PLAY BREAKOUT Start Scratch Download Instructions Need Help? How to Play Click the Green Start flag. Press the space bar to start the ball moving. When the ball hits a block, the block disappears, then the ball bounces back toward the bottom of the screen and you score 10 points. Move the paddle with the arrow keys to block the ball. Don’t let the ball get past the paddle or the game is over! If the ball hits two blocks they both disappear and you get 20 points. Score as many points as you can before the ball gets past the paddle. 1 Now, flip the page and build this game for yourself! BREAKOUT! Breakout is a classic game that has been around for thirty years. What You Will Learn q Use the Broadcast Function to cause one sprite to tell others what to do. q Use the Clone function to make game pieces (Sprites) multiply when the game starts. q Use if, then , else blocks when forever blocks cannot be used. The broadcast block sends a message like “DoSomething” to every sprite and to the system itself. The When I receive block tells a sprite that it should act when it receives a particular broadcast message. 2 DoSomething DoSomething BREAKOUT! OVERVIEW This project has two parts. Part One is setting the background and creating sprites. Once this is done, the scripts for the sprites can be written in Part Two. PART 1 – SET UP THE GAME When you finish the set up the stage will look like this. STEPS for setting up the game. 1. Create the end of game background 2. Create the paddle sprite 3. Create the end of game sprite 4. Create the ball 5. Create the block(s) PART 2 – BUILD THE SCRIPTS There are 11 scripts to build for this game. 1. Two scripts for the paddle sprite 2. One script for the bottom sprite 3. Five scripts for the ball sprite 4. And three scripts for each block sprite 3 ADD BACKGROUNDS In this game there are two separate backgrounds. One for regular play and one for signaling the game is over. START HERE CREATE THE GAME OVER BACKGROUND q Below the stage, to the left of the sprites, click on the Stage area. q On the backdrop tab, click on the ‘Paint new backdrop’ icon. This will create a second backdrop. q Click the ‘Text’ button. q Click on the red square in the color grid, place the mouse anywhere in the painting screen and begin typing. q Type “Game Over!!! Try Again!” 4 ADD GAME ELEMENTS In this game you need the following Sprites: a Paddle, a Ball, a bottom of the stage, and a Block sprite. SET UP PAINT TO CREATE THE PADDLES To start, you need ot set up the paint tool. q Click the Paint new sprite icon. q To make the size of the paddle very precise, follow these next few steps: o In the bottom right corner of the sprite painting screen, click the ‘Convert to vector button. The buttons to create a sprite in this mode will appear on the right side of the screen. o Also in the bottom right of the screen is a zoom button. Click this button twice to zoom to 400% so you can easily see the drawing grid. 5 ADD THE PADDLE SPRITE To draw the paddle use the paint tool bar! DRAW THE PADDLE q On the tool bar, click the Rectangle button. q In the color palette, select the black or one of the darker gray colors. q Click and drag to create a rectangle that is about eighteen blocks long and one-half block high q Name this Sprite ‘Paddle’. 6 The Paint Tool Bar ADD THE BALL SPRITE Now add the ball using the same techniques you used for the paddle. ADD THE BALL SPRITE ELEMENT q Once again, click the Paint new sprite button, then click the Convert to vector button. q This time you do not need to click the zoom (make sure the zoom level says (100%). q Customize your game by picking a color of your choice for the ball. q Click the Ellipse button. A feature of this button is that if you hold the SHIFT key while you draw your shape, it will automatically cause the shape to be a perfect circle. So hold the SHIFT key down and draw a circle approximately the size of the circle shown here. q Name this Sprite ‘Ball’. 7 ADD THE END GAME SPRITE Now draw a sprite to determine when the game has ended. This is similar to the goal sprite created in Penalty Kick. ADD THE END GAME SPRITE ELEMENT q As with the paddle, click the Paint new sprite button, then click the Convert to vector button. Again, make sure you are zoomed to 100%. q Click the color pallet so both of the squares to the left are black q Now, simply draw a rectangle that is about four squares high. Draw it so long that it extends off of the edge of the drawing area (and the stage as well). q Then, on the stage, click and drag the rectangle to the bottom of the stage. q Name this Sprite ‘Bottom’. q When you are finished the stage should look like this. 8 ADD A BLOCK SPRITE The last game element are the blocks. When you finish the stage will look like this. ADD THE BALL GAME ELEMENT q Finally, using almost exactly the same steps used to create the paddle, create a single game block. q Click the Paint new sprite button. q In the bottom right corner of the sprite painting screen, click the Convert to vector button. The buttons to create a sprite in this mode