomatic symptoms Low symptoms Sleep length Sleep quality Low sleep quality High sleep quality Note. M = mean in seconds; SD = Standard Deviation; SART = Sustained Attention to Response task. THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 14 Those with lower sleep quality and high screen-use all had slower mean RT than those with low sleep quality and low screen use. Interestingly, those who had more sleep and high screen exposure had slower RT in all conditions on the SART task than those who reported high sleep length and low screen-use. The same trend appeared for those who reported high screen-use and high psychosomatic symptoms. The results of the four 3 x 2 x 2 Mixed ANOVAs for the SART data revealed a significant two-way interaction between SART time and screen-use F(1.87; 78.54) = 2.55, p = .044, ηp² = .016. No other main effects or interactions were significant. As can be seen in figure 1, those who had high and low screen exposure were fairly equal in RT in the beginning of the SART task. However, in the middle and in the end, those who reported high screen exposure had significantly slower RT than those who reported low screen-use. 0,390 .382 Reaction Time 0,380 0,370 0,360 .368 .368 0,350 .366 Low screen-use .345 .342 0,340 High screen-use 0,330 0,320 Beginning Middle End SART Figure 1. Interaction between low and high screen-use on reaction time. Stroop task Table 2 summarizes the descriptive statistics for the stroop tasks, for screen use, depression, psychosomatic symptoms and sleep. The highest mean was on high depressive symptoms and low screen-use on the matching stroop task. However, the lowest mean was THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 15 measured for individuals with low depressive symptoms and low screen-use at baseline. Interestingly, those who had high depressive symptoms and high screen-use had higher RT in the matching stroop task. However, those who had high screen use and high depressive symptoms on the nonmatching task had lower RT. A similar trend appeared for the psychosomatic symptoms and low sleep quality. Table 2 Mean Reaction Time and Std. Deviation for Stroop Matching and the Stroop Nonmatching for the Various Dependent Variables Measure Depressive symptoms Low depression High depression Psychosomatic symptoms Low symptoms High symptoms Sleep length Low sleep length High sleep length Sleep quality Low sleep quality High sleep quality Stroop matching Low High screenscreenuse use M (SD) Stroop nonmatching Low High screenscreenuse use M (SD) 14.42 (3.53) 17.10 (4.16) 24.78 (5.70) 28.98 (8.65) 16.74 (3.66) 17.76 (2.24) 31.63 (11.21) 25.41 (4.23) 15.68 (3.85) 17.50 (4.20) 27.28 (8.10) 25.61 (4.91) 15.81 (3.78) 17.34 (3.11) 29.66 (10.81) 28.25 (7.99) 17.28 (4.22) 17.30 (2.84) 29.95 (6.19) 28.65 (8.36) 14.87 (3.21) 17.47 (3.97) 28.10 (11.52) 26.25 (5.94) 15.31 (3.60) 17.16 (3.64) 29.07 (12.26) 26.82 (5.66) 16.38 (3.98) 17.63 (3.26) 28.38 (5.34) 28.03 (8.71) Note. M = mean in seconds; SD = Standard Deviation. For the four 2 x 2 x 2 mixed ANOVAs conducted for the stroop data, the results revealed a significant main effect of type of stroop F(1, 40) = 96.14, p < .001, ηp² = .706, and a significant three-way interaction between type of stroop, screen-use and depression F(1, 40) THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 16 = 3.83, p = .029, ηp² = .087. No other main effects or interactions were significant, as can be seen on figure 2 and 3. High screen-users were slower in RT on both stroop tasks, for low depression. However, those who showed high depression and were high screen-users showed Mean reaction time for the Stroop task considerably better performance on the nonmatching stroop task than low-screen users. 35 28.965 30 25 20 24.779 17.096 15 Low screen-use 14.423 High screen-use 10 5 0 Stroop matching Stroop nonmatching Stroop task Figure 2. Performance on stroop task for low and high screen-use for low depressive Mean reaction time for the Stroop task symptoms. 35 31.692 30 25.415 25 20 15 17.764 Low screen-use 16.735 High screen-use 10 5 0 Stroop matching Stroop nonmatching Stroop task Figure 3. Performance on stroop task for low and high screen-use for high depressive symptoms. THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 17 Discussion The current study provides insight into screen-use and its impact on cognitive function. A significant interaction was attained between screen-use and the SART task as well as between screen-use, type of stroop and depressive symptoms. The main aim of the study was to examine the impact of screen use on cognitive function and whether the impact varied depending on mental-health and sleep. The hypotheses that were argued in the introduction were mostly not supported, though hypothesis 1 was partly supported, as there was a significant interaction between SART and