Improvers Week 16 Declarer Play in Suits Declarer Play in Suits We have chosen the suit to play We should have more of them than opponents Defence cannot run their long suits because we will ruff But defence may ruff if we give them the opportunity So normally we draw trumps as soon as we get in Managing Our Trump Advantage The Key to Declarer Play We usually draw trumps asap Most times the correct play But not always We will look at reasons for not drawing some or all trumps first Reason 1 – Extra Losers The lead is made Dummy goes down We count winners and losers There are more losers than we can afford We must get rid of enough of them K Q J 4 2 T 8 3 3 A K Q 2 Q J 7 2 T 8 5 3 A T 3 J 5 Contract 4 Lead K We must remove the There are 10 tricks to take If we lead a trump they will win A and cash a We must lose 2 ‘s and 1 And there is a loser loser So: win the lead; cash 3 top ‘s throwing 2 ‘s; then play trumps Reason 1 – Extra Losers A common problem Your cunning plan must take extra losers into account But note that we returned to trumps as soon as it was safe Trying to set up other suits would have risked a defensive ruff Reason 2 – Need to retain a trump in the short hand If we remove all trumps from the short hand (usually dummy) Defence may be able to get winners in a side suit that is weak in the long hand With fewer cards in the side suit in the short hand We must save a trump as insurance A K 7 6 5 8 3 2 A K 5 2 8 6 4 J 4 A 5 2 7 6 K Q J 5 Win the lead, lead 7 towards K forcing A Contract 4 Lead Q There are 4 losers, 1 in each suit If we draw 3 rounds of trumps we can lose a 4th Win continuation, cash A & K ‘s Win A, play Q & J throwing J Play ‘s allowing defence 1 trick Reason 2 – Need to retain a trump in the short hand Can be a bit more difficult to spot Look for Long 2nd suit with 2 or 3 losers Opposite short trump suit (3 or fewer) and fairly balanced hand Ask yourself How will I get rid of these extra losers if I cannot ruff them All part of the Cunning Plan! Reason 3 – Taking Ruffs First Any Ruffs in the short hand are extra tricks Is there another short suit in the short hand? Can we establish a ruff (or 2) safely? If not safely do we need the extra trick so should gamble? A K J T 9 Q 7 2 A 8 6 4 2 9 3 Q 7 A 8 6 2 9 8 7 6 2 Contract 2 Lead 3 Win the lead in hand There are 7 winners Do NOT lead a trump The extra trick is certain with a ruff Cash A and lead another Possible overtrick in ‘s When you get back in ruff a with Q Reason 3 – Taking Ruffs First Look for a short hand ruff before you let defence shorten your trumps Can you afford to remove any rounds of trumps? Or should you concentrate on the ruff(s) first? Do NOT send a Boy to do a Man’s Job! Ruffs in the long hand do NOT normally provide extra tricks Reason 4 – Dummy Reversal The only time ruffs in the long hand provide extra tricks If you have 5 trumps in 1 hand and 4 in the other 2 ruffs in the long hand provides an extra trick You must take enough ruffs so that the long hand becomes the short hand A J T 9 5 K Q 2 6 A 4 3 2 A Q J 2 K 5 3 9 6 4 A Q 7 Contract 6 Lead 3 Win in hand, cash A, ruff a We can see 11 tricks Lead 5 to K checking split, ruff a We could try a finesse Lead 2 to K ruff a 3rd But a better way Draw last trump, cash winners Reason 4 – Dummy Reversal Works by ruffing enough cards in the long hand to make it the short hand If the split is 5:3 1 ruff in the short hand is an extra trick But it takes 3 ruffs in the long hand for an extra trick Make sure your trumps are good enough to be able to ruff high without losing trump control Not too frequent but a great play when it occurs Reason 5 – Cross Ruffing With very shapely hands A method for making lots of trump tricks Needs a shortage in different outside suits in declarer and dummy hands Useful for big contracts And scrambling part scores K Q J 8 A T 9 7 A K 3 2 The Big 4 Hand A 6 5 3 2 K 7 6 2 A 5 4 3 Contract 6 Lead Q NB we have all the top trumps Classic cross ruff hand Win in hand, cash A & K throwing a , cash A & A Cross ruff 3 ‘s and 2 ‘s Lead a which loses and you have 2 top trumps left A J 8 3 2 7 The Part 4 Score A 6 3 2 T 6 5 A K Q J 4 3 2 Q 9 8 7 6 Scramble Contract 2 Lead Q Win the A, lead 7 to A There are 6 top tricks Cross ruff 3 ‘s and 2 ‘s If we draw trumps they run the majors There are 2 top trumps left Making 9 tricks Reason 5 – Cross Ruffing Always remove top winners in non trump suits first – to stop them being ruffed later Do not cash trumps unless safe to do so Each round of trumps shortens cross ruffing capability Use high cards to ruff if you can If you need to use low trumps use them early on Remember – useful for slams But also good for part score scrambles Summary In suit contracts control of the trump suit is most times the key issue We have looked at 5 reasons for not drawing some or all trumps first Extra Loser(s) to dispose of Insurance in short hand Ruff needed in the short hand Dummy Reversal Cross ruffing Health Warning Not drawing trumps first can seriously affect your point score! We have looked at exceptions to the rule If in any doubt – draw trumps
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