will appear on the right side of the screen. q Also in the bottom right of the screen is a zoom button. Click this button twice to zoom into the drawing grid (zoom to 400%). q Draw the sprite white initially and we will color it next using a new technique. q Using the Rectangle button, draw the sprite approximately eight squares long and three squares high. 9 ADD A BLOCK SPRITE The last game element are the blocks. When you finish the stage will look like this. FINISH THE BLOCKS GAME ELEMENT q Color the sprite o Click the Color a shape bu1on on the right side of the screen. o Click red in the color pale1e. o Then go up to the white rectangle and click inside of it. The rectangle should turn red but have a thin red border around it as shown. And a red block should appear somewhere on your stage. 10 Part 2 - Build the Scripts PART 2 – BUILD THE SCRIPTS There are 11 scripts to build for this game. - Two scripts for the paddle sprite - One script for the bottom sprite - Five scripts for the ball sprite - And three scripts for each block sprite 11 ADD PADDLE CONTROLS POSITION THE PADDLE TO START THE GAME AND MAKE THE PADDLE MOVE LEFT AND RIGHT START HERE INSTRUCTIONS q Just as with PONG and Penalty Kick, the player must control a paddle to try and hit a ball. q Click on the Paddle sprite. q Create a script to make the Paddle move to the Right. q Create a script to make the Paddle move to the Left. HINT: For this game use 15 steps (or -15 steps) in the Move block. q Wrap the scripts in a Forever block and add the When Clicked block to enable the script. q After you’ve built the scripts, test it! Does the paddle move to the left and right? q Finally, this script will position the paddle for the start of each game. q Add blocks to the existing script to move the paddle to the start position, x = 0 and y = -140. 12 BLOCKS YOU WILL NEED ADD PADDLE CONTROLS CREATE A “BROADCAST” MESSAGE INSTRUCTIONS The broadcast message lets other sprites know that the something has happened. For this game, other sprites need to know when the ball hits the paddle. q To do this you must create the broadcast message. Drag a broadcast block to the script area, click on the black down arrow and click ‘new message…’ q Type in ‘Ball has hit paddle’ and click OK. q Now, create a script so that a message is broadcast “Ball has hit the paddle” when the ball hits the paddle. Note: Start this when the Space Key is pressed to start play. 13 BLOCKS YOU WILL NEED ADD CONTROLS FOR BOTTOM SPRITE CREATE A BROADCAST MESSAGE INSTRUCTIONS q There are other sprites that also need to know when the ball hits the bottom of the stage. q Make sure you select the bottom sprite. q This broadcast message script is just like the one created for the paddle. Drag a broadcast block to the script area, click on the black down arrow and click ‘new message… q Type in ‘Ball has hit bottom’ and click OK. q Now, create a script so that a message is broadcast “Ball has hit bottom” when the ball hits the bottom sprite. Note: Start this script when the Space Key is pressed. 14 BLOCKS YOU WILL NEED ADD CONTROLS FOR THE BALL THERE ARE 5 SCRIPTS NEEDED TO CONTROL THE BALL: 1) POSITION THE BALL AND BACKGROUND TO START THE GAME 2) MAKE THE BALL MOVE 3) END THE GAME WHEN THE BALL HITS THE BOTTOM SPRITE 4) BOUNCE THE BALL WHEN IT HITS THE PADDLE 5) BOUNCE THE BALL, MAKE A SOUND, AND CHANGE THE SCORE WHEN THE BALL HITS A BLOCK. START THE GAME INSTRUCTIONS q Make sure you select the ball sprite. q Create a script to show start the game. The script must: • Ensure that the main game background is showing (the white screen named backdrop 1) • Make the ball show • Center the ball at the bottom of the screen over the paddle ( x = 0, Y = -120) • Point the ball up. HINT: Point in Direction 10, do NOT use direction 0. 15 BLOCKS YOU WILL NEED ADD CONTROLS FOR THE BALL MAKE THE BALL MOVE BLOCKS YOU WILL NEED INSTRUCTIONS q Create a second script to launch the ball. The script must: • Start the ball moving when the space key is pressed. • Bounce off of all of the stage’s edges. END THE GAME INSTRUCTIONS q In an earlier step, you created a script that will broadcast a message if the bottom senses it has been hit by the ball. Now create a script that: • Receives the broadcast message “Ball has hit bottom” • Hides the ball • Changes the background to the ‘Game Over’ background • Broadcasts a message ‘Game Over’ • Stops play 16 BLOCKS YOU WILL NEED ADD CONTROLS FOR THE BALL BOUNCE THE BALL OFF THE PADDLE INSTRUCTIONS q Earlier, you created a script that broadcasts a message if the paddle senses it has been hit by the ball (the player hit the ball!). Now create a script that: makes a sound and changes the direction of the ball (makes the ball bounce off the paddle) when it receives the broadcast message “Ball has hit paddle”, . q To make it more real, set the script so that if the ball is coming down from the left of the screen (direction greater than 90 but less than 180), it bounces randomly back up to the right. And if the ball is coming down from the right (direction greater than -180 but less than -90, make it bounce randomly up to the left. 17 BLOCKS YOU WILL NEED ADD CONTROLS FOR THE BALL BALL HAS HIT A BLOCK BLOCKS YOU WILL NEED INSTRUCTIONS q There are 4 parts to this final script. 