the participant’s screen-use where those who had higher screen-use had slower RT for the middle and the end part of the task compared to low screen-use participants. Hypothesis 4 was also partly supported, in the sense that the impact of screen-use on stroop task varied depending on depressive symptoms. The other hypotheses were not supported. In the present study, the results from four 3 x 2 x 2 Mixed ANOVAs for the SART data revealed a significant two-way interaction between SART time and screen-use which indicates that screen-use had a significant negative impact on cognitive function. Moreover, for the four 2 x 2 x 2 mixed ANOVAs conducted for the stroop data, the results revealed a significant main effect of type of stroop, as well as a significant three-way interaction between type of stroop, screen-use and depression. Primack et al. (2009) used a longitudinal design and found that children with increased media use in adolescence had greater odds of developing depressive symptoms at follow-up seven years later. However, the association that was found in the present study between the stroop task, screen use and depression was quite interesting. Those that were low on depression and were high screen-users showed slower RT on the stroop task (both matching and nonmatching), however those who showed high depression and were high screen-users showed considerably better performance on the nonmatching stroop task. The results from the present study from the SART task were in THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 18 accordance to previous studies, that have claimed that screen-use has a negative effect on cognitive function, (e.g., Bailey et al., 2010; Dworak et al., 2007; Healy, 2004; Karle et al., 2010; Levine & Waite, 2000; Swing et al., 2010; Zimmerman & Christakis, 2007). For example, Karle et al. (2010) researched task switching performance between video game players and non-video game players and found that video game players demonstrated more task switching benefits compared to non-video game players, however, the benefit disappeared when the proactive interference between tasks was increased. The current findings reveal that those who had high and low screen exposure were fairly equal in RT in the beginning of the SART task. However, in the middle and in the end, those who reported high screen exposure had significantly slower RT than those who reported low screen-use. The results were inconsistent compared to other studies in finding a relationship between screen-use, sleep and psychosomatic symptoms (Kim et al., 2011; Miyata et al., 2013; Taehtinen, Sigfusdottir, Helgason, & Kristjansson, 2014; Van den Bulck, 2007). Miyata et al. (2013) researched older adults and found that sleep length and quality might play a significant role in older adult’s cognitive performance. The present results found no difference, however that might have occurred due to inappropriate items on the questionnaire. Also, there might be a difference between older adults' sensitivity to sleep deprivation/quality and young adults’. Taehtinen et al. (2014) found a cross-sectional relationship between screen-use and psychosomatic symptoms, by measuring psychosomatic symptoms with four items on a questionnaire. The present study found no association however, why those studies are not in accordance with each other could be because of the cross-sectional method (Campbell et al., 2006), or the fact that the present study only used two items measuring psychosomatic symptoms while Taehtinen et al. (2014) measured four items. Further research on this association is needed. THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 19 Whether the SART task is a good way to measure sustained attention, might have had impact on the current study, in terms of how much criticism the task has received for its reliability and validity (e.g., Stevenson et al., 2011; Whyte et al., 2006). In spite of that, those articles that criticize the test often fail to report basic statistics like effect sizes and show incomplete analysis which can have an enormous impact on results, especially with results that have few participants like Whyte et al. (2006) had in their study. It is very important to report the effect sizes; those statistics are far too frequently disregarded. It is obvious that failing to replicate studies with many participants is most certainly because of lack of statistical power, even though small studies have often very good potential value (Smilek et al., 2010). The present research had several limitations. For example, low statistical power, as there were only 45 participants that took part. The content validity of the study was threatened to a certain extent by summing up the items on the questionnaires where the Chronbach’s Alpha inner reliability coefficient was quite low, except for