Answer all the questions

Internal Examination-I
Department of Electronics and Communication and Engineering
Branch & Section: ECE
Semester: III
Subject code& Title: EC6301&
OOPs& Data Structures
1.
2.
3.
4.
5.
Internal Examination –I
Department of Electronics and Communication and Engineering
Date: 05.08.14
Max.Marks:50
Faculty In-Charge: S.Deepajothi
Part-A (5x2=10 marks)
Answer all the questions
Why do we need the preprocessor directive #include <iostream.h>?
What is scope resolution operator and how it can be used for global
variable?
Why it is necessary to overload an operator?
What is meant by call by reference?
Write any four special properties of constructor?
Branch & Section: ECE
Date: 05.08.14
Semester: III
Max.Marks:50
Subject code& Title: EC6301&
Faculty In-Charge: S.Deepajothi
OOPs& Data Structures
Part-A (5x2=10 marks)
Answer all the questions
1. Why do we need the preprocessor directive #include <iostream.h>?
2. What is scope resolution operator and how it can be used for global
variable?
3. Why it is necessary to overload an operator?
4. What is meant by call by reference?
5. Write any four special properties of constructor?
Part-B (40 marks)
Answer all the questions
Part-B (40 marks)
Answer all the questions
6. a) What are access specifiers? How are they used to protect data in
c++?
(16)
(or)
6. b) What is a friend function? What are the merits and demerits of using
friend function?
(16)
6. a) What are access specifiers? How are they used to protect data in
c++?
(16)
(or)
6. b) What is a friend function? What are the merits and demerits of using
friend function?
(16)
7. a) Write an operator overloading program for manipulating matrices.
(or)
7. b) Explain the operators used for dynamic memory allocation with
examples?
8. Explain control structures of C++ with suitable examples.
7. a) Write an operator overloading program for manipulating matrices.
(or)
7.b) Explain the operators used for dynamic memory allocation with
examples?
8. Explain control structures of C++ with suitable examples.
(16)
(16)
(8)
********All the Best********
********All the Best********
Faculty In-charge
HoD/ECE
Faculty In-charge
HoD/ECE
(16)
(16)
(8)
INTERNAL EXAMINATION-I
ANSWER KEY
PART-A
scope resolution operator.
}
The second use of the operator is used to access the members declared
in class scope. Whenever a scope resolution operator is used the name
1. Why do we need the preprocessor directive #include <iostream.h>

iostream is essentially all the stuff that allows C++ the ability to
of the member that follows the operator is looked up in the scope of the
class with the name that appears before the operator.
communicate with the kernel so it can interface with the
hardware.

Besides kernel information, many function and classes are
defined there, so without it, you'll not be able to used most of its
functions.
2. What is scope resolution operator and how it can be used for global
variable?
There are two uses of the scope resolution operator in C++.
The first use being that a scope resolution operator is used to unhide the
global variable that might have got hidden by the local variables. Hence
in order to access the hidden global variable one needs to prefix the
variable name with the scope resolution operator (::).
e.g.
int i = 10;
int main ()
{
int i = 20;
cout << i; // this prints the value 20
cout << ::i; // in order to use the global i one needs to prefix it with the
3. Why it is necessary to overload an operator?
Operator overloading make more sense to C++ classes that are
maths-oriented. The reason because all we tend to associate + - += = etc etc literals as doing some maths operation. For businesscentric C++ classes, the use is less clear.
The only one operator overloading I like to use in almost all
business-centric C++ classes is the ostream << operator. Very
useful.
e.g
cout << my_C++_object << "\n"; //viola all the object data
members are printed out for easier debugging purposes .
4. What is meant by call by reference?


The call by reference method of passing arguments to a
function copies the reference of an argument into the formal
parameter. Inside the function, the reference is used to access
the actual argument used in the call. This means that changes
made to the parameter affect the passed argument.
To pass the value by reference, argument reference is passed to
the functions just like any other value. So accordingly you need
to declare the function parameters as reference types as in the
following function swap(), which exchanges the values of the
two integer variables pointed to by its arguments.
5. Write any four special properties of constructor?
o A constructor creates an Object of the class that it is in by
Protected - The members declared as Protected are accessible from
outside the class BUT only in a class derived from it.
