Evaluating Student Computer-Based Products Presentation by Deb Greaney Presentation Acknowledgements: G. Oggero, D. Greaney, V. DeWitt Evaluating Student Computer-based Products Copyrighted B. Porter Introductions & Thank You’s Presenter - Deb Greaney ROE Consultants: Mary Ann Quivey Ron Rull Thanks to Vicki DeWitt LTC 5 Director Scott WalthesTech Support To Make You Comfortable Please turn off your cell phone/pagers Take care of yourself One voice “in the air” at a time Parking Lot Purpose Overview of the Workshop Handbook & Handouts Evaluating Student Computer-based Products Handouts Warm-up 1. Use your unit template and the description of your Final Team Performance. 2. Find a partner 3. Each pair take 10 minutes each to describe their projects and products to each other.…jot a few thoughts or impressions on the orange worksheet. 4. Hold on to those thoughts… Do something, Do anything….. Just use it! Do what you can Do what you want Just use it! If You DON’T Use It… We’ll Lose IT! Educators need to collectively organize for the types of learning use that return the highest value of their technology resources. Changing the Pedagogical Focus for Student Technology Use From this….. Textbook centered Teacher centered Direct Instruction Facts/Answers Literacy/Adaptation Prescribed Curriculum To This… Resource centered Student centered Constructivism, Problembased, Inquiry Questions Re-culturing/Transforming Authentic Learning & Learning to Learn The Need for Technology Use Assessment Need to Answer the “So What” question Federal NCLB & Grant Requirements State Accountability Local Accountability Is the technology worth the money & how do we prove it? Starting at the Bottom Line Three Levels of Use Literacy Uses Adapting Uses Transforming Uses Literacy Uses Technology Focus: Acquiring Technology Skills—“just-in-case” skill learning acquired for possible future needs Literacy classes Learning hardware and software Students projects are technology focused rather than expecting standards to intentionally drive the use of technology for learning Literacy Uses Instructional Focus Technology-centered pedagogy Teacher talk is "technology talk” rather than "learning talk." Technology uses are organized for their own sake Acquiring and assessing technical skills Offered as separate and/or optional experiences/programs Allowed when “real work” is completed or considered alternative/”reward” activities Literacy Uses Staff Development Focus: Designated “experts” tend to be self-initiating in learning on their own. Other interested staff mostly learn on their own time and own dime. Examples of Literacy Uses Activities include: Keyboarding Using computers when “real work” is finished Computer literacy classes Computer programming Computer application classes Doing technology for its own sake Using curriculum to provide “topics” for technology use Adapting Uses Technology Focus: Optional/Adaptive Learning Tasks—integrating is seen as “use it for something, anything…just use it” Drill and practice with content software Instructional games Productivity tools used to adapt assignments tasks given without technology in the past Curriculum provides “topics” for tech uses Adapting Uses Instructional Focus Teacher-centered, direct instruction pedagogy Teacher talk is “same stories with new tools” –there is confusion that new tools make new instructional stories. Technology uses are adapted/ provided but still optional with traditional curriculum goals. Teacher and student roles remain the same Adapting Uses (cont.) Technology viewed as interesting but optional and not necessary to achieve present curriculum goals Assessment practices are unchanged Student experiences depend upon teacher directed assignments Adapting Uses Staff Development Focus: Participation and support while encouraged is still optional as well as unfocused. Funding is inadequate – less than 30% of total technology budget. Examples of Adapting Uses Activities include: Drill and practice software Instructional games Integrated learning systems Using word processing to write themes Content-specific software Transforming Uses Technology Focus: Essential/Re-culturing Learning Tasks — integrating is “just-in-time” technology skills as needed for learning content standards/projects Complex learning and thinking tools Community learning tools Assessment tools such as rubrics Productivity tools used to conduct inquiries, construct meaning, and produce information Transforming Uses Instructional Focus Student-centered, Constructivist pedagogy— Teacher talk is “new stories with new tools.” Technology uses enables new learning tasks not possible without technology Student roles expand to include explorers, producers of knowledge, communicators, and self-directed learners Transforming Uses (cont.) Teacher roles expand to include facilitators, designers, learners, and researchers Learning and assessment practices are changed Students initiate technology uses as they create their own learning experiences Development of HOTS fluency through accessing, processing and communicating information Transforming Uses Staff Development Focus: Essential skills and practices are articulated, expected, supported and measured for all teachers. Adequate funding of at least 30% of technology budget. Examples of Transforming Uses Activities include: Using technologies as complex learning and thinking tools Student in different schools collaborating to gather, process and report on a common project Students working together to solve real-world problems with real-world technology tools Students using groupware that facilitates collaborative decisions, writing, brainstorming or other technology-based, group activities Students constructing or