depression, which indicates that the items on the questionnaire were possibly not measuring the construct that they were intended to measure well enough. The participants were almost all familiar with the questionnaire, which may have biased their answers by trying to be socially desirable, even though the experiment was anonymous. The generalization problem is always a possibility, as the homogeneity of the participants is too high and therefore difficult to generalize to the rest of the population. In summary, participants’ attention should not differ in conducting the SART task but it could be that undergraduate psychology students experience less or more depression, psychosomatic symptoms or sleep problems than the general population. The study was also carried out in two different rooms, which can affect the participants’ experience, in where one room had no distractions and no windows and the other room had a window and perhaps THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 20 distracting noise outside. The variable that measured psychosomatic symptoms only contained two items that assessed headaches and stomachaches. There are considerable more psychosomatic symptoms that are affecting individuals in their daily lives, therefore should future studies measure psychosomatic symptoms with additional items. Similarly, were the items that measured sleep length and sleep quality summed together by few items in the questionnaire, which does not cover all the sleep difficulties, that people may experience in their lives. Therefore, future studies should use more validated scales and have more than handful of items summed together. Despite its limitations, the present study has theoretical value for the scientific community due to the fact that the relationship between screen-use and cognitive function has not been studied by any extent; these results are therefore valuable and up to date information for larger studies that will be conducted. The present findings suggest that screen-use has an effect on cognitive function. The item measuring screen-use was the device that the participant reported in using the most. Thus, the overall participants’ screen use may perhaps be beyond what was measured in current research. In conclusion, further research is needed on sustained attention and screen-use in general to discriminate whether and how the relationship exists. Future studies should evaluate screen-use with validated scales and possibly add another cognitive performance task to the method to compare tasks. There might be stronger associations between present variables; future research should add participants for satisfactory statistical power. As can be seen on previous discussion, screen-use and its’ association with cognitive function is a complex matter, by further research we can understand the screen-use behavior that has, and will probably increase for years to come. This pilot study provides a fundamental knowledge for future studies in this field. THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 21 References Bailey, K., West, R., & Anderson, C. A. (2010). A negative association between video game experience and proactive cognitive control. 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Pediatrics, 120(5), 986–992. http://doi.org/10.1542/peds.2006-3322 THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 27 Appendix A Kynning á B.Sc rannsókn Ég heiti Jóhanna Ásta Þórarinsdóttir ([email protected]) og er á þriðja ári í sálfræði við Háskólann í Reykjavík. Ég er að vinna að B.Sc rannsókn minni sem snýr að áhrifum skjááhorfs á hugræna virkni hjá háskólanemum og óska eftir þátttöku þinni. Markmið rannsóknarinnar er að: Kanna hvort að skjááhorf hefur áhrif á hugræna virkni ungs fólks. En einnig að athuga hvort að aðrir andlegir þættir hafi áhrif á sambandið. Þér er boðið að taka þátt í þessari rannsókn. Þátttakendur verða nemendur úr Háskólanum í Reykjavík sem bjóða sig fram til þátttöku. Þátttaka í rannsókninni felst í því að svara spurningalistum og leysa verkefni af tölvuskjá. Áætlað er að það taki um 10 - 15 mínútur að svara spurningalistanum og tölvuverkefnið taki um 40 mínútur. Spurningalistinn verður lagður fyrir á undan og þátttakendur fá því gott næði til að svara honum í einrúmi. Þátttaka fer fram í Háskólanum í Reykjavík. Spurt verður um eftirfarandi þætti: almennar upplýsingar,svefnvenjur, skjááhorf, andlega og líkamlega líðan. Ávinningur og áhætta: Vísindalegur ávinningur rannsóknarinnar er fólginn í að afla vitneskju um skjááhorf ungs fólks. Framlag þitt og annarra þátttakenda í rannsókninni mun stuðla að aukinni þekkingu á skjááhorfi og tengslum þess við hugræna virkni. Þeir sem skráðir eru í námskeiðin E-215-HSKY og E-313-SATI eiga þess kost að fá 60 mínútur af þeim 5 klst sem þarf til að uppfylla 10% af einkunn, sitji þeir rannsóknina til