CHAMPS: Implementation RTII Framework Tier 3: 1-5% Tier 2: 5-10% Tier 1: 80-85% Universal Prevention Early Stage Problem Solving Champs Behavior Matrix/Rules Classroom Management 3-5 SW Expectations Olweus Remember that the multiple tiers of support refer to our SUPPORT not Students. Computation Anger Managemen t Attendance Reading Comprehension When Structuring the Classroom Think about: – How you like to work – Level of structure your students need ASK YOURSELF. . . .WHAT KIND OF STRUCTURE SHOULD MY CLASSROOM HAVE? – HIGH – MEDIUM – LOW CHAMPS • Designed to help you: – Fine tune or – Develop a Classroom Management Plan • Components of the Plan – – – – Guidelines for Success ( I am GREAT) Routines/Procedures (CHAMPS) Transitions (CHAMPS) Correction procedures FOCUSES ON POSITIVE, PROACTIVE and INSTRUCTIONAL! How do we implement CHAMPS? Be STOIC • S tructure your classroom for success. • Teach students how to be successful in you classroom/school. • O bserve student behavior. • I nteract positively. • C orrect fluently. CHAMPS • I am GREAT – – – – – Great Respectful Encouraging Act Responsibly Think before acting Classroom Rules Hands and feet to self Use kind words Have materials ready Stop, wait, think, act…… CHAMPS • Conversation – Can students talk to each other? • Help – How do students get their questions answered? How do they get your attention? • Activity – What is the task or objective? What is the end product? • Movement – Can students move about? • Participation – What does the expected student behavior look like and sound like? How do students show that they are fully participating? • Success – If students follow the CHAMPS expectations, they will be successful. FOR ROUTINES AND TRANSITIONS. . . . Teach Expectations • T Chart Guidelines for Success Rules in Unique Settings Classrooms Bathrooms Hallways Looks Like Sounds Like Observe CHAMPS in action. . . • SCAN and MOVE • Use data to monitor and evaluate your current classroom management plan – 7 tools in CHAMPS book • Daily Reality Rating Scale • Ratio of Interactions Monitoring Form Interact Positively • Provide a High Ratio of Positive Interactions Make a lot of deposits – 4 to 1 for everyone • Increase non-contingent attention – Focus on students who received negative attention recently – Cannot interrupt instruction Interact Positively • Provide Positive Feedback – – – – – – Accurate Specific and descriptive Contingent Age-appropriate Immediate Given in a manner that fits your style • Provide Intermittent Celebrations Motivation • Behavior that is motivated = Behavior that is repeated • A person’s motivation toward a behavior or task is probably a mix of intrinsic and extrinsic motivation • Motivation= Expectancy x Value Rewards--FAQs • Shouldn’t students work without needing rewards? • Isn’t rewarding behavior the same as bribery? • Won’t students get hooked on the rewards? • Isn’t intrinsic motivation better? • Will giving students rewards reduce their intrinsic motivation? Examples of Classwide Motivation Systems Whole Class Points Time Interval or Intermittent 3 points—No disruptions/everyone worked hard 2 points—No disruptions 1 point—Only a few disruptions 0 points—Too many disruptions Can use a Chart Moves to track points to keep student interest! Economic Simulation Create a mini-economy in your classroom Simple system used as response cost—start with a total amount of dollars. . .deduct for misbehavior. Simple system to earn dollars for appropriate behaviors. . . .monitor on a behavior card. Need to establish a store to purchase items/special privileges. Figuring out the economy may take some extra effort! Reinforcement Based on Reducing Misbehavior Collect baseline data for 5 days. . .find the average number of behavior infractions Create a chart to monitor misbehavior. Establish a group reward to work toward and a daily goal. Award group points or moves when the group beats their goal. Good for group where many different students in the class exhibit a wide variety of misbehaviors. Classroom (Group) Contingencies The Good Behavior Game Method: •Randomly divide into two or more teams. The team that demonstrates the fewest number of the target behavior will be reinforced. •Divide class into equal strength halves •Record a point for each time the unwanted behavior (or the desired behavior) is observed Classroom (Group) Contingencies The Good Behavior Game Method: •Set a criteria for number of points. •Any team with less than (more than) __ points wins •Encourages competition among teams; can be made into non-competitive game An opportunity to teach teamwork! Lottery Tickets Identify the ticket / token. Distribute to individual students as appropriate classroom behaviors are demonstrated. Draw tickets at a predetermined time for a variety of rewards. Can count the tickets at the end of the week and award the group the bonus points . . . . When they earn 2,000 bonus points the group earns a class reward! 100 Squares 1 2 3 X 5 X 7 8 X 10 11 12 13 X X 16 X 18 X 20 21 22 23 X 25 Create a grid with 100 squares Obtain two containers to keep numbers in Place the numbers 1-100 in one container (on slips of paper or popsicle sticks) Catch the group being good! Have a student draw a number and place an x on that number. Shoot for catching the group doing well at least 10 times each day. Expand your grid after the group is rewarded 6-8 times. Group Contingency. . . YES – NO Bag Works on premise of: “Catching them being Good” Each time teacher observes a student engaging in appropriate behavior puts a “yes” in bag Total is calculated at end of designated time If meet the # requirement all get rewarded Bill Jenson “What If” Chart? What if you do? What if you don’t? •Verbal Praise •Redirection •Positive phone call home •Get a warning •Lottery Drawing •Move your seat •Chart Move •Written apology •Mystery Motivator •Call home •Parent – Teacher conference •Office Referral Serious Clause: __________________ __________________ Classroom (Group) Contingencies Beat Your Own Best Score Purpose: To increase fluency for academics or behavior Examples: •Math worksheet: number of problems correct in one minute: Grade immediately, record score, very reinforcing •Middle School posted the number of times there was a disruption in the hall and tried to “beat” this score. Think-Pair-Share • Describe a classwide motivation system that you are using or have used in the past • What worked well? • What hurdles did you encounter? Effective Incentive Formula • • • • • • • I= F= E= E= D= A= V(2) = Immediately Frequently Eye Contact Enthusiasm Describe the behavior Anticipation Variety and Variability Respond to Misbehavior avoid reacting . . . Contact Information Carrie Frohnapfel [email protected] (412)394-4593
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