Private - These members are only accessible from within the class. No
outside Access is allowed.
initializing all the instance variables and creating a place in
An Source Code Example:
memory to hold the Object.
class MyClass
{
public:
int a;
protected:
int b;
private:
int c;
};
o It is always used with the keyword new and then the Class
name.
o For instance, new String(); constructs a new String object.
o Sometimes in a few classes you may have to initialize a few of
the variables to values apart from their predefined data type
specific values.
Part-B (40 marks)
Answer all the questions
int main()
{
MyClass
obj.a =
obj.b =
obj.c =
}
obj;
10;
20;
30;
//Allowed
//Not Allowed, gives compiler error
//Not Allowed, gives compiler error
6. a) What are access specifiers? How are they used to protect data in
c++?
Inheritance and Access Specifiers
There are 3 access specifiers for a class/struct/Union in C++. These
access specifiers define how the members of the class can be accessed.
Of course, any member of a class is accessible within that class(Inside
any member function of that same class). Moving ahead to type of
access specifiers, they are:
Public - The members declared as Public are accessible from outside
the Class through an object of the class.
Inheritance is C++ can be one of the following types:



Private Inheritance
Public Inheritance
Protected inheritance
Here are the member access rules with respect to each of these:
First and most important rule Private members of a class are never
accessible from anywhere except the members of the same class.
obj.c = 30;
//Not Allowed, Compiler Error
}
Public Inheritance:
Private Inheritance:
All Public members of the Base Class become Public Members of the
derived class &
All Protected members of the Base Class become Protected
Members of the Derived Class.
All Public members of the Base Class become Private Members of
the Derived class &
All Protected members of the Base Class become Private Members
of the Derived Class.
i.e. No change in the Access of the members. The access rules we
discussed before are further then applied to these members.
An code Example:
Code Example:
Class Base
{
public:
int a;
protected:
int b;
private:
int c;
};
class Derived:public Base
{
void doSomething()
{
a = 10; //Allowed
b = 20; //Allowed
c = 30; //Not Allowed, Compiler Error
}
};
int main()
{
Derived obj;
obj.a = 10; //Allowed
obj.b = 20; //Not Allowed, Compiler Error
Class Base
{
public:
int a;
protected:
int b;
private:
int c;
};
class Derived:private Base
//Not mentioning private is
OK because for classes it defaults to private
{
void doSomething()
{
a = 10; //Allowed
b = 20; //Allowed
c = 30; //Not Allowed, Compiler Error
}
};
class Derived2:public Derived
{
void doSomethingMore()
{
a = 10;
//Not Allowed, Compiler Error, a is
private member of Derived now
b = 20;
//Not Allowed, Compiler Error, b is
private member of Derived now
c = 30; //Not Allowed, Compiler Error
}
};
int main()
{
Derived
obj.a =
obj.b =
obj.c =
obj;
10; //Not Allowed, Compiler Error
20; //Not Allowed, Compiler Error
30; //Not Allowed, Compiler Error
}
Protected Inheritance:
All Public members of the Base Class become Protected Members of
the derived class &
All Protected members of the Base Class become Protected
Members of the Derived Class.
}
};
class Derived2:public Derived
{
void doSomethingMore()
{
a = 10; //Allowed, a is protected member inside
Derived & Derived2 is public derivation from Derived, a
is now protected member of Derived2
b = 20; //Allowed, b is protected member inside
Derived & Derived2 is public derivation from Derived, b
is now protected member of Derived2
c = 30; //Not Allowed, Compiler Error
}
};
int main()
{
Derived
obj.a =
obj.b =
obj.c =
}
obj;
10; //Not Allowed, Compiler Error
20; //Not Allowed, Compiler Error
30; //Not Allowed, Compiler Error
A Code Example:
Class Base
{
public:
int a;
protected:
int b;
private:
int c;
};
class Derived:protected Base
{
void doSomething()
{
a = 10; //Allowed
b = 20; //Allowed
c = 30; //Not Allowed, Compiler Error
(or)
6. b) What is a friend function? What are the merits and demerits of using
friend function?
(16)
A friend function of a class is defined outside that class' scope but it
has the right to access all private and protected members of the class.
Even though the prototypes for friend functions appear in the class
definition, friends are not member functions.
A friend can be a function, function template, or member function, or a
class or class template, in which case the entire class and all of its
members are friends.
