Faculty of Education, Arts and Social Sciences Trends and Issues in Educational Technology HMEF 5083 Chapter 7 Instructional Design for Effective Learning 1 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Course Map 2 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Chapter Overview • Introduction • Overview on Instructional Design • Instructional Design Theories • R. M. Gagne’s Instructional Design Theory C. M. Reigeluth’s Instructional Design Theory M. D. Merrill’s Instructional Design Theory D. H. Jonassen’s Instructional Design Theory Instructional Design Models • History of Instructional Design Understanding Instructional Design Selecting Models Generic Instructional Design Model Specific Instructional Design Model Summary - Key Terms Discussion Question Readings 3 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences “The best design doesn’t compensate for the lack of skills needed to develop quality instruction.” - Montague, Wulfrek, Ellis (1980) Inadequate designers, despite the quality of the design models will produce inferior quality instruction. Remember that starting with the end in mind limits any room for creativity and emergence 4 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Figure 7.1: Steps that could be undertaken to plan instruction systematically 5 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Figure 7.2: Effective learning objectives 6 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Activity 7.1 Select any two of the philosophers mentioned above and do a further analysis of their contributions. 7 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Table 7.1: Terminologies Used in Instructional Design Terminology Description Instruction A planned process that facilitates learning. ISD/ID Instructional Systems Design (or alternatively called Instructional Systems Development) - a process provides a means for sound decision making to determine the who, what, when, where, why, and how of training. ISD is often called SAT (System Approach to Training) or ADDIE (Analysis, Design, Development, Implement, Evaluate). IST Instructional Systems Technology. A survey of websites shows that IST is normally related to a program, a department or a faculty which offers courses related to ISD. Check the following website: http://education. indiana.edu/~ist/ Instructional context The physical and psychological environment in which instruction is delivered or in which transfer occurs. Related Term: Learning environment. Individualised instruction The use, by students, of systematically designed learning activities and materials specifically chosen to suit their individual interests, abilities, and experience. Such instruction is usually self-paced. 8 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Table 7.2: Definitions of Educational Design Definition Source The process of deciding which methods of instruction are best for bringing about desired changes in student knowledge and skills for a specific student population. Reigeluth, C.M. (1983:7) The science of creating detailed specifications for the development, evaluation and maintenance of situations which facilitate the learning of both large and small units of subject matter. Ritchey, R. (186, p. 9) Instructional design simply defined means using a systematic process to understand a human performance problem, figuring out what to do about it and then doing something about it. McArdle, G. (1991) The systematic process of translating principles of learning and instruction into plans for instructional materials and activities. Smith & Ragan (1993, p. 2) Newby, J.T., 1996, p. 17) 9 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Activity 7.2 Reflect on all the definitions above and construct one that is based on your teaching experiences. 10 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Activity 7.3 What do you think will be the skills and knowledge of future Instructional Designers? 11 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Figure 7.3: Three elements of Gagne’s Instructional Design Theory 12 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Figure 7.4: Three elements of Gagne’s Instructional Design Theory 13 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Table 7.3: Five kinds of capabilities in the human learner No Capabilities Description 1. Intellectual skills Permits the learner to carry out symbol-based procedures. 2. Cognitive strategies Inventing or selecting a particular mental process to solve a problem or accomplish a task. 3. Verbal Information The facts and organised “knowledge of the world” stored in the learner’s memory. 4. Attitudes Internal states that influences the personal action choices a learner makes. 5. Motor Skills Performing a physical task to some specified standard. 14 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Figure 7.5: External and internal factors affecting the learning event 15 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Figure 7.6: Nine events of instruction CiDT 16 Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Figure 7.7: Eight basic strategies of elaboration theory Source: http://chd.gse.gmu.edu/immersion/knowledgebase/ strategies/cognitivism ElaborationTheory.htm. CiDT 17 Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Remember Use Find Fact Concept Process Procedure Principle Content/performance matrix (Clark, 1999 in White, 2001) 18 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Table 7.4: D.H. Jonassen’s ID Theory Theory Description and Implications for ID Hermeneutics Emphasises the importance of socio-historical context in mediating the meanings of individuals creating and decoding texts. This means that ID must strive to introduce gaps of understanding which allow the learner to create his/her own meanings. Another implication is that learners need to become aware of their own and others' biases. Exercises must problematise the world of ideas and values, rather than simplifying and codifying