1. Senses the broadcast message “Ball has hit a block” (create message now) 2. Make a noise 3. Change the score by 10 4. Bounce the ball away from the block. q Think about how you managed the ball bouncing off the paddle as you attempt to create this script. q Sometimes the ball can get up behind the blocks and hit them from above, so this script should also change the direction of the ball whether the ball hits the block from below or from above. This is challenging so here are some guidelines to form your script: • If the ball hits the block from the bottom left, direction 0 to 90, bounce the ball in direction 135. • If the ball hits the block from the bottom right, direction 270 to 360, bounce the ball in direction 225. • If the ball hits the block from the top right, direction 180 to 270, bounce the ball in direction 315. • If the ball hits the block from the bottom left, direction 90 to 180, bounce the ball in direction 45. 18 Ball approaches from lower le>, block disappears and ball bounces off at direcAon 135 Ball approaches from upper right, block disappears and ball bounces off at direcAon 315 ADD CONTROLS FOR THE BALL BLOCKS YOU WILL NEED BALL HAS HIT A BLOCK There are 4 cases to consider 1 0 DirecAon between 0O and 90O Change to 135O 270 90 Case 1 is when the ball is traveling upward in a direcAon between 0O and 90O. To make the ball bounce, point the ball in the direcAon of 135o 180 The last 3 cases are below 4 1 0 DirecAon between 270O and 360O 2 Change to 225O 270 90 Change to 45O Change to 315O DirecAon between 180O and 270O DirecAon between 90O and 180O 2 3 19 3 180 4 ADD CONTROLS FOR THE BLOCKS CLONE THE BLOCK BACKGROUND q In Part One of this project, you only created a singe red block. Cloning gives you the ability to copy this one sprite and create a row of red blocks. INSTRUCTIONS q Using the blocks to the left, create a script that, at the start of the game: • Places the sprite at position x=-200 and y=40 • Then creates 8 clones of the sprite, each time changing the x-position of the sprite by 40. HINT: You will use the repeat loop for this function. 20 BLOCKS YOU WILL NEED ADD CONTROLS FOR THE BLOCKS BROADCAST “BALLHAS HIT A BLOCK” BLOCKS YOU WILL NEED INSTRUCTIONS q Now, create a script that, when the space key is pressed, tells the blocks to be ready for the ball to hit it and then broadcast a message when it does. END THE GAME INSTRUCTIONS q Finally, create a script so that when the ‘Game Over’ message is broadcast by the ball, the remaining blocks are hidden. 21 BLOCKS YOU WILL NEED TEST THE CLONE SCRIPT TESTING YOUR WORK IS AN IMPORTANT PART OF BUILDING YOUR GAME. TEST INSTRUCTIONS q Go to the red block sprite. Click on the script that begins with the green start flag and creates the clones. Red blocks should appear across the stage. (OR, click the green flag!) q If they do not appear approximately as shown, please make sure that the red block was drawn per the directions and that the script to create the clones looks exactly like this: 22 CREATE ANOTHER ROW OF BLOCKS Duplicate the original red block sprite to create other blocks of various colors. DUPLICATE THE ROW OF RED BLOCKS INSTRUCTIONS q Right click on the red block sprite and select Duplicate. Another red block sprite will appear. If you click on the new Sprite and look in its Scripts tab, you will see that it has all the scripts of the original. TO change the color of the new block: 1. 2. 3. 4. Click on the new sprite and click on its costumes tab. Then click on the ‘Color a Shape’ button on the left side of the screen. Then click on the color pallet at the bottom….click a new color. Roll the mouse up to the red block, click on it and see that it changes to the new color you selected. q Now modify the clone scripts for the new blocks. Go to the script section for the new sprite. Change the y position of the new sprite to 60. 23 CREATE MORE ROWS OF BLOCKS ALMOST DONE! CREATE MORE ROWS INSTRUCTIONS q Click the green flag. You should see two rows of blocks. Repeat of the prior steps steps four more times until you have six rows of blocks. Each time choose a different color and make sure you change the script for each new sprite to add 20 to the y position! NOW PLAY THE GAME!!!!! 24 THINGS TO TRY FINISHED? q See if you can speed up the ball + Add your project to the Step-by-Step Studio: q Experiment with other colors for the ball + Send us a picture of your completed project and we will post it with your code. and blocks. http://scratch.mit.edu/studios/703356 + In class? Help a neighbor! + Working at home? Show off your work to your parents! 25 Thanks to the folks at Creative Computing. http://scratched.gse.harvard.edu/guide/index.html Creative Commons License THIS WORK IS LICENSED UNDER A CREATIVE COMMONS ATTRIBUTION-SHAREALIKE 4.0 INTERNATIONAL LICENSE.
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