iii Dieter Vandoren Integration.04 A realtime sculpture in spatial light and sound Integration.04 is a live performance by Dieter Vandoren. His instrument projects light and sound structures in fog-filled space, immersing both him and the audience in it. He manipulates the ephemeral audiovisual shapes as if they were tangible materials, taking cues from the interaction between the human body and acoustical instruments. The abstract digital processes are thus projected into physical, experiential space and the emergent play becomes a strong embodied experience - for both performer and audience. Immersive setup Wide-angle projectors are set up on stands at eye-height in a circle around the performance area, aimed inwards to create a fully immersive dynamic light architecture. The performer stands in the middle of it while the light rays also extend to the outside where the audience is residing. A quadrophonic sound system is positioned in the corners of the space to create an immersive sound field. Physical-digital interaction The system's interface modalities are: 1) full-body motion tracking provided by depthsensing cameras complemented by hand and 2) finger movement by sensor gloves. The performer's body is digitally reconstructed in a software 3D environment. 3D geometries are generated according to the performer's actions and in turn projected, precisely overlaying iii / Dieter Vandoren / Integration.04 1 the digital with the physical space. The result is a direct, convincingly tangible manipulation of the spatial, audiovisual, projected shapes. Thematic statement The work connects with the BODY, EMBODY + PERFORM theme of ISEA 2015. It gives a glimpse of future full-body interaction with digitally augmented environments by immersing performer and audience in such environment. The digital architecture is actualised by the interactions of sound, light and fog. While one might say these media only simulate a 'real' tangible structure it can not be denied that the sensorial effect of them creates very real perceptual spaces. The common distinction between 'real' and 'virtual' is put into question by merging the two in physical, sensorial space. From the start the interactive environment has been developed as a performance instrument. The interface is developed with intuitive and skilful bodily manipulation as its primary aims. This is achieved in such a way that, similarly to the physical intertwining of musicians and their acoustic instruments, the performance of it becomes an amazingly embodied, visceral process. It opens up the way to what Michel Waisvisz describes as the ideal state of embodied musical performance 'where a fast closed loop establishes itself between the musical intention, the muscular effort and actions, the mechanical response and the sonic feed back and the perception of this whole loop. This happens so fast that one seems to act immediately in sound and not in 'terms of sound' and not in terms of 'control'. Composition [and] performance melt into a single state of emerging - timbral - expression.' [Waisvisz in Round Table: Electronic Controllers in Music Performance and Composition, Trends in Gestural Control of Music, M.M. Wanderley and M. Battier eds., 2000 Ircam - Centre Pompidou ] At the same time the work problematizes the reliance on technology. Being a highly technological, experimental setup, it happens that parts of the system malfunction, for example resulting in unreliable, glitchy motion tracking. These events uncover a friction or discrepancy between idealistic views on technology and operational reality. During performances they show as breaks in the flow of actions where performer and technology break out of the seeming harmony. The environment then becomes a temporarily dysfunctional limb that the performer has to struggle back into shape. In this sense the piece is by no means a utopian vision of a technologized world. Attentive and more experienced audiences might also notice the contrast between the superficial appearance of an immensely empowering, almost magical tool and the limitations imposed by the technology on the performer. Is it technologically mediated freedom or captivity? Video documentation http://vimeo.com/67734335 http://dietervandoren.net/index.php?/project/integration04/ iii / Dieter Vandoren / Integration.04 2 Spatial setup 3 wide-angle projectors are set up on stands at eye-height in a triangle around the performance area, aimed inwards to create a fully immersive dynamic light architecture. The performer stands in the middle the triangle, while the light rays also extend to the outside where the audience is standing. The 3 projectors define the triangular performance area. This triangle is also delineated on the floor by RGB-led strips. 