Rules Radiation: Every player will be given an RFID chip armband that has some information on the player and a counter for the radiation they accumulate. Radiation occurs in three stages, green for low, yellow for medium and red for high, if your radiation levels rise to high you will either fall deadly ill and perish or become a mutant. To keep their radiation level from rising the people of Nova consume a type of medicine known as Rad-X, these come in the form of pills which need to be taken with regular intervals, it is generally believed that the correct dose of Rad-X is somewhere around 4 pills a day. Radiation is a core concept of Sunfall Metro. It is important to take into account how your character feels about radiation and how you want to portray the effects. If for any reason you feel that your character should have a higher radiation level than normal, please contact the game planners. Combat: Combat is fought using either a toy weapon (NERF, Airblaster etc) that shoots special darts or a buffer weapon. If you are struck in battle, either from a weapon or a dart, you become injured and will be unable to continue fighting until you have received ,medical attention. Armor: Equipping a body armor will help you sustain multiple attacks during battle, depending on the strength of your armor you can take a number of hits, as follows: If you wear light armor it takes 2 hits to defeat you. If you wear medium armor it takes 3 hits to defeat you. If you wear power armor it takes 4 hits to defeat you. Additionally if you get hit by a large explosive it counts as 4 hits, enough to take out even a heavily armored individual. The game planners at the event will decide the effective value of shields and armors. Unarmed Combat: Since the effects of unarmed brawls are less constant, it is up to the players to decide how they want to roleplay their fistfights. Dying: The death of your character can happen at any time, when you decide that the run is over. This can happen due to a series of reasons, most likely it will be a result of combat, wounds or drugs. If your character dies, the next course of action will be to quietly and with as little game disruption as possible go to the game planners and inform them of your predicament. After that you will most likely be asked to take a moment to sit down and consider what to do next, make a few adjustments to your outfit and gear and then return to the game with a new character. You cannot be forced to lose your character – the only time a character dies, is when the characters player decides to die. Mutants: An unfortunate side effect of exposure to radiation is mutation, if you play a character that for any reason has turned into a mutant you will need to be made up to look the part. This is usually done through make-up. Mutants are a general source of bewilderment. No one have been able to explain exactly how, when or why mutation occurs, what mutations effects really are and most importantly: Whether or not it is contagious. It is up to you, the player, to figure out how to view and treat mutants. Disease: Several unpleasant diseases plague the land and occasionally finds their way into the city of Nova, below the most common and important of those will be listed - there are however many others. Angel’s Chest: Symptoms Include: Chest pressure. Shortness of breath Failing eyesight. Rat’s Pest. Symptoms Include: High Fever. Exhaustion. Nausea and Vomiting Muscle Pain. Pile Alley Fever. Symptoms Include: Erratic and aggressive behavior. Dizziness Uncommon eating habits. The Deep Plague. Symptoms Include: Hallucinations Fever Nausea and Vomiting Muscle Pain Red Swell. Symptoms include: Irritated tonsils. Coughing Slight Exhaustion. Drugs: Where there are people there are drugs, and Nova is no exception. Most drugs have no specific set of effects, those are up to the player. The drugs used in the game will be defined by three categories, as following: Soft: A soft drug is any drug that is taken as a pill (Except for the Rad-X pills, which are considered medicine). Hard: A hard drug is any drug taken as a liquid, usually with the help of syringes (WITHOUT ACTUAL NEEDLES.). Player: A player drug is one that is created by the different players who have been approved to do so, these can vary in ways from different ways to consume, and have specific effects. Player created drugs will be listed here and will also be included in the “Nice-to-Know” that is sent out when we get close to the game date. [Example drug] Description: Consumption: Effects:
© Copyright 2026 Paperzz