To declare a function as a friend of a class, precede the function
prototype in the class definition with keyword friend as follows:
{
class Box
{
double width;
public:
double length;
friend void printWidth( Box box );
void setWidth( double wid );
};
}
/* Because printWidth() is a friend of Box, it can
directly access any member of this class */
cout << "Width of box : " << box.width <<endl;
// Main function for the program
int main( )
{
Box box;
// set box width without member function
box.setWidth(10.0);
To declare all member functions of class ClassTwo as friends of class
ClassOne, place a following declaration in the definition of class
ClassOne:
// Use friend function to print the wdith.
printWidth( box );
return 0;
friend class ClassTwo;
}
Consider the following program:
When the above code is compiled and executed, it produces the
following result:
#include <iostream>
using namespace std;
class Box
{
double width;
public:
friend void printWidth( Box box );
void setWidth( double wid );
};
// Member function definition
void Box::setWidth( double wid )
{
width = wid;
}
// Note: printWidth() is not a member function of any
class.
void printWidth( Box box )
Width of box : 10
7. a) Write an operator overloading program for manipulating matrices.
(16)
The meaning of operators are already defined and fixed for basic types
like: int, float, double etc in C++ language. For example: If you want to
add two integers then, + operator is used. But, for user-defined
types(like: objects), you can define the meaning of operator, i.e, you
can redefine the way that operator works. For example: If there are two
objects of a class that contain string as its data member, you can use +
operator to concatenate two strings. Suppose, instead of strings if that
class contains integer data member, then you can use + operator to add
integers. This feature in C++ programming that allows programmer to
redefine the meaning of operator when they operate on class objects is
known as operator overloading.
Why Operator overloading is used in C++ programming?
You can write any C++ program without the knowledge of operator
overloading. But, operator operating are profoundly used by
programmer to make a program clearer. For example: you can replace
the code like: calculation = add(mult(a,b),div(a,b)); with
calculation = a*b+a/b; which is more readable and easy to
understand.
How to overload operators in C++ programming?
To overload a operator, a operator function is defined inside a class as:
Example of operator overloading in C++ Programming
/* Simple example to demonstrate the working of operator
overloading*/
#include <iostream>
using namespace std;
class temp
{
private:
int count;
public:
temp():count(5){ }
void operator ++() {
count=count+1;
}
void Display() { cout<<"Count: "<<count; }
};
int main()
{
temp t;
++t;
/* operator function void operator ++()
is called */
t.Display();
return 0;
}
Output
The return type comes first which is followed by keyword operator,
followed by operator sign,i.e., the operator you want to overload like:
+, <, ++ etc. and finally the arguments is passed. Then, inside the body
of you want perform the task you want when this operator function is
called.
This operator function is called when, the operator(sign) operates on the
object of that class class_name.
Count: 6
Explanation
In this program, a operator function void operator ++ () is
defined(inside class temp), which is invoked when ++ operator operates
on the object of type temp. This function will increase the value of
count by 1.
Things to remember while using Operator overloading in C++
language
1. Operator overloading cannot be used to change the way operator
works on built-in types. Operator overloading only allows to redefine
the meaning of operator for user-defined types.
2. There are two operators assignment operator(=) and address
operator(&) which does not need to be overloaded. Because these
two operators are already overloaded in C++ library. For example: If
obj1 and obj2 are two objects of same class then, you can use code
obj1=obj2; without overloading = operator. This code will copy the
contents object of obj2 to obj1. Similarly, you can use address
operator directly without overloading which will return the address
of object in memory.
3. Operator overloading cannot change the precedence of operators
and associativity of operators. But, if you want to change the order
of evaluation, parenthesis should be used.
4. Not all operators in C++ language can be overloaded. The operators
that cannot be overloaded in C++ are ::(scope resolution), .(member
selection), .*(member selection through pointer to function) and
?:(ternary operator).
7.b) Explain the operators used for dynamic memory allocation with
examples?
A good understanding of how dynamic memory really works in C++ is
essential to becoming a good C++ programmer. Memory in your C++
program is divided into two parts:


The stack: All variables declared inside the function will take
up memory from the stack.
The heap: This is unused memory of the program and can be
used to allocate the memory dynamically when program runs.
Many times, you are not aware in advance how much memory you will
need to store particular information in a defined variable and the size of
required memory can be determined at run time.
You can allocate memory at run time within the heap for the variable of
a given type using a special operator in C++ which returns the address
of the space allocated. This operator is called new operator.
