BSc (Hons) COMPUTER GAMES TECHNOLOGY BSc (Hons)

BSc (Hons) COMPUTER GAMES
TECHNOLOGY
BSc (Hons) COMPUTER GAMES
ENTERPRISE
No portfolio required for entry into year one of these courses; only for direct entry into year two and year three.
We would like to see a range of examples of computer
game development. This should include game levels
(storyboards, concept designs, developed levels, mood
boards), game genres, examples of 2D and 3D animation,
character models, character development process,
imaginary worlds/architecture, texture and lighting models,
examples of postproduction, project management for
games design and examples of scripting for games.
You should aim to submit 15 static images and a
maximum of four 30-second animations.
Please include a short description with each piece of work.
If they were produced in response to a brief, please indicate
what the brief asked you to do.
Please include images that relate directly to one of
your computer game examples of finished work. This
should show your design process and your working
methodologies; for example, idea generation, design
planning, visual experiments, sketches, observations
and research into game design and development. We
want to see images from your workbooks and sheets of
developmental work.
Your drawing ability is also important, so try to demonstrate
your ability to create freehand drawing, life drawing and
observational drawing that employs a range of different
mediums (such as pastel, gouache, charcoal and pencil).
Please include photographs of any 3D projects (such as
sculpture, ceramics or model making).
Your ability to program is important. If you are
applying to enter year two or the final year then a
knowledge of C++ is essential.
Be sure to annotate your portfolio with comments
and reflection on the work, as this will provide
evidence of your communication skills.
We are looking for your portfolio to demonstrate your:
• understanding of computer games technology as a
subject and its practical application
• applied game development skills
• ability to express your creative process and decision
making
• ability to reflect on what is, and is not, successful about
your work
• enthusiasm and commitment to study computer games
technology at university level
• experience of programming for games (C++), character
development, character modelling and development
(3D Studio Max and Maya), game design, drawing,
visual research and storytelling are essential, as well as
evidence that demonstrates that you have learnt the
technical and theoretical aspects of computer game
production. You will also need initiative, creative flair and
an ability to learn in a creative environment.
Your portfolio should demonstrate evidence of:
• original game idea generation
• conceptual development
• programming in C++
• 3D modelling using appropriate professional software
such as 3D Studio Max or Maya
• 2D art, both traditional and digital
• an ability to select and present a range of work to a
professional standard
Submit a working program along with the annotated code
you wrote and also a written description in which you
describe what you were trying to achieve, what problems
you had and how you overcame them.
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Portfolio guide
www.port.ac.uk/cci
www.port.ac.uk/cci
Portfolio guide
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