3D/depth-sensing cameras are mounted on 2 of the 3 projector stands to capture the movement of the performer. A quadrophonic sound system (+ subs) is positioned in the corners of the space to create an immersive sound field. Spatial requirements - enclosed space of minimum 15x15m, larger is better - completely darkened, no light sources or leakage whatsoever - preferably black/dark walls, floor, ceiling - no (or disabled) smoke detectors (hazer/fog machine will set off alarms) - no chairs, audience is free to move around, but not permitted to enter the performance triangle - the performance triangle takes 6x7m in the middle of the space - curtains on entrance to prevent smoke from escaping while the audience enters - the hazer fog can set off alarms in adjacent spaces if a door stays open inadvertently - the space cannot be shared with other acts, setup and calibration is too complex TECH RIDER - option 1 – rental in Vancouver iii / Dieter Vandoren / Integration.04 3 Material to be provided by the presenter - Sound system: - 4.1 system: 4 speakers, 1 sub (2 or 4 subs if the space is very large) - 5 individual audio inputs - high quality full range (system power dependent on size and capacity of space) - power cabling - speaker stands - no mixer - Audio cabling: 5 x 1/4" jack (outputs from computer) to sound system inputs, lengths depending on space dimensions - Hazer (NOT smoke machine): Look Unique 2.1 or comparable, water based fluid (NOT oil based) - (optional) LED-strips: 2 x Showtec LED Octostrip or comparable, DMX controlled - Beamers: - 4 x BenQ MW621ST or comparable - short throw lens: minimum 60° horizontal angle (1:1 ratio) - min. 2500 lumen - min. 3000:1 contrast - min. 800x600 resolution - VGA or DVI inputs - 4 x VGA or DVI cabling, type depending on beamer inputs, lengths depending on space dimensions - 4 x beamer stands + mounts: - sturdy and stable, should not move after beamer & camera calibration is completed - beamer lens height 1,75m - beamer has to project straight forward (not up or down), in case of beamers without lens shift (like BenQ MW621ST) it means they have to be tilted - suitable mounts/clamps for the chosen beamer+stand combination - if BenQ MW621ST beamers and stands with a horizontal 48-51mm diameter pipe are provided I can bring suitable mounts, see example photos - 2 x microphone stand: - round-base - only vertical pole, telescopic - 1,5m height - standard 3/8" microphone male screw thread - example: http://www.thomann.de/nl/km_2601.htm - Power cabling: - 1 x extension from power outlet to installation - 4 x extension 6m - 5 x power strip, 5 plugs - Computer display: - 1920x1080 resolution - +/- 21" size iii / Dieter Vandoren / Integration.04 4 - flat panel - black casing - HDMI input - cables - Computer USB keyboard + mouse Black gaffer tape 1 x 220V 16A power outlet Material provided by the artist - 1 computer - 2 Kinect camera's + mounts - 2 sensor gloves + electronics - Matrox Triplehead2go - MOTU Ultralike mk3 - Enttec UsbDmxPro (- 3 beamer mounts) TECH RIDER - option 2 – shipment of equipment from The Netherlands Material to be provided by the presenter - soundsystem: - 4.1 system: 4 high quality full range speakers, 1 sub (2 or 4 subs if the space is very large) - speaker stands - 5 individual audio inputs - cabling (XLR, power) - 1 x 220V 16A power outlet Material provided by the artist 3 beamers, beamer stands, hazer, 2 computers, soundcard, 2 cameras, sensors, led-strips etc Logistic requirements - build up 1 day before the show (ie. not on the same day as the performance) - build down time minimum 2 hours - a host who will give instructions and let the audience in - no entrance during performance - no camera's (because of disturbing light pollution) iii / Dieter Vandoren / Integration.04 5 Proposed budget Artist fee: 2 travel days €150 2 build up days €150 1 performance day €500 5 per diem €100 (includes lodging) Fee total €1600 Option 1 - equipment rental in Vancouver estimate(*) €500/day x 3 days = €1500 Option 2 – return shipping of equipment from/to NL estimate(*) €2000 (100kg, 150x100x100cm) Travel Total(*) €1250 €4350 / 4850 (*) 2 options are given, only 1 will apply: 1) ISEA rents most equipment locally, I bring the bare essentials with me on the plane 2) most equipment is shipped from the Netherlands, ISEA only needs to provide the sound system A separate rider is provided for each scenario. Possible external funding: travel cost subsidy by the Dutch Performing Arts Fund, to be applied for Previous presentations Integration.04 has been presented amongst others at: Electrochoc Festival, Bourgoin-Jallieu (FR), Centras festival, Kaunas (LT), De Brakke Grond, Amsterdam (NL), TodaysArt festival, Den Haag (NL), STEIM, Amsterdam (NL), NIMk, Amsterdam (NL), GLOW festival, Eindhoven (NL). About Dieter Vandoren Dieter Vandoren (°1981, Belgium) is a media artist, performer and developer. His work balances on the edge of creative arts and scientific research & development. Drawing from iii / Dieter Vandoren / Integration.04 6 his diverse backgrounds in music, informatics and interactive architecture, he is currently occupied with the development and performance of spatial, immersive audiovisual instruments with a strong focus on the embodied aspect of performance. About iii iii is an artist run platform for the development of self-made media based in The Hague which supports idiosyncratic research trajectories that zigzag between disciplines and distribution channels. At ISEA 2015, iii would like to offer a perspective from independent research centered on individual art practice. The research conducted within iii concerns expanded notions of musical performance and engages with new technologies as vehicles to deliver unique experiences to the audience. Contact Matteo Marangoni, iii coordinator: [email protected], +31 (0)681344602, www.humbug.me, www.iiinitiative.org Dieter Vandoren: [email protected], +31 (0)614227143, www.dietervandoren.net iii / Dieter Vandoren / Integration.04 7
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