If you are not in need of dynamically allocated memory anymore, you
can use delete operator, which de-allocates memory previously
allocated by new operator.
The new and delete operators:
There is following generic syntax to use new operator to allocate
memory dynamically for any data-type.
new data-type;
Here, data-type could be any built-in data type including an array or
any user defined data types include class or structure. Let us start with
built-in data types. For example we can define a pointer to type double
and then request that the memory be allocated at execution time. We
can do this using the new operator with the following statements:
double* pvalue = NULL; // Pointer initialized with null
pvalue
= new double;
// Request memory for the
variable
The memory may not have been allocated successfully, if the free store
had been used up. So it is good practice to check if new operator is
returning NULL pointer and take appropriate action as below:
double* pvalue = NULL;
if( !(pvalue = new double ))
{
cout << "Error: out of memory." <<endl;
exit(1);
Value of pvalue : 29495
Dynamic Memory Allocation for Objects:
}
The malloc() function from C, still exists in C++, but it is
recommended to avoid using malloc() function. The main advantage of
new over malloc() is that new doesn't just allocate memory, it
constructs objects which is prime purpose of C++.
At any point, when you feel a variable that has been dynamically
allocated is not anymore required, you can free up the memory that it
occupies in the free store with the delete operator as follows:
delete pvalue;
pvalue
// Release memory pointed to by
Let us put above concepts and form the following example to show
how new and delete work:
#include <iostream>
using namespace std;
int main ()
{
double* pvalue = NULL; // Pointer initialized with
null
pvalue = new double;
// Request memory for the
variable
*pvalue = 29494.99;
// Store value at allocated
address
cout << "Value of pvalue : " << *pvalue << endl;
delete pvalue;
// free up the memory.
return 0;
Objects are no different from simple data types. For example, consider
the following code where we are going to use an array of objects to
clarify the concept:
#include <iostream>
using namespace std;
class Box
{
public:
Box() {
cout << "Constructor called!" <<endl;
}
~Box() {
cout << "Destructor called!" <<endl;
}
};
int main( )
{
Box* myBoxArray = new Box[4];
delete [] myBoxArray; // Delete array
return 0;
}
If you were to allocate an array of four Box objects, the Simple
constructor would be called four times and similarly while deleting
these objects, destructor will also be called same number of times.
If we compile and run above code, this would produce the following
result:
}
If we compile and run above code, this would produce the following
result:
Constructor called!
Constructor called!
Constructor called!
Constructor called!
Destructor called!
Destructor called!
Destructor called!
Destructor called!
8. Explain control structures of C++ with suitable examples.
(8)
Control structures form the basic entities of a “structured
programming language“. We all know languages like C/C++ or Java
are all structured programming languages. Control structures are used
to alter the flow of execution of the program. Why do we need to alter
the program flow ? The reason is “decision making“! In life, we may
be given with a set of option like doing “Electronics” or “Computer
science”. We do make a decision by analyzing certain conditions (like
our personal interest, scope of job opportunities etc). With the decision
we make, we alter the flow of our life’s direction. This is exactly what
happens in a C/C++ program. We use control structures to make
decisions and alter the direction of program flow in one or the other
path(s) available.
There are three types of control structures available in C and C++
1) Sequence structure (straight line paths)
Control statements in C/C++ to implement control structures
2) Selection structure (one or many branches)
We have to keep in mind one important fact:- all program processes can
be implemented with these 3 control structures only. That’s why I
wrote “control structures are the basic entities of a structured
programming language“. To implements these “control structures” in
a C/C++ program, the language provides ‘control statements’. So to
implement a particular control structure in a programming language, we
need to learn how to use the relevant control statements in that
particular language.
3)Loop structure (repetition of a set of activities)
All the 3 control structures and its flow of execution is represented in
the flow charts given below.
The control statements are:





Switch
If
If Else
While
Do While
For
As shown in the flow charts:

Selection structures are implemented using If , If Else and Switch
statements.
Looping structures are implemented using While, Do While and For
statements.
Selection structures
Selection structure
Selection structures are used to perform ’decision making‘ and then branch
the program flow based on the outcome of decision making. Selection
structures are implemented in C/C++ with If, If Else and Switch statements. If
and If Else statements are 2 way branching statements where as Switch is a
multi branching statement.