organizing, knowledge useful to others. Turn to Page 9 & 10 Exercise #1: Where’s The Flashlight? Gallery Walk Pick a partner Please take 15-20 minutes to discuss and classify the 20 students tasks on the walls around the room using colored dots to classify by level Literacy – Red dots Adapting – Blue dots Transforming – Green dots Please keep track of one or two tasks that that provoked more discussion Student Computer-Based Artifacts Definition of Computer-Based— Multi-media products Text with graphics Web-published products Stand-a-lone slide shows Video Presentations http://www.ncrtech.org Looking at Other Student Computer-Based Artifacts Grades 3-12 www.thinkquest.org Scoring Guides vs. Rubrics Scoring Guides Scoring Guide is design to help set and raise the bar of student achievement Nationally created Predetermined standards beyond local expectations Completely objective Scoring Guides vs. Rubrics Rubric Rubrics are designed to measure each student’s performance vis-à-vis the bar set by the scoring guides Local assessment Locally created by teachers and/or students Guide student learning as determined locally NCREL Five Uses for Scoring Guides External Evaluators Assess the accumulated impact of technology on student achievement Internal Evaluators Internal designated district staff would take a role similar to external evaluator Staff Training Acquire skills on how to use tools and processes to evaluate their own student products Peer Collaborative Scoring – Critical Friends Teachers/Students use Scoring Guides for peer coaching on quality of products Teacher/Student Rubric Creation Scoring Guides used to guide selection of criteria for rubric creation Why Scoring Guides Increase need for developing exemplar skills in accessing, processing, and communicating information Ways to share and learn from each other Increase our own capacity to deal with the exponential growth of information Ability to communicate or demonstrate that information to others effectively Introduction to Scoring Guides—Page 19 Scoring Guides are meant to assess the quality of: students content understanding and the technical skills of communication So we will be looking at two parts of every student computer-based product I. Content Communication II. Craftsmanship of Communication Steps to Evaluating Student Computer Based Artifacts Step 1: Content Communication: Determine Type of Communication of Student Product—Page 19-24 Narrative Information/Expository Persuasive Environments Step 1: Choosing Your Scoring Guide for Content Appendix A Part I—Content Communication—28 Scoring Guides: two for each type-Analytical & Holistic Personal expression—Page 40 Myth/Folk Tales---Page 42 Additional scoring guides through Page 67 Step 2: Choosing Your Scoring Guide for Content Appendix A Part II: Craftsmanship of Communication One Scoring Guide--- page 68 (analytic) Nine Traits of Student Computerbased Product Scoring Guides Part I: Content Communication– 3 Sections Preparation Process – Pg 73 Content Knowledge – Pg 74-76 Format/Organization – Pg 77 Part II: Craftsmanship of Communication-- 6 Sections Text Communication Voice/Sound Communication Image Communication Design of Communication Presentation Communication Interactivity of Communication Note: Do not do ALL 6 on a single product Focus on one or two at a time Exercise 1: Poster Activity In your group read the assigned Scoring Guide trait for Part II Create a poster and be prepared to present the significant points of that trait to the group You will have 15 minutes to prepare your 5 minute (maximum) presentation Text Communication Revised role of text in communication Amount of text Word Choice Fluency Mechanics Voice/Sound Communication Can include sound effects, music, transition sounds, recorded speech Contribution and Relevancy Emotional Tone/Impact Technical Quality Image Communication Increases the speed and retention of knowledge Relevancy Appropriate Use Tone/Style/Theme Charts and Graphs Technical Quality Notes: Original artwork, chart colors, data distortion Design of Communication Overall effect of intentional use of all elements 4 Goals Get audience’s attention Draw audience into information Keep attention Make a lasting impression Elements Theme Layout Fonts White Space/Color Transition & Flow Special Effects Overall Design Presentation of Communication Ranks elements of speaker’s presentation skills Eye Contact Voice Visual and Auditory Aides Body and Gestures Poise and Style Engagement in Reflection Interactivity of Communication Provides users choices in exploring and learning through the product User Control User Orientation Navigation Resources Repetitive Use Functionality Exercise #2 Let’s try to rate a product Choose the analytical scoring guide for type of communication Use the applicable sections of the analytical guide for craftsman ship of communication As a group, view and discuss the product and rate its quality Rate This Product Emily Dickinson’s “Hope” Rate This Product They Were the Children of Our Future By: Megan Clemente Scoring Guides Online Demo of Online Scoring Guide at http://www.ncrtec.org Drop down arrow to Scoring Guide for Student Products Click on link to Scoring Guide for Student Products Sample Template Forms Appendix C Teacher lesson profile Student lesson profile Sample agendas Rotation Evaluation dialogue Group Meta-summary Report Student Product Analysis Bottom Line…Where is your flashlight now? Literacy Uses Adapting Uses Transforming Uses Have we raised your expectations for student computer-based products? Questions & Evaluations Please fill-out your evaluations sheets •What has worked well with today’s workshop •What needs to work better [email protected] Thank you!
© Copyright 2026 Paperzz