enda. Áhætta af þátttöku felst aðallega í því að spurningarnar gætu valdið hjá þér uppnámi, en minnt er á að þátttakandi getur valið að sleppa einstaka spurningum. Aðgengi að rannsóknargögnum: Allar upplýsingar sem þátttakendur veita í rannsókninni, verða meðhöndlaðar samkvæmt ströngustu reglum um trúnað og nafnleynd og farið að íslenskum lögum varðandi persónuvernd, vinnslu og eyðingu frumgagna. Í tölfræðilegum úrvinnsluskrám munu hvergi koma fram persónugreinanleg gögn. Rannsóknargögn verða færð í gagnagrunn án persónuauðkenna. Þér er hér með heitið að gögnin verða eingöngu notuð í vísindalegum tilgangi, þau verða meðhöndluð af fyllsta trúnaði og samkvæmt lögum um persónuvernd og meðferð persónuupplýsinga nr. 77, frá 23. maí 2000. Varðveisla gagna: Að rannsókn lokinni verða gögnin látin í hendur ábyrgðarmanns rannsóknar Dr. Kamillu Rúnar Jóhannsdóttur ([email protected]) sem mun varðveita þau í tvö ár og eyða þeim síðan. Þér er frjálst að hafna þátttöku eða hætta í rannsókninni hvenær sem er, án frekari útskýringa. Nemendur fá þann tíma sem þeir inna af hendi upp í 10% einkunn. THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 28 Upplýst samþykki fyrir rannsókn Samþykki þátttakanda: Ég hef fengið fullnægjandi upplýsingar um eðli og framkvæmd rannsóknarinnar. Ég hef verið upplýst(ur) um að ég geti dregið samþykki mitt um að taka þátt í rannsókninni fyrirvaralaust til baka, án nokkurra skýringa eða neikvæðra afleiðinga fyrir sjálfan mig. Rannsakendur hafa leyfi til að vinna með þau gögn sem hafa safnast fram að því. Mér er ljóst að rannsóknargögnin verða geymd án persónuauðkenna næstu tvö ár hjá ábyrgðarmanni rannsóknar Hér veiti ég upplýst samþykki mitt um þátttöku í umræddri rannsókn ___________________________ Þátttakandi ___________________________ Rannsakandi THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 29 Written Debriefing Form The Impact of Screen Use on Cognitive Function: A Pilot Study The aim of this study was to see if screen-‐use has an impact on cognitive function. Furthermore, the aim was to look at possible moderating effect of factors such as depression, sleep and psychosomatic symptoms that have been shown to decrease cognitive function in earlier studies. Your results will remain confidential and unrecognizable to the experimenter, and all results will only be published anonymously as a group data. If you want to be informed of the results of the study, once it is completed you are welcome to contact me, Jóhanna Ásta Þórarinsdóttir, 771-‐5997. The reason that you were refrained from talking about the experiment while it was still running was because there were others in your class that were participating and therefore it was valid not to bias the initial results. In this study we presented you with two cognitive tests, The Sustained Attention to Response Task (SART) and the Stroop Color-‐Word task. By conducting these tasks we were able to measure your Reaction time (RT) to see if screen use (which is an information you gave in the questionnaire) affects it. We also looked at factors such as psychosomatic symptoms, depression and sleep that have been shown to decrease cognitive functions. If you are interested in this area of research, please look at these articles at the library, or online: Bailey, K., West, R., & Anderson, C. A. (2010). A negative association between video game experience and proactive cognitive control. Psychophysiology, 47(1), 34–42. http://doi.org/10.1111/j.1469-‐8986.2009.00925.x Primack, B. A., Swanier, B., Georgiopoulos, A. M., Land, S. R., & Fine, M. J. (2009). Association Between Media Use in Adolescence and Depression in Young Adulthood: A Longitudinal Study. Archives of General Psychiatry, 66(2), 181. http://doi.org/10.1001/archgenpsychiatry.2008.532 Karle, J. W., Watter, S., & Shedden, J. M. (2010). Task switching in video game players: Benefits of selective attention but not resistance to proactive interference. Acta Psychologica, 134(1), 70–78. http://doi.org/10.1016/j.actpsy.2009.12.007 If you wish to express concern, complaints or have question about the experiment please contact Dr. Kamilla Rún Jóhannsdóttir, [email protected], Head of the Department of Psychology, Reykajvík University. THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION Appendix B Spurningalisti 30 THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 31 THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 32 THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 33 THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 34 THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 35 THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION Appendix C 36 THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION 37 THE IMPACT OF SCREEN USE ON COGNITIVE FUNCTION Appendix D SART task 38
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