The simple If statement
The syntax format of a simple if statement is as shown below.
if (expression) // This expression is evaluated. If
expression is TRUE statements inside the braces will be
executed
{
statement 1;
statement 2;
}
statement 1;// Program control is transfered directly to
this line, if the expression is FALSE
statement 2;
The expression given inside the brackets after if is evaluated first. If the
expression is true, then statements inside the curly braces that follow
if(expression) will be executed. If the expression is false, the statements
inside curly braces will not be executed and program control goes directly to
statements after curly braces.
Example program to demo “If” statement
Problem:A simple example program to demo the use of If, If Else and Switch is
shown here. An integer value is collected from user.
If the integer entered by user is 1 – output on screen “UNITED
STATES”. If the integer is 2 – output “SPAIN”, If the integer is 3
output “INDIA”. If the user enters some other value – output “WRONG
ENTRY”.
Note:- The same problem is used to develop example programs for “if
else” and “switch” statements
#include
void main()
{
int num;
printf("Hello user, Enter a number");
scanf("%d",&num); // Collects the number from user
if(num==1)
{
printf("UNITED STATES");
}
if(num==2)
{
printf("SPAIN");
}
if(num==3)
{
printf("INDIA");
}
}
statement 2;
}
else if(expression 3) // If expression 2 is FALSE,
expression 3 is evaluated
{
statement 1;
statement 2;
}
else // If all expressions (1, 2 and 3) are FALSE, the
statements that follow this else (inside curly braces) is
executed.
{
statement 1;
statement 2;
}
other statements;
The execution begins by evaluation expression 1. If it is TRUE, then
statements inside the immediate curly braces is evaluated. If it is FALSE,
program control is transferred directly to immediate else if statement. Here
expression 2 is evaluated for TRUE or FALSE. The process continues. If all
expressions inside the different if and else if statements are FALSE, then the
last else statement (without any expression) is executed along with the
statements 1 and 2 inside the curly braces of last else statement.
The If Else statement.
Syntax format for If Else statement is shown below.
Example program to demo “If Else”
if(expression 1)// Expression 1 is evaluated. If TRUE,
statements inside the curly braces are executed.
{ //If FALSE program control is transferred to immedate
else if statement.
#include
void main()
{
int num;
printf("Hello user, Enter a number");
scanf("%d",&num); // Collects the number from user
if(num==1)
{
printf("UNITED STATES");
}
else if(num==2)
{
statement 1;
statement 2;
}
else if(expression 2)// If expression 1 is FALSE,
expression 2 is evaluated.
{
statement 1;
printf("SPAIN");
}
else if(num==3)
{
printf("INDIA");
}
else
{
printf("WRONG ENTRY"); // See how else is used to output
"WRONG ENTRY"
}
}
Note:- Notice how the use of If Else statements made program writing
easier. Compare this with above program using simple If statement
only.
Switch statement
Switch is a multi branching control statement. Syntax for switch statement is
shown below.
switch(expression)// Expression is evaluated. The outcome
of the expression should be an integer or a character
constant
{
case value1: // case is the keyword used to match the
integer/character constant from expression.
//value1, value2 ... are different possible values that
can come in expression
statement 1;
statement 2;
break; // break is a keyword used to break the program
control from switch block.
case value2:
statement 1;
statement 2;
break;
default: // default is a keyword used to execute a set of
statements inside switch, if no case values match the
expression value.
statement 1;
statement 2;
break;
}
Execution of switch statement begins by evaluating the expression inside the
switch keyword brackets. The expression should be an integer (1, 2, 100, 57
etc ) or a character constant like ‘a’, ‘b’ etc. This expression’s value is then
matched with each case values. There can be any number of case values
inside a switch statements block. If first case value is not matched with the
expression value, program control moves to next case value and so on. When
a case value matches with expression value, the statements that belong to
a particular case value are executed.
Notice that last set of lines that begins with default. The word default is a
keyword in C/C++. When used inside switch block, it is intended to execute a
set of statements, if no case values matches with expression value. So if no
case values are matched with expression value, the set of statements that
follow default: will get executed.
Note: Notice the break statement used at the end of each case values set of
statements. The word break is a keyword in C/C++ used to break from a
block of curly braces. The switch block has two curly braces { }. The keyword
break causes program control to exit from switch block.
