ME 327: Design and Control of Haptic Systems Autumn 2015 Lecture 10: Project/Presentation Discussion Allison M. Okamura Stanford University presentation Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015 ME327: Design and Control of Haptic Systems Autumn 2012 Oral Presentation Evaluation Form paper presentation Reviewed By: __________________________________________________ !----------------------------------------------------------------------------------------------------------------------------------Presenter: ______________________________________________________ Paper Title: ____________________________________________________ • select a paper ME327: Design and Control of Haptic Systems What are the salient features of the paper? (What was novel or significant about it?) Slides Subject Knowledge Organization 0 3 Audience cannot Audience has difficulty understand the following the presentation because presentation because there is no order to the the student jumps sequence in which around without information is connecting different presented. topics very well. What is a good direction for future work based on this paper? Student does not grasp Student is the information in the uncomfortable with the presented paper and information and is able cannot answer to answer only questions on the rudimentary questions. subject. Student uses Student occasionally superfluous graphics or uses graphics that no graphics; the slides support the text and The Presentation have many errors in presentation, and/or spelling, grammar, the slides have some and/or legibility; or or her problems with spelling, What did this student do particularly well in his presentation? they are otherwise grammar, and/or unprofessional in legibility. appearance. Student mumbles, Audience members pronounces terms have difficulty incorrectly, and/or understanding the speaks too quietly or presentation. For too loudly for the example, student’s How could this student improve his or her presentation? audience to hear well. voice may be low, and Alternatively, student he or she may make eye may read most of the contact with the report and not make audience only eye contact. occasionally. Student begins late, Student does not cover poorly allocates time all of the material between topics during planned and has to talk, and/or continues rush, or student fails to What did you learn from the activity? speaking long past the present enough time limit. information to fill the time. Timing • prepare your presentation and activity What are the drawbacks of the paper? Presentation Skills • sign up for a presentation slot see handout for details evaluation The Paper Autumn 2012 7 Student presents information in a reasonable sequence that the audience can mostly follow, perhaps with some effort. 10 Student presents information in a logical, interesting order that the audience can easily follow. Student is at ease with the presented topics but cannot elaborate on all issues and does not handle challenging questions smoothly. Student’s graphics relate to text and presentation, but there is room for improvement. Slides have few misspellings, grammar errors, and illegible areas. Student’s voice is clear, and most words are pronounced correctly. Most audience members can hear the presentation, but the student turns to notes or slides for prompting several times. Student demonstrates full comprehension of the subject of the paper and handles questions adeptly. Timing is a little off, in that parts of the talk feel rushed or slow, and/or student does not leave adequate time for questions and activity. Timing is perfect: the student starts and ends on time, leaving sufficient opportunity for questions and activity. Rating (0-10) Student’s graphics explain and reinforce the text on the slides and the spoken narrative. The slides have no misspellings or grammatical errors and look very professional. Student uses a clear voice and correct, precise pronunciation of technical terms so that all audience members can hear the presentation. Student maintains eye contact and does not use notes. Total This rating table was adapted from materials by the Information Technology Evaluation Services at the North Carolina Department of Public Instruction. Score the presentation on the reverse side. Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015 project Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015 project • decide on team and come up with ideas (due Friday) 3 people; I encourage diversity in experience! • meet with the instructors to review your ideas there will be a doodle sign up available this weekend • propose a specific project (due Nov. 6) see handout for proposal guidelines • do the project: make your device/system/experiment with checkpoints along the way • present your project at the Haptics Open House Thursday Dec. 3, 10:30 am to 12 pm in 520-145 your peers, faculty, etc., will be in attendance Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015 your project should • be clear in its objectives: know how you define success! • be informed by a thorough literature search • be easily used by a haptics novice at the demonstration day • have high “production values” • be developed with a user study in mind Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015 you may wish to... • have a real impact on the world by solving a problem (e.g., assistive technology) • relate the project to your current research • continue working on your project next quarter as an ME 391/392 (independent research) project • make a big splash (publicity, start-up company, etc.) Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015 example projects from previous years (some of these classes had a different focus) Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015 Display of material softness using magnetorheological fluid Stanford University ME 327: Design and Control of Haptic Systems 2010 © Allison M. Okamura, 2015 Skin stretch haptic device 2010 E. Greenwald, J. Pompe, S. Hsiao, A. Okamura. Quantification and Reproduction of Human Hand Skin Stretch and its Effects on Proprioception. Understanding the Human Hand for Advancing Robotic Manipulation (Workshop at Robotics: Science and Systems Conference), Seattle, WA, 2009. Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015 Tactile display for simulating lumps in tissue Stanford University ME 327: Design and Control of Haptic Systems 2010 © Allison M. Okamura, 2015 Bone screw simulator for orthopedic surgeons 2010 A. Majewicz, J. Glasser, R. Bauer, S. Belkoff, S. Mears, and A. M. Okamura. Design of a haptic simulator for osteosynthesis screw insertion. In Haptics Symposium, pp. 497–500, 2010. Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015 ented Posture Interface Xingchi He‡ Department of Mechanical ngineering, Johns Hopkins University Allison M. Okamura Haptic feedback based on kinect tracking § 2011 Department of Mechanical Engineering, Stanford University be useful in the areas of posture, balance, and rehabilitation, we have a particular interest in training yoga pose. In classrooms and in the home, real-time haptic guidance may improve performance of static pose and reduce yoga-related injury. 1.2 Related Work Recent work in the area of motion guidance incorporates a variety of feedback displays and sensing technologies. To highlight a few, Spelmezan et al. [17] designed a full-body vibrotactile display for correcting posture in sports that used spatial cues activated remotely by an instructor; Bloomfield and Badler [8] created a tactile sleeve for collision avoidance and skill training in virtual environments that used infrared motion capture; van der Linden et al. [20] developed a wearable jacket with vibration for correcting posture and violin bowing technique that used inertial motion capture. While all of these systems use a wearable vibrotactile interface as a “teacher,” [10], [11], and [16] are most relevant to our work and are further discussed. Lieberman et al. [11] designed an upper-body suit with Tactaid voice coil actuators for vibrotactile feedback for 5-DOF motion Figure 2: The HAPI Bands system. A user wearing three HAPI gure 1: The HAPI Bands system helps a user maintain a static of the arm. Using the Vicon optical tracking system (Vicon MoBands is shown facing a visual display. Four eccentric mass motors ose. Five body-worn bands vibrotactile feedback that tion Systems, Los Angeles, CA), aprovide user’s motion was compared to are mounted inside each band, and arm bands have accelerometers uides the user to correct misaligned torso, shoulder, and elbow the desired trajectory of a teacher and vibrotactile feedback profor limb orientation sensing. The Arduino MEGA microcontroller on ints. The Kinect sensor, shown in the inset image, is positioned portional to joint error was delivered simultaneously to the wrist, the torso band controls motor activation (blue signals) and reads accelerometer data (black signals). Red connections show power diselbow, and shoulder to help the user mimic the motion. In a motor front of the user and tracks full-body joint position; band-mounted M. F. Rotella, K. Guerin, X. He, and A. M. Okamura. HAPI Bands: A an Haptic Augmented Posture Interface. tribution from external supply, and purple signals represent In USB task, tactile feedback improved performance by 