BSc (Hons) COMPUTER GAMES TECHNOLOGY BSc (Hons) COMPUTER GAMES ENTERPRISE No portfolio required for entry into year one of these courses; only for direct entry into year two and year three. We would like to see a range of examples of computer game development. This should include game levels (storyboards, concept designs, developed levels, mood boards), game genres, examples of 2D and 3D animation, character models, character development process, imaginary worlds/architecture, texture and lighting models, examples of postproduction, project management for games design and examples of scripting for games. You should aim to submit 15 static images and a maximum of four 30-second animations. Please include a short description with each piece of work. If they were produced in response to a brief, please indicate what the brief asked you to do. Please include images that relate directly to one of your computer game examples of finished work. This should show your design process and your working methodologies; for example, idea generation, design planning, visual experiments, sketches, observations and research into game design and development. We want to see images from your workbooks and sheets of developmental work. Your drawing ability is also important, so try to demonstrate your ability to create freehand drawing, life drawing and observational drawing that employs a range of different mediums (such as pastel, gouache, charcoal and pencil). Please include photographs of any 3D projects (such as sculpture, ceramics or model making). Your ability to program is important. If you are applying to enter year two or the final year then a knowledge of C++ is essential. Be sure to annotate your portfolio with comments and reflection on the work, as this will provide evidence of your communication skills. We are looking for your portfolio to demonstrate your: • understanding of computer games technology as a subject and its practical application • applied game development skills • ability to express your creative process and decision making • ability to reflect on what is, and is not, successful about your work • enthusiasm and commitment to study computer games technology at university level • experience of programming for games (C++), character development, character modelling and development (3D Studio Max and Maya), game design, drawing, visual research and storytelling are essential, as well as evidence that demonstrates that you have learnt the technical and theoretical aspects of computer game production. You will also need initiative, creative flair and an ability to learn in a creative environment. Your portfolio should demonstrate evidence of: • original game idea generation • conceptual development • programming in C++ • 3D modelling using appropriate professional software such as 3D Studio Max or Maya • 2D art, both traditional and digital • an ability to select and present a range of work to a professional standard Submit a working program along with the annotated code you wrote and also a written description in which you describe what you were trying to achieve, what problems you had and how you overcame them. 8 Portfolio guide www.port.ac.uk/cci www.port.ac.uk/cci Portfolio guide 9
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