it. As Jonassen et al. (1997) express it, "Good learners are naturally sceptical learners" (p.30). A third implication is that other factors outside of the immediate learning situation play a role in the learner's creation of meaning. Designers need to work in a manner that allows the flexibility and openness that will enable these "external" factors a place in the instruction. Finally, the learning programme should facilitate understanding of different time periods, and other cultures, so that learners' understanding is not mediated only by their own unconscious biases. Fuzzy Logic Based on the idea that reality can rarely be represented accurately in a bivalent manner. Rather, it is multivalent, having many varieties and shades which do not have to belong to mutually exclusive sets. In terms of needs assessment and design, the implication of this is that behaviour can only be understood probabilistically, using continua, rather than binary measures. Also, it means that problem areas, such as student perceptions of the efficacy of the educational programme, can be incorporated into the design. Chaos Useful for non-linear, dynamic situations. Chaos theory is also necessary where there is sensitive dependence on initial conditions (i.e. where a very small change in the initial situation leads to great changes later). Chaos theory finds order in the chaos of natural structures through looking for self-similarity and self-organisation, patterns that are repeated at different levels of complexity through a structure. Since the linear, deterministic approach is inapplicable to educational settings, Chaos theory can offer ID some useful alternatives. Firstly, designers need to include metacognitive skills in their designs, to enable learners to deal with the complexity flexibly, rather than hushing it up through simplification, and thereby crippling the learner who will all too soon be faced by aspects of reality that do not fit the simplified scheme. Secondly, ID needs to take account of learners' emotions, and promote self-awareness on this level, not just the cognitive. 19 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Activity 7.4 If you were to design an instructional product (print module, multimedia courseware, learning object, web-based course, audio-tape, etc), which instructional theory/theories will inform your decision? 20 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Table 7.5: List of Sample Tasks And Output According to the 5 Elements in ADDIE Source: San Jose State University, Instructional Technology Programme Sample Tasks Sample Output Analysis the process of defining what is to be learned Needs assessment Problem identification Task analysis Learner profile Description of constraints Needs, Problem Statement Task Analysis Design the process of specifying how it is to be learned Write objectives Develop test items Plan instruction Identify resources Measurable objectives Instructional strategy Prototype specifications Development the process of authoring and producing the materials Work with producers Develop workbook, flowchart, program Storyboard Script Exercises Computer assisted instruction Implementation the process of installing the project in the real world context Teacher training Tryout Student comments, data Evaluation the process of determining the adequacy of the instruction Record time data Interpret test results Survey graduates Revise activities Recommendations Project report Revised prototype 21 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Figure 7.8: Dick & Carey Model 22 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Figure 7.9: Kemp’s Model Source: Reprinted from Designing effective instruction by Kemp, J.E., Morrison, G.R., & Ross, S. (1994) 23 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Figure 7.10: Leshin, Pollock and Reigeluth Model(1992) 24 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Figure 7.11: Smith & Ragan Model Source: Reprinted from Instructional design by Smith, P.L. & Ragan, T.J. (1992) CiDT 25 Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Summary • Instructional products support the learning process. • Design of instruction must be undertaken with suitable attention to the conditions under which learning occurs. • The systems approach is used to ascertain the planning of instruction in a systematic manner with attention to the consistency and compatibility of technical knowledge. • Robert Glaser and Robert Gagne are two pioneers of Instructional Design movement. • Instructional design is an intellectual process requiring higher-level thinking skills. • The role of instructional designers may evolve into what is known as knowledge architects. • R. M. Gagne, C. M. Reigeluth, M. D. Merrill and D. H. Jonassen can be regarded as some of the greater contributors to instructional design theory. • The generic instructional design model ADDIE can be used to guide an instructional designer to create any instructional material. • The ARCS Model of Motivational Design is well-known and widely applied model in instructional design. • Almost all models share 3 major activities: analysis, strategy development and evaluation. 26 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences • Instructional Design • Conditions of Learning • Learning Strategies • Instructional Designer • Knowledge Architects • Taxanomy of Learning Outcomes • Elaboration Theory • Component Display Theory • Hermeneutics • Fuzzy Logic • Chaos Theory • ADDIE 27 CiDT Copyright © Feb 2006 Open University Malaysia Faculty of Education, Arts and Social Sciences Based on the course materials provided to you for Trends and Issues in Educational Technology, do you think that the instructional design model used is based on any particular model and if yes, which model can you relate this module to? Give reasons when you discuss this online. 28 CiDT Copyright © Feb 2006 Open University Malaysia
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