27%. ASergi et al. of the ccelerometers measure upper-limb orientation. skeleton Proceedings IEEE Haptics Symposium, pp. 163-170, 2015. communication between Kinect, computer, and microcontroller. [16]pose focused regulatingon the an orientation of the forearmwith in Carteser’s is on displayed external screen, coordinate sian space, using the Liberty magnetic tracking system (Polhemus, ames indicating orientation of upper-body joints. Stanford University ME 327: Design of Haptic Systems © Allison M. Okamura, 2015 Colchester, VT). Tactile feedback was delivered to the wristand via Control an instrumented bracelet with four motors. Vibration proportional to arm rotation. Each band is constructed from two-inch wide elastic Haptic feedback of prosthetic hand configuration 2011 ! C0 ! C1 C2 C3 C4 C5 ! A. Cheng, K. A. Nichols, H. M. Weeks, N. Gurari, and A. M. Okamura. Conveying the Configuration of a Virtual Human Hand Using Vibrotactile Feedback. In Proceedings IEEE Haptics Symposium, pp. 155-162, 2015. Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015 2011 Haptic feedback for virtual keyboard/buttons ! ! ! Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015 2011 Haptic paddle juggling t*TJUDSJUJDBMGPSQFSGPSNBODF t3FEVDFETUBUFTQBDFEJNFOTJPO 5SBJOJOHBOEEBUBDPMMFDUJPOTFTTJPOT )BQUJD 1BEEMF Percentage of Outlier Apex Heights Haptic Feedback No Haptic Feedback 50 CV [%] PO [%] 40 30 20 10 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Subject # M. M. Ankarali, H. T. Sen, A. De, A. M. Okamura, and N. J. Cowan. Haptic Feedback Enhances Rhythmic Motor Control By Reducing Variability, Not Convergence Rate. Journal of Neurophysiology, 111:1286-1299, 2014. Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015 AngryGrads: Haptic feedback for learning a dynamic task Stanford University ME 327: Design and Control of Haptic Systems 2011 © Allison M. Okamura, 2015 2011 Foot haptics ! ! ! ! R. P. Jayakumar, S. K. Mishra, J. F. Dannenhoffer, and A. M. Okamura. Haptic Footstep Display. 2015 IEEE Haptics Symposium. In Proceedings IEEE Haptics Symposium, pp. 425-430, 2015. Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015 A 2-DOF Haptic Device for Displaying Forces on an Airfoil 2014 Appendix Screenshot of the user interface: Arduino Code: Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015 y s. h A-B design to eliminate order effects, the subject performed these movements without skin-stretch feedback in blocks 1 and 3 and with skin-stretch feedback — at the index fingertip, according to 4 R ESULTS the control paradigm believed to be most intuitive — in blocks Figure 2 4 displays the results from the anonymous poll on skinand 4. Each block, which lasted 6-8 minutes, was followed by stretch a “intuitiveness”. Those who responded to the poll were 3-minute break. The first session of blocks was preceded by a 15mainly Stanford engineering students and professors. Greater than 80% of users found the anti-aligned control paradigms to be more minute training session with the Emotiv Control Panel (to build the intuitive than their aligned counterparts. Of these users, over 65% EPOC’s neural-activity mapping) and a 10-minute period of feelpreferred position-based over velocity-based control; this repreing the different skin-stretch control paradigms. This protocol was sented nearly 60% of all users polled. approved by the Stanford University Institutional Review Board. Figure 3 shows our subject performing the study. Skin-Stretch Haptic Feedback for Improved Control of Brain-Computer Interfaces n- 12 ne sunt N umb e r of Vot e s 10 e e sd ur i+) le s d ll 2014 8 6 4 2 0 pos– vel– vel+ pos+ C ont r ol Par adigm 3: Subject Performing Study S. M. Sketch, Figure D. R. Deo, J. P. Menon andthe A. User M. Okamura. Design and experimental ofControl a skin-stretch Figure 4: Intuitivenessevaluation of Skin-Stretch Paradigms haptic device for improved control of brain-computer interfaces. the BCI-basedpages study, 272-277, our expert subject In IEEE International Conference on Robotics andFor Automation, 2015. was a 22-year-old, healthy, right-handed male with no sensory deficits. Tables 1 and an hour of training with the Emotiv EPOC, our subject was able 2 display his performance for each © session block 2015 of the Stanford University MEdirection 327: Design Control of Haptic Systems Allisonand M.each Okamura, to move the cursor in a pre-commanded with and 80-90% accuracy. BCI-based study, both in terms of the number of target acquisitions 6 After project discussion and matchmaking Stanford University ME 327: Design and Control of Haptic Systems © Allison M. Okamura, 2015
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