Example program to demo working of “switch”
#include
void main()
{
int num;
printf("Hello user, Enter a number");
scanf("%d",&num); // Collects the number from user
switch(num)
{
case 1:
printf("UNITED STATES");
break;
case 2:
printf("SPAIN");
break;
case 3:
printf("INDIA");
default:
printf("WRONG ENTRY");
}
}
Note:- Switch statement is used for multiple branching. The same can
be implemented using nested “If Else” statements. But use of nested if
else statements make program writing tedious and complex. Switch
makes it much easier. Compare this program with above one.
Loop structures
Loop Structure
A loop structure is used to execute a certain set of actions for a predefined
number of times or until a particular condition is satisfied. There are 3
control statements available in C/C++ to implement loop structures. While,
Do while and For statements.
The while statement
Syntax for while loop is shown below:
while(condition)// This condition is tested for TRUE or
FALSE. Statements inside curly braces are executed as
long as condition is TRUE
{
statement 1;
statement 2;
statement 3;
}
The condition is checked for TRUE first. If it is TRUE then all
statements inside curly braces are executed.Then program control
comes back to check the condition has changed or to check if it is still
TRUE. The statements inside braces are executed repeatedly, as long
as the condition is TRUE. When the condition turns FALSE, program
control exits from while loop.
Note:- while is an entry controlled loop. Statement inside braces are
allowed to execute only if condition inside while is TRUE.
Example program to demo working of “while loop”
An example program to collect a number from user and then print all
numbers from zero to that particular collected number is shown below.
That is, if user enters 10 as input, then numbers from 0 to 10 will be
printed on screen.
Note:- The same problem is used to develop programs for do while and
for loops
Example program to demo working of "do while"
#include
void main()
{
int num;
int count=0; // count is initialized as zero to start
printing from zero.
printf("Hello user, Enter a number");
scanf("%d",&num); // Collects the number from user
while(count<=num) // Checks the condition - if value of
count has reached value of num or not.
{
printf("%d",count);
count=count+1; // value of count is incremented by 1 to
print next number.
}
}
#include
void main()
{
int num;
int count=0; // count is initialized as zero to start
printing from zero.
printf("Hello user, Enter a number");
scanf("%d",&num); // Collects the number from user
do
{
printf("%d",count); // Here value of count is printed for
one time intially and then only condition is checked.
count=count+1; // value of count is incremented by 1 to
print next number.
}while(count<=num);
}
The do while statement
The for statement
Syntax for do while loop is shown below:
Syntax of for statement is shown below:
do
{
statement 1;
statement 2;
statement 3;
}
while(condition);
Unlike while, do while is an exit controlled loop. Here the set of
statements inside braces are executed first. The condition inside while
is checked only after finishing the first time execution of statements
inside braces. If the condition is TRUE, then statements are executed
again. This process continues as long as condition is TRUE. Program
control exits the loop once the condition turns FALSE.
for(initialization statements;test condition;iteration
statements)
{
statement 1;
statement 2;
statement 3;
}
The for statement is an entry controlled loop. The difference between
while and for is in the number of repetitions. The for loop is used when
an action is to be executed for a predefined number of times. The while
loop is used when the number of repetitions is not predefined.
Working of for loop:
The program control enters the for loop. At first it execute the
statements given as initialization statements. Then the condition
statement is evaluated. If conditions are TRUE, then the block of
statements inside curly braces is executed. After executing curly brace
statements fully, the control moves to the "iteration" statements. After
executing iteration statements, control comes back to condition
statements. Condition statements are evaluated again for TRUE or
FALSE. If TRUE the curly brace statements are executed. This
process continues until the condition turns FALSE.
So that is all about "control statements" in C/C++ language. If you
have any doubts ask in comments section.
****************** END ********************
Note 1:- The statements given as "initialization statements" are
executed only once, at the beginning of a for loop.
Note 2: There are 3 statements given to a for loop as shown. One for
initialization purpose, other for condition testing and last one for
iterating the loop. Each of these 3 statements are separated by
semicolons.
Example program to demo working of "for loop"
#include
void main()
{
int num,count;
printf("Hello user, Enter a number");
scanf("%d",&num); // Collects the number from user
for(count=0;count<=num;count++)// count is initialized to
zero inside for statement. The condition is checked and
statements are
executed.
{
printf("%d",count); // Values from 0 are printed.